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C++ DictionaryArray::push_back方法代码示例

本文整理汇总了C++中DictionaryArray::push_back方法的典型用法代码示例。如果您正苦于以下问题:C++ DictionaryArray::push_back方法的具体用法?C++ DictionaryArray::push_back怎么用?C++ DictionaryArray::push_back使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在DictionaryArray的用法示例。


在下文中一共展示了DictionaryArray::push_back方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: get_input_metadata

DictionaryArray ConstantHemisphereEnvironmentEDFFactory::get_input_metadata() const
{
    DictionaryArray metadata;

    metadata.push_back(
        Dictionary()
            .insert("name", "upper_hemi_radiance")
            .insert("label", "Upper Hemisphere Radiance")
            .insert("type", "colormap")
            .insert("entity_types",
                Dictionary().insert("color", "Colors"))
            .insert("use", "required")
            .insert("default", "0.7")
            .insert("help", "Upper hemisphere radiance"));

    metadata.push_back(
        Dictionary()
            .insert("name", "lower_hemi_radiance")
            .insert("label", "Lower Hemisphere Radiance")
            .insert("type", "colormap")
            .insert("entity_types",
                Dictionary().insert("color", "Colors"))
            .insert("use", "required")
            .insert("default", "0.3")
            .insert("help", "Lower hemisphere radiance"));

    return metadata;
}
开发者ID:appleseedhq,项目名称:appleseed,代码行数:28,代码来源:constanthemisphereenvironmentedf.cpp

示例2: add_common_input_metadata

void IEDFFactory::add_common_input_metadata(DictionaryArray& metadata)
{
    metadata.push_back(
        Dictionary()
            .insert("name", "cast_indirect_light")
            .insert("label", "Cast Indirect Light")
            .insert("type", "boolean")
            .insert("use", "optional")
            .insert("default", "true"));

    metadata.push_back(
        Dictionary()
            .insert("name", "importance_multiplier")
            .insert("label", "Importance Multiplier")
            .insert("type", "numeric")
            .insert("min_value", "0.0")
            .insert("max_value", "10.0")
            .insert("use", "optional")
            .insert("default", "1.0"));

    metadata.push_back(
        Dictionary()
            .insert("name", "light_near_start")
            .insert("label", "Light Near Start")
            .insert("type", "numeric")
            .insert("min_value", "0.0")
            .insert("max_value", "10.0")
            .insert("use", "optional")
            .insert("default", "0.0"));
}
开发者ID:Rapternmn,项目名称:appleseed,代码行数:30,代码来源:iedffactory.cpp

示例3: get_input_metadata

DictionaryArray ObjectInstanceFactory::get_input_metadata()
{
    DictionaryArray metadata;

    metadata.push_back(
        Dictionary()
            .insert("name", "ray_bias_method")
            .insert("label", "Ray Bias Method")
            .insert("type", "enumeration")
            .insert("items",
                Dictionary()
                    .insert("No Ray Bias", "none")
                    .insert("Shift Along Surface Normal", "normal")
                    .insert("Shift Along Incoming Direction", "incoming_direction")
                    .insert("Shift Along Outgoing Direction", "outgoing_direction"))
            .insert("use", "optional")
            .insert("default", "none"));

    metadata.push_back(
        Dictionary()
            .insert("name", "ray_bias_distance")
            .insert("label", "Ray Bias Distance")
            .insert("type", "text")
            .insert("use", "optional")
            .insert("default", "0.0"));

    return metadata;
}
开发者ID:yesoce,项目名称:appleseed,代码行数:28,代码来源:objectinstance.cpp

示例4: get_widget_definitions

DictionaryArray ConstantHemisphereEnvironmentEDFFactory::get_widget_definitions() const
{
    DictionaryArray definitions;

    definitions.push_back(
        Dictionary()
        .insert("name", "upper_hemi_exitance")
        .insert("label", "Upper Hemisphere Exitance")
        .insert("widget", "entity_picker")
        .insert("entity_types",
                Dictionary().insert("color", "Colors"))
        .insert("use", "required")
        .insert("default", ""));

    definitions.push_back(
        Dictionary()
        .insert("name", "lower_hemi_exitance")
        .insert("label", "Lower Hemisphere Exitance")
        .insert("widget", "entity_picker")
        .insert("entity_types",
                Dictionary().insert("color", "Colors"))
        .insert("use", "required")
        .insert("default", ""));

    return definitions;
}
开发者ID:Len3d,项目名称:appleseed,代码行数:26,代码来源:constanthemisphereenvironmentedf.cpp

