当前位置: 首页>>代码示例>>C++>>正文


C++ Exporter类代码示例

本文整理汇总了C++中Exporter的典型用法代码示例。如果您正苦于以下问题:C++ Exporter类的具体用法?C++ Exporter怎么用?C++ Exporter使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Exporter类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: switch

void ExportDialog::on_buttonBox_accepted() {
  QString filter;
  switch(outputFormatComboBox->currentIndex()) {
  case ExportDialog::pdf: filter = "PDF-Files (*.pdf)"; break;
  case ExportDialog::png: filter = "PNG-Files (*.png)"; break;
  }
  QString filename = QFileDialog::getSaveFileName(this, "Export to filename...", QDir::currentPath(), filter);
  if(filename.isEmpty())
    return;

  // extract values from export_dialog
  double width = widthSpinBox->value(),
    height = heightSpinBox->value();
  if(measureComboBox->currentIndex()==ExportDialog::cm) {
    width  /= 2.54;
    height /= 2.54;
  };

  int res_dpi = resSpinBox->value();
  if(resRatioComboBox->currentIndex()==ExportDialog::cm_px)
    res_dpi /= 2.54; 

  // export to file
  Exporter* exporter;
  if(outputFormatComboBox->currentIndex() == ExportDialog::pdf)
    exporter = ExportPDF::getExportPDF();
  else
    exporter = ExportPNG::getExportPNG();

  exporter->save(filename, mExp, width, height, res_dpi);
}
开发者ID:trent2,项目名称:MathTools,代码行数:31,代码来源:ExportDialog.cpp

示例2: saveAndLoadMap

Map* FileFormatTest::saveAndLoadMap(Map* input, const FileFormat* format)
{
	try {
		QBuffer buffer;
		buffer.open(QIODevice::ReadWrite);
		
		Exporter* exporter = format->createExporter(&buffer, input, NULL);
		if (!exporter)
			return NULL;
		exporter->doExport();
		delete exporter;
		
		buffer.seek(0);
		
		Map* out = new Map;
		Importer* importer = format->createImporter(&buffer, out, NULL);
		if (!importer)
			return NULL;
		importer->doImport(false);
		importer->finishImport();
		delete importer;
		
		buffer.close();
		
		return out;
	}
	catch (std::exception& e)
	{
		return NULL;
	}
}
开发者ID:kshji,项目名称:mapper,代码行数:31,代码来源:file_format_t.cpp

示例3: exporterTest

    virtual bool exporterTest() {
        Importer importer;
        Exporter exporter;
        const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube.ply", 0);
        EXPECT_NE(nullptr, scene);
        EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "ply", ASSIMP_TEST_MODELS_DIR "/PLY/cube_test.ply"));

        return true;
    }
开发者ID:dellis1972,项目名称:assimp,代码行数:9,代码来源:utPLYImportExport.cpp

示例4: aiExportSceneEx

// ------------------------------------------------------------------------------------------------
ASSIMP_API aiReturn aiExportSceneEx( const aiScene* pScene, const char* pFormatId, const char* pFileName, aiFileIO* pIO, unsigned int pPreprocessing )
{
	Exporter exp;

	if (pIO) {
		exp.SetIOHandler(new CIOSystemWrapper(pIO));
	}
	return exp.Export(pScene,pFormatId,pFileName,pPreprocessing);
}
开发者ID:ngzHappy,项目名称:OpenGL45Book,代码行数:10,代码来源:AssimpCExport.cpp

示例5: QString

void MainWindow::on_butExport_clicked()
{
    using namespace Assimp;

#ifndef ASSIMP_BUILD_NO_EXPORT
    QString filename, filter, format_id;
    Exporter exporter;
    QTime time_begin;
    aiReturn rv;
    QStringList exportersList;
    QMap<QString, const aiExportFormatDesc*> exportersMap;


	if(mScene == nullptr)
	{
		QMessageBox::critical(this, "Export error", "Scene is empty");

		return;
	}

	for (size_t i = 0; i < exporter.GetExportFormatCount(); ++i)
	{
		const aiExportFormatDesc* desc = exporter.GetExportFormatDescription(i);
		exportersList.push_back(desc->id + QString(": ") + desc->description);
		exportersMap.insert(desc->id, desc);
	}

