本文整理汇总了C++中DatabaseTasks类的典型用法代码示例。如果您正苦于以下问题:C++ DatabaseTasks类的具体用法?C++ DatabaseTasks怎么用?C++ DatabaseTasks使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了DatabaseTasks类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
int main(int argc, char* argv[])
{
// Setup bad allocation handler
std::set_new_handler(badAllocationHandler);
#ifndef _WIN32
// ignore sigpipe...
struct sigaction sigh;
sigh.sa_handler = SIG_IGN;
sigh.sa_flags = 0;
sigemptyset(&sigh.sa_mask);
sigaction(SIGPIPE, &sigh, nullptr);
#endif
ServiceManager serviceManager;
g_dispatcher.start();
g_scheduler.start();
g_dispatcher.addTask(createTask(std::bind(mainLoader, argc, argv, &serviceManager)));
g_loaderSignal.wait(g_loaderUniqueLock);
if (serviceManager.is_running()) {
std::cout << ">> " << g_config.getString(ConfigManager::SERVER_NAME) << " Server (" << CLIENT_VERSION_STR << ") Online!" << std::endl << std::endl;
#ifdef _WIN32
SetConsoleCtrlHandler([](DWORD) -> BOOL {
g_dispatcher.addTask(createTask([]() {
g_dispatcher.addTask(createTask(
std::bind(&Game::shutdown, &g_game)
));
g_scheduler.stop();
g_databaseTasks.stop();
g_dispatcher.stop();
}));
ExitThread(0);
}, 1);
#endif
serviceManager.run();
} else {
std::cout << ">> No services running. The server is NOT online." << std::endl;
g_scheduler.shutdown();
g_databaseTasks.shutdown();
g_dispatcher.shutdown();
}
g_scheduler.join();
g_databaseTasks.join();
g_dispatcher.join();
return 0;
}
示例2: shutdown
void shutdown()
{
std::cout << "Shutting down..." << std::flush;
g_scheduler.shutdown();
g_databaseTasks.shutdown();
g_dispatcher.shutdown();
if (serviceManager) {
serviceManager->stop();
}
ConnectionManager::getInstance().closeAll();
std::cout << " done!" << std::endl;
}
示例3: mainLoader
void mainLoader(int, char*[], ServiceManager* services)
{
//dispatcher thread
g_game.setGameState(GAME_STATE_STARTUP);
srand(static_cast<unsigned int>(OTSYS_TIME()));
#ifdef _WIN32
SetConsoleTitle(STATUS_SERVER_NAME);
#endif
std::cout << "The " << STATUS_SERVER_NAME << " Version: (" << STATUS_SERVER_VERSION << "." << MINOR_VERSION << " . " << REVISION_VERSION << ") - Codename: ( " << SOFTWARE_CODENAME << " )" << std::endl;
std::cout << "Compiled with: " << BOOST_COMPILER << std::endl;
std::cout << "Compiled on " << __DATE__ << ' ' << __TIME__ << " for platform ";
#if defined(__amd64__) || defined(_M_X64)
std::cout << "x64" << std::endl;
#elif defined(__i386__) || defined(_M_IX86) || defined(_X86_)
std::cout << "x86" << std::endl;
#elif defined(__arm__)
std::cout << "ARM" << std::endl;
#else
std::cout << "unknown" << std::endl;
#endif
std::cout << std::endl;
std::cout << "A server developed by " << STATUS_SERVER_DEVELOPERS << "." << std::endl;
std::cout << "Visit our forum for updates, support, and resources: " << GIT_REPO <<"." << std::endl;
std::cout << std::endl;
// read global config
std::cout << ">> Loading config" << std::endl;
if (!g_config.load()) {
startupErrorMessage("Unable to load config.lua!");
return;
}
#ifdef _WIN32
const std::string& defaultPriority = g_config.getString(ConfigManager::DEFAULT_PRIORITY);
if (strcasecmp(defaultPriority.c_str(), "high") == 0) {
SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
} else if (strcasecmp(defaultPriority.c_str(), "above-normal") == 0) {
SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
}
#endif
//set RSA key
const char* p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113");
const char* q("7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101");
g_RSA.setKey(p, q);
std::cout << ">> Establishing database connection..." << std::flush;
Database* db = Database::getInstance();
if (!db->connect()) {
startupErrorMessage("Failed to connect to database.");
return;
}
