本文整理汇总了C++中FArrangedChildren::AddWidget方法的典型用法代码示例。如果您正苦于以下问题:C++ FArrangedChildren::AddWidget方法的具体用法?C++ FArrangedChildren::AddWidget怎么用?C++ FArrangedChildren::AddWidget使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FArrangedChildren
的用法示例。
在下文中一共展示了FArrangedChildren::AddWidget方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnArrangeChildren
void SAnimationOutlinerView::OnArrangeChildren( const FGeometry& AllottedGeometry, FArrangedChildren& ArrangedChildren ) const
{
const float Padding = SequencerLayoutConstants::NodePadding;
const float IndentAmount = SequencerLayoutConstants::IndentAmount;
const float Scale = 1.0f;
float CurrentHeight = 0;
for (int32 WidgetIndex = 0; WidgetIndex < Children.Num(); ++WidgetIndex)
{
const TSharedRef<SAnimationOutlinerTreeNode>& Widget = Children[WidgetIndex];
EVisibility Visibility = Widget->GetVisibility();
if( ArrangedChildren.Accepts( Visibility ) )
{
const TSharedPtr<const FSequencerDisplayNode>& DisplayNode = Widget->GetDisplayNode();
// How large to make this node
float HeightIncrement = DisplayNode->GetNodeHeight();
// How far to indent the widget
float WidgetIndentOffset = IndentAmount*DisplayNode->GetTreeLevel();
// Place the widget at the current height, at the nodes desired size
ArrangedChildren.AddWidget(
Visibility,
AllottedGeometry.MakeChild( Widget, FVector2D( WidgetIndentOffset, CurrentHeight ), FVector2D( AllottedGeometry.GetDrawSize().X-WidgetIndentOffset, HeightIncrement ), Scale )
);
// Compute the start height for the next widget
CurrentHeight += HeightIncrement+Padding;
}
}
}
示例2: OnArrangeChildren
void SScaleBox::OnArrangeChildren( const FGeometry& AllottedGeometry, FArrangedChildren& ArrangedChildren ) const
{
const EVisibility ChildVisibility = ChildSlot.GetWidget()->GetVisibility();
if ( ArrangedChildren.Accepts(ChildVisibility) )
{
FVector2D DesiredSize = ChildSlot.GetWidget()->GetDesiredSize();
float FinalScale = 1;
EStretch::Type CurrentStretch = Stretch.Get();
EStretchDirection::Type CurrentStretchDirection = StretchDirection.Get();
if ( DesiredSize.X != 0 && DesiredSize.Y != 0 )
{
switch ( CurrentStretch )
{
case EStretch::None:
break;
case EStretch::Fill:
DesiredSize = AllottedGeometry.Size;
break;
case EStretch::ScaleToFit:
FinalScale = FMath::Min(AllottedGeometry.Size.X / DesiredSize.X, AllottedGeometry.Size.Y / DesiredSize.Y);
break;
case EStretch::ScaleToFill:
FinalScale = FMath::Max(AllottedGeometry.Size.X / DesiredSize.X, AllottedGeometry.Size.Y / DesiredSize.Y);
break;
}
switch ( CurrentStretchDirection )
{
case EStretchDirection::DownOnly:
FinalScale = FMath::Min(FinalScale, 1.0f);
break;
case EStretchDirection::UpOnly:
FinalScale = FMath::Max(FinalScale, 1.0f);
break;
}
}
FVector2D FinalOffset(0, 0);
if ( CurrentStretch != EStretch::Fill )
{
const FMargin SlotPadding(ChildSlot.SlotPadding.Get());
AlignmentArrangeResult XResult = AlignChild<Orient_Horizontal>(AllottedGeometry.Size.X, ChildSlot, SlotPadding, FinalScale, false);
AlignmentArrangeResult YResult = AlignChild<Orient_Vertical>(AllottedGeometry.Size.Y, ChildSlot, SlotPadding, FinalScale, false);
FinalOffset = FVector2D(XResult.Offset, YResult.Offset) * ( 1.0f / FinalScale );
}
ArrangedChildren.AddWidget(ChildVisibility, AllottedGeometry.MakeChild(
ChildSlot.GetWidget(),
FinalOffset,
DesiredSize,
FinalScale
) );
}
}
示例3: ArrangeChildren
void FSlateWidgetRun::ArrangeChildren( const TSharedRef< ILayoutBlock >& Block, const FGeometry& AllottedGeometry, FArrangedChildren& ArrangedChildren ) const
{
// The block size and offset values are pre-scaled, so we need to account for that when converting the block offsets into paint geometry
const float InverseScale = Inverse(AllottedGeometry.Scale);
ArrangedChildren.AddWidget(
AllottedGeometry.MakeChild(Info.Widget, TransformVector(InverseScale, Block->GetSize()), FSlateLayoutTransform(TransformPoint(InverseScale, Block->GetLocationOffset())))
);
}
示例4: OnArrangeChildren
void SDockingTabWell::OnArrangeChildren( const FGeometry& AllottedGeometry, FArrangedChildren& ArrangedChildren ) const
{
// The specialized TabWell is dedicated to arranging tabs.
