本文整理汇总了C++中FSList类的典型用法代码示例。如果您正苦于以下问题:C++ FSList类的具体用法?C++ FSList怎么用?C++ FSList使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了FSList类的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: openTranslationsFile
bool TranslationManager::openTranslationsFile(const FSNode &node, File &inFile, int depth) {
if (!node.exists() || !node.isReadable() || !node.isDirectory())
return false;
// Check if we can find the file in this directory
// Since File::open(FSNode) makes all the needed tests, it is not really
// necessary to make them here. But it avoid printing warnings.
FSNode fileNode = node.getChild("translations.dat");
if (fileNode.exists() && fileNode.isReadable() && !fileNode.isDirectory()) {
if (inFile.open(fileNode)) {
if (checkHeader(inFile))
return true;
inFile.close();
}
}
// Check if we exceeded the given recursion depth
if (depth - 1 == -1)
return false;
// Otherwise look for it in sub-directories
FSList fileList;
if (!node.getChildren(fileList, FSNode::kListDirectoriesOnly))
return false;
for (FSList::iterator i = fileList.begin(); i != fileList.end(); ++i) {
if (openTranslationsFile(*i, inFile, depth == -1 ? - 1 : depth - 1))
return true;
}
// Not found in this directory or its sub-directories
return false;
}
示例2: String
void SearchSet::addSubDirectoriesMatching(const FSNode &directory, String origPattern, bool ignoreCase, int priority) {
FSList subDirs;
if (!directory.getChildren(subDirs))
return;
String nextPattern, pattern;
String::const_iterator sep = Common::find(origPattern.begin(), origPattern.end(), '/');
if (sep != origPattern.end()) {
pattern = String(origPattern.begin(), sep);
++sep;
if (sep != origPattern.end())
nextPattern = String(sep, origPattern.end());
}
else {
pattern = origPattern;
}
// TODO: The code we have for displaying all matches, which vary only in case, might
// be a bit overhead, but as long as we want to display all useful information to the
// user we will need to keep track of all directory names added so far. We might
// want to reconsider this though.
typedef HashMap<String, bool, IgnoreCase_Hash, IgnoreCase_EqualTo> MatchList;
MatchList multipleMatches;
MatchList::iterator matchIter;
for (FSList::const_iterator i = subDirs.begin(); i != subDirs.end(); ++i) {
String name = i->getName();
if (Common::matchString(name.c_str(), pattern.c_str(), ignoreCase)) {
matchIter = multipleMatches.find(name);
if (matchIter == multipleMatches.end()) {
multipleMatches[name] = true;
} else {
if (matchIter->_value) {
warning("Clash in case for match of pattern \"%s\" found in directory \"%s\": \"%s\"", pattern.c_str(), directory.getPath().c_str(), matchIter->_key.c_str());
matchIter->_value = false;
}
warning("Clash in case for match of pattern \"%s\" found in directory \"%s\": \"%s\"", pattern.c_str(), directory.getPath().c_str(), name.c_str());
}
if (nextPattern.empty())
addDirectory(name, *i, priority);
else
addSubDirectoriesMatching(*i, nextPattern, ignoreCase, priority);
}
}
}
示例3: DeleteList
bool OperCFThread::DeleteList( FS* fs, FSPath& _path, FSList& list )
{
if ( Info()->Stopped() ) { return false; }
FSPath path = _path;
int cnt = path.Count();
for ( FSNode* node = list.First(); node; node = node->next )
{
if ( node->extType ) { continue; }
path.SetItemStr( cnt, node->Name() );
if ( node->IsDir() && !node->st.IsLnk() )
{
if ( !DeleteDir( fs, path ) ) { return false; }
if ( !RmDir( fs, path ) ) { return false; }
continue;
}
if ( !DeleteFile( fs, path ) ) { return false; }
}
return true;
}
示例4: getChildren
