本文整理汇总了C++中DiString::empty方法的典型用法代码示例。如果您正苦于以下问题:C++ DiString::empty方法的具体用法?C++ DiString::empty怎么用?C++ DiString::empty使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类DiString
的用法示例。
在下文中一共展示了DiString::empty方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
void DiEditorManager::SetK2ResourcePack(const DiString& resPack, const DiString& texturePack)
{
if (texturePack.empty())
DiK2Configs::SetK2ResourcePack(resPack);
else
DiK2Configs::SetK2ResourcePack(resPack, texturePack);
}
示例2: SetResourceLocation
void HonFxerApp::SetResourceLocation(const DiString& resPack, const DiString& texPack)
{
if (!texPack.empty())
DiEditorManager::Get()->SetK2ResourcePack(resPack, texPack);
else
DiEditorManager::Get()->SetK2ResourcePack(resPack);
}
示例3: SetCurrentFileName
void DiEditorManager::SetCurrentFileName(const DiString& name)
{
mFxFileName = name;
DiString title = "Hon Fxer";
if(!name.empty())
title.Format("Hon Fxer - %s",name.ExtractFileName().c_str());
DiBase::Driver->GetMainRenderWindow()->GetWindow()->SetTitle(title.c_str());
}
示例4: RemoveAdditPoseBlender
void DiAnimationPose::RemoveAdditPoseBlender( const DiString& strAdditAni )
{
if(strAdditAni.empty())
{
return ;
}
AniBlenderMap::iterator itAdditBlender = mMapAdditBlenders.find(strAdditAni);
if(itAdditBlender == mMapAdditBlenders.end())
{
DI_WARNING("Cannot find and delete the animation %s", strAdditAni.c_str());
return;
}
DiClipController * pkClip = mClipSet->GetClipController(strAdditAni);
pkClip->SetTimeRatio(1.0f);
mMapAdditBlenders.erase(itAdditBlender);
pkClip->SetWeight(1.0f);
}
示例5: InitConsoleLogger
void DiCommandManager::InitConsoleLogger(bool createWnd, const DiString& consoleFile)
{
if (!sConsoleLogger)
{
if (consoleFile.empty())
sConsoleLogger = DI_NEW DiConsoleLogger(createWnd);
else
sConsoleLogger = DI_NEW DiConsoleLogger(createWnd, consoleFile);
sConsoleLogger->OutputLog("Init console window", "", "", 0);
DiLogManager::GetInstance().RegisterLogger(sConsoleLogger);
DI_INFO("New external console window created");
}
else
{
if (createWnd)
{
sConsoleLogger->CreateConsoleWindow();
}
}
}
示例6: RenameAnimation
bool DiMotion::RenameAnimation( const DiString& name,const DiString& strNewName )
{
if(strNewName.empty())
{
DI_WARNING("Empty name will not be accepted");
return false;
}
AnimationList::iterator it = mAnimationList.find(name);
if(it != mAnimationList.end())
{
DiAnimation * pkAnim = (*it).second;
mAnimationList.erase(name);
pkAnim->SetName(strNewName);
mAnimationList[strNewName] = pkAnim;
return true;
}
DI_WARNING("Cannot locate the animation: %s",name.c_str());
return false;
}
示例7: GetDefaultTexture
DiTexturePtr DiK2Configs::GetTexture(const DiString& relPath)
{
DiString baseName = relPath.ExtractFileName();
if (baseName.empty() || baseName[0] == '$')
return DiK2Configs::GetSpecialTexture(baseName);
DiTexturePtr ret = DiAssetManager::GetInstance().FindAsset<DiTexture>(relPath);
if (ret)
return ret;
bool needprefix = !TEXTURE_PACK_PREFIX_FOLDER.empty();
if(DiString::StartsWith(relPath, TEXTURE_PACK_PREFIX_FOLDER))
{
needprefix = false;
}
DiString full = GetK2MediaPath(relPath, true);
if(full.empty())
{
DI_WARNING("Empty texture file!, using default texture instead");
return DiTexture::GetDefaultTexture();
}
#if 0
if (TEXTURE_PACK && full[0] != '\\' && full[0] != '/')
{
full = "/"+full;
}
#endif
DiString tgaExt = ".tga";
#if DEMI_PLATFORM == DEMI_PLATFORM_IOS
DiString compExt = ".pvr";
#else
DiString compExt = ".dds";
#endif
DiString tgaFile = full + tgaExt;
DiString ddsFile = full + compExt;
bool useTga = false;
if (TEXTURE_PACK)
{
DiDataStreamPtr data;
/// TODO read the descriptor file
if(needprefix)
{
tgaFile = DiK2Configs::TEXTURE_PACK_PREFIX_FOLDER + tgaFile;
ddsFile = DiK2Configs::TEXTURE_PACK_PREFIX_FOLDER + ddsFile;
}
if (TEXTURE_PACK->HasFile(ddsFile))
data = TEXTURE_PACK->Open(ddsFile);
else
{
data = TEXTURE_PACK->Open(tgaFile);
useTga = true;
}
if (!data)
{
DI_WARNING("Cannot open the texture file: %s, using default texture", ddsFile.c_str());
return DiTexture::GetDefaultTexture();
}
#ifdef _K2_RECORD_USED_RESOURCE
sUsedResources.insert(relPath + (useTga ? tgaExt : compExt));
#endif
ret = DiAssetManager::GetInstance().CreateOrReplaceAsset<DiTexture>(relPath);
ret->Load(data);
return ret;
}
else
{
FILE* fp = nullptr;
// try dds
fp = fopen(ddsFile.c_str(), "rb");
// try tga
if (!fp)
{
fp = fopen(tgaFile.c_str(), "rb");
useTga = true;
}
if (!fp)
{
DI_WARNING("Cannot open the texture file: %s, using default texture", ddsFile.c_str());
return DiTexture::GetDefaultTexture();
}
#ifdef _K2_RECORD_USED_RESOURCE
sUsedResources.insert(relPath + (useTga ? tgaExt : compExt));
#endif
DiDataStreamPtr texData(DI_NEW DiFileHandleDataStream(relPath, fp));
ret = DiAssetManager::GetInstance().CreateOrReplaceAsset<DiTexture>(relPath);
ret->Load(texData);
//.........这里部分代码省略.........