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C++ FTPoint::Xf方法代码示例

本文整理汇总了C++中FTPoint::Xf方法的典型用法代码示例。如果您正苦于以下问题:C++ FTPoint::Xf方法的具体用法?C++ FTPoint::Xf怎么用?C++ FTPoint::Xf使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FTPoint的用法示例。


在下文中一共展示了FTPoint::Xf方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: DoRender

void OgreFTPolygonGlyphImpl::DoRender(const FTPoint& pen)
{    
    vectoriser->MakeMesh(1.0, 1, outset);

    const FTMesh *mesh = vectoriser->GetMesh();
    
    for(unsigned int t = 0; t < mesh->TesselationCount(); ++t)
    {
        const FTTesselation* subMesh = mesh->Tesselation(t);
        unsigned int polygonType = subMesh->PolygonType();
        
        Ogre::RenderOperation renderOperation;
        switch (polygonType) {
            case GL_TRIANGLE_STRIP:
                renderOperation.operationType = Ogre::RenderOperation::OT_TRIANGLE_STRIP;
                break;
            case GL_TRIANGLE_FAN:
                renderOperation.operationType = Ogre::RenderOperation::OT_TRIANGLE_FAN;
                break;
        }
        
        
        manualObject->begin("BaseWhite", renderOperation.operationType);
        for(unsigned int i = 0; i < subMesh->PointCount(); ++i)
        {
            FTPoint point = subMesh->Point(i);
            manualObject->index(i);
            manualObject->textureCoord(pen.Xf() + (point.Xf() / hscale), pen.Yf() + (point.Yf() / vscale));
            manualObject->position(pen.Xf() + (point.Xf() / 64.0f), pen.Yf() + (point.Yf() / 64.0f), 0.0f);   
        }
        manualObject->end();
    }
}
开发者ID:Ramedlaw,项目名称:ogreftgl,代码行数:33,代码来源:OgreFTPolygonGlyph.cpp

示例2: RenderFront

void FTExtrudeGlyphImpl::RenderFront()
{
    vectoriser->MakeMesh(1.0, 1, frontOutset);
    glNormal3d(0.0, 0.0, 1.0);

    const FTMesh *mesh = vectoriser->GetMesh();
    for(unsigned int j = 0; j < mesh->TesselationCount(); ++j)
    {
        const FTTesselation* subMesh = mesh->Tesselation(j);
        unsigned int polygonType = subMesh->PolygonType();

        glBegin(polygonType);
            for(unsigned int i = 0; i < subMesh->PointCount(); ++i)
            {
                FTPoint pt = subMesh->Point(i);

                glTexCoord2f(pt.Xf() / hscale,
                             pt.Yf() / vscale);

                glVertex3f(pt.Xf() / 64.0f,
                           pt.Yf() / 64.0f,
                           0.0f);
            }
        glEnd();
    }
}
开发者ID:CombustibleLemonade,项目名称:AI,代码行数:26,代码来源:FTExtrudeGlyph.cpp

示例3: RenderFront

void FTExtrudeGlyphImpl::RenderFront()
{
    vectoriser->MakeMesh(1.0, 1, frontOutset);
    glNormal3f(0.0, 0.0, 1.0);
    
    GLfloat colors[4];
    
    const FTMesh *mesh = vectoriser->GetMesh();
    for(unsigned int j = 0; j < mesh->TesselationCount(); ++j)
    {
        const FTTesselation* subMesh = mesh->Tesselation(j);
        unsigned int polygonType = subMesh->PolygonType();

        glGetFloatv(GL_CURRENT_COLOR, colors);
        glBindTexture(GL_TEXTURE_2D, 0);
        
        ftglBegin(polygonType);
        
        ftglColor4f(colors[0], colors[1], colors[2], colors[3]);
            for(unsigned int i = 0; i < subMesh->PointCount(); ++i)
            {
                FTPoint pt = subMesh->Point(i);

                ftglTexCoord2f(pt.Xf() / hscale,
                             pt.Yf() / vscale);

                ftglVertex3f(pt.Xf() / 64.0f,
                           pt.Yf() / 64.0f,
                           0.0f);
            }
        ftglEnd();
    }
}
开发者ID:JackFan-Z,项目名称:ftgles,代码行数:33,代码来源:FTExtrudeGlyph.cpp

