本文整理汇总了C++中ExtensionsTestScene::release方法的典型用法代码示例。如果您正苦于以下问题:C++ ExtensionsTestScene::release方法的具体用法?C++ ExtensionsTestScene::release怎么用?C++ ExtensionsTestScene::release使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ExtensionsTestScene
的用法示例。
在下文中一共展示了ExtensionsTestScene::release方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: toExtensionsMainLayer
void SocketIOTestLayer::toExtensionsMainLayer(cocos2d::Object *sender)
{
ExtensionsTestScene *scene = new ExtensionsTestScene();
scene->runThisTest();
scene->release();
if(_sioEndpoint) _sioEndpoint->disconnect();
if(_sioClient) _sioClient->disconnect();
}
示例2: toExtensionsMainLayer
void CCControlScene::toExtensionsMainLayer(CCObject* sender)
{
ExtensionsTestScene* pScene = new ExtensionsTestScene();
pScene->runThisTest();
pScene->release();
}
示例3: BackCallback
void CocoStudioGUITestScene::BackCallback(Ref* pSender)
{
ExtensionsTestScene* pScene = new ExtensionsTestScene();
pScene->runThisTest();
pScene->release();
}
示例4: toExtensionsMainLayer
void EditBoxTest::toExtensionsMainLayer(cocos2d::CCObject *sender)
{
ExtensionsTestScene *pScene = new ExtensionsTestScene();
pScene->runThisTest();
pScene->release();
}
示例5: toExtensionsMainLayer
void TableViewTestLayer::toExtensionsMainLayer(cocos2d::Object *sender)
{
ExtensionsTestScene *scene = new ExtensionsTestScene();
scene->runThisTest();
scene->release();
}
示例6: toExtensionsMainLayer
void WebSocketTestLayer::toExtensionsMainLayer(cocos2d::CCObject *sender)
{
ExtensionsTestScene *pScene = new ExtensionsTestScene();
pScene->runThisTest();
pScene->release();
}
示例7: toExtensionsMainLayer
void NotificationCenterTest::toExtensionsMainLayer(cocos2d::CCObject* sender)
{
ExtensionsTestScene* pScene = new ExtensionsTestScene();
pScene->runThisTest();
pScene->release();
}