	// get an exporter
	bool dialogSelectExporterOk;
	QString selectedExporter = QInputDialog::getItem(this, "Export format", "Select the exporter : ", exportersList, 0, false, &dialogSelectExporterOk);
	if (!dialogSelectExporterOk)
		return;

	// build the filter
	QString selectedId = selectedExporter.left(selectedExporter.indexOf(':'));
	filter = QString("*.") + exportersMap[selectedId]->fileExtension;

	// get file path
	filename = QFileDialog::getSaveFileName(this, "Set file name", "", filter);
	// if it's canceled
	if (filename == "")
		return;

	// begin export
	time_begin = QTime::currentTime();
	rv = exporter.Export(mScene, selectedId.toLocal8Bit(), filename.toLocal8Bit(), aiProcess_FlipUVs);
	ui->lblExportTime->setText(QString::number(time_begin.secsTo(QTime::currentTime())));
	if(rv == aiReturn_SUCCESS)
		LogInfo("Export done: " + filename);
	else
	{
		QString errorMessage = QString("Export failed: ") + filename;
		LogError(errorMessage);
		QMessageBox::critical(this, "Export error", errorMessage);
	}
#endif
}
开发者ID:BeamNG,项目名称:assimp,代码行数:57,代码来源:mainwindow.cpp

示例6: MAKEINTRESOURCE

int	Ss3exp::DoExport(const TCHAR *name,ExpInterface *ei,Interface *i, BOOL suppressPrompts, DWORD options)	// Export file
{
	//TODO: Implement the actual file import here and 
	//		return TRUE If the file is imported properly

	if(!suppressPrompts)
	{
		if(!DialogBoxParam(hInstance, 
				MAKEINTRESOURCE(IDD_PANEL), 
				GetActiveWindow(), 
				Ss3expOptionsDlgProc, (LPARAM)this))
				return true;
	}


	DWORD start,end;

	start=timeGetTime();
	BEInitLog(NULL,hInstance);
	log("Export Started ( %d )\n",start);
	Exporter exporter;
	RSMObject rsm;
	exporter.DoExport(name,i,&rsm);
	log("Model exported.\n");
	rsm.Optimize(bVertex);
	log("Model Optimized.\n");

	if(bAnimation)
	{
		log("Constructing Animation.\n");
		AnimConstructor *ac=new AnimConstructor;
		ac->BuildAnimation(i,"default",1.0f,bVertex);
		rsm.AddAnimation(ac);
		log("Animation built.\n");
	}

	FILE *file=fopen(name,"wb+");
	if(!file) return false;

	rsm.SaveRML(file);
	rsm.SaveRSM(file);
	rsm.SaveCameraInfo(file);

	fputc(bSky ? 1 : 0,file);
	fclose(file);
/*
	rsm.SaveRML("ss3test.rml");
	rsm.SaveRSM("ss3test.rsm");
*/
	end=timeGetTime();
	log("Export Ended ( %d ) %d seconds elapsed \n",end, (end-start)/1000);
	BECloseLog();
	return true;
}
开发者ID:Asunaya,项目名称:RefinedGunz,代码行数:54,代码来源:ss3exp.cpp

示例7: aiExportSceneToBlob

// ------------------------------------------------------------------------------------------------
ASSIMP_API const C_STRUCT aiExportDataBlob* aiExportSceneToBlob( const aiScene* pScene, const char* pFormatId, unsigned int pPreprocessing  )
{
	Exporter exp;
	if (!exp.ExportToBlob(pScene,pFormatId,pPreprocessing)) {
		return NULL;
	}
	const aiExportDataBlob* blob = exp.GetOrphanedBlob();
	ai_assert(blob);

	return blob;
}
开发者ID:ngzHappy,项目名称:OpenGL45Book,代码行数:12,代码来源:AssimpCExport.cpp

示例8: exportData

void EditorState::exportData(const ExportOptions &options) const
{
	Exporter exporter;
	HeightmapData &heightmapData = data->terrainMode.loadHeightmap();

	exporter.getScene().setHeightmap(heightmapData.heightMap, heightmapData.mapSize, heightmapData.realSize);

	for(unsigned int i = 0; i < data->modes.size(); ++i)
		data->modes[i]->doExport(exporter);

	exporter.save(options);
}
开发者ID:DeejStar,项目名称:Jack-Claw,代码行数:12,代码来源:editor_state.cpp