示例4: DoRender

void FTPolygonGlyphImpl::DoRender()
{
    GLfloat colors[4];
    
    const FTMesh *mesh = vectoriser->GetMesh();

    for(unsigned int t = 0; t < mesh->TesselationCount(); ++t)
    {
        const FTTesselation* subMesh = mesh->Tesselation(t);
        unsigned int polygonType = subMesh->PolygonType();
        
        glGetFloatv(GL_CURRENT_COLOR, colors);
        glBindTexture(GL_TEXTURE_2D, 0);
        
        ftglBegin(polygonType);
        ftglColor4f(colors[0], colors[1], colors[2], colors[3]);
        for(unsigned int i = 0; i < subMesh->PointCount(); ++i)
        {
            FTPoint point = subMesh->Point(i);
            ftglTexCoord2f(point.Xf() / hscale, point.Yf() / vscale);
            ftglVertex3f(point.Xf() / 64.0f, point.Yf() / 64.0f, 0.0f);
        }
        ftglEnd();
    }
}
开发者ID:xahgo,项目名称:tama,代码行数:25,代码来源:FTPolygonGlyph.cpp

示例5: RenderSide

void FTExtrudeGlyphImpl::RenderSide()
{
    int contourFlag = vectoriser->ContourFlag();
    //LOG_INFO("RenderSide %d", contourFlag);
    GLfloat colors[4];
    for(size_t c = 0; c < vectoriser->ContourCount(); ++c)
    {
        const FTContour* contour = vectoriser->Contour(c);
        size_t n = contour->PointCount();

        if(n < 2)
        {
            continue;
        }

        glGetFloatv(GL_CURRENT_COLOR, colors);
        ftglBegin(GL_QUADS);
        ftglColor4f(colors[0]/2, colors[1]/2, colors[2]/2, colors[3]/2);
            for(size_t j = 0; j < n; j++ )
            {
                size_t cur = j % n;
                size_t next = (j + 1) % n;
                
                FTPoint frontPt = contour->FrontPoint(cur);
                FTPoint frontPt1 = contour->FrontPoint(next);
                FTPoint backPt = contour->BackPoint(cur);
                FTPoint backPt1 = contour->BackPoint(next);

                FTPoint normal = FTPoint(0.f, 0.f, 1.f) ^ (frontPt - frontPt1);
                if(normal != FTPoint(0.0f, 0.0f, 0.0f))
                {
                    const FTGL_DOUBLE* pD = static_cast<const FTGL_DOUBLE*>(normal.Normalise());
                    glNormal3f( pD[0], pD[1], pD[2]);
                }

                ftglTexCoord2f(frontPt.Xf() / hscale, frontPt.Yf() / vscale);

                if(contourFlag & ft_outline_reverse_fill)
                {
                    ftglVertex3f(backPt.Xf() / 64.0f, backPt.Yf() / 64.0f, 0.0f);
                    ftglVertex3f(frontPt.Xf() / 64.0f, frontPt.Yf() / 64.0f, -depth);
                    ftglVertex3f(frontPt1.Xf() / 64.0f, frontPt1.Yf() / 64.0f, -depth);
                    ftglVertex3f(backPt1.Xf() / 64.0f, backPt1.Yf() / 64.0f, 0.0f);
                }
                else
                {
                    ftglVertex3f(backPt.Xf() / 64.0f, backPt.Yf() / 64.0f, -depth);
                    ftglVertex3f(frontPt.Xf() / 64.0f, frontPt.Yf() / 64.0f, 0.0f);
                    ftglVertex3f(frontPt1.Xf() / 64.0f, frontPt1.Yf() / 64.0f, 0.f);
                    ftglVertex3f(backPt1.Xf() / 64.0f, backPt1.Yf() / 64.0f, -depth);
                }
            }
        ftglEnd();
    }
}
开发者ID:JackFan-Z,项目名称:ftgles,代码行数:55,代码来源:FTExtrudeGlyph.cpp

示例6: ftglGetGlyphBBox

void ftglGetGlyphBBox(FTGLglyph *g, float bounds[6])
{
    FTBBox ret = _ftglGetGlyphBBox(g);
    FTPoint lower = ret.Lower(), upper = ret.Upper();
    bounds[0] = lower.Xf(); bounds[1] = lower.Yf(); bounds[2] = lower.Zf();
    bounds[3] = upper.Xf(); bounds[4] = upper.Yf(); bounds[5] = upper.Zf();
}
开发者ID:Felipeasg,项目名称:workbench,代码行数:7,代码来源:FTGlyphGlue.cpp

示例7: ftgGetlLayoutBBox

void ftgGetlLayoutBBox(FTGLlayout *l, const char * s, float c[6])
{
    FTBBox ret = _ftgGetlLayoutBBox(l, s);
    FTPoint lower = ret.Lower(), upper = ret.Upper();
    c[0] = lower.Xf(); c[1] = lower.Yf(); c[2] = lower.Zf();
    c[3] = upper.Xf(); c[4] = upper.Yf(); c[5] = upper.Zf();
}
开发者ID:hsmith,项目名称:ftgl,代码行数:7,代码来源:FTLayoutGlue.cpp

