当前位置: 首页>>代码示例>>C++>>正文


C++ FRHICommandList::TransitionResource方法代码示例

本文整理汇总了C++中FRHICommandList::TransitionResource方法的典型用法代码示例。如果您正苦于以下问题:C++ FRHICommandList::TransitionResource方法的具体用法?C++ FRHICommandList::TransitionResource怎么用?C++ FRHICommandList::TransitionResource使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FRHICommandList的用法示例。


在下文中一共展示了FRHICommandList::TransitionResource方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SetParameters

void FClearBufferReplacementCS::SetParameters( FRHICommandList& RHICmdList, FUnorderedAccessViewRHIParamRef BufferRW, uint32 Dword )
{
	FComputeShaderRHIParamRef ComputeShaderRHI = GetComputeShader();
	SetShaderValue(RHICmdList, ComputeShaderRHI, ClearDword, Dword);
	RHICmdList.TransitionResource(EResourceTransitionAccess::ERWBarrier, EResourceTransitionPipeline::EGfxToCompute, BufferRW);
	RHICmdList.SetUAVParameter(ComputeShaderRHI, ClearBufferRW.GetBaseIndex(), BufferRW);
}
开发者ID:RandomDeveloperM,项目名称:UE4_Hairworks,代码行数:7,代码来源:ClearReplacementShaders.cpp

示例2: GetComputeShader

void FClearTexture2DReplacementScissorCS::SetParameters(FRHICommandList& RHICmdList, FUnorderedAccessViewRHIParamRef TextureRW, FLinearColor InClearColor, const FVector4& InTargetBounds)
{
	FComputeShaderRHIParamRef ComputeShaderRHI = GetComputeShader();
	SetShaderValue(RHICmdList, ComputeShaderRHI, ClearColor, InClearColor);
	SetShaderValue(RHICmdList, ComputeShaderRHI, TargetBounds, InTargetBounds);
	RHICmdList.TransitionResource(EResourceTransitionAccess::ERWBarrier, EResourceTransitionPipeline::EGfxToCompute, TextureRW);
	RHICmdList.SetUAVParameter(ComputeShaderRHI, ClearTextureRW.GetBaseIndex(), TextureRW);
}
开发者ID:RandomDeveloperM,项目名称:UE4_Hairworks,代码行数:8,代码来源:ClearReplacementShaders.cpp

示例3: FinalizeParameters

void FClearBufferReplacementCS::FinalizeParameters(FRHICommandList& RHICmdList, FUnorderedAccessViewRHIParamRef BufferRW)
{
	RHICmdList.TransitionResource(EResourceTransitionAccess::EReadable, EResourceTransitionPipeline::EComputeToGfx, BufferRW);
}
开发者ID:RandomDeveloperM,项目名称:UE4_Hairworks,代码行数:4,代码来源:ClearReplacementShaders.cpp

示例4:

void FClearTexture2DReplacementScissorCS::FinalizeParameters(FRHICommandList& RHICmdList, FUnorderedAccessViewRHIParamRef TextureRW)
{
	RHICmdList.TransitionResource(EResourceTransitionAccess::EReadable, EResourceTransitionPipeline::EComputeToGfx, TextureRW);
}
开发者ID:RandomDeveloperM,项目名称:UE4_Hairworks,代码行数:4,代码来源:ClearReplacementShaders.cpp


注:本文中的FRHICommandList::TransitionResource方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。