本文整理汇总了C++中ExecutionEngine::freeMachineCodeForFunction方法的典型用法代码示例。如果您正苦于以下问题:C++ ExecutionEngine::freeMachineCodeForFunction方法的具体用法?C++ ExecutionEngine::freeMachineCodeForFunction怎么用?C++ ExecutionEngine::freeMachineCodeForFunction使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ExecutionEngine
的用法示例。
在下文中一共展示了ExecutionEngine::freeMachineCodeForFunction方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
int main(int argc, char **argv) {
int n = argc > 1 ? atol(argv[1]) : 10;
InitializeNativeTarget();
LLVMContext Context;
Module *M = new Module("test", Context);
ExecutionEngine* EE = llvm::EngineBuilder(M).setEngineKind(EngineKind::JIT).create();
for (int i = 0; i < n; ++i) {
SMDiagnostic error;
ParseAssemblyString(function_assembly,
M,
error,
Context);
Function *func = M->getFunction( "factorial" );
typedef int(*func_t)(int);
func_t f = (func_t)(uintptr_t)(EE->getPointerToFunction(func));
EE->freeMachineCodeForFunction(func);
func->eraseFromParent();
}
delete EE;
llvm_shutdown();
return 0;
}
示例2: main
int main(int argc, char**argv) {
InitializeNativeTarget();
InitializeNativeTargetAsmPrinter();
Module* Mod = makeLLVMModule();
verifyModule(*Mod, PrintMessageAction);
PassManager PM;
PM.add(createPrintModulePass(&outs()));
PM.run(*Mod);
//ExecutionEngine *exe=::llvm::Interpreter::create(Mod);
//ExecutionEngine *exe = EngineBuilder(Mod).create();
//printf("----%p\n",exe);
EngineBuilder eb = EngineBuilder(Mod);
#if LLVM_VERSION >= 33
eb.setEngineKind(EngineKind::JIT);
eb.setJITMemoryManager(JITMemoryManager::CreateDefaultMemManager());
eb.setAllocateGVsWithCode(false);
eb.setOptLevel(CodeGenOpt::Aggressive);
eb.setCodeModel(CodeModel::JITDefault);
#endif
eb.setMArch("x86-64");
eb.setMCPU("corei7-avx");
eb.setUseMCJIT(true);
ExecutionEngine *exe = eb.create();
std::vector<GenericValue> args;
GenericValue GVArgc;
GVArgc.IntVal = APInt(32, 24);
args.push_back(GVArgc);
//printf("xxxx:%p,%p\n",func_factorial,(void*)(&exe->runFunction));
GenericValue ret=exe->runFunction(func_factorial, args);
printf("ret=%llu\n",ret.IntVal.getZExtValue());
#if LLVM_VERSION < 33
exe->freeMachineCodeForFunction(func_factorial);
#endif
delete exe;
//llvm_shutdown();
return 0;
}
示例3: main
int main() {
InitializeNativeTarget();
LLVMContext Context;
// Create some module to put our function into it.
Module *M = new Module("test", Context);
// Create the add1 function entry and insert this entry into module M. The
// function will have a return type of "int" and take an argument of "int".
// The '0' terminates the list of argument types.
Function *Add1F =
cast<Function>(M->getOrInsertFunction("add1", Type::getInt32Ty(Context),
Type::getInt32Ty(Context),
(Type *)0));
// Add a basic block to the function. As before, it automatically inserts
// because of the last argument.
BasicBlock *BB = BasicBlock::Create(Context, "EntryBlock", Add1F);
// Create a basic block builder with default parameters. The builder will
// automatically append instructions to the basic block `BB'.
IRBuilder<> builder(BB);
// Get pointers to the constant `1'.
Value *One = builder.getInt32(1);
// Get pointers to the integer argument of the add1 function...
assert(Add1F->arg_begin() != Add1F->arg_end()); // Make sure there's an arg
Argument *ArgX = Add1F->arg_begin(); // Get the arg
ArgX->setName("AnArg"); // Give it a nice symbolic name for fun.
// Create the add instruction, inserting it into the end of BB.
Value *Add = builder.CreateAdd(One, ArgX);
// Create the return instruction and add it to the basic block
builder.CreateRet(Add);
// Now, function add1 is ready.
// Now we're going to create function `foo', which returns an int and takes no
// arguments.
Function *FooF =
cast<Function>(M->getOrInsertFunction("foo", Type::getInt32Ty(Context),
(Type *)0));
// Add a basic block to the FooF function.
BB = BasicBlock::Create(Context, "EntryBlock", FooF);
// Tell the basic block builder to attach itself to the new basic block
builder.SetInsertPoint(BB);
// Get pointer to the constant `10'.
Value *Ten = builder.getInt32(10);
// Pass Ten to the call to Add1F
CallInst *Add1CallRes = builder.CreateCall(Add1F, Ten);
Add1CallRes->setTailCall(true);
// Create the return instruction and add it to the basic block.
builder.CreateRet(Add1CallRes);
// Now we create the JIT.
ExecutionEngine* EE = EngineBuilder(M).create();
outs() << "We just constructed this LLVM module:\n\n" << *M;
outs() << "\n\nRunning foo: ";
outs().flush();
// Call the `foo' function with no arguments:
std::vector<GenericValue> noargs;
GenericValue gv = EE->runFunction(FooF, noargs);
// Import result of execution:
outs() << "Result: " << gv.IntVal << "\n";
EE->freeMachineCodeForFunction(FooF);
delete EE;
llvm_shutdown();
return 0;
}