本文整理汇总了C++中FEdModeLandscape::UpdateTargetList方法的典型用法代码示例。如果您正苦于以下问题:C++ FEdModeLandscape::UpdateTargetList方法的具体用法?C++ FEdModeLandscape::UpdateTargetList怎么用?C++ FEdModeLandscape::UpdateTargetList使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FEdModeLandscape
的用法示例。
在下文中一共展示了FEdModeLandscape::UpdateTargetList方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnChangeTargetLandscape
void FLandscapeEditorDetails::OnChangeTargetLandscape(TWeakObjectPtr<ULandscapeInfo> LandscapeInfo)
{
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
if (LandscapeEdMode)
{
LandscapeEdMode->CurrentToolTarget.LandscapeInfo = LandscapeInfo.Get();
LandscapeEdMode->UpdateTargetList();
if (LandscapeEdMode->CurrentGizmoActor.IsValid())
{
LandscapeEdMode->CurrentGizmoActor->SetTargetLandscape(LandscapeEdMode->CurrentToolTarget.LandscapeInfo.Get());
}
}
}
示例2: OnChangeTargetLandscape
void FLandscapeEditorDetails::OnChangeTargetLandscape(TWeakObjectPtr<ULandscapeInfo> LandscapeInfo)
{
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
if (LandscapeEdMode)
{
LandscapeEdMode->CurrentToolTarget.LandscapeInfo = LandscapeInfo.Get();
LandscapeEdMode->UpdateTargetList();
// force a Leave and Enter the current tool, in case it has something about the current landscape cached
LandscapeEdMode->SetCurrentTool(LandscapeEdMode->CurrentToolIndex);
if (LandscapeEdMode->CurrentGizmoActor.IsValid())
{
LandscapeEdMode->CurrentGizmoActor->SetTargetLandscape(LandscapeEdMode->CurrentToolTarget.LandscapeInfo.Get());
}
}
}