本文整理汇总了C++中DoubleData类的典型用法代码示例。如果您正苦于以下问题:C++ DoubleData类的具体用法?C++ DoubleData怎么用?C++ DoubleData使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了DoubleData类的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: fire
void UpdateLigandConcentration::fire (Data *d) {
// do the correct cast of the data
DoubleData *conc = (DoubleData *) d;
DoubleData *ligand = (DoubleData *) agent->getDatabase()->getDataItem("LigandConcentration");
ligand->setDouble(conc->getDouble());
}
示例2: DoubleData
void iPhoneDoubleCopy::eval() {
DoubleData *src = (DoubleData *)systemEngine->dStack.pop();
DoubleData *tgt = new DoubleData();
tgt->clear();
tgt->set(((DoubleData *)src)->get());
systemEngine->dStack.push(src);
systemEngine->dStack.push(tgt);
};
示例3: step
void MassBalance::step(double dt) {
IntegerVectorData* agBoundaryIndecies = (IntegerVectorData*)this->getDataFromAgent(this->boundaryIndecies);
DoubleVectorData* agBoundaryArray = (DoubleVectorData*)this->getDataFromAgent(this->boundaryArray);
DoubleVectorData* agSubstrateConcentrationArray = (DoubleVectorData*)this->getDataFromAgent(this->substrateConcentrationArray);
DoubleData* agCellVolume = (DoubleData*)this->getDataFromAgent(this->cellVolume);
for (int i=0; i < agBoundaryIndecies->getNumElements(); i++) {
double conc = agSubstrateConcentrationArray->getDouble(agBoundaryIndecies->getInteger(i));
conc = (agCellVolume->getDouble()*conc+agBoundaryArray->getDouble(i))/agCellVolume->getDouble();
agSubstrateConcentrationArray->setDouble(conc,agBoundaryIndecies->getInteger(i));
}
}
示例4: IsInt
static bool IsInt(hx::Object *inPtr)
{
if (!inPtr)
return false;
if (TCanCast<IntData>(inPtr))
return true;
DoubleData *d = dynamic_cast<DoubleData *>(inPtr);
if (!d)
return false;
double val = d->__ToDouble();
return ((int)val == val);
}
示例5: Message
void CellNotifyLigandConcToNFsimMessageGenerator::placeMessage(int destID) {
Message *msg = new Message();
msg->setAction(ChemotaxisActionIDs::UPDATE_LIGAND_CONCENTRATION_ACTION_ID);
msg->setDestinationID(destID);
// provide argument for message
DoubleData *parameter = new DoubleData("ligand_concentration", 0);
// get chemicals out of cells database
//if(this->db->existsDataItem("Chemical")) cout<<"got it chief"<<endl;
//else cout<<"nopers"<<endl;
DoubleVectorData *chem = (DoubleVectorData*) this->db->getDataItem("Chemical");
parameter->setDouble(chem->getDouble(0));
cerr << "i am the cell and i am sending " << parameter->getDouble() << " as lig. to nfsim" << endl;
// get the chemoattractant
msg->setArgument(parameter);
// place message
source->placeMessageInOutbox(msg);
}
示例6: HiveException
void SpecialAgentAccumulateDataAction::fire(Data *d) {
// cerr << "# inside specialAgentAccumulatedata" << endl;
if (this->agent == NULL)
throw HiveException("action was not assigned to an agent", "SpecialAgentAccumulateDataAction::fire(Data *d)");
if (d->getType().compare("tvectordata_double")!=0)
throw HiveException("wrong data passed to action", "SpecialAgentAccumulateDataAction::fire(Data *d)");
// cerr << "INSIDE SPECIALAGENT FIRE" << endl;
// convert data argument into correct format
TVectorData<double> *c = (TVectorData<double> *) d;
// get the databases from the agent ... do we really need the meta database ?! not really
// one could do without ... i just thought it would be funny to have a meta database in a special agent
// called fox mulder ... but i guess that we should remove this ...
