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C++ ErrorEvent::setUnsanitizedMessage方法代码示例

本文整理汇总了C++中ErrorEvent::setUnsanitizedMessage方法的典型用法代码示例。如果您正苦于以下问题:C++ ErrorEvent::setUnsanitizedMessage方法的具体用法?C++ ErrorEvent::setUnsanitizedMessage怎么用?C++ ErrorEvent::setUnsanitizedMessage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ErrorEvent的用法示例。


在下文中一共展示了ErrorEvent::setUnsanitizedMessage方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: messageHandlerInMainThread

static void messageHandlerInMainThread(v8::Local<v8::Message> message,
                                       v8::Local<v8::Value> data) {
  ASSERT(isMainThread());
  v8::Isolate* isolate = v8::Isolate::GetCurrent();

  if (isolate->GetEnteredContext().IsEmpty())
    return;

  // If called during context initialization, there will be no entered context.
  ScriptState* scriptState = ScriptState::current(isolate);
  if (!scriptState->contextIsValid())
    return;

  ExecutionContext* context = scriptState->getExecutionContext();
  std::unique_ptr<SourceLocation> location =
      SourceLocation::fromMessage(isolate, message, context);

  AccessControlStatus accessControlStatus = NotSharableCrossOrigin;
  if (message->IsOpaque())
    accessControlStatus = OpaqueResource;
  else if (message->IsSharedCrossOrigin())
    accessControlStatus = SharableCrossOrigin;

  ErrorEvent* event =
      ErrorEvent::create(toCoreStringWithNullCheck(message->Get()),
                         std::move(location), &scriptState->world());

  String messageForConsole = extractMessageForConsole(isolate, data);
  if (!messageForConsole.isEmpty())
    event->setUnsanitizedMessage("Uncaught " + messageForConsole);

  // This method might be called while we're creating a new context. In this
  // case, we avoid storing the exception object, as we can't create a wrapper
  // during context creation.
  // FIXME: Can we even get here during initialization now that we bail out when
  // GetEntered returns an empty handle?
  if (context->isDocument()) {
    LocalFrame* frame = toDocument(context)->frame();
    if (frame && frame->script().existingWindowProxy(scriptState->world())) {
      V8ErrorHandler::storeExceptionOnErrorEventWrapper(
          scriptState, event, data, scriptState->context()->Global());
    }
  }

  if (scriptState->world().isPrivateScriptIsolatedWorld()) {
    // We allow a private script to dispatch error events even in a
    // EventDispatchForbiddenScope scope.  Without having this ability, it's
    // hard to debug the private script because syntax errors in the private
    // script are not reported to console (the private script just crashes
    // silently).  Allowing error events in private scripts is safe because
    // error events don't propagate to other isolated worlds (which means that
    // the error events won't fire any event listeners in user's scripts).
    EventDispatchForbiddenScope::AllowUserAgentEvents allowUserAgentEvents;
    context->dispatchErrorEvent(event, accessControlStatus);
  } else {
    context->dispatchErrorEvent(event, accessControlStatus);
  }
}
开发者ID:ollie314,项目名称:chromium,代码行数:58,代码来源:V8Initializer.cpp


注:本文中的ErrorEvent::setUnsanitizedMessage方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。