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C++ FNodeDebugData::BranchFlow方法代码示例

本文整理汇总了C++中FNodeDebugData::BranchFlow方法的典型用法代码示例。如果您正苦于以下问题:C++ FNodeDebugData::BranchFlow方法的具体用法?C++ FNodeDebugData::BranchFlow怎么用?C++ FNodeDebugData::BranchFlow使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FNodeDebugData的用法示例。


在下文中一共展示了FNodeDebugData::BranchFlow方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GatherDebugData

void FAnimNode_StateMachine::GatherDebugData(FNodeDebugData& DebugData)
{
	FString DebugLine = DebugData.GetNodeName(this);
	DebugLine += FString::Printf(TEXT("(%s->%s)"), *GetMachineDescription()->MachineName.ToString(), *GetStateInfo().StateName.ToString());

	TMap<int32, float> StateWeightMap;

	if (ActiveTransitionArray.Num() > 0)
	{
		for (int32 Index = 0; Index < ActiveTransitionArray.Num(); ++Index)
		{
			// if there is any source pose, blend it here
			FAnimationActiveTransitionEntry& ActiveTransition = ActiveTransitionArray[Index];

			if (ActiveTransition.bActive)
			{
				switch (ActiveTransition.LogicType)
				{
					case ETransitionLogicType::TLT_StandardBlend:
					{
						AddStateWeight(StateWeightMap, ActiveTransition.PreviousState, (1.0f - ActiveTransition.Alpha));
						AddStateWeight(StateWeightMap, ActiveTransition.NextState, (ActiveTransition.Alpha));
						break;
					}
					case ETransitionLogicType::TLT_Custom:
					{
						if (ActiveTransition.CustomTransitionGraph.LinkID != INDEX_NONE)
						{
							for (TArray<FAnimNode_TransitionPoseEvaluator*>::TIterator PoseEvaluatorListIt = ActiveTransition.PoseEvaluators.CreateIterator(); PoseEvaluatorListIt; ++PoseEvaluatorListIt)
							{
								FAnimNode_TransitionPoseEvaluator* Evaluator = *PoseEvaluatorListIt;
								if (Evaluator->InputNodeNeedsUpdate())
								{
									const bool bUsePreviousState = (Evaluator->DataSource == EEvaluatorDataSource::EDS_SourcePose);
									const int32 EffectiveStateIndex = bUsePreviousState ? ActiveTransition.PreviousState : ActiveTransition.NextState;
									AddStateWeight(StateWeightMap, EffectiveStateIndex, 1.f);
								}
							}
						}
						break;
					}
					default:
					{
						break;
					}
				}
			}
		}
	}
	else if (!IsAConduitState(CurrentState))
	{
		StateWeightMap.Add(CurrentState) = 1.0f;
	}

	DebugData.AddDebugItem(DebugLine);
	for (int32 PoseIndex = 0; PoseIndex < StatePoseLinks.Num(); ++PoseIndex)
	{
		float* WeightPtr = StateWeightMap.Find(PoseIndex);
		float Weight = WeightPtr ? *WeightPtr : 0.f;

		StatePoseLinks[PoseIndex].GatherDebugData(DebugData.BranchFlow(Weight));
	}
}
开发者ID:mysheng8,项目名称:UnrealEngine,代码行数:63,代码来源:AnimNode_StateMachine.cpp


注:本文中的FNodeDebugData::BranchFlow方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。