本文整理汇总了C++中Dice::all_same方法的典型用法代码示例。如果您正苦于以下问题:C++ Dice::all_same方法的具体用法?C++ Dice::all_same怎么用?C++ Dice::all_same使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Dice
的用法示例。
在下文中一共展示了Dice::all_same方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: str
// Returns a string representation of the event
string MonopolyEvent::str()
{
string returnStr("The following event occured:\n");
returnStr += player->str() + " with cash : " + itos(player->cash()) + " ";
switch (kind)
{
case DICE_EVENT:
{
returnStr += "rolled the dice with value:\n";
// Gets the current dice
Dice *d = static_cast<Dice*>(other);
// Tells user about the dice actions
returnStr += itos(d->get_total_value());
if (d->all_same())
returnStr += "\nDice match! Player moves.";
break;
}
case PASS_EVENT:
{
returnStr += "passed the following tile:\n";
// Gets the current tile
Tile *t = static_cast<Tile*>(other);
// Tells user about the tile
returnStr += t->str();
break;
}
case LAND_EVENT:
{
returnStr += "landed on the following tile:\n";
// Gets the current tile
Tile *t = static_cast<Tile*>(other);
// Tells user about the tile
returnStr += t->str();
break;
}
case MOVE_EVENT:
{
returnStr += "is moving.";
break;
}
case TRANSACTION_EVENT:
{
// Gets cash
int *cash = static_cast<int*>(other);
// Tells the player of the transaction
returnStr += "made a transaction worth: " + itos(*cash);
break;
}
default:
returnStr += "an unrecognised move.";
}
returnStr += "\n";
return returnStr;
}