std::cout << " MySQL " << Database::getClientVersion() << std::endl;
// run database manager
std::cout << ">> Running database manager" << std::endl;
if (!DatabaseManager::isDatabaseSetup()) {
startupErrorMessage("The database you have specified in config.lua is empty, please import the schema.sql to your database.");
return;
}
g_databaseTasks.start();
DatabaseManager::updateDatabase();
if (g_config.getBoolean(ConfigManager::OPTIMIZE_DATABASE) && !DatabaseManager::optimizeTables()) {
std::cout << "> No tables were optimized." << std::endl;
}
//load vocations
std::cout << ">> Loading vocations" << std::endl;
if (!g_vocations.loadFromXml()) {
startupErrorMessage("Unable to load vocations!");
return;
}
// load item data
std::cout << ">> Loading items" << std::endl;
if (Item::items.loadFromOtb("data/items/items.otb") != ERROR_NONE) {
startupErrorMessage("Unable to load items (OTB)!");
return;
}
if (!Item::items.loadFromXml()) {
startupErrorMessage("Unable to load items (XML)!");
return;
}
std::cout << ">> Loading script systems" << std::endl;
if (!ScriptingManager::getInstance()->loadScriptSystems()) {
startupErrorMessage("Failed to load script systems");
return;
}
std::cout << ">> Loading monsters" << std::endl;
//.........这里部分代码省略.........
示例4: mainLoader
void mainLoader(int, char*[], ServiceManager* services)
{
srand(static_cast<unsigned int>(OTSYS_TIME()));
#ifdef _WIN32
SetConsoleTitle(STATUS_SERVER_NAME);
#endif
std::cout << STATUS_SERVER_NAME << " - Version " << STATUS_SERVER_VERSION << std::endl;
std::cout << "Compiled with " << BOOST_COMPILER << std::endl;
std::cout << "Compiled on " << __DATE__ << ' ' << __TIME__ << " for platform ";
#if defined(__amd64__) || defined(_M_X64)
std::cout << "x64" << std::endl;
#elif defined(__i386__) || defined(_M_IX86) || defined(_X86_)
std::cout << "x86" << std::endl;
#elif defined(__arm__)
std::cout << "ARM" << std::endl;
#else
std::cout << "unknown" << std::endl;
#endif
std::cout << std::endl;
std::cout << "A server developed by " << STATUS_SERVER_DEVELOPERS << std::endl;
std::cout << "Visit our forum for updates, support, and resources: http://otland.net/." << std::endl;
std::cout << std::endl;
// read global config
std::cout << ">> Loading config" << std::endl;
if (!g_config.load()) {
startupErrorMessage("Unable to load config.lua!");
return;
}
std::cout << ">> Loading gameserver config..." << std::endl;
if (!g_gameserver.load()) {
startupErrorMessage("Unable to load gameservers!");
return;
}
#ifdef _WIN32
const std::string& defaultPriority = g_config.getString(ConfigManager::DEFAULT_PRIORITY);
if (strcasecmp(defaultPriority.c_str(), "high") == 0) {
SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
} else if (strcasecmp(defaultPriority.c_str(), "above-normal") == 0) {
SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
}
#endif
//set RSA key
const char* p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113");
const char* q("7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101");
g_RSA.setKey(p, q);
std::cout << ">> Establishing database connection..." << std::flush;
Database* db = Database::getInstance();
if (!db->connect()) {
startupErrorMessage("Failed to connect to database.");
return;
}
std::cout << " MySQL " << Database::getClientVersion() << std::endl;
// run database manager
std::cout << ">> Running database manager" << std::endl;
if (!DatabaseManager::isDatabaseSetup()) {
startupErrorMessage("The database you have specified in config.lua is empty, please import the schema.sql to your database.");
return;
}
g_databaseTasks.start();
if (g_config.getBoolean(ConfigManager::OPTIMIZE_DATABASE) && !DatabaseManager::optimizeTables()) {
std::cout << "> No tables were optimized." << std::endl;
}