示例8: ftglGetFontBBox

void ftglGetFontBBox(FTGLfont *f, const char* s, int len, float c[6])
{
    FTBBox ret = _ftglGetFontBBox(f, s, len);
    FTPoint lower = ret.Lower(), upper = ret.Upper();
    c[0] = lower.Xf(); c[1] = lower.Yf(); c[2] = lower.Zf();
    c[3] = upper.Xf(); c[4] = upper.Yf(); c[5] = upper.Zf();
}
开发者ID:mcodegeeks,项目名称:OpenKODE-Framework,代码行数:7,代码来源:FTFontGlue.cpp

示例9: RenderSide

void FTExtrudeGlyphImpl::RenderSide()
{
    int contourFlag = vectoriser->ContourFlag();

    for(size_t c = 0; c < vectoriser->ContourCount(); ++c)
    {
        const FTContour* contour = vectoriser->Contour(c);
        size_t n = contour->PointCount();

        if(n < 2)
        {
            continue;
        }

        glBegin(GL_QUAD_STRIP);
            for(size_t j = 0; j <= n; ++j)
            {
                size_t cur = (j == n) ? 0 : j;
                size_t next = (cur == n - 1) ? 0 : cur + 1;

                FTPoint frontPt = contour->FrontPoint(cur);
                FTPoint nextPt = contour->FrontPoint(next);
                FTPoint backPt = contour->BackPoint(cur);

                FTPoint normal = FTPoint(0.f, 0.f, 1.f) ^ (frontPt - nextPt);
                if(normal != FTPoint(0.0f, 0.0f, 0.0f))
                {
                    glNormal3dv(static_cast<const FTGL_DOUBLE*>(normal.Normalise()));
                }

                glTexCoord2f(frontPt.Xf() / hscale, frontPt.Yf() / vscale);

                if(contourFlag & ft_outline_reverse_fill)
                {
                    glVertex3f(backPt.Xf() / 64.0f, backPt.Yf() / 64.0f, 0.0f);
                    glVertex3f(frontPt.Xf() / 64.0f, frontPt.Yf() / 64.0f, -depth);
                }
                else
                {
                    glVertex3f(backPt.Xf() / 64.0f, backPt.Yf() / 64.0f, -depth);
                    glVertex3f(frontPt.Xf() / 64.0f, frontPt.Yf() / 64.0f, 0.0f);
                }
            }
        glEnd();
    }
}
开发者ID:CombustibleLemonade,项目名称:AI,代码行数:46,代码来源:FTExtrudeGlyph.cpp

示例10: DoRender

void FTPolygonGlyphImpl::DoRender()
{
    vectoriser->MakeMesh(1.0, 1, outset);

    const FTMesh *mesh = vectoriser->GetMesh();

    for(unsigned int t = 0; t < mesh->TesselationCount(); ++t)
    {
        const FTTesselation* subMesh = mesh->Tesselation(t);
        unsigned int polygonType = subMesh->PolygonType();

        glBegin(polygonType);
            for(unsigned int i = 0; i < subMesh->PointCount(); ++i)
            {
                FTPoint point = subMesh->Point(i);
                glTexCoord2f(point.Xf() / hscale, point.Yf() / vscale);
                glVertex3f(point.Xf() / 64.0f, point.Yf() / 64.0f, 0.0f);
            }
        glEnd();
    }
}
开发者ID:junjie020,项目名称:OpenGL,代码行数:21,代码来源:FTPolygonGlyph.cpp

示例11: DoRender

void FTPolygonGlyphImpl::DoRender(const FTPoint& pen)
{
    const FTMesh *mesh = vectoriser->GetMesh();

    for (unsigned int t = 0; t < mesh->TesselationCount(); ++t)
    {
        const FTTesselation* subMesh = mesh->Tesselation(t);
        unsigned int polygonType = subMesh->PolygonType();

        ftglBindTexture(0);
        
        ftglBegin(polygonType);
        for(unsigned int i = 0; i < subMesh->PointCount(); ++i)
        {
            FTPoint point = subMesh->Point(i);
            ftglColor4f(1.0f, 1.0f, 1.0f, 1.0f);
            ftglTexCoord2f(point.Xf() / hscale, point.Yf() / vscale);
            ftglVertex3f(pen.Xf() + point.Xf() / 64.0f, pen.Yf() + point.Yf() / 64.0f, 0.0f);
        }
        ftglEnd();
    }
}
开发者ID:gmfy163,项目名称:android_gl,代码行数:22,代码来源:FTPolygonGlyph.cpp

示例12: RenderContours

void FTOutlineGlyphImpl::RenderContours(const FTPoint& pen)
{
    for(unsigned int c = 0; c < vectoriser->ContourCount(); ++c)
    {
        const FTContour* contour = vectoriser->Contour(c);

        for(unsigned int i = 0; i < contour->PointCount(); ++i)
        {
            unsigned ii = (i+1 == contour->PointCount()) ? 0 : i+1;