bool FSNode::getChildren(FSList &fslist, ListMode mode, bool hidden) const {
if (!_realNode || !_realNode->isDirectory())
return false;
AbstractFSList tmp;
if (!_realNode->getChildren(tmp, mode, hidden))
return false;
fslist.clear();
for (AbstractFSList::iterator i = tmp.begin(); i != tmp.end(); ++i) {
fslist.push_back(FSNode(*i));
}
return true;
}
示例5: DeleteListRecursively
bool DeleteListRecursively( FS* fs, FSPath path, FSList& list )
{
const int cnt = path.Count();
int ret_err;
for ( FSNode* node = list.First(); node; node = node->next )
{
if ( node->extType )
{
continue;
}
path.SetItemStr( cnt, node->Name() );
if ( node->IsDir() && !node->st.IsLnk() )
{
if ( !DeleteDirRecursively( fs, path ) )
{
return false;
}
}
else if ( fs->Delete( path, &ret_err, nullptr ) != 0 )
{
return false;
}
}
return true;
}
示例6: listDir
bool FilesystemNode::listDir(FSList &fslist, ListMode mode) const {
if (!_realNode || !_realNode->isDirectory())
return false;
AbstractFSList tmp;
if (!_realNode->listDir(tmp, mode))
return false;
fslist.clear();
for (AbstractFSList::iterator i = tmp.begin(); i != tmp.end(); ++i) {
fslist.push_back(FilesystemNode(*i));
}
return true;
}
示例7: CopyDir
bool OperCFThread::CopyDir(FS *srcFs, FSPath &__srcPath, FSNode *srcNode, FS *destFs, FSPath &__destPath, bool move)
{
if (Info()->Stopped()) return false;
FSList list;
int ret_error;
while (true) {
int ret = srcFs->ReadDir(&list, __srcPath, &ret_error, Info());
if (ret == -2) return false;
if (!ret) break;
switch ( RedMessage( _LT("Can`t open directory:\n") , srcFs->Uri(__srcPath).GetUtf8(), bRetrySkipCancel, srcFs->StrError(ret_error).GetUtf8()) ) {
case CMD_SKIP: return true;
case CMD_RETRY: continue;
default: return false;
}
}
while (destFs->MkDir(__destPath, MkDirMode, &ret_error, Info()) && !destFs->IsEEXIST(ret_error)) {
switch (RedMessage( _LT("Can't create the directory:\n"), destFs->Uri(__destPath).GetUtf8(), bRetrySkipCancel, destFs->StrError(ret_error).GetUtf8())) {
case CMD_CANCEL: return false;
case CMD_SKIP: return true;
}
}
FSPath srcPath = __srcPath; int srcPos = srcPath.Count();
FSPath destPath = __destPath; int destPos = destPath.Count();
for (FSNode *node = list.First(); node; node = node->next)
{
if (Info()->Stopped()) return false;
srcPath.SetItemStr(srcPos, node->Name());
destPath.SetItemStr(destPos, node->Name());
if (!CopyNode(srcFs, srcPath, node, destFs, destPath, move)) return false;
}
destFs->SetFileTime(destPath, srcNode->st.mtime, srcNode->st.mtime, 0, Info());
return !move || RmDir(srcFs, __srcPath);
}
示例8: Sword1CheckDirectory
void Sword1CheckDirectory(const FSList &fslist, bool *filesFound) {
for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
if (!file->isDirectory()) {
const char *fileName = file->displayName().c_str();
for (int cnt = 0; cnt < NUM_FILES_TO_CHECK; cnt++)
if (scumm_stricmp(fileName, g_filesToCheck[cnt]) == 0)
filesFound[cnt] = true;
} else {
for (int cnt = 0; cnt < ARRAYSIZE(g_dirNames); cnt++)
if (scumm_stricmp(file->displayName().c_str(), g_dirNames[cnt]) == 0) {
FSList fslist2;
if (file->listDir(fslist2, FilesystemNode::kListFilesOnly))
Sword1CheckDirectory(fslist2, filesFound);
}
}
}
}
示例9: Engine_GOB_detectGames
DetectedGameList Engine_GOB_detectGames(const FSList &fslist) {
DetectedGameList detectedGames;
const GameSettings *g;
FSList::const_iterator file;
// Iterate over all files in the given directory
for (file = fslist.begin(); file != fslist.end(); file++) {
if (file->isDirectory())
continue;
// All the supported games have an intro.stk file.