services->add<ProtocolLogin>(g_config.getNumber(ConfigManager::LOGIN_PORT));
services->add<ProtocolOld>(g_config.getNumber(ConfigManager::LOGIN_PORT));
std::cout << ">> Loaded all modules, server starting up..." << std::endl;
#ifndef _WIN32
if (getuid() == 0 || geteuid() == 0) {
std::cout << "> Warning: " << STATUS_SERVER_NAME << " has been executed as root user, please consider running it as a normal user." << std::endl;
}
#endif
g_loaderSignal.notify_all();
}
示例5: mainLoader
void mainLoader(int, char*[], ServiceManager* services)
{
//dispatcher thread
g_game.setGameState(GAME_STATE_STARTUP);
srand(static_cast<unsigned int>(OTSYS_TIME()));
#ifdef _WIN32
SetConsoleTitle(STATUS_SERVER_NAME);
#endif
std::cout << STATUS_SERVER_NAME << " - Versao " << STATUS_SERVER_VERSION << std::endl;
std::cout << "Compilado com " << BOOST_COMPILER << std::endl;
std::cout << "Compilado em " << __DATE__ << ' ' << __TIME__ << " para plataforma ";
#if defined(__amd64__) || defined(_M_X64)
std::cout << "x64" << std::endl;
#elif defined(__i386__) || defined(_M_IX86) || defined(_X86_)
std::cout << "x86" << std::endl;
#elif defined(__arm__)
std::cout << "ARM" << std::endl;
#else
std::cout << "desconhecida" << std::endl;
#endif
std::cout << std::endl;
std::cout << "Este servidor foi desenvolvido por " << STATUS_SERVER_DEVELOPERS << std::endl;
std::cout << "Visite nosso forum para updates, suporte e pedidos: http://xtibia.com/." << std::endl;
std::cout << "Um oferecimento OTPanel, OTserv Cloud em 60s." << std::endl;
std::cout << std::endl;
// read global config
std::cout << ">> Carregando configuracoes" << std::endl;
if (!g_config.load()) {
startupErrorMessage("Falha ao carregar o config.lua!");
return;
}
#ifdef _WIN32
const std::string& defaultPriority = g_config.getString(ConfigManager::DEFAULT_PRIORITY);
if (strcasecmp(defaultPriority.c_str(), "high") == 0) {
SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
} else if (strcasecmp(defaultPriority.c_str(), "above-normal") == 0) {
SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
}
#endif
//set RSA key
const char* p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113");
const char* q("7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101");
g_RSA.setKey(p, q);
std::cout << ">> Estabilizando conexao com o banco de dados..." << std::flush;
Database* db = Database::getInstance();
if (!db->connect()) {
startupErrorMessage("Falha ao conectar-se com o banco de dados.");
return;
}
std::cout << " MySQL " << Database::getClientVersion() << std::endl;
// run database manager
std::cout << ">> Carregando banco de dados" << std::endl;
if (!DatabaseManager::isDatabaseSetup()) {
startupErrorMessage("O banco de dados que especificou no config.lua esta vazio, por favor importar o schema.sql para seu banco de dados.");
return;
}
g_databaseTasks.start();
DatabaseManager::updateDatabase();
if (g_config.getBoolean(ConfigManager::OPTIMIZE_DATABASE) && !DatabaseManager::optimizeTables()) {
std::cout << "> Nenhuma tabela foi otimizada." << std::endl;
}
//load vocations
std::cout << ">> Carregando vocacoes" << std::endl;
if (!g_vocations.loadFromXml()) {
startupErrorMessage("Impossivel carregar vocacoes!");
return;
}
// load item data
std::cout << ">> Carregando items" << std::endl;
if (Item::items.loadFromOtb("data/items/items.otb") != ERROR_NONE) {
startupErrorMessage("Impossivel carregar items (OTB)!");
return;
}
if (!Item::items.loadFromXml()) {
startupErrorMessage("Impossivel carregar (XML)!");
return;
}
std::cout << ">> Carregando sistemas de scripts" << std::endl;
if (!ScriptingManager::getInstance()->loadScriptSystems()) {
startupErrorMessage("Impossivel carregar sistemas de scripts");
return;
}
//.........这里部分代码省略.........