Database *meta = ((SpecialAgent *) agent)->getMetaDatabase();
Database *db = agent->getDatabase();
// get some meta information
IntegerData *num_adds = (IntegerData* ) meta->getDataItem("number_of_adds");
IntegerData *num_cells = (IntegerData* ) meta->getDataItem("total_number_of_cells");
IntegerData *num_time_steps_between_outputs = (IntegerData* ) meta->getDataItem("number_between_outputs");
IntegerData *counter = (IntegerData* ) meta->getDataItem("counter");
// accumulate the data
if (num_adds->getInteger() == 0) {
// fill data
TVectorData<double> *conc = (TVectorData<double> *) db->getDataItem("total_conc");
for (int i=1; i<c->size(); i++)
conc->at(i-1) = c->at(i);
} else {
TVectorData<double> *conc = (TVectorData<double>*) db->getDataItem("total_conc");
for (int i=1; i<c->size(); i++)
conc->at(i-1) = conc->at(i-1) + c->at(i);
}
num_adds->setInteger(num_adds->getInteger()+1);
// check whether output has to be generated
if (num_adds->getInteger() == num_cells->getInteger() &&
counter->getInteger() == num_time_steps_between_outputs->getInteger()-1) {
// cerr << "JETZT BIN ICH HIER DIRIN UND SOLLTE ETWAS AUSGEBEN!!!" << endl;
TVectorData<double> *conc = (TVectorData<double>*) db->getDataItem("total_conc");
DoubleData *gt = (DoubleData* ) meta->getDataItem("global_time");
DoubleData *dt = (DoubleData* ) meta->getDataItem("time_step");
// output time;
*this->out << setw(12) << setfill(' ') << gt->getDouble()*num_time_steps_between_outputs->getInteger();
// update time
gt->setDouble(gt->getDouble() + dt->getDouble());
// output conc vector
for (int i=0; i<conc->size(); i++)
*this->out << setw(12) << setfill(' ') << conc->at(i)/num_cells->getInteger();
*this->out << endl;
// reset num_adds
num_adds->setInteger(0);
// reset counter
counter->setInteger(0);
} else if (num_adds->getInteger() == num_cells->getInteger()){
// cerr << "hier drin" << endl;
num_adds->setInteger(0);
counter->setInteger(counter->getInteger()+1);
}
}
示例7: Update
void ArSuf::Update(const DoubleData &y) {
double yvalue = y.value();
if (lags_.size() == reg_suf_->size()) {
x_.assign(lags_.begin(), lags_.end());
reg_suf_->add_mixture_data(yvalue, x_, 1.0);
lags_.push_front(yvalue);
lags_.pop_back();
} else if (lags_.size() < reg_suf_->size()) {
lags_.push_front(yvalue);
} else {
report_error("Vector of lags is larger than the AR(p) dimension.");
}
}
示例8: input
Agent* WorldAgentFactoryI::createAgent() {
// open up an inputstream
// cerr << this->inputname << endl;
ifstream input(this->inputname.c_str());
// create world agent and get his database
Agent *world = new Agent();
Hive::Database *db = world->getDatabase();
// add the time counter to the world
DoubleData *localworldtime = new DoubleData("localworldtime",0.0);
db->addData(localworldtime->getName(),localworldtime);
DoubleData *eqTime = new DoubleData("eqTime", 0);
db->addData(eqTime->getName(), eqTime);
DoubleData *dt = new DoubleData("dt", 0);
db->addData(dt);
IntegerData *numberofcells = new IntegerData("numberofcells", this->numbercells);
db->addData(numberofcells->getName(), numberofcells);
// data structure for knowing which cell is stored at which index in the various vectors
// that the world agent has
// maps agent_id (key) on to vector index (value)
MapIntIntData *local_index_map = new MapIntIntData("local_index_map");
for (int i=0; i<this->numbercells; i++) {
//assume agent_ids start at 1 (because the world is agent zero)
local_index_map->insert(i+1,i);
//cout<<"adding to local index map: ["<<i+1<<"]: => "<<i<<endl;
}
db->addData(local_index_map->getName(),local_index_map);
// maps vector_index (key) onto agent_id
// this is needed for outputing the positions of the cells
MapIntIntData *index_agentid_map = new MapIntIntData("indexagentidmap");
for (int i=0; i<this->numbercells; i++) {
// again, agent_ids = i+1
index_agentid_map->insert(i,i+1);
}
db->addData(index_agentid_map->getName(), index_agentid_map);
// add data structure to the world in which it can store the cell positions
TVectorData<TVectorData<double>* > *cell_positions = new TVectorData<TVectorData<double>* > ("cellpositions","tvectordata_double_matrix");
cell_positions->reserveSize(this->numbercells);
// add data_structure for direction and up vector of the individual cells
TVectorData<TVectorData<double>* > *cell_dir_vecs = new TVectorData<TVectorData<double>* > ("celldirvecs", "tvectordata_doublematrix");
cell_dir_vecs->reserveSize(this->numbercells);
TVectorData<TVectorData<double>* > *cell_up_vecs = new TVectorData<TVectorData<double>* > ("cellupvecs", "tvectordata_doublematrix");
cell_up_vecs->reserveSize(this->numbercells);
for (int i=0; i<this->numbercells;i++) {
(*cell_positions)[i] = new TVectorData<double> ("position", "tvectordata_double");
(*cell_positions)[i]->reserveSize(3);
(*cell_dir_vecs)[i] = new TVectorData<double> ("direction", "tvectordata_double");
(*cell_dir_vecs)[i]->reserveSize(3);
/// this needs to be a unit-vector.
