本文整理汇总了C++中EntityTreeElement::setTree方法的典型用法代码示例。如果您正苦于以下问题:C++ EntityTreeElement::setTree方法的具体用法?C++ EntityTreeElement::setTree怎么用?C++ EntityTreeElement::setTree使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类EntityTreeElement
的用法示例。
在下文中一共展示了EntityTreeElement::setTree方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: addChildAtIndex
EntityTreeElement* EntityTreeElement::addChildAtIndex(int index) {
EntityTreeElement* newElement = (EntityTreeElement*)OctreeElement::addChildAtIndex(index);
newElement->setTree(_myTree);
return newElement;
}
示例2: createNewElement
EntityTreeElement* EntityTree::createNewElement(unsigned char * octalCode) {
EntityTreeElement* newElement = new EntityTreeElement(octalCode);
newElement->setTree(this);
return newElement;
}
示例3: createNewElement
// This will be called primarily on addChildAt(), which means we're adding a child of our
// own type to our own tree. This means we should initialize that child with any tree and type
// specific settings that our children must have. One example is out VoxelSystem, which
// we know must match ours.
OctreeElement* EntityTreeElement::createNewElement(unsigned char* octalCode) {
EntityTreeElement* newChild = new EntityTreeElement(octalCode);
newChild->setTree(_myTree);
return newChild;
}