本文整理汇总了C++中DirAccess::dir_exists方法的典型用法代码示例。如果您正苦于以下问题:C++ DirAccess::dir_exists方法的具体用法?C++ DirAccess::dir_exists怎么用?C++ DirAccess::dir_exists使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类DirAccess
的用法示例。
在下文中一共展示了DirAccess::dir_exists方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ok_pressed
void DependencyRemoveDialog::ok_pressed() {
DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
for (Map<String, TreeItem *>::Element *E = files.front(); E; E = E->next()) {
if (da->dir_exists(E->key())) {
String path = OS::get_singleton()->get_resource_dir() + E->key().replace_first("res://", "/");
OS::get_singleton()->move_path_to_trash(path);
EditorFileSystem::get_singleton()->scan();
} else {
if (ResourceCache::has(E->key())) {
Resource *res = ResourceCache::get(E->key());
res->set_path(""); //clear reference to path
}
da->remove(E->key());
EditorFileSystem::get_singleton()->update_file(E->key());
}
}
memdelete(da);
}
示例2: _files_dropped
void ProjectManager::_files_dropped(StringArray p_files, int p_screen) {
Set<String> folders_set;
DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
for (int i = 0; i < p_files.size(); i++) {
String file = p_files[i];
folders_set.insert(da->dir_exists(file) ? file : file.get_base_dir());
}
memdelete(da);
if (folders_set.size()>0) {
StringArray folders;
for (Set<String>::Element *E=folders_set.front();E;E=E->next()) {
folders.append(E->get());
}
bool confirm = true;
if (folders.size()==1) {
DirAccess *dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
if (dir->change_dir(folders[0])==OK) {
dir->list_dir_begin();
String file = dir->get_next();
while(confirm && file!=String()) {
if (!da->current_is_dir() && file.ends_with("engine.cfg")) {
confirm = false;
}
file = dir->get_next();
}
dir->list_dir_end();
}
memdelete(dir);
}
if (confirm) {
multi_scan_ask->get_ok()->disconnect("pressed", this, "_scan_multiple_folders");
multi_scan_ask->get_ok()->connect("pressed", this, "_scan_multiple_folders", varray(folders));
multi_scan_ask->set_text(vformat(TTR("You are about the scan %s folders for existing Godot projects. Do you confirm?"), folders.size()));
multi_scan_ask->popup_centered_minsize();
} else {
_scan_multiple_folders(folders);
}
}
}
示例3: _path_changed
void ScriptCreateDialog::_path_changed(const String &p_path) {
is_path_valid = false;
is_new_script_created = true;
String p = p_path;
if (p == "") {
_msg_path_valid(false, TTR("Path is empty"));
_update_dialog();
return;
}
p = ProjectSettings::get_singleton()->localize_path(p);
if (!p.begins_with("res://")) {
_msg_path_valid(false, TTR("Path is not local"));
_update_dialog();
return;
}
if (p.find("/") || p.find("\\")) {
DirAccess *d = DirAccess::create(DirAccess::ACCESS_RESOURCES);
if (d->change_dir(p.get_base_dir()) != OK) {
_msg_path_valid(false, TTR("Invalid base path"));
memdelete(d);
_update_dialog();
return;
}
memdelete(d);
}
/* Does file already exist */
DirAccess *f = DirAccess::create(DirAccess::ACCESS_RESOURCES);
if (f->dir_exists(p)) {
is_new_script_created = false;
is_path_valid = false;
_msg_path_valid(false, TTR("Directory of the same name exists"));
} else if (f->file_exists(p)) {
is_new_script_created = false;
is_path_valid = true;
_msg_path_valid(true, TTR("File exists, will be reused"));
} else {
path_error_label->set_text("");
}
memdelete(f);
_update_dialog();
/* Check file extension */
String extension = p.get_extension();
List<String> extensions;
// get all possible extensions for script
for (int l = 0; l < language_menu->get_item_count(); l++) {
ScriptServer::get_language(l)->get_recognized_extensions(&extensions);
}
bool found = false;
bool match = false;
int index = 0;
for (List<String>::Element *E = extensions.front(); E; E = E->next()) {
if (E->get().nocasecmp_to(extension) == 0) {
//FIXME (?) - changing language this way doesn't update controls, needs rework
//language_menu->select(index); // change Language option by extension
found = true;
if (E->get() == ScriptServer::get_language(language_menu->get_selected())->get_extension()) {
match = true;
}
break;
}
index++;
}
if (!found) {
_msg_path_valid(false, TTR("Invalid extension"));
_update_dialog();
return;
}
if (!match) {
_msg_path_valid(false, TTR("Wrong extension chosen"));
_update_dialog();
return;
}
/* All checks passed */
is_path_valid = true;
_update_dialog();
}