cell_dir_vecs->at(i)->at(0) = 1.; cell_dir_vecs->at(i)->at(1) = 0.; cell_dir_vecs->at(i)->at(2) = 0;
(*cell_up_vecs)[i] = new TVectorData<double> ("up", "tvectordata_double");
(*cell_up_vecs)[i]->reserveSize(3);
cell_up_vecs->at(i)->at(0) = 0; cell_up_vecs->at(i)->at(1) = 1; cell_up_vecs->at(i)->at(2) = 0;
}
db->addData(cell_positions->getName(), cell_positions);
db->addData(cell_dir_vecs->getName(), cell_dir_vecs);
db->addData(cell_up_vecs->getName(), cell_up_vecs);
// data structure storing how much a cell wishes to consume
// we will also use it to store the actual concentration that gets consumed by the cells
TVectorData<double> *desired_cell_consumption = new TVectorData<double>("desired_cell_consumption", "tvectordata_double");
desired_cell_consumption->reserveSize(this->numbercells);
db->addData(desired_cell_consumption->getName(), desired_cell_consumption);
// time step for movement of the cells
DoubleData *movement_dt = new DoubleData("movement_dt",1.);
db->addData(movement_dt->getName(), movement_dt);
/// speed of cells (is that the same for all the cells?)
// DoubleData *cellspeed = new DoubleData("cellspeed",0.1);
// db->addData(cellspeed->getName(), cellspeed);
TVectorData<double> *cellspeeds = new TVectorData<double>("cellspeeds", "tvector_double");
cellspeeds->reserveSize(this->numbercells);
for (int i=0; i<this->numbercells; i++)
cellspeeds->at(i) = 20.0;
db->addData(cellspeeds->getName(), cellspeeds);
TVectorData<int> *cell_wants_to_move = new TVectorData<int>("cell_wants_to_move", "tvector_bool");
cell_wants_to_move->reserveSize(this->numbercells);
for (int i=0; i<this->numbercells; i++)
cell_wants_to_move->at(i) = (int)true;
db->addData(cell_wants_to_move->getName(), cell_wants_to_move);
DoubleData *output_interval = new DoubleData("output_interval",this->output_interval);
db->addData(output_interval->getName(), output_interval);
BoolData *isGridEnv = new BoolData("is_grid_environment",false);
//.........这里部分代码省略.........
示例9: Update
void BS::Update(const DoubleData &d){
double p = d.value();
update_raw(p);
}
示例10: LevyRunLengthSimulator
void BlindAgentNotifyWorldThatNewAgentIsBorn::placeMessage(int destID) {
//check if I have to give birth or not
if(birthFlag->getBool())
{
birthFlag->setBool(false);
// if the death simulator determined death, then do not create the birth message
if(deathFlag->getBool()) return;
//get the agentfactory, and use it to create an agent
AgentFactory *af = Registrar::getSystemRegistrar()->getAgentFactory(1);
Agent *a = af->createAgent();
// has the same parent
// NOTE: the parent is the top level agent in the hierarchy of agents,
// not the agent that gave birth!