            FTPoint point1 = FTPoint(contour->Point(i).X() + contour->Outset(i).X() * outset,
                                     contour->Point(i).Y() + contour->Outset(i).Y() * outset,
                                     0);
            FTPoint point2 = FTPoint(contour->Point(ii).X() + contour->Outset(ii).X() * outset,
                                     contour->Point(ii).Y() + contour->Outset(ii).Y() * outset,
                                     0);
            ftglVertex2f((point1.Xf() / 64.0f) + pen.Xf(), 
                         (point1.Yf() / 64.0f) + pen.Yf());
            ftglVertex2f((point2.Xf() / 64.0f) + pen.Xf(), 
                         (point2.Yf() / 64.0f) + pen.Yf());
        }
    }
}
开发者ID:gmfy163,项目名称:android_gl,代码行数:23,代码来源:FTOutlineGlyph.cpp

示例13: getBounds

Bounds Font::getBounds(const vec3& pos, const std::string& text) const {
    if (!font_)
        return Bounds();

    FTPoint point(static_cast<double>(pos.x),
                  static_cast<double>(pos.y),
                  static_cast<double>(pos.z));

    float delta = 0;

    std::string line;
    std::stringstream ss(text);
    std::getline(ss, line);
    FTBBox box_tmp = font_->BBox(line.c_str(), -1, point);
    delta -= box_tmp.Upper().Yf() - box_tmp.Lower().Yf(); // height of first line

    FTBBox box = simpleLayout_->BBox(text.c_str(), -1, point);
    FTPoint upper = box.Upper();
    FTPoint lower = box.Lower();
    float height = upper.Yf() - lower.Yf();
    switch(vAlign_) {
        case Font::Top:
            delta += height;
            break;
        case Font::Middle:
            delta += height * 0.5f;
            break;
        case Font::Bottom:
            break;
    }

    vec3 upperTGT = vec3(upper.Xf(), upper.Yf() + delta, upper.Zf());
    vec3 lowerTGT = vec3(lower.Xf(), lower.Yf() + delta, lower.Zf());

    return Bounds(lowerTGT, upperTGT);
}
开发者ID:151706061,项目名称:Voreen,代码行数:36,代码来源:font.cpp

示例14: RenderInternal

/**\brief Internal rendering function.*/
int Font::RenderInternal( int x, int y, const string& text, int h, XPos xpos, YPos ypos) {
    int xn = 0;
    int yn = 0;

    switch( xpos ) {
    case LEFT:
        xn = x;
        break;
    case CENTER:
        xn = x - this->TextWidth(text) / 2;
        break;
    case RIGHT:
        xn=x-this->TextWidth(text);
        break;
    default:
        LogMsg(ERR, "Invalid xpos");
        assert(0);
    }

    // Y coordinates are flipped
    switch( ypos ) {
    case TOP:
        yn = -y - h - TO_INT(floor(this->font->Descender()));
        break;
    case MIDDLE:
        yn = -y - h / 2 - TO_INT(floor(this->font->Descender()));
        break;
    case BOTTOM:
        yn = -y - TO_INT(floor(this->font->Descender()));
        break;
    default:
        LogMsg(ERR, "Invalid ypos");
        assert(0);
    }

    glColor4f( r, g, b, a );
    glEnable(GL_TEXTURE_2D);
    glEnable(GL_BLEND);
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
    glPushMatrix(); // to save the current matrix
    glScalef(1, -1, 1);
    FTPoint newpoint = this->font->Render( text.c_str(), -1, FTPoint( xn, yn, 1) );
    glPopMatrix(); // restore the previous matrix
    glDisable(GL_TEXTURE_2D);
    glDisable(GL_BLEND);

    return TO_INT(ceil(newpoint.Xf())) - x;
}
开发者ID:knowknowledge,项目名称:Epiar,代码行数:49,代码来源:font.cpp

示例15: DoRender

void FTOutlineGlyphImpl::DoRender()
{
    for(unsigned int c = 0; c < vectoriser->ContourCount(); ++c)
    {
        const FTContour* contour = vectoriser->Contour(c);

        glBegin(GL_LINE_LOOP);
        for(unsigned int i = 0; i < contour->PointCount(); ++i)
        {
            FTPoint point = FTPoint(contour->Point(i).X() + contour->Outset(i).X() * outset,
                                    contour->Point(i).Y() + contour->Outset(i).Y() * outset,
                                    0);
            glVertex2f(point.Xf() / 64.0f, point.Yf() / 64.0f);
        }
        glEnd();
    }
}
开发者ID:joaocc,项目名称:ta3d-git,代码行数:17,代码来源:FTOutlineGlyph.cpp


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