本文整理汇总了C++中DeviceConfig::getBindingAsString方法的典型用法代码示例。如果您正苦于以下问题:C++ DeviceConfig::getBindingAsString方法的具体用法?C++ DeviceConfig::getBindingAsString怎么用?C++ DeviceConfig::getBindingAsString使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类DeviceConfig
的用法示例。
在下文中一共展示了DeviceConfig::getBindingAsString方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: getKeyBinding
/** Get the key bound to a player action (enum GUI::PlayerAction)*/
std::string getKeyBinding(int Enum_value)
{
InputDevice* device = input_manager->getDeviceManager()->getLatestUsedDevice();
DeviceConfig* config = device->getConfiguration();
PlayerAction ScriptAction = (PlayerAction)Enum_value;
irr::core::stringw control = config->getBindingAsString(ScriptAction);
std::string key = StringUtils::wideToUtf8(control);
return key;
}
示例2: onTriggerItemApproached
void TrackObjectPresentationActionTrigger::onTriggerItemApproached(Item* who)
{
if (!m_action_active) return;
if (m_action == "garage")
{
m_action_active = false;
new RacePausedDialog(0.8f, 0.6f);
//dynamic_cast<OverWorld*>(World::getWorld())->scheduleSelectKart();
}
//action trigger near big doors in the overword to notify players that they'll open once they finish all the challenges
else if (m_action == "big_door")
{
m_action_active = false;
Track* m_track = World::getWorld()->getTrack();
unsigned int unlocked_challenges = m_track->getNumOfCompletedChallenges();
std::vector<OverworldChallenge> m_challenges = m_track->getChallengeList();
// allow ONE unsolved challenge : the last one
if (unlocked_challenges < m_challenges.size() - 1)
{
new TutorialMessageDialog(_("Complete all challenges to unlock the big door!"), true);
}
}
else if (m_action == "tutorial_drive")
{
//if (World::getWorld()->getPhase() == World::RACE_PHASE)
{
m_action_active = false;
//World::getWorld()->getRaceGUI()->clearAllMessages();
InputDevice* device = input_manager->getDeviceList()->getLatestUsedDevice();
DeviceConfig* config = device->getConfiguration();
irr::core::stringw accel = config->getBindingAsString(PA_ACCEL);
irr::core::stringw left = config->getBindingAsString(PA_STEER_LEFT);
irr::core::stringw right = config->getBindingAsString(PA_STEER_RIGHT);
new TutorialMessageDialog(_("Accelerate with <%s> and steer with <%s> and <%s>", accel, left, right),
false);
}
}
else if (m_action == "tutorial_bananas")
{
m_action_active = false;
new TutorialMessageDialog(_("Avoid bananas!"), true);
}
else if (m_action == "tutorial_giftboxes")
{
m_action_active = false;
InputDevice* device = input_manager->getDeviceList()->getLatestUsedDevice();
DeviceConfig* config = device->getConfiguration();
irr::core::stringw fire = config->getBindingAsString(PA_FIRE);
new TutorialMessageDialog(_("Collect gift boxes, and fire the weapon with <%s> to blow away these boxes!", fire),
true);
}
else if (m_action == "tutorial_backgiftboxes")
{
m_action_active = false;
InputDevice* device = input_manager->getDeviceList()->getLatestUsedDevice();
DeviceConfig* config = device->getConfiguration();
irr::core::stringw fire = config->getBindingAsString(PA_FIRE);
new TutorialMessageDialog(_("Press <B> to look behind, to fire the weapon with <%s> while pressing <B> to to fire behind!", fire),
true);
}
else if (m_action == "tutorial_nitro_collect")
{
m_action_active = false;
new TutorialMessageDialog(_("Collect nitro bottles (we will use them after the curve)"),
true);
}
else if (m_action == "tutorial_nitro_use")
{
m_action_active = false;
InputDevice* device = input_manager->getDeviceList()->getLatestUsedDevice();
DeviceConfig* config = device->getConfiguration();
irr::core::stringw nitro = config->getBindingAsString(PA_NITRO);
new TutorialMessageDialog(_("Use the nitro you collected by pressing <%s>!", nitro),
true);
}
else if (m_action == "tutorial_rescue")
{
m_action_active = false;
InputDevice* device = input_manager->getDeviceList()->getLatestUsedDevice();
DeviceConfig* config = device->getConfiguration();
irr::core::stringw rescue = config->getBindingAsString(PA_RESCUE);
new TutorialMessageDialog(_("Oops! When you're in trouble, press <%s> to be rescued", rescue),
false);
}
else if (m_action == "tutorial_skidding")
{
m_action_active = false;
//World::getWorld()->getRaceGUI()->clearAllMessages();
//.........这里部分代码省略.........