a->setParent(source->getParentId());
// has the same special agents
for(unsigned int s=0; s<source->getNumOfSpecialAgents(); s++)
a->addSpecialAgent(source->getSpecialAgentId(s));
// needs the same communicator, of course, of course
a->addCommunicator(source->getCommunicator());
// set the other properties of agent 'a' based on the source exactly...
a->copyDatabaseInformationFromExistingAgent(this->source);
// CLEARLY A HACK!! CHANGE THIS AT SOME POINT TO DUPLICATE SIMULATORS
// replace the movement simulator with the correct one
if (((BoolData*) a->getDatabase()->getDataItem("is_levy"))->getBool()) {
LevyRunLengthSimulator *levy = new LevyRunLengthSimulator();
a->replaceSimulator(0,levy);
} else {
ExponentialRunLengthSimulator *expo = new ExponentialRunLengthSimulator();
a->replaceSimulator(0,expo);
}
// ANOTHER HACK !! TIME TO NEXT OUTPUT IS OFF WHEN WE GET HERE, SO WE MUST UPDATE
DoubleData *t = (DoubleData *) a->getDatabase()->getDataItem("celltime");
//DoubleData *oi = (DoubleData *) a->getDatabase()->getDataItem("outputinterval");
//DoubleData *no = (DoubleData*) a->getDatabase()->getDataItem("nextOutputTime");
DoubleData *dt = (DoubleData *) a->getDatabase()->getDataItem("dt");
t->setDouble(t->getDouble()-dt->getDouble());
//register agent a
Message *specialMssg = new Message();
specialMssg->setAction(ChemoPopActionIDs::SPECIAL_AGENT_UPDATE_BLIND_AGENT_COUNT_ACTION_ID);
specialMssg->setArgument(new IntegerData("ChangeInBlindAgentNumber",1));
Registrar::getSystemRegistrar()->registerNewAgentAndSendMessageToSpecialAgent(a,specialMssg);
// Now, send the message to the world!!
Message *msg = new Message();
msg->setAction(ChemoPopActionIDs::UPDATE_WORLD_BLIND_AGENT_BIRTH_ACTION_ID);
msg->setDestinationID(destID);
//pass my agentID (the mother) and the new agent ID (the baby)
TVectorData<int> *info = new TVectorData<int>("new_cell_info","tvectordata_int");
info->addElementToEnd(this->source->getAgentId());
info->addElementToEnd(a->getAgentId()); // get new AgentID !!!
msg->setArgument(info);
source->placeMessageInOutbox(msg);
}
}
示例11: Update
void ExpSuf::Update(const DoubleData &x) {
n_ += 1.0;
sum_ += x.value();
}
示例12: input
Agent* WorldAgentFactoryI::createAgent() {
// open up an inputstream
ifstream input(this->inputname.c_str());
// create world agent and get his database
Agent *world = new Agent();
Hive::Database *db = world->getDatabase();
// add the time counter to the world
DoubleData *localworldtime = new DoubleData("localworldtime",0.0);
db->addData(localworldtime->getName(),localworldtime);
DoubleData *eqTime = new DoubleData("eqTime", 0);
db->addData(eqTime->getName(), eqTime);
DoubleData *dt = new DoubleData("dt", 1.0);
db->addData(dt);
IntegerData *numberofcells = new IntegerData("numberofcells", this->numbercells);
db->addData(numberofcells->getName(), numberofcells);
// data structure for knowing which cell is stored at which index in the various vectors
// that the world agent has
// maps agent_id (key) on to vector index (value)
MapIntIntData *local_index_map = new MapIntIntData("local_index_map");
for (int i=0; i<this->numbercells; i++) {
//assume agent_ids start at 1 (because the world is agent zero)
local_index_map->insert(i+1,i);
//cout<<"adding to local index map: ["<<i+1<<"]: => "<<i<<endl;
}
db->addData(local_index_map->getName(),local_index_map);
// maps vector_index (key) onto agent_id
// this is needed for outputing the positions of the cells
MapIntIntData *index_agentid_map = new MapIntIntData("indexagentidmap");
