当前位置: 首页>>代码示例>>C++>>正文


C++ DrawNode::Add方法代码示例

本文整理汇总了C++中DrawNode::Add方法的典型用法代码示例。如果您正苦于以下问题:C++ DrawNode::Add方法的具体用法?C++ DrawNode::Add怎么用?C++ DrawNode::Add使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在DrawNode的用法示例。


在下文中一共展示了DrawNode::Add方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: InitializeGL

void StockShapeRenderer::InitializeGL() {
  Scene::Ptr scene = GetScene();
  ResourceManager::Ptr resources = GetResources();
  GroupNode* base_node = GetBaseNode();

  // Create a material to share among several shapes
  StockResources stock(resources);
  material_ = stock.NewMaterial(StockResources::kUniformColorLighting);
  material_->SetParam(sv::kDiffuse, 1.0, 0.5, 0.5, 1.0);
  material_->SetParam(sv::kSpecular, 1.0, 0.5, 0.5, 1.0);
  material_->SetParam(sv::kShininess, 10.0f);

  // Create a material to use for the selected shape
  select_material_ = stock.NewMaterial(StockResources::kUniformColorLighting);
  select_material_->SetParam(sv::kDiffuse, 1.0, 0.0, 1.0, 1.0);
  select_material_->SetParam(sv::kSpecular, 1.0, 0.0, 0.1, 1.0);
  select_material_->SetParam(sv::kShininess, 16.0f);

  // Create a bunch of shapes
  shapes_.push_back(scene->MakeDrawNode(base_node, stock.Cone(), material_));
  shapes_.push_back(scene->MakeDrawNode(base_node, stock.Cube(), material_));
  shapes_.push_back(scene->MakeDrawNode(base_node, stock.Cylinder(), material_));
  shapes_.push_back(scene->MakeDrawNode(base_node, stock.Sphere(), material_));

  DrawNode* axes = scene->MakeDrawNode(base_node);
  axes->Add(stock.UnitAxes());
  shapes_.push_back(axes);

  // Move the shapes so they're not all on top of each other.
  //
  // Also set the selection mask for each node so that they can be selected by
  // StockShapeSelector
  const double spacing = 2.0;
  const double x_start = - spacing * shapes_.size() / 2;
  for (size_t i = 0; i < shapes_.size(); ++i) {
    shapes_[i]->SetTranslation(x_start + i * spacing, 0, 0);
    shapes_[i]->SetSelectionMask(1);
  }
}
开发者ID:ashuang,项目名称:sceneview,代码行数:39,代码来源:stock_shape_renderer.cpp

示例2: CopyAsChildren

void GroupNode::CopyAsChildren(Scene* scene, GroupNode* root) {
  const std::vector<SceneNode*>& tocopy_children = root->Children();
  std::deque<SceneNode*>
    to_process(tocopy_children.begin(), tocopy_children.end());

  SetTranslation(root->Translation());
  SetRotation(root->Rotation());
  SetScale(root->Scale());
  SetVisible(root->Visible());

  while (!to_process.empty()) {
    SceneNode* to_copy = to_process.front();
    to_process.pop_front();
    SceneNode* node_copy = nullptr;

    switch (to_copy->NodeType()) {
      case SceneNodeType::kGroupNode:
        {
          GroupNode* child = scene->MakeGroup(this, Scene::kAutoName);
          GroupNode* group_to_copy =
            dynamic_cast<GroupNode*>(to_copy);
          child->CopyAsChildren(scene, group_to_copy);
          node_copy = child;
        }
        break;
      case SceneNodeType::kCameraNode:
        {
          CameraNode* child = scene->MakeCamera(this, Scene::kAutoName);
          const CameraNode* camera_to_copy =
            dynamic_cast<const CameraNode*>(to_copy);
          child->CopyFrom(*camera_to_copy);
          node_copy = child;
        }
        break;
      case SceneNodeType::kLightNode:
        {
          LightNode* child = scene->MakeLight(this, Scene::kAutoName);
          const LightNode* light_to_copy =
            dynamic_cast<const LightNode*>(to_copy);
//          *child = *light_to_copy;
          (void)light_to_copy;
          node_copy = child;
        }
        break;
      case SceneNodeType::kDrawNode:
        {
          DrawNode* node_to_copy =
            dynamic_cast<DrawNode*>(to_copy);
          DrawNode* child = scene->MakeDrawNode(this, Scene::kAutoName);
          for (const Drawable::Ptr& item : node_to_copy->Drawables()) {
            child->Add(item);
          }
          node_copy = child;
        }
        break;
    }

    node_copy->SetTranslation(to_copy->Translation());
    node_copy->SetRotation(to_copy->Rotation());
    node_copy->SetScale(to_copy->Scale());
    node_copy->SetVisible(to_copy->Visible());
  }
}
开发者ID:ashuang,项目名称:sceneview,代码行数:63,代码来源:group_node.cpp


注:本文中的DrawNode::Add方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。