示例5: get_widget_definitions

DictionaryArray GradientEnvironmentEDFFactory::get_widget_definitions() const
{
    DictionaryArray definitions;

    definitions.push_back(
        Dictionary()
            .insert("name", "horizon_exitance")
            .insert("label", "Horizon Exitance")
            .insert("widget", "entity_picker")
            .insert("entity_types",
                Dictionary()
                    .insert("color", "Colors"))
            .insert("use", "required")
            .insert("default", ""));

    definitions.push_back(
        Dictionary()
            .insert("name", "zenith_exitance")
            .insert("label", "Zenith Exitance")
            .insert("widget", "entity_picker")
            .insert("entity_types",
                Dictionary()
                    .insert("color", "Colors"))
            .insert("use", "required")
            .insert("default", ""));

    return definitions;
}
开发者ID:Len3d,项目名称:appleseed,代码行数:28,代码来源:gradientenvironmentedf.cpp

示例6: get_widget_definitions

DictionaryArray LambertianBRDFFactory::get_widget_definitions() const
{
    DictionaryArray definitions;

    definitions.push_back(
        Dictionary()
            .insert("name", "reflectance")
            .insert("label", "Reflectance")
            .insert("widget", "entity_picker")
            .insert("entity_types",
                Dictionary()
                    .insert("color", "Colors")
                    .insert("texture_instance", "Textures"))
            .insert("use", "required")
            .insert("default", ""));

    definitions.push_back(
        Dictionary()
            .insert("name", "reflectance_multiplier")
            .insert("label", "Reflectance Multiplier")
            .insert("widget", "entity_picker")
            .insert("entity_types",
                Dictionary().insert("texture_instance", "Textures"))
            .insert("use", "optional")
            .insert("default", "1.0"));

    return definitions;
}
开发者ID:EgoIncarnate,项目名称:appleseed,代码行数:28,代码来源:lambertianbrdf.cpp

示例7: get_input_metadata

DictionaryArray SheenBRDFFactory::get_input_metadata() const
{
    DictionaryArray metadata;

    metadata.push_back(
        Dictionary()
            .insert("name", "reflectance")
            .insert("label", "Reflectance")
            .insert("type", "colormap")
            .insert("entity_types",
                Dictionary()
                    .insert("color", "Colors")
                    .insert("texture_instance", "Texture Instances"))
            .insert("use", "required")
            .insert("default", "0.5"));

    metadata.push_back(
        Dictionary()
            .insert("name", "reflectance_multiplier")
            .insert("label", "Reflectance Multiplier")
            .insert("type", "colormap")
            .insert("entity_types",
                Dictionary().insert("texture_instance", "Texture Instances"))
            .insert("use", "optional")
            .insert("default", "1.0"));

    return metadata;
}
开发者ID:appleseedhq,项目名称:appleseed,代码行数:28,代码来源:sheenbrdf.cpp

示例8: get_input_metadata

DictionaryArray ColorEntityFactory::get_input_metadata()
{
    DictionaryArray metadata;

    metadata.push_back(
        Dictionary()
            .insert("name", "color_space")
            .insert("label", "Color Space")
            .insert("type", "enumeration")
            .insert("items",
                Dictionary()
                    .insert("Linear RGB", "linear_rgb")
                    .insert("sRGB", "srgb")
                    .insert("CIE XYZ", "ciexyz")
                    .insert("Spectral", "spectral"))
            .insert("use", "required")
            .insert("default", "srgb")
/*          .insert("on_change", "rebuild_form")*/);

    metadata.push_back(
        Dictionary()
            .insert("name", "wavelength_range")
            .insert("label", "Wavelength Range")
            .insert("type", "text")
            .insert("default", "400.0 700.0")
            .insert("use", "optional"));

    metadata.push_back(
        Dictionary()
            .insert("name", "color")
            .insert("label", "Color")
            .insert("type", "color")
            .insert("default", "0.0 0.0 0.0")
            .insert("use", "required"));

    metadata.push_back(
        Dictionary()
            .insert("name", "alpha")
            .insert("label", "Alpha")
            .insert("type", "numeric")
            .insert("min_value", "0.0")
            .insert("max_value", "1.0")
            .insert("default", "1.0")
            .insert("use", "optional"));

    metadata.push_back(
        Dictionary()
            .insert("name", "multiplier")
            .insert("label", "Multiplier")
            .insert("type", "numeric")
            .insert("min_value", "0.0")
            .insert("max_value", "10.0")
            .insert("default", "1.0")
            .insert("use", "optional"));

    return metadata;
}
开发者ID:hipopotamo-hipotalamo,项目名称:appleseed,代码行数:57,代码来源:colorentity.cpp