// Tabs have uniform sizing (all tabs the same size).
// TabWell also ignores widget visibilit, as it is not really
// relevant.
// The tab that is being dragged by the user, if any.
TSharedPtr<SDockTab> TabBeingDragged = TabBeingDraggedPtr;
const int32 NumChildren = Tabs.Num();
// Tabs have a uniform size.
const FVector2D ChildSize = ComputeChildSize(AllottedGeometry);
const float DraggedChildCenter = ChildBeingDraggedOffset + ChildSize.X / 2;
// Arrange all the tabs left to right.
float XOffset = 0;
for( int32 TabIndex=0; TabIndex < NumChildren; ++TabIndex )
{
const TSharedRef<SDockTab> CurTab = Tabs[TabIndex];
const float ChildWidthWithOverlap = ChildSize.X - CurTab->GetOverlapWidth();
// Is this spot reserved from the tab that is being dragged?
if ( TabBeingDragged.IsValid() && XOffset <= DraggedChildCenter && DraggedChildCenter < (XOffset + ChildWidthWithOverlap) )
{
// if so, leave some room to signify that this is where the dragged tab would end up
XOffset += ChildWidthWithOverlap;
}
ArrangedChildren.AddWidget( AllottedGeometry.MakeChild(CurTab, FVector2D(XOffset, 0), ChildSize) );
XOffset += ChildWidthWithOverlap;
}
// Arrange the tab currently being dragged by the user, if any
if ( TabBeingDragged.IsValid() )
{
ArrangedChildren.AddWidget( AllottedGeometry.MakeChild( TabBeingDragged.ToSharedRef(), FVector2D(ChildBeingDraggedOffset,0), ChildSize) );
}
}
示例5: OnArrangeChildren
void SMenuAnchor::OnArrangeChildren( const FGeometry& AllottedGeometry, FArrangedChildren& ArrangedChildren ) const
{
ArrangeSingleChild( AllottedGeometry, ArrangedChildren, Children[0], FVector2D::UnitVector );
const TSharedPtr<SWindow> PresentingWindow = PopupWindowPtr.Pin();
if (IsOpenAndReusingWindow() && PresentingWindow.IsValid())
{
const FPopupPlacement LocalPlacement(AllottedGeometry, Children[1].GetWidget()->GetDesiredSize(), Placement.Get());
ArrangedChildren.AddWidget(AllottedGeometry.MakeChild(Children[1].GetWidget(), LocalPlacement.LocalPopupSize, FSlateLayoutTransform(LocalPopupPosition)));
}
}
示例6: OnArrangeChildren
/**
* Panels arrange their children in a space described by the AllottedGeometry parameter. The results of the arrangement
* should be returned by appending a FArrangedWidget pair for every child widget. See StackPanel for an example
*/
void SSplitter::OnArrangeChildren( const FGeometry& AllottedGeometry, FArrangedChildren& ArrangedChildren ) const
{
TArray<FLayoutGeometry> LayoutChildren = ArrangeChildrenForLayout(AllottedGeometry);
// Arrange the children horizontally or vertically.
