本文整理汇总了C++中FScope::GetBodyCount方法的典型用法代码示例。如果您正苦于以下问题:C++ FScope::GetBodyCount方法的具体用法?C++ FScope::GetBodyCount怎么用?C++ FScope::GetBodyCount使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FScope
的用法示例。
在下文中一共展示了FScope::GetBodyCount方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: LoadObjectFile
//
// LoadObjectFile
//
// Load a object definition file into current state, false if not found
//
Bool LoadObjectFile(const char *name)
{
ASSERT(name);
PTree pTree;
Bool safe = Missions::GetSafeLoad();
// Parse the file
GameGod::Loader::SubSystem("#game.loader.createobjects", 1);
if (pTree.AddFile(name))
{
// Get the global scope
FScope *gScope = pTree.GetGlobalScope();
FScope *sScope;
// Process each function
GameGod::Loader::SubSystem("#game.loader.createobjects", gScope->GetBodyCount());
while ((sScope = gScope->NextFunction()) != NULL)
{
switch (sScope->NameCrc())
{
case 0xCAE286FA: // "CreateObject"
LoadCreateObject(sScope, safe);
GameGod::Loader::Advance();
break;
}
}
if (GameGod::CheckObjects())
{
FSCOPE_CHECK(gScope)
}
// Call each existing game object
GameGod::Loader::SubSystem("#game.loader.configureobjects", GameObjCtrl::listAll.GetCount());
for (NList<GameObj>::Iterator i(&GameObjCtrl::listAll); *i; i++)
{
// Are we in safe-mode and this is a map object
if (safe && Promote::Object<MapObjType, MapObj>(*i))
{
}
else
{
// Call virtual post-load function
(*i)->PostLoad();
}
GameGod::Loader::Advance();
}
return (TRUE);
}