示例9: get_widget_definitions

DictionaryArray ColorEntityFactory::get_widget_definitions()
{
    DictionaryArray definitions;

    definitions.push_back(
        Dictionary()
            .insert("name", "color_space")
            .insert("label", "Color Space")
            .insert("widget", "dropdown_list")
            .insert("dropdown_items",
                Dictionary()
                    .insert("Linear RGB", "linear_rgb")
                    .insert("sRGB", "srgb")
                    .insert("CIE XYZ", "ciexyz")
                    .insert("Spectral", "spectral"))
            .insert("use", "required")
            .insert("default", "srgb")
/*          .insert("on_change", "rebuild_form")*/);

    definitions.push_back(
        Dictionary()
            .insert("name", "wavelength_range")
            .insert("label", "Wavelength Range")
            .insert("widget", "text_box")
            .insert("default", "400.0 700.0")
            .insert("use", "optional"));

    definitions.push_back(
        Dictionary()
            .insert("name", "color")
            .insert("label", "Color")
            .insert("widget", "color_picker")
            .insert("default", "0.0 0.0 0.0")
            .insert("use", "required"));

    definitions.push_back(
        Dictionary()
            .insert("name", "alpha")
            .insert("label", "Alpha")
            .insert("widget", "text_box")
            .insert("default", "1.0")
            .insert("use", "optional"));

    definitions.push_back(
        Dictionary()
            .insert("name", "multiplier")
            .insert("label", "Multiplier")
            .insert("widget", "text_box")
            .insert("default", "1.0")
            .insert("use", "optional"));

    return definitions;
}
开发者ID:EgoIncarnate,项目名称:appleseed,代码行数:53,代码来源:colorentity.cpp

示例10: get_input_metadata

DictionaryArray DiagnosticSurfaceShaderFactory::get_input_metadata() const
{
    Dictionary model_items;

    for (int i = 0; i < DiagnosticSurfaceShader::ShadingModeCount; ++i)
    {
        const char* shading_mode_value = DiagnosticSurfaceShader::ShadingModeNames[i].m_key;
        const char* shading_mode_name = DiagnosticSurfaceShader::ShadingModeNames[i].m_value;
        model_items.insert(shading_mode_name, shading_mode_value);
    }

    DictionaryArray metadata;

    metadata.push_back(
        Dictionary()
            .insert("name", "mode")
            .insert("label", "Mode")
            .insert("type", "enumeration")
            .insert("items", model_items)
            .insert("use", "required")
            .insert("default", "coverage")
            .insert("on_change", "rebuild_form"));

    return metadata;
}
开发者ID:johnhaddon,项目名称:appleseed,代码行数:25,代码来源:diagnosticsurfaceshader.cpp

示例11: get_input_metadata

DictionaryArray FisheyeLensCameraFactory::get_input_metadata() const
{
    DictionaryArray metadata = CameraFactory::get_input_metadata();

    CameraFactory::add_film_metadata(metadata);
    CameraFactory::add_lens_metadata(metadata);
    CameraFactory::add_clipping_metadata(metadata);
    CameraFactory::add_shift_metadata(metadata);

    metadata.push_back(
    Dictionary()
        .insert("name", "projection_type")
        .insert("label", "Projection Type")
        .insert("type", "enumeration")
        .insert("items",
            Dictionary()
                .insert("Equisolid Angle", "equisolid_angle")
                .insert("Equidistant", "equidistant")
                .insert("Stereographic", "stereographic")
                .insert("Thoby", "thoby"))
        .insert("default", "equisolid_angle")
        .insert("use", "required"));

    return metadata;
}
开发者ID:appleseedhq,项目名称:appleseed,代码行数:25,代码来源:fisheyelenscamera.cpp

