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C++ FSlateWindowElementList::AddUninitialized方法代码示例

本文整理汇总了C++中FSlateWindowElementList::AddUninitialized方法的典型用法代码示例。如果您正苦于以下问题:C++ FSlateWindowElementList::AddUninitialized方法的具体用法?C++ FSlateWindowElementList::AddUninitialized怎么用?C++ FSlateWindowElementList::AddUninitialized使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FSlateWindowElementList的用法示例。


在下文中一共展示了FSlateWindowElementList::AddUninitialized方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: MakeDebugQuad

void FSlateDrawElement::MakeDebugQuad( FSlateWindowElementList& ElementList, uint32 InLayer, const FPaintGeometry& PaintGeometry, const FSlateRect& InClippingRect)
{
	PaintGeometry.CommitTransformsIfUsingLegacyConstructor();
	FSlateDrawElement& DrawElt = ElementList.AddUninitialized();
	DrawElt.Init(InLayer, PaintGeometry, InClippingRect, ESlateDrawEffect::None);
	DrawElt.ElementType = ET_DebugQuad;
}
开发者ID:johndpope,项目名称:UE4,代码行数:7,代码来源:DrawElements.cpp

示例2: MakeSpline

void FSlateDrawElement::MakeSpline( FSlateWindowElementList& ElementList, uint32 InLayer, const FPaintGeometry& PaintGeometry, const FVector2D& InStart, const FVector2D& InStartDir, const FVector2D& InEnd, const FVector2D& InEndDir, const FSlateRect InClippingRect, float InThickness, ESlateDrawEffect::Type InDrawEffects, const FLinearColor& InTint )
{
	PaintGeometry.CommitTransformsIfUsingLegacyConstructor();
	FSlateDrawElement& DrawElt = ElementList.AddUninitialized();
	DrawElt.Init(InLayer, PaintGeometry, InClippingRect, InDrawEffects);
	DrawElt.ElementType = ET_Spline;
	DrawElt.DataPayload.SetSplinePayloadProperties( InStart, InStartDir, InEnd, InEndDir, InThickness, InTint );
}
开发者ID:johndpope,项目名称:UE4,代码行数:8,代码来源:DrawElements.cpp

示例3: MakeGradient

void FSlateDrawElement::MakeGradient( FSlateWindowElementList& ElementList, uint32 InLayer, const FPaintGeometry& PaintGeometry, TArray<FSlateGradientStop> InGradientStops, EOrientation InGradientType, const FSlateRect& InClippingRect, ESlateDrawEffect::Type InDrawEffects, bool bGammaCorrect )
{
	PaintGeometry.CommitTransformsIfUsingLegacyConstructor();
	FSlateDrawElement& DrawElt = ElementList.AddUninitialized();
	DrawElt.Init(InLayer, PaintGeometry, InClippingRect, InDrawEffects);
	DrawElt.ElementType = ET_Gradient;
	DrawElt.DataPayload.SetGradientPayloadProperties( InGradientStops, InGradientType, bGammaCorrect );
}
开发者ID:johndpope,项目名称:UE4,代码行数:8,代码来源:DrawElements.cpp

示例4: MakeText

void FSlateDrawElement::MakeText( FSlateWindowElementList& ElementList, uint32 InLayer, const FPaintGeometry& PaintGeometry, const FText& InText, const FSlateFontInfo& InFontInfo, const FSlateRect& InClippingRect,ESlateDrawEffect::Type InDrawEffects, const FLinearColor& InTint )
{
	PaintGeometry.CommitTransformsIfUsingLegacyConstructor();
	FSlateDrawElement& DrawElt = ElementList.AddUninitialized();
	DrawElt.Init(InLayer, PaintGeometry, InClippingRect, InDrawEffects);
	DrawElt.ElementType = ET_Text;
	DrawElt.DataPayload.SetTextPayloadProperties( InText.ToString(), InFontInfo, InTint );
}
开发者ID:johndpope,项目名称:UE4,代码行数:8,代码来源:DrawElements.cpp

示例5: MakeCustom

void FSlateDrawElement::MakeCustom( FSlateWindowElementList& ElementList, uint32 InLayer, TSharedPtr<ICustomSlateElement, ESPMode::ThreadSafe> CustomDrawer )
{
	FSlateDrawElement& DrawElt = ElementList.AddUninitialized();
	DrawElt.Init(InLayer, FPaintGeometry(), FSlateRect(1,1,1,1), ESlateDrawEffect::None);
	DrawElt.RenderTransform = FSlateRenderTransform();
	DrawElt.ElementType = ET_Custom;
	DrawElt.DataPayload.SetCustomDrawerPayloadProperties( CustomDrawer );
}
开发者ID:johndpope,项目名称:UE4,代码行数:8,代码来源:DrawElements.cpp