示例6: mainLoader
void mainLoader(int, char*[], ServiceManager* services)
{
srand(static_cast<unsigned int>(OTSYS_TIME()));
#ifdef _WIN32
SetConsoleTitle(STATUS_SERVER_NAME);
#endif
std::cout << STATUS_SERVER_NAME << " - Version " << STATUS_SERVER_VERSION << std::endl;
std::cout << "Compiled with " << BOOST_COMPILER << std::endl;
std::cout << "Compiled on " << __DATE__ << ' ' << __TIME__ << " for platform ";
#if defined(__amd64__) || defined(_M_X64)
std::cout << "x64" << std::endl;
#elif defined(__i386__) || defined(_M_IX86) || defined(_X86_)
std::cout << "x86" << std::endl;
#elif defined(__arm__)
std::cout << "ARM" << std::endl;
#else
std::cout << "unknown" << std::endl;
#endif
std::cout << std::endl;
std::cout << "A server developed by " << STATUS_SERVER_DEVELOPERS << std::endl;
std::cout << std::endl;
// read global config
std::cout << ">> Loading config" << std::endl;
if (!g_config.load()) {
startupErrorMessage("Unable to load config.lua!");
return;
}
std::cout << ">> Loading gameserver config..." << std::endl;
if (!g_gameserver.load()) {
startupErrorMessage("Unable to load gameservers!");
return;
}
#ifdef _WIN32
const std::string& defaultPriority = g_config.getString(ConfigManager::DEFAULT_PRIORITY);
if (strcasecmp(defaultPriority.c_str(), "high") == 0) {
SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
} else if (strcasecmp(defaultPriority.c_str(), "above-normal") == 0) {
SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
}
#endif
//set RSA key
//cipsoft
const char* p("12017580013707233233987537782574702577133548287527131234152948150506251412291888866940292054989907714155267326586216043845592229084368540020196135619327879");
const char* q("11898921368616868351880508246112101394478760265769325412746398405473436969889506919017477758618276066588858607419440134394668095105156501566867770737187273");
//opentibia
/*
const char* p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113");
const char* q("7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101");
*/
g_RSA.setKey(p, q);
std::cout << ">> Establishing database connection..." << std::flush;
Database* db = Database::getInstance();
if (!db->connect()) {
startupErrorMessage("Failed to connect to database.");
return;
}
std::cout << " MySQL " << Database::getClientVersion() << std::endl;
// run database manager
std::cout << ">> Running database manager" << std::endl;
if (!DatabaseManager::isDatabaseSetup()) {
startupErrorMessage("The database you have specified in config.lua is empty, please import the schema.sql to your database.");
return;
}
g_databaseTasks.start();
if (g_config.getBoolean(ConfigManager::OPTIMIZE_DATABASE) && !DatabaseManager::optimizeTables()) {
std::cout << "> No tables were optimized." << std::endl;
}
// Game client protocols
services->add<ProtocolOld>(g_config.getNumber(ConfigManager::LOGIN_PORT));
// OT protocols
services->add<ProtocolStatus>(g_config.getNumber(ConfigManager::STATUS_PORT));
//check each 1 minute for player amount and record
ProtocolStatus::getPlayerRecordAndPlayerAmount();
std::cout << ">> Loaded all modules, server starting up..." << std