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C++ Expression::DesiredResultType方法代码示例

本文整理汇总了C++中Expression::DesiredResultType方法的典型用法代码示例。如果您正苦于以下问题:C++ Expression::DesiredResultType方法的具体用法?C++ Expression::DesiredResultType怎么用?C++ Expression::DesiredResultType使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Expression的用法示例。


在下文中一共展示了Expression::DesiredResultType方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: module_name


//.........这里部分代码省略.........
        m_compiler->getLangOpts().ObjC2 = true;
        // FIXME: the following language option is a temporary workaround,
        // to "ask for ObjC, get ObjC++" (see comment above).
        m_compiler->getLangOpts().CPlusPlus = true;
        break;
    case lldb::eLanguageTypeC_plus_plus:
    case lldb::eLanguageTypeC_plus_plus_11:
    case lldb::eLanguageTypeC_plus_plus_14:
        m_compiler->getLangOpts().CPlusPlus11 = true;
        m_compiler->getHeaderSearchOpts().UseLibcxx = true;
        // fall thru ...
    case lldb::eLanguageTypeC_plus_plus_03:
        m_compiler->getLangOpts().CPlusPlus = true;
        // FIXME: the following language option is a temporary workaround,
        // to "ask for C++, get ObjC++".  Apple hopes to remove this requirement
        // on non-Apple platforms, but for now it is needed.
        m_compiler->getLangOpts().ObjC1 = true;
        break;
    case lldb::eLanguageTypeObjC_plus_plus:
    case lldb::eLanguageTypeUnknown:
    default:
        m_compiler->getLangOpts().ObjC1 = true;
        m_compiler->getLangOpts().ObjC2 = true;
        m_compiler->getLangOpts().CPlusPlus = true;
        m_compiler->getLangOpts().CPlusPlus11 = true;
        m_compiler->getHeaderSearchOpts().UseLibcxx = true;
        break;
    }

    m_compiler->getLangOpts().Bool = true;
    m_compiler->getLangOpts().WChar = true;
    m_compiler->getLangOpts().Blocks = true;
    m_compiler->getLangOpts().DebuggerSupport = true; // Features specifically for debugger clients
    if (expr.DesiredResultType() == Expression::eResultTypeId)
        m_compiler->getLangOpts().DebuggerCastResultToId = true;

    m_compiler->getLangOpts().CharIsSigned =
            ArchSpec(m_compiler->getTargetOpts().Triple.c_str()).CharIsSignedByDefault();

    // Spell checking is a nice feature, but it ends up completing a
    // lot of types that we didn't strictly speaking need to complete.
    // As a result, we spend a long time parsing and importing debug
    // information.
    m_compiler->getLangOpts().SpellChecking = false;

    lldb::ProcessSP process_sp;
    if (exe_scope)
        process_sp = exe_scope->CalculateProcess();

    if (process_sp && m_compiler->getLangOpts().ObjC1)
    {
        if (process_sp->GetObjCLanguageRuntime())
        {
            if (process_sp->GetObjCLanguageRuntime()->GetRuntimeVersion() == ObjCLanguageRuntime::ObjCRuntimeVersions::eAppleObjC_V2)
                m_compiler->getLangOpts().ObjCRuntime.set(ObjCRuntime::MacOSX, VersionTuple(10, 7));
            else
                m_compiler->getLangOpts().ObjCRuntime.set(ObjCRuntime::FragileMacOSX, VersionTuple(10, 7));

            if (process_sp->GetObjCLanguageRuntime()->HasNewLiteralsAndIndexing())
                m_compiler->getLangOpts().DebuggerObjCLiteral = true;
        }
    }

    m_compiler->getLangOpts().ThreadsafeStatics = false;
    m_compiler->getLangOpts().AccessControl = false; // Debuggers get universal access
    m_compiler->getLangOpts().DollarIdents = true; // $ indicates a persistent variable name
开发者ID:wiltonlazary,项目名称:swift-lldb,代码行数:67,代码来源:ClangExpressionParser.cpp

示例2: module_name


//.........这里部分代码省略.........
        m_compiler->getLangOpts().ObjC2 = true;
        // FIXME: the following language option is a temporary workaround,
        // to "ask for ObjC, get ObjC++" (see comment above).
        m_compiler->getLangOpts().CPlusPlus = true;
        break;
    case lldb::eLanguageTypeC_plus_plus:
    case lldb::eLanguageTypeC_plus_plus_11:
    case lldb::eLanguageTypeC_plus_plus_14:
        m_compiler->getLangOpts().CPlusPlus11 = true;
        m_compiler->getHeaderSearchOpts().UseLibcxx = true;
        LLVM_FALLTHROUGH;
    case lldb::eLanguageTypeC_plus_plus_03:
        m_compiler->getLangOpts().CPlusPlus = true;
        // FIXME: the following language option is a temporary workaround,
        // to "ask for C++, get ObjC++".  Apple hopes to remove this requirement
        // on non-Apple platforms, but for now it is needed.
        m_compiler->getLangOpts().ObjC1 = true;
        break;
    case lldb::eLanguageTypeObjC_plus_plus:
    case lldb::eLanguageTypeUnknown:
    default:
        m_compiler->getLangOpts().ObjC1 = true;
        m_compiler->getLangOpts().ObjC2 = true;
        m_compiler->getLangOpts().CPlusPlus = true;
        m_compiler->getLangOpts().CPlusPlus11 = true;
        m_compiler->getHeaderSearchOpts().UseLibcxx = true;
        break;
    }

    m_compiler->getLangOpts().Bool = true;
    m_compiler->getLangOpts().WChar = true;
    m_compiler->getLangOpts().Blocks = true;
    m_compiler->getLangOpts().DebuggerSupport = true; // Features specifically for debugger clients
    if (expr.DesiredResultType() == Expression::eResultTypeId)
        m_compiler->getLangOpts().DebuggerCastResultToId = true;

    m_compiler->getLangOpts().CharIsSigned =
            ArchSpec(m_compiler->getTargetOpts().Triple.c_str()).CharIsSignedByDefault();

    // Spell checking is a nice feature, but it ends up completing a
    // lot of types that we didn't strictly speaking need to complete.
    // As a result, we spend a long time parsing and importing debug
    // information.
    m_compiler->getLangOpts().SpellChecking = false;

    if (process_sp && m_compiler->getLangOpts().ObjC1)
    {
        if (process_sp->GetObjCLanguageRuntime())
        {
            if (process_sp->GetObjCLanguageRuntime()->GetRuntimeVersion() == ObjCLanguageRuntime::ObjCRuntimeVersions::eAppleObjC_V2)
                m_compiler->getLangOpts().ObjCRuntime.set(ObjCRuntime::MacOSX, VersionTuple(10, 7));
            else
                m_compiler->getLangOpts().ObjCRuntime.set(ObjCRuntime::FragileMacOSX, VersionTuple(10, 7));

            if (process_sp->GetObjCLanguageRuntime()->HasNewLiteralsAndIndexing())
                m_compiler->getLangOpts().DebuggerObjCLiteral = true;
        }
    }

    m_compiler->getLangOpts().ThreadsafeStatics = false;
    m_compiler->getLangOpts().AccessControl = false; // Debuggers get universal access
    m_compiler->getLangOpts().DollarIdents = true; // $ indicates a persistent variable name

    // Set CodeGen options
    m_compiler->getCodeGenOpts().EmitDeclMetadata = true;
    m_compiler->getCodeGenOpts().InstrumentFunctions = false;
开发者ID:Aj0Ay,项目名称:lldb,代码行数:67,代码来源:ClangExpressionParser.cpp


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