for (int i=0; i<this->numbercells; i++) {
// again, agent_ids = i+1
index_agentid_map->insert(i,i+1);
}
db->addData(index_agentid_map->getName(), index_agentid_map);
// ----------------- DATA STRUCTURES FOR CELL MOVEMENT ------------------------------
// add data structure to the world in which it can store the cell positions
TVectorData<TVectorData<double>* > *cell_positions = new TVectorData<TVectorData<double>* > ("cellpositions","tvectordata_double_matrix");
cell_positions->reserveSize(this->numbercells);
// add data_structure for direction and up vector of the individual cells
TVectorData<TVectorData<double>* > *cell_dir_vecs = new TVectorData<TVectorData<double>* > ("celldirvecs", "tvectordata_doublematrix");
cell_dir_vecs->reserveSize(this->numbercells);
TVectorData<TVectorData<double>* > *cell_up_vecs = new TVectorData<TVectorData<double>* > ("cellupvecs", "tvectordata_doublematrix");
cell_up_vecs->reserveSize(this->numbercells);
for (int i=0; i<this->numbercells;i++) {
(*cell_positions)[i] = new TVectorData<double> ("position", "tvectordata_double");
(*cell_positions)[i]->reserveSize(3);
(*cell_dir_vecs)[i] = new TVectorData<double> ("direction", "tvectordata_double");
(*cell_dir_vecs)[i]->reserveSize(3);
/// this needs to be a unit-vector.
cell_dir_vecs->at(i)->at(0) = 1.; cell_dir_vecs->at(i)->at(1) = 0.; cell_dir_vecs->at(i)->at(2) = 0;
(*cell_up_vecs)[i] = new TVectorData<double> ("up", "tvectordata_double");
(*cell_up_vecs)[i]->reserveSize(3);
cell_up_vecs->at(i)->at(0) = 0; cell_up_vecs->at(i)->at(1) = 1; cell_up_vecs->at(i)->at(2) = 0;
}
db->addData(cell_positions->getName(), cell_positions);
db->addData(cell_dir_vecs->getName(), cell_dir_vecs);
db->addData(cell_up_vecs->getName(), cell_up_vecs);
// cellspeeds
TVectorData<double> *cellspeeds = new TVectorData<double>("cellspeeds", "tvector_double");
cellspeeds->reserveSize(this->numbercells);
for (int i=0; i<this->numbercells; i++)
cellspeeds->at(i) = 20.0;
db->addData(cellspeeds->getName(), cellspeeds);
// DATA STRUCTURE FOR METABOLISM
// data structure for storing how much a cell wishes to consume
// we will also use it to store the actual concentration that gets consumed by the cells
TVectorData<double> *desired_cell_consumption = new TVectorData<double>("desired_cell_consumption", "tvectordata_double");
desired_cell_consumption->reserveSize(this->numbercells);
db->addData(desired_cell_consumption->getName(), desired_cell_consumption);
// DATA FOR OUTPUT
DoubleData *output_interval = new DoubleData("output_interval",this->output_interval);
db->addData(output_interval->getName(), output_interval);
// SPECIFIC DATA FOR EITHER ECOLIs OR BLIND AGENTS
// add data structures to the world that are unique to the E.coli model
if(!this->isBlindAgent) {
cerr << "# cells are of type: ECOLI" << endl;
// add data structure to the world in which it can store the swimming states of all the cells
TVectorData<int> *swimming_states = new TVectorData<int>("swimmingstates", "tvectordata_int");
swimming_states->reserveSize(this->numbercells);
db->addData(swimming_states->getName(), swimming_states);
// add data structure to the world in whihc it stores the old swimming states of all the cells
TVectorData<int> *last_swimming_states = new TVectorData<int>("lastswimmingstates", "tvectordata_int");
last_swimming_states->reserveSize(this->numbercells);
db->addData(last_swimming_states->getName(), last_swimming_states);
//.........这里部分代码省略.........