if (scumm_stricmp(file->displayName().c_str(), "intro.stk") == 0)
break;
}
if (file == fslist.end())
return detectedGames;
uint8 md5sum[16];
char md5str[32 + 1];
if (Common::md5_file(file->path().c_str(), md5sum, kMD5FileSizeLimit)) {
for (int i = 0; i < 16; i++) {
sprintf(md5str + i * 2, "%02x", (int)md5sum[i]);
}
for (g = gob_games; g->gameid; g++) {
if (strcmp(g->md5sum, (char *)md5str) == 0) {
detectedGames.push_back(DetectedGame(g->gameid, g->description));
}
}
if (detectedGames.empty()) {
printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str);
const PlainGameDescriptor *g1 = gob_list;
while (g1->gameid) {
detectedGames.push_back(*g1);
g1++;
}
}
}
return detectedGames;
}
示例10: addDefaultDirectoryRecursive
void File::addDefaultDirectoryRecursive(const FilesystemNode &dir, int level, const String &prefix) {
if (level <= 0)
return;
FSList fslist;
if (!dir.listDir(fslist, FilesystemNode::kListAll)) {
// Failed listing the contents of this node, so it is either not a
// directory, or just doesn't exist at all.
return;
}
if (!_defaultDirectories)
_defaultDirectories = new StringIntMap;
// Do not add directories multiple times, unless this time they are added
// with a bigger depth.
const String &directory(dir.path());
if (_defaultDirectories->contains(directory) && (*_defaultDirectories)[directory] >= level)
return;
(*_defaultDirectories)[directory] = level;
if (!_filesMap)
_filesMap = new FilesMap;
for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
if (file->isDirectory()) {
addDefaultDirectoryRecursive(file->path(), level - 1, prefix + file->displayName() + "/");
} else {
String lfn(prefix);
lfn += file->displayName();
lfn.toLowercase();
if (!_filesMap->contains(lfn)) {
(*_filesMap)[lfn] = file->path();
}
}
}
}
示例11: cacheDirectoryRecursive
void FSDirectory::cacheDirectoryRecursive(FSNode node, int depth, const String& prefix) const {
if (depth <= 0)
return;
FSList list;
node.getChildren(list, FSNode::kListAll, true);
FSList::iterator it = list.begin();
for ( ; it != list.end(); ++it) {
String name = prefix + it->getName();
// don't touch name as it might be used for warning messages
String lowercaseName = name;
lowercaseName.toLowercase();
// since the hashmap is case insensitive, we need to check for clashes when caching
if (it->isDirectory()) {
if (!_flat && _subDirCache.contains(lowercaseName)) {
warning("FSDirectory::cacheDirectory: name clash when building cache, ignoring sub-directory '%s'", name.c_str());
} else {
if (_subDirCache.contains(lowercaseName)) {
warning("FSDirectory::cacheDirectory: name clash when building subDirCache with subdirectory '%s'", name.c_str());
}
cacheDirectoryRecursive(*it, depth - 1, _flat ? prefix : lowercaseName + "/");
_subDirCache[lowercaseName] = *it;
}
} else {
if (_fileCache.contains(lowercaseName)) {
warning("FSDirectory::cacheDirectory: name clash when building cache, ignoring file '%s'", name.c_str());
} else {
_fileCache[lowercaseName] = *it;
}
}
}
}
示例12: RedMessage
int OperCFThread::MoveDir( FS* srcFs, FSPath& __srcPath, FSNode* srcNode, FS* destFs, FSPath& __destPath )
{
if ( Info()->Stopped() ) { return -1; }
if ( srcFs != destFs ) { return 1; }
FSPath srcPath = __srcPath;
int srcPos = srcPath.Count();
FSPath destPath = __destPath;
int destPos = destPath.Count();
