本文整理汇总了C++中FSVector::begin方法的典型用法代码示例。如果您正苦于以下问题:C++ FSVector::begin方法的具体用法?C++ FSVector::begin怎么用?C++ FSVector::begin使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FSVector
的用法示例。
在下文中一共展示了FSVector::begin方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
void FSPlaceObject2::add(const FSVector<FSClipEvent>& anArray)
{
if (encodedLength > 0)
{
delete [] encodedEvents;
encodedEvents = 0;
encodedLength = 0;
}
for (FSVector<FSClipEvent>::const_iterator i = anArray.begin(); i != anArray.end(); ++i)
events.push_back(FSClipEvent(*i));
}
示例2:
void FSDefineButton2::add(const FSVector<FSButtonEvent>& anArray)
{
if (encodedLength > 0)
{
delete [] encodedEvents;
encodedEvents = 0;
encodedLength = 0;
}
for (FSVector<FSButtonEvent>::const_iterator i = anArray.begin(); i != anArray.end(); ++i)
buttonEvents.push_back(*i);
}
示例3: add
void FSNewFunction::add(const FSVector<FSActionObject*>& anArray)
{
for (FSVector<FSActionObject*>::const_iterator i = anArray.begin(); i != anArray.end(); i++)
actions.push_back(*i);
}
示例4: add
void FSDefineMovieClip::add(const FSVector<FSMovieObject*>& anArray)
{
for (FSVector<FSMovieObject*>::const_iterator i = anArray.begin(); i != anArray.end(); i++)
objects.push_back(*i);
}
示例5: add
void FSPush::add(const FSVector<FSValue*>& anArray)
{
for (FSVector<FSValue*>::const_iterator i = anArray.begin(); i != anArray.end(); ++i)
values.push_back(*i);
}
示例6: addToFinal
void FSExceptionHandler::addToFinal(const FSVector<FSActionObject*>& anArray)
{
for (FSVector<FSActionObject*>::const_iterator i = anArray.begin(); i != anArray.end(); ++i)
finalActions.push_back(*i);
}
示例7:
void FSDefineFont2::add(const FSVector<FSKerning>& anArray)
{
for (FSVector<FSKerning>::const_iterator i = anArray.begin(); i != anArray.end(); ++i)
kernings.push_back(*i);
}
示例8:
void FSDefineShape3::add(const FSVector<FSLineStyle*>& anArray)
{
for (FSVector<FSLineStyle*>::const_iterator i = anArray.begin(); i != anArray.end(); ++i)
lineStyles.push_back(*i);
}
示例9: add
void FSDefineFont::add(const FSVector<FSShape>& anArray)
{
for (FSVector<FSShape>::const_iterator i = anArray.begin(); i != anArray.end(); ++i)
shapes.push_back(*i);
}
示例10:
void FSNewFunction2::add(const FSVector<FSRegisterVariable>& anArray)
{
for (FSVector<FSRegisterVariable>::const_iterator i = anArray.begin(); i != anArray.end(); i++)
arguments.push_back(*i);
}
示例11: add
void FSTable::add(const FSVector<FSString>& anArray)
{
for (FSVector<FSString>::const_iterator i = anArray.begin(); i != anArray.end(); i++)
values.push_back(*i);
}