示例13: Agent
Agent* BlindAgentFactory::createAgent()
{
//Create the agent and the Database
Agent *bond = new Agent();
Hive::Database *db = bond->getDatabase();
// //////////////////////////////////////////////////////////////////
// Create the base Data objects that are needed by the blind agent
/////////////////////////////////////////////////////////////////////
// type name
StringData *mytypename = new StringData("mytypename", "hans");
db->addData(mytypename->getName(), mytypename);
// Internal clock
DoubleData *celltime = new DoubleData("celltime", 0.0);
db->addData(celltime->getName(), celltime);
// record the last dt
DoubleData *dt = new DoubleData("dt", 0);
db->addData(dt);
DoubleData *noutt = new DoubleData("nextOutputTime", 0.0);
db->addData(noutt->getName(), noutt);
// Equilibration Time used by chemotaxis model
DoubleData *eqtime = new DoubleData("eqtime", cpi->getEqTime());
db->addData(eqtime->getName(), eqtime);
// Output frequency of data from the cell may or may not be used
DoubleData *outputinterval_Data = new DoubleData("outputinterval",this->output_interval);
db->addData(outputinterval_Data->getName(), outputinterval_Data);
// at the present the world as well as the metabolism simulatots can only handle one ligand profile
TVectorData<double> *ligands = new TVectorData<double> ("ligands","tvector_double");
ligands->reserveSize(1);
ligands->at(0) = 0;
db->addData(ligands->getName(),ligands);
// this stores how much nutrient a cell would like to get from the world
TVectorData<double> *appetite = new TVectorData<double> ("appetite", "tvector_double");
appetite->reserveSize(1);
appetite->at(0) = 0;
db->addData(appetite->getName(), appetite);
// parameter that sets the base effeciency at which nutrient is removed and added to energy
DoubleData *effeciency = new DoubleData("base_effeciency_of_conversion", 1);
db->addData(effeciency);
DoubleData *r1 = new DoubleData("r1", 1);
db->addData(r1);
// Marker of the generation of the cell
IntegerData *generationData = new IntegerData("generation",0);
db->addData(generationData);
/// flag that will be set by the death simulator, if the cell has to die
BoolData *death_flag = new BoolData("death_flag", false);
db->addData(death_flag->getName(), death_flag);
/// flag that will be set by the birth simulator, if the cell gives rise to offspring
BoolData *birth_flag = new BoolData("birth_flag", false);
db->addData(birth_flag->getName(), birth_flag);
// UPDATED METABOLISM / BIRTH / DEATH SIMULATOR
// starting or default values, same for all cells
double starting_essence = 0.5;
double default_kcat = 5;
double default_Km = 0.1;
double default_essence_cost_for_movement = 0.025;
double default_mass_threshold_for_birth = 1;
double default_essence_threshold_for_death = 0.000001;
double default_background_death_rate_per_unit_time = 0; // not sure whether it is a good idea to have this in the cell.
double default_yield = 1;
bool default_is_levy = false;
double default_parameter_for_steplength_dist = 1;
double default_rho = 0.3;
double default_velocity = 2;
double default_current_angle = 2.0;
double default_distance_desired_to_travel = 0.0;
double default_traveled_distance = 0.0;
// create the data items storing these parameters
DoubleData *essence = new DoubleData("essence",starting_essence);
// kcat and Km are the rescaled variables
DoubleData *kcat = new DoubleData("kcat",default_kcat);
DoubleData *Km = new DoubleData("Km",default_Km);
// this is the parameter alpha
DoubleData *essence_cost_for_movement = new DoubleData("essence_cost_for_movement",default_essence_cost_for_movement);
DoubleData *background_death_rate_per_unit_time = new DoubleData("background_death_rate_per_unit_time",default_background_death_rate_per_unit_time);
// the user will not be able to set the birth threshold it is always equal to one
DoubleData *essence_threshold_for_birth = new DoubleData("essence_threshold_for_birth",default_mass_threshold_for_birth);
DoubleData *essence_threshold_for_death = new DoubleData("essence_threshold_for_death",default_essence_threshold_for_death);
DoubleData *velocity = new DoubleData("velocity",default_velocity);
DoubleData *yield = new DoubleData("yield", default_yield);
BoolData *is_levy = new BoolData("is_levy", default_is_levy);
DoubleData *rho = new DoubleData("rho", default_rho);
DoubleData *parameter_for_steplength_dist =new DoubleData("parameter_for_steplength_dist", default_parameter_for_steplength_dist);
//.........这里部分代码省略.........
示例14: update_raw
void US::Update(const DoubleData &d) { update_raw(d.value()); }