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C++ FReply::SetKeyboardFocus方法代码示例

本文整理汇总了C++中FReply::SetKeyboardFocus方法的典型用法代码示例。如果您正苦于以下问题:C++ FReply::SetKeyboardFocus方法的具体用法?C++ FReply::SetKeyboardFocus怎么用?C++ FReply::SetKeyboardFocus使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FReply的用法示例。


在下文中一共展示了FReply::SetKeyboardFocus方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: OnButtonClicked

FReply SComboButton::OnButtonClicked()
{
	TSharedPtr<SWidget> Content = NULL;
	if( OnGetMenuContent.IsBound() )
	{
		Content = OnGetMenuContent.Execute();
		SetMenuContent( Content.ToSharedRef() );
	}

	// Button was clicked; show the popup.
	// Do nothing if clicking on the button also dismissed the menu, because we will end up doing the same thing twice.
	this->SetIsOpen( ShouldOpenDueToClick() );	

	// If the menu is open, execute the related delegate.
	if( IsOpen() && OnComboBoxOpened.IsBound() )
	{
		OnComboBoxOpened.Execute();
	}

	// Focusing any newly-created widgets must occur after they have been added to the UI root.
	FReply ButtonClickedReply = FReply::Handled();
	
	TSharedPtr<SWidget> WidgetToFocus = WidgetToFocusPtr.Pin();
	if (!WidgetToFocus.IsValid())
	{
		// no explicitly focused widget, try to focus the content
		WidgetToFocus = Content;
	}

	if (!WidgetToFocus.IsValid())
	{
		// no content, so try to focus the original widget set on construction
		WidgetToFocus = ContentWidgetPtr.Pin();
	}

	if (WidgetToFocus.IsValid())
	{
		ButtonClickedReply.SetKeyboardFocus( WidgetToFocus.ToSharedRef(), EKeyboardFocusCause::SetDirectly );
	}

	return ButtonClickedReply;
}
开发者ID:Tigrouzen,项目名称:UnrealEngine-4,代码行数:42,代码来源:SComboButton.cpp


注:本文中的FReply::SetKeyboardFocus方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。