本文整理汇总了C++中FRHICommandList::TransitionResource方法的典型用法代码示例。如果您正苦于以下问题:C++ FRHICommandList::TransitionResource方法的具体用法?C++ FRHICommandList::TransitionResource怎么用?C++ FRHICommandList::TransitionResource使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FRHICommandList
的用法示例。
在下文中一共展示了FRHICommandList::TransitionResource方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SetParameters
void FClearBufferReplacementCS::SetParameters( FRHICommandList& RHICmdList, FUnorderedAccessViewRHIParamRef BufferRW, uint32 Dword )
{
FComputeShaderRHIParamRef ComputeShaderRHI = GetComputeShader();
SetShaderValue(RHICmdList, ComputeShaderRHI, ClearDword, Dword);
RHICmdList.TransitionResource(EResourceTransitionAccess::ERWBarrier, EResourceTransitionPipeline::EGfxToCompute, BufferRW);
RHICmdList.SetUAVParameter(ComputeShaderRHI, ClearBufferRW.GetBaseIndex(), BufferRW);
}
示例2: GetComputeShader
void FClearTexture2DReplacementScissorCS::SetParameters(FRHICommandList& RHICmdList, FUnorderedAccessViewRHIParamRef TextureRW, FLinearColor InClearColor, const FVector4& InTargetBounds)
{
FComputeShaderRHIParamRef ComputeShaderRHI = GetComputeShader();
SetShaderValue(RHICmdList, ComputeShaderRHI, ClearColor, InClearColor);
SetShaderValue(RHICmdList, ComputeShaderRHI, TargetBounds, InTargetBounds);
RHICmdList.TransitionResource(EResourceTransitionAccess::ERWBarrier, EResourceTransitionPipeline::EGfxToCompute, TextureRW);
RHICmdList.SetUAVParameter(ComputeShaderRHI, ClearTextureRW.GetBaseIndex(), TextureRW);
}
示例3: FinalizeParameters
void FClearBufferReplacementCS::FinalizeParameters(FRHICommandList& RHICmdList, FUnorderedAccessViewRHIParamRef BufferRW)
{
RHICmdList.TransitionResource(EResourceTransitionAccess::EReadable, EResourceTransitionPipeline::EComputeToGfx, BufferRW);
}
示例4:
void FClearTexture2DReplacementScissorCS::FinalizeParameters(FRHICommandList& RHICmdList, FUnorderedAccessViewRHIParamRef TextureRW)
{
RHICmdList.TransitionResource(EResourceTransitionAccess::EReadable, EResourceTransitionPipeline::EComputeToGfx, TextureRW);
}