for (int32 ChildIndex=0; ChildIndex < Children.Num(); ++ChildIndex)
{
ArrangedChildren.AddWidget( AllottedGeometry.MakeChild( Children[ChildIndex].GetWidget(), LayoutChildren[ChildIndex] ) );
}
}
示例7: OnArrangeChildren
void SMenuAnchor::OnArrangeChildren( const FGeometry& AllottedGeometry, FArrangedChildren& ArrangedChildren ) const
{
ArrangeSingleChild( AllottedGeometry, ArrangedChildren, Children[0], FVector2D::UnitVector);
if ( IsOpen() )
{
// @todo umg na AllottedGeometry here is in Window-Space when computed via OnPaint.
// The incorrect geometry causes the popup to fail workspace-edge tests.
const FGeometry PopupGeometry = ComputeMenuPlacement( AllottedGeometry, Children[1].GetWidget()->GetDesiredSize(), Placement.Get() );
ArrangedChildren.AddWidget( FArrangedWidget( Children[1].GetWidget(), PopupGeometry ) );
}
}
示例8: ArrangeChildrenForLayout
void SSplitter2x2::OnArrangeChildren( const FGeometry& AllottedGeometry, FArrangedChildren& ArrangedChildren ) const
{
TArray<FLayoutGeometry> LayoutChildren = ArrangeChildrenForLayout(AllottedGeometry);
for (int32 ChildIndex=0; ChildIndex < Children.Num(); ++ChildIndex)
{
const FSlot& CurSlot = Children[ChildIndex];
// put them in their spot
ArrangedChildren.AddWidget( AllottedGeometry.MakeChild( Children[ChildIndex].GetWidget(), LayoutChildren[ChildIndex] ) );
}
}
示例9: OnArrangeChildren
void SFxWidget::OnArrangeChildren( const FGeometry& AllottedGeometry, FArrangedChildren& ArrangedChildren ) const
{
const EVisibility MyVisibility = this->GetVisibility();
if ( ArrangedChildren.Accepts( MyVisibility ) )
{
// Only layout scale affects the arranged geometry.
const FSlateLayoutTransform LayoutTransform(LayoutScale.Get());
ArrangedChildren.AddWidget( AllottedGeometry.MakeChild(
this->ChildSlot.GetWidget(),
TransformVector(Inverse(LayoutTransform), AllottedGeometry.Size),
LayoutTransform));
}
}
示例10: ArrangeChildrenForContextMenuSummon
void SGraphPanel::ArrangeChildrenForContextMenuSummon(const FGeometry& AllottedGeometry, FArrangedChildren& ArrangedChildren) const
{
// First pass nodes
for (int32 ChildIndex = 0; ChildIndex < VisibleChildren.Num(); ++ChildIndex)
{
const TSharedRef<SNode>& SomeChild = VisibleChildren[ChildIndex];
if (!SomeChild->RequiresSecondPassLayout())
{
ArrangedChildren.AddWidget( AllottedGeometry.MakeChild( SomeChild, SomeChild->GetPosition() - ViewOffset, SomeChild->GetDesiredSizeForMarquee(), GetZoomAmount() ) );
}
}
// Second pass nodes
for (int32 ChildIndex = 0; ChildIndex < VisibleChildren.Num(); ++ChildIndex)
{
const TSharedRef<SNode>& SomeChild = VisibleChildren[ChildIndex];
if (SomeChild->RequiresSecondPassLayout())
{
SomeChild->PerformSecondPassLayout(NodeToWidgetLookup);
ArrangedChildren.AddWidget( AllottedGeometry.MakeChild( SomeChild, SomeChild->GetPosition() - ViewOffset, SomeChild->GetDesiredSizeForMarquee(), GetZoomAmount() ) );
}
}
}
示例11: OnArrangeChildren
void SWeakWidget::OnArrangeChildren( const FGeometry& AllottedGeometry, FArrangedChildren& ArrangedChildren ) const
{
// We just want to show the child that we are presenting. Always stretch it to occupy all of the space.
