本文整理汇总了C++中FReferenceCollector::AllowEliminatingReferences方法的典型用法代码示例。如果您正苦于以下问题:C++ FReferenceCollector::AllowEliminatingReferences方法的具体用法?C++ FReferenceCollector::AllowEliminatingReferences怎么用?C++ FReferenceCollector::AllowEliminatingReferences使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FReferenceCollector
的用法示例。
在下文中一共展示了FReferenceCollector::AllowEliminatingReferences方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: AddReferencedObjects
void FScriptObjectReferencer::AddReferencedObjects(FReferenceCollector& Collector)
{
Collector.AllowEliminatingReferences(false);
for (auto Object : ScriptCreatedObjects)
{
Collector.AddReferencedObject(Object);
}
Collector.AllowEliminatingReferences(true);
}
示例2: AddReferencedObjects
void FObjectReferencer::AddReferencedObjects(FReferenceCollector& Collector)
{
// don't want the collector to NULL pointers to UObject(s) marked for destruction
Collector.AllowEliminatingReferences(false);
for (auto& Iterator : ObjectRefs.GetAnnotationMap())
{
// annotations with a ref count of zero shouldn't be in the map
check(Iterator.Value.Count > 0);
UObjectBase* Object = const_cast<UObjectBase*>(Iterator.Key);
Collector.AddReferencedObject(Object);
}
Collector.AllowEliminatingReferences(true);
}
示例3: AddReferencedObjects
void UJavascriptContext::AddReferencedObjects(UObject* InThis, FReferenceCollector& Collector)
{
UJavascriptContext* This = CastChecked<UJavascriptContext>(InThis);
if (This->JavascriptContext.IsValid())
{
Collector.AllowEliminatingReferences(false);
This->JavascriptContext->AddReferencedObjects(This, Collector);
Collector.AllowEliminatingReferences(true);
}
Super::AddReferencedObjects(This, Collector);
}
示例4: AddReferencedObjects
void UTransBuffer::AddReferencedObjects(UObject* InThis, FReferenceCollector& Collector)
{
UTransBuffer* This = CastChecked<UTransBuffer>(InThis);
This->CheckState();
if ( This->IsObjectSerializationEnabled() )
{
// We cannot support undoing across GC if we allow it to eliminate references so we need
// to suppress it.
Collector.AllowEliminatingReferences(false);
for( int32 Index = 0; Index < This->UndoBuffer.Num(); Index++ )
{
This->UndoBuffer[ Index ].AddReferencedObjects( Collector );
}
Collector.AllowEliminatingReferences(true);
}
This->CheckState();
Super::AddReferencedObjects( This, Collector );
}