本文整理汇总了C++中ExecutionContext::removeTimeoutByID方法的典型用法代码示例。如果您正苦于以下问题:C++ ExecutionContext::removeTimeoutByID方法的具体用法?C++ ExecutionContext::removeTimeoutByID怎么用?C++ ExecutionContext::removeTimeoutByID使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ExecutionContext
的用法示例。
在下文中一共展示了ExecutionContext::removeTimeoutByID方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: fired
void DOMTimer::fired()
{
ExecutionContext* context = executionContext();
timerNestingLevel = m_nestingLevel;
ASSERT(!context->activeDOMObjectsAreSuspended());
// Only the first execution of a multi-shot timer should get an affirmative user gesture indicator.
UserGestureIndicator gestureIndicator(m_userGestureToken.release());
TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("devtools.timeline"), "TimerFire", "data", InspectorTimerFireEvent::data(context, m_timeoutID));
// FIXME(361045): remove InspectorInstrumentation calls once DevTools Timeline migrates to tracing.
InspectorInstrumentationCookie cookie = InspectorInstrumentation::willFireTimer(context, m_timeoutID);
// Simple case for non-one-shot timers.
if (isActive()) {
if (repeatInterval() && repeatInterval() < minimumInterval) {
m_nestingLevel++;
if (m_nestingLevel >= maxTimerNestingLevel)
augmentRepeatInterval(minimumInterval - repeatInterval());
}
// No access to member variables after this point, it can delete the timer.
m_action->execute(context);
InspectorInstrumentation::didFireTimer(cookie);
return;
}
// Delete timer before executing the action for one-shot timers.
OwnPtr<ScheduledAction> action = m_action.release();
// This timer is being deleted; no access to member variables allowed after this point.
context->removeTimeoutByID(m_timeoutID);
action->execute(context);
InspectorInstrumentation::didFireTimer(cookie);
TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("devtools.timeline"), "UpdateCounters", "data", InspectorUpdateCountersEvent::data());
timerNestingLevel = 0;
}
示例2: fired
void DOMTimer::fired()
{
ExecutionContext* context = executionContext();
timerNestingLevel = m_nestingLevel;
ASSERT(!context->activeDOMObjectsAreSuspended());
// Only the first execution of a multi-shot timer should get an affirmative user gesture indicator.
UserGestureIndicator gestureIndicator(m_userGestureToken.release());
InspectorInstrumentationCookie cookie = InspectorInstrumentation::willFireTimer(context, m_timeoutID);
// Simple case for non-one-shot timers.
if (isActive()) {
if (repeatInterval() && repeatInterval() < minimumInterval) {
m_nestingLevel++;
if (m_nestingLevel >= maxTimerNestingLevel)
augmentRepeatInterval(minimumInterval - repeatInterval());
}
// No access to member variables after this point, it can delete the timer.
m_action->execute(context);
InspectorInstrumentation::didFireTimer(cookie);
return;
}
// Delete timer before executing the action for one-shot timers.
OwnPtr<ScheduledAction> action = m_action.release();
// This timer is being deleted; no access to member variables allowed after this point.
context->removeTimeoutByID(m_timeoutID);
action->execute(context);
InspectorInstrumentation::didFireTimer(cookie);
timerNestingLevel = 0;
}