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C++ Extensions::glBufferSubData方法代码示例

本文整理汇总了C++中Extensions::glBufferSubData方法的典型用法代码示例。如果您正苦于以下问题:C++ Extensions::glBufferSubData方法的具体用法?C++ Extensions::glBufferSubData怎么用?C++ Extensions::glBufferSubData使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Extensions的用法示例。


在下文中一共展示了Extensions::glBufferSubData方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: compileBuffer

void ElementBufferObject::compileBuffer(State& state) const
{
    unsigned int contextID = state.getContextID();

    _compiledList[contextID] = 1;

    // osg::notify(osg::NOTICE)<<"ElementBufferObject::compile"<<std::endl;

    Extensions* extensions = getExtensions(contextID,true);

    unsigned int totalSizeRequired = 0;
//    unsigned int numModified = 0;
//    unsigned int numNotModified = 0;
    for(BufferEntryDrawElementsPairs::const_iterator itr = _bufferEntryDrawElementsPairs.begin();
        itr != _bufferEntryDrawElementsPairs.end();
        ++itr)
    {
        const BufferEntryDrawElementsPair& bep = *itr;
        if (bep.second)
        {
            totalSizeRequired += bep.second->getTotalDataSize();
        }
    }

    bool copyAll = false;
    GLuint& ebo = buffer(contextID);
    if (ebo==0)
    {
        // building for the first time.

        _totalSize = totalSizeRequired;

        // don't generate buffer if size is zero.
        if (_totalSize==0) return;

        extensions->glGenBuffers(1, &ebo);
        extensions->glBindBuffer(_target, ebo);
        extensions->glBufferData(_target, _totalSize, NULL, _usage);

        copyAll = true;
    }
    else
    {
        extensions->glBindBuffer(_target, ebo);

        if (_totalSize != totalSizeRequired)
        {
            // resize EBO.
            _totalSize = totalSizeRequired;
            extensions->glBufferData(_target, _totalSize, NULL, _usage);

            copyAll = true;
        }
    }

//    osg::Timer_t start_tick = osg::Timer::instance()->tick();


    void* eboMemory = 0;

#if 0
    eboMemory = extensions->glMapBuffer(_target, GL_WRITE_ONLY_ARB);
#endif

    size_t offset = 0;
    for(BufferEntryDrawElementsPairs::const_iterator itr = _bufferEntryDrawElementsPairs.begin();
        itr != _bufferEntryDrawElementsPairs.end();
        ++itr)
    {
        const BufferEntryDrawElementsPair& bep = *itr;
        const DrawElements* de = bep.second;
        if (de)
        {
            if (copyAll ||
                bep.first.modifiedCount[contextID] != bep.second->getModifiedCount() ||
                bep.first.dataSize != bep.second->getTotalDataSize())
            {
                // copy data across
                bep.first.dataSize = bep.second->getTotalDataSize();
                bep.first.modifiedCount[contextID] = de->getModifiedCount();
                if (copyAll)
                {
                    bep.first.offset = offset;
                    de->setElementBufferObjectOffset((GLvoid*)offset);
                    offset += bep.first.dataSize;
                }

                if (eboMemory)
                    memcpy((char*)eboMemory + bep.first.offset, de->getDataPointer(), bep.first.dataSize);
                else
                    extensions->glBufferSubData(_target, bep.first.offset, bep.first.dataSize, de->getDataPointer());

            }
        }
    }


    // Unmap the texture image buffer
    if (eboMemory) extensions->glUnmapBuffer(_target);

//.........这里部分代码省略.........
开发者ID:joevandyk,项目名称:osg,代码行数:101,代码来源:BufferObject.cpp


注:本文中的Extensions::glBufferSubData方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。