示例9: QString

void AsyncLoader::saveTask(FileEvent *event, DataSetPackage *package)
{

	_currentEvent = event;

	QString path = event->path();
	if (event->IsOnlineNode())
		path = _odm->getLocalPath(path);

	QString tempPath = path + QString(".tmp");

	try
	{
		int maxSleepTime = 2000;
		int sleepTime = 100;
		int delay = 0;
		while (package->isReady() == false)
		{
			if (delay > maxSleepTime)
				break;

			Utils::sleep(sleepTime);
			delay += sleepTime;
		}

		Exporter *exporter = event->getExporter();
		if (exporter)
		{
			exporter->saveDataSet(fq(tempPath), package, boost::bind(&AsyncLoader::progressHandler, this, _1, _2));
		} else {
			throw runtime_error("No Exporter found!");
		}

		if ( ! Utils::renameOverwrite(fq(tempPath), fq(path)))
			throw runtime_error("File '" + fq(path) + "' is being used by another application.");

		if (event->IsOnlineNode())
			QMetaObject::invokeMethod(_odm, "beginUploadFile", Qt::AutoConnection, Q_ARG(QString, event->path()), Q_ARG(QString, "asyncloader"), Q_ARG(QString, tq(package->id)), Q_ARG(QString, tq(package->initalMD5)));
		else
			event->setComplete();
	}
	catch (runtime_error e)
	{
		Utils::removeFile(fq(tempPath));
		event->setComplete(false, e.what());
	}
	catch (exception e)
	{
		Utils::removeFile(fq(tempPath));
		event->setComplete(false, e.what());
	}
}
开发者ID:FransMeerhoff,项目名称:jasp-desktop,代码行数:52,代码来源:asyncloader.cpp

示例10: GetString

bool ExportCommand::Apply(CommandExecutionContext context)
{
   wxString mode = GetString(wxT("Mode"));
   wxString filename = GetString(wxT("Filename"));
   long numChannels = GetLong(wxT("Channels"));

   bool selection = mode.IsSameAs(wxT("Selection"));

   double t0, t1;
   if (selection)
   {
      t0 = context.GetProject()->mViewInfo.selectedRegion.t0();
      t1 = context.GetProject()->mViewInfo.selectedRegion.t1();
   }
   else
   {
      t0 = 0.0;
      t1 = context.GetProject()->GetTracks()->GetEndTime();
   }

   // Find the extension and check it's valid
   int splitAt = filename.Find(wxUniChar('.'), true);
   if (splitAt < 0)
   {
      Error(wxT("Export filename must have an extension!"));
      return false;
   }
   wxString extension = filename.Mid(splitAt+1).MakeUpper();

   Exporter exporter;

   bool exportSuccess = exporter.Process(context.GetProject(),
                                         std::max(0L, numChannels),
                                         extension, filename,
                                         selection, t0, t1);

   if (exportSuccess)
   {
      Status(wxString::Format(wxT("Exported to %s format: %s"),
                              extension, filename));
      return true;
   }

   Error(wxString::Format(wxT("Could not export to %s format!"), extension));
   return false;
}
开发者ID:RaphaelMarinier,项目名称:audacity,代码行数:46,代码来源:ImportExportCommands.cpp

示例11: wxFileDialog

void GUICutRenderWindow::OnExportCSV(wxCommandEvent &event) {
	wxFileDialog *SaveDialog = new wxFileDialog(this, wxT("Speichern unter..."),
			_(""), _(""), _("Character-separated values (*.csv)|*.csv"),
			wxFD_SAVE | wxFD_OVERWRITE_PROMPT);