示例12: get_widget_definitions

DictionaryArray ThinLensCameraFactory::get_widget_definitions() const
{
    DictionaryArray definitions = CameraFactory::get_widget_definitions();

    definitions.push_back(
        Dictionary()
            .insert("name", "f_stop")
            .insert("label", "F-number")
            .insert("widget", "text_box")
            .insert("use", "required")
            .insert("default", "8.0"));

    definitions.push_back(
        Dictionary()
            .insert("name", "focal_distance")
            .insert("label", "Focal Distance")
            .insert("widget", "text_box")
            .insert("use", "required")
            .insert("default", "1.0"));

    definitions.push_back(
        Dictionary()
            .insert("name", "autofocus_target")
            .insert("label", "Autofocus Target")
            .insert("widget", "text_box")
            .insert("use", "required"));

    definitions.push_back(
        Dictionary()
            .insert("name", "diaphragm_blades")
            .insert("label", "Diaphragm Blades")
            .insert("widget", "text_box")
            .insert("use", "required")
            .insert("default", "0"));

    definitions.push_back(
        Dictionary()
            .insert("name", "diaphragm_tilt_angle")
            .insert("label", "Diaphragm Tilt Angle")
            .insert("widget", "text_box")
            .insert("use", "required")
            .insert("default", "0.0"));

    return definitions;
}
开发者ID:willzhou,项目名称:appleseed,代码行数:45,代码来源:thinlenscamera.cpp

示例13: add_common_input_metadata

void ILightFactory::add_common_input_metadata(DictionaryArray& metadata)
{
    metadata.push_back(
        Dictionary()
            .insert("name", "cast_indirect_light")
            .insert("label", "Cast Indirect Light")
            .insert("type", "boolean")
            .insert("use", "optional")
            .insert("default", "true"));

    metadata.push_back(
        Dictionary()
            .insert("name", "importance_multiplier")
            .insert("label", "Importance Multiplier")
            .insert("type", "text")
            .insert("use", "optional")
            .insert("default", "1.0"));
}
开发者ID:hipopotamo-hipotalamo,项目名称:appleseed,代码行数:18,代码来源:ilightfactory.cpp

示例14: get_input_metadata

DictionaryArray TextureInstanceFactory::get_input_metadata()
{
    DictionaryArray metadata;

    metadata.push_back(
        Dictionary()
            .insert("name", "addressing_mode")
            .insert("label", "Addressing Mode")
            .insert("type", "enumeration")
            .insert("items",
                Dictionary()
                    .insert("Clamp", "clamp")
                    .insert("Wrap/Tile", "wrap"))
            .insert("use", "optional")
            .insert("default", "wrap"));

    metadata.push_back(
        Dictionary()
            .insert("name", "filtering_mode")
            .insert("label", "Filtering Mode")
            .insert("type", "enumeration")
            .insert("items",
                Dictionary()
                    .insert("Nearest", "nearest")
                    .insert("Bilinear", "bilinear"))
            .insert("use", "optional")
            .insert("default", "bilinear"));

    metadata.push_back(
        Dictionary()
            .insert("name", "alpha_mode")
            .insert("label", "Alpha Mode")
            .insert("type", "enumeration")
            .insert("items",
                Dictionary()
                    .insert("Alpha Channel", "alpha_channel")
                    .insert("Luminance", "luminance")
                    .insert("Detect", "detect"))
            .insert("use", "optional")
            .insert("default", "alpha_channel"));

    return metadata;
}
开发者ID:KojiNakamaru,项目名称:appleseed,代码行数:43,代码来源:textureinstance.cpp

示例15: add_common_input_metadata

void IMaterialFactory::add_common_input_metadata(DictionaryArray& metadata)
{
    metadata.push_back(
        Dictionary()
            .insert("name", "shade_alpha_cutouts")
            .insert("label", "Shade Alpha Cutouts")
            .insert("type", "boolean")
            .insert("use", "optional")
            .insert("default", "false"));

    metadata.push_back(
        Dictionary()
            .insert("name", "surface_shader")
            .insert("label", "Surface Shader")
            .insert("type", "entity")
            .insert("entity_types",
                Dictionary().insert("surface_shader", "Surface Shaders"))
            .insert("use", "optional"));
}
开发者ID:KojiNakamaru,项目名称:appleseed,代码行数:19,代码来源:imaterialfactory.cpp


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