示例6: MakeLines

void FSlateDrawElement::MakeLines( FSlateWindowElementList& ElementList, uint32 InLayer, const FPaintGeometry& PaintGeometry, const TArray<FVector2D>& Points, const FSlateRect InClippingRect, ESlateDrawEffect::Type InDrawEffects, const FLinearColor& InTint, bool bAntialias )
{
	PaintGeometry.CommitTransformsIfUsingLegacyConstructor();
	FSlateDrawElement& DrawElt = ElementList.AddUninitialized();
	DrawElt.Init(InLayer, PaintGeometry, InClippingRect, InDrawEffects);
	DrawElt.ElementType = ET_Line;
	DrawElt.DataPayload.SetLinesPayloadProperties( Points, InTint, bAntialias, ESlateLineJoinType::Sharp );
}
开发者ID:johndpope,项目名称:UE4,代码行数:8,代码来源:DrawElements.cpp

示例7: MakeViewport

void FSlateDrawElement::MakeViewport( FSlateWindowElementList& ElementList, uint32 InLayer, const FPaintGeometry& PaintGeometry, TSharedPtr<const ISlateViewport> Viewport, const FSlateRect& InClippingRect, bool bGammaCorrect, bool bAllowBlending, ESlateDrawEffect::Type InDrawEffects, const FLinearColor& InTint )
{
	PaintGeometry.CommitTransformsIfUsingLegacyConstructor();
	FSlateDrawElement& DrawElt = ElementList.AddUninitialized();
	DrawElt.Init(InLayer, PaintGeometry, InClippingRect, InDrawEffects);
	DrawElt.ElementType = ET_Viewport;
	DrawElt.DataPayload.SetViewportPayloadProperties( Viewport, InTint, bGammaCorrect, bAllowBlending );
}
开发者ID:johndpope,项目名称:UE4,代码行数:8,代码来源:DrawElements.cpp

示例8: MakeCustom

void FSlateDrawElement::MakeCustom( FSlateWindowElementList& ElementList, uint32 InLayer, TSharedPtr<ICustomSlateElement, ESPMode::ThreadSafe> CustomDrawer )
{
	FSlateDrawElement& DrawElt = ElementList.AddUninitialized();
	DrawElt.ElementType = ET_Custom;
	DrawElt.Layer = InLayer;
	DrawElt.DataPayload.SetCustomDrawerPayloadProperties( CustomDrawer );
	DrawElt.ClippingRect = FSlateRect(1,1,1,1);
}
开发者ID:Tigrouzen,项目名称:UnrealEngine-4,代码行数:8,代码来源:DrawElements.cpp

示例9: MakeLines

void FSlateDrawElement::MakeLines( FSlateWindowElementList& ElementList, uint32 InLayer, const FPaintGeometry& PaintGeometry, const TArray<FVector2D>& Points, const FSlateRect InClippingRect, ESlateDrawEffect::Type InDrawEffects, const FLinearColor& InTint, bool bAntialias )
{
	FSlateDrawElement& DrawElt = ElementList.AddUninitialized();
	DrawElt.ElementType = ET_Line;
	DrawElt.Position = PaintGeometry.DrawPosition;
	DrawElt.ClippingRect = InClippingRect;
	DrawElt.DataPayload.SetLinesPayloadProperties( Points, InTint, bAntialias, ESlateLineJoinType::Sharp );
	DrawElt.Layer = InLayer;
	DrawElt.DrawEffects = InDrawEffects;
	DrawElt.Scale = PaintGeometry.DrawScale;
}
开发者ID:Tigrouzen,项目名称:UnrealEngine-4,代码行数:11,代码来源:DrawElements.cpp

示例10: MakeSpline

void FSlateDrawElement::MakeSpline( FSlateWindowElementList& ElementList, uint32 InLayer, const FPaintGeometry& PaintGeometry, const FVector2D& InStart, const FVector2D& InStartDir, const FVector2D& InEnd, const FVector2D& InEndDir, const FSlateRect InClippingRect, float InThickness, ESlateDrawEffect::Type InDrawEffects, const FLinearColor& InTint )
{
	FSlateDrawElement& DrawElt = ElementList.AddUninitialized();
	DrawElt.ElementType = ET_Spline;
	DrawElt.Position = PaintGeometry.DrawPosition;
	DrawElt.ClippingRect = InClippingRect;
	DrawElt.DataPayload.SetSplinePayloadProperties( InStart, InStartDir, InEnd, InEndDir, InThickness, InTint );
	DrawElt.Layer = InLayer;
	DrawElt.DrawEffects = InDrawEffects;
	DrawElt.Scale = PaintGeometry.DrawScale;
}
开发者ID:Tigrouzen,项目名称:UnrealEngine-4,代码行数:11,代码来源:DrawElements.cpp