	//Speichern bestätigt?
	if (SaveDialog->ShowModal() == wxID_OK) {
		Exporter exporter;
		CutRender_info* info = getCutRenderProperties();
		exporter.ExportCutCSV(string(SaveDialog->GetPath().ToUTF8().data()),
				value_img, info);
		delete info;
	}

	SaveDialog->Close();
	SaveDialog->Destroy();
}
开发者ID:vroland,项目名称:SimpleAnalyzer,代码行数:17,代码来源:GUICutRenderWindow.cpp

示例12: actualRef

// Save
status_t
BitmapSetSaver::Save(Document* document)
{
	entry_ref actualRef(fRef);
	char name[B_OS_NAME_LENGTH];

	// 64x64
	snprintf(name, sizeof(name), "%s_64.png", fRef.name);
	actualRef.set_name(name);
	Exporter* exporter = new BitmapExporter(64);
	exporter->SetSelfDestroy(true);
	exporter->Export(document, actualRef);

	// 16x16
	snprintf(name, sizeof(name), "%s_16.png", fRef.name);
	actualRef.set_name(name);
	exporter = new BitmapExporter(16);
	exporter->SetSelfDestroy(true);
	exporter->Export(document, actualRef);

	// 32x32
	snprintf(name, sizeof(name), "%s_32.png", fRef.name);
	actualRef.set_name(name);
	exporter = new BitmapExporter(32);
	exporter->SetSelfDestroy(true);
	exporter->Export(document, actualRef);

	return B_OK;
}
开发者ID:AmirAbrams,项目名称:haiku,代码行数:30,代码来源:BitmapSetSaver.cpp

示例13: setup

void cApp::setup(){
    
    int w = win_w*master_scale;
    int h = win_h*master_scale;
    
    setFrameRate( fps );
    setWindowSize( w*0.5, h*0.5 );
    setWindowPos( 0, 0 );
    mExp.setup( w, h, 0, 3000, GL_RGB, mt::getRenderPath(), 0);
    
    CameraPersp cam( w, h, 54.4f, 1, 10000 );
    cam.lookAt( Vec3f(0,0, 1300), Vec3f(0,0,0) );
    cam.setCenterOfInterestPoint( Vec3f(0,0,0) );
    camUi.setCurrentCam( cam );

    assetDir = mt::getAssetPath();
    simDir.push_back( assetDir/"sim"/"red_particle3"/"rpc2");
    
    int nSim = simDir.size();
    vbo.assign( nSim, VboSet() );
    
#ifdef RENDER
    mExp.startRender();
#endif
}
开发者ID:stdmtb,项目名称:n9,代码行数:25,代码来源:cApp.cpp

示例14: keyDown

void cApp::keyDown( KeyEvent event ){
    switch( event.getChar() ){
        case 'S': mExp.startRender(); break;
        case 's': mExp.snapShot(); break;
        case ' ': bStart = !bStart; break;
    }
}
开发者ID:stdmtb,项目名称:uf_0.9.0,代码行数:7,代码来源:cApp.cpp

示例15: draw

void cApp::draw(){
    
    bOrtho ? mExp.beginOrtho( true ) : mExp.begin( camUi.getCamera() ); {
        
        gl::clear();    
        gl::enableDepthRead();
        gl::enableDepthWrite();
        gl::enableAlphaBlending();
        glPointSize(1);
        glLineWidth(1);
    
        if( !mExp.bRender && !mExp.bSnap ){ mt::drawCoordinate(10); }
        for( int i=0; i<rms.size(); i++){
            rms[rms.size()-i-1].draw();
        }
        
        norms.draw();
        
    }mExp.end();
    
    mExp.draw();
    
    if(gui) gui->draw();

    if( bStart && !bFall )frame++;
}
开发者ID:stdmtb,项目名称:uf_0.9.0,代码行数:26,代码来源:cApp.cpp


注:本文中的Exporter类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。