if ( IsSameFile( srcFs, srcPath, &( srcNode->st ), destFs, destPath ) )
{
RedMessage( _LT( "Can't move directory to itself:\n" ), srcFs->Uri( __srcPath ).GetUtf8() );
return -1;
}
FSStat st;
int ret_error;
if ( !destFs->Stat( destPath, &st, &ret_error, Info() ) )
{
if ( !st.IsDir() )
{
switch ( RedMessage( _LT( "Can't copy directory\n" ), srcFs->Uri( srcPath ).GetUtf8(), _LT( "to file" ), "\n", _LT( "Delete the file?" ), destFs->Uri( destPath ).GetUtf8(), bOkSkipCancel ) )
{
case CMD_CANCEL:
return -1;
case CMD_SKIP:
return 0;
}
if ( !Unlink( destFs, destPath ) ) { return -1; }
}
else
{
FSList list;
while ( true )
{
int ret = srcFs->ReadDir( &list, srcPath, &ret_error, Info() );
if ( ret == -2 ) { return -1; }
if ( !ret ) { break; }
switch ( RedMessage( _LT( "Can`t open directory:\n" ), srcFs->Uri( __srcPath ).GetUtf8(), bRetrySkipCancel, srcFs->StrError( ret_error ).GetUtf8() ) )
{
case CMD_SKIP:
return 0;
case CMD_RETRY:
continue;
default:
return -1;
}
}
for ( FSNode* node = list.First(); node; node = node->next )
{
if ( Info()->Stopped() ) { return -1; }
srcPath.SetItemStr( srcPos, node->Name() );
destPath.SetItemStr( destPos, node->Name() );
if ( !MoveFile( srcFs, srcPath, node, destFs, destPath ) ) { return -1; }
}
destFs->SetFileTime( destPath, srcNode->st.m_CreationTime, srcNode->st.m_LastWriteTime, srcNode->st.m_LastWriteTime, 0, Info() );
return RmDir( srcFs, srcPath ) ? 0 : -1;
}
}
if ( srcFs->Rename( srcPath, destPath, &ret_error, Info() ) )
{
if ( srcFs->IsEXDEV( ret_error ) ) { return 1; }
return RedMessage( _LT( "Can't rename the directory:\n" ), srcFs->Uri( srcPath ).GetUtf8(), "\nto\n", destFs->Uri( destPath ).GetUtf8(),
bSkipCancel, srcFs->StrError( ret_error ).GetUtf8() ) == CMD_SKIP ? 0 : -1;
}
return 0;
}
示例13: lock
int64_t OperDirCalcThread::CalcDir( FS* fs, FSPath path )
{
if ( Info()->Stopped() ) { return -1; }
{
//lock
MutexLock lock( Node().GetMutex() );
if ( !Node().Data() ) { return -1; }
OperDirCalcData* data = ( OperDirCalcData* )Node().Data();
MutexLock l1( &data->resMutex );
data->currentPath = path;
}
Node().SendSignal( 10 );
FSList list;
int err;
if ( fs->ReadDir( &list, path, &err, Info() ) )
{
MutexLock lock( Node().GetMutex() );
if ( !Node().Data() ) { return -1; }
MutexLock l1( &( ( OperDirCalcData* )Node().Data() )->resMutex );
( ( OperDirCalcData* )Node().Data() )->badDirs++;
return -1;
};
int count = list.Count();
std::vector<FSNode*> p = list.GetArray();
//list.SortByName(p.ptr(), count, true, false);
int lastPathPos = path.Count();
FSPath filePath = path;
int64_t fileCount = 0;
int64_t folderCount = 0;
int64_t sumSize = 0;
int i;
for ( i = 0; i < count; i++ )
{
if ( p[i]->IsDir() )
{
folderCount++;
continue;
};
fileCount++;
if ( p[i]->IsReg() && !p[i]->IsLnk() )
{
sumSize += p[i]->Size();
}
}
{
//lock
MutexLock lock( Node().GetMutex() );
if ( !Node().Data() ) { return -1; }
OperDirCalcData* data = ( OperDirCalcData* )Node().Data();
MutexLock l1( &data->resMutex );
data->fileCount += fileCount;
data->folderCount += folderCount;
data->sumSize += sumSize;
}
Node().SendSignal( 20 );
for ( i = 0; i < count; i++ )
{
if ( p[i]->IsDir() && !p[i]->extType && p[i]->st.link.IsEmpty() )
{
if ( Info()->Stopped() )
{
return -1;
}
path.SetItemStr( lastPathPos, p[i]->Name() );
sumSize += CalcDir( fs, path );
}
}
return sumSize;
}