TSharedRef<SWidget> MyContent = WeakChild.GetWidget();
if( MyContent!=SNullWidget::NullWidget && ArrangedChildren.Accepts(MyContent->GetVisibility()) )
{
ArrangedChildren.AddWidget( AllottedGeometry.MakeChild(
MyContent,
FVector2D(0,0),
AllottedGeometry.Size
) );
}
}
示例12: OnArrangeChildren
void SAutoFolding::OnArrangeChildren(const FGeometry& AllottedGeometry, FArrangedChildren& ArrangedChildren) const
{
//这里处理添加到content里面的逻辑,对齐方式,显示方式
areaSize = AllottedGeometry.GetLocalSize();
float startX = contentMargin.Left;
float startY = contentMargin.Top;
for (int32 ChildIndex = 0; ChildIndex < Children.Num(); ++ChildIndex)
{
const SBoxPanel::FSlot& CurChild = Children[ChildIndex];
const EVisibility ChildVisibility = CurChild.GetWidget()->GetVisibility();
FVector2D size = CurChild.GetWidget()->GetDesiredSize();
ArrangedChildren.AddWidget(ChildVisibility, AllottedGeometry.MakeChild(CurChild.GetWidget(), FVector2D(startX, startY), FVector2D(size.X, size.Y)));
}
}
示例13: OnArrangeChildren
void SDPIScaler::OnArrangeChildren( const FGeometry& AllottedGeometry, FArrangedChildren& ArrangedChildren ) const
{
const EVisibility MyVisibility = this->GetVisibility();
if ( ArrangedChildren.Accepts( MyVisibility ) )
{
const float MyDPIScale = DPIScale.Get();
ArrangedChildren.AddWidget( AllottedGeometry.MakeChild(
this->ChildSlot.GetWidget(),
FVector2D::ZeroVector,
AllottedGeometry.Size / MyDPIScale,
MyDPIScale
));
}
}
示例14: OnArrangeChildren
virtual void OnArrangeChildren(const FGeometry& AllottedGeometry, FArrangedChildren& ArrangedChildren) const override
{
CachedSize = AllottedGeometry.GetLocalSize();
const TSharedRef<SWidget>& ChildWidget = ChildSlot.GetWidget();
if (ChildWidget->GetVisibility() != EVisibility::Collapsed)
{
const FVector2D& WidgetDesiredSize = ChildWidget->GetDesiredSize();
// Clamp the pan offset based on our current geometry
SScrollableSnapshotImage* const NonConstThis = const_cast<SScrollableSnapshotImage*>(this);
NonConstThis->ClampViewOffset(WidgetDesiredSize, CachedSize);
ArrangedChildren.AddWidget(AllottedGeometry.MakeChild(ChildWidget, PhysicalOffset, WidgetDesiredSize));
}
}
示例15: OnArrangeChildren
void SZoomPan::OnArrangeChildren(const FGeometry& AllottedGeometry, FArrangedChildren& ArrangedChildren) const
{
const EVisibility ChildVisibility = ChildSlot.GetWidget()->GetVisibility();
if ( ArrangedChildren.Accepts(ChildVisibility) )
{
const FMargin SlotPadding(ChildSlot.SlotPadding.Get());
AlignmentArrangeResult XResult = AlignChild<Orient_Horizontal>(AllottedGeometry.Size.X, ChildSlot, SlotPadding, 1);
AlignmentArrangeResult YResult = AlignChild<Orient_Vertical>(AllottedGeometry.Size.Y, ChildSlot, SlotPadding, 1);
ArrangedChildren.AddWidget( ChildVisibility, AllottedGeometry.MakeChild(
ChildSlot.GetWidget(),
FVector2D(XResult.Offset, YResult.Offset) - ViewOffset.Get(),
ChildSlot.GetWidget()->GetDesiredSize(),
ZoomAmount.Get()
) );
}
}