示例11: MakeDebugQuad

void FSlateDrawElement::MakeDebugQuad( FSlateWindowElementList& ElementList, uint32 InLayer, const FPaintGeometry& PaintGeometry, const FSlateRect& InClippingRect)
{
	FSlateDrawElement& DrawElt = ElementList.AddUninitialized();
	DrawElt.ElementType = ET_DebugQuad;
	DrawElt.Position = PaintGeometry.DrawPosition;
	DrawElt.Size = PaintGeometry.DrawSize;
	DrawElt.ClippingRect = InClippingRect;
	DrawElt.Layer = InLayer;
	DrawElt.DrawEffects = ESlateDrawEffect::None;
	DrawElt.Scale = PaintGeometry.DrawScale;
}
开发者ID:Tigrouzen,项目名称:UnrealEngine-4,代码行数:11,代码来源:DrawElements.cpp

示例12: MakeGradient

void FSlateDrawElement::MakeGradient( FSlateWindowElementList& ElementList, uint32 InLayer, const FPaintGeometry& InPaintGeometry, TArray<FSlateGradientStop> InGradientStops, EOrientation InGradientType, const FSlateRect& InClippingRect, ESlateDrawEffect::Type InDrawEffects, bool bGammaCorrect )
{
	FSlateDrawElement& DrawElt = ElementList.AddUninitialized();
	DrawElt.ElementType = ET_Gradient;
	DrawElt.Position = InPaintGeometry.DrawPosition;
	DrawElt.Size = InPaintGeometry.DrawSize;
	DrawElt.ClippingRect = InClippingRect;
	DrawElt.DataPayload.SetGradientPayloadProperties( InGradientStops, InGradientType, bGammaCorrect );
	DrawElt.Layer = InLayer;
	DrawElt.DrawEffects = InDrawEffects;
	DrawElt.Scale = InPaintGeometry.DrawScale;
}
开发者ID:Tigrouzen,项目名称:UnrealEngine-4,代码行数:12,代码来源:DrawElements.cpp

示例13: MakeText

void FSlateDrawElement::MakeText( FSlateWindowElementList& ElementList, uint32 InLayer, const FPaintGeometry& PaintGeometry, const FText& InText, const FSlateFontInfo& InFontInfo, const FSlateRect& InClippingRect,ESlateDrawEffect::Type InDrawEffects, const FLinearColor& InTint )
{
	FSlateDrawElement& DrawElt = ElementList.AddUninitialized();
	DrawElt.ElementType = ET_Text;
	DrawElt.Position = PaintGeometry.DrawPosition;
	DrawElt.Size = PaintGeometry.DrawSize;
	DrawElt.ClippingRect = InClippingRect;
	DrawElt.DataPayload.SetTextPayloadProperties( InText.ToString(), InFontInfo, InTint );
	DrawElt.Layer = InLayer;
	DrawElt.DrawEffects = InDrawEffects;
	DrawElt.Scale = PaintGeometry.DrawScale;
}
开发者ID:Tigrouzen,项目名称:UnrealEngine-4,代码行数:12,代码来源:DrawElements.cpp

示例14: MakeViewport

void FSlateDrawElement::MakeViewport( FSlateWindowElementList& ElementList, uint32 InLayer, const FPaintGeometry& PaintGeometry, TSharedPtr<const ISlateViewport> Viewport, const FSlateRect& InClippingRect, bool bGammaCorrect, bool bAllowBlending, ESlateDrawEffect::Type InDrawEffects, const FLinearColor& InTint )
{
	FSlateDrawElement& DrawElt = ElementList.AddUninitialized();
	DrawElt.ElementType = ET_Viewport;
	DrawElt.Position = PaintGeometry.DrawPosition;
	DrawElt.Size = PaintGeometry.DrawSize;
	DrawElt.ClippingRect = InClippingRect;
	DrawElt.DataPayload.SetViewportPayloadProperties( Viewport, InTint, bGammaCorrect, bAllowBlending );
	DrawElt.Layer = InLayer;
	DrawElt.DrawEffects = InDrawEffects;
	DrawElt.Scale = PaintGeometry.DrawScale;
}
开发者ID:Tigrouzen,项目名称:UnrealEngine-4,代码行数:12,代码来源:DrawElements.cpp

示例15: MakeBox

void FSlateDrawElement::MakeBox( 
	FSlateWindowElementList& ElementList,
	uint32 InLayer, 
	const FPaintGeometry& PaintGeometry, 
	const FSlateBrush* InBrush, 
	const FSlateRect& InClippingRect, 
	ESlateDrawEffect::Type InDrawEffects, 
	const FLinearColor& InTint )
{
	PaintGeometry.CommitTransformsIfUsingLegacyConstructor();
	FSlateDrawElement& DrawElt = ElementList.AddUninitialized();
	DrawElt.Init(InLayer, PaintGeometry, InClippingRect, InDrawEffects);
	DrawElt.ElementType = (InBrush->DrawAs == ESlateBrushDrawType::Border) ? ET_Border : ET_Box;
	DrawElt.DataPayload.SetBoxPayloadProperties( InBrush, InTint );
}
开发者ID:johndpope,项目名称:UE4,代码行数:15,代码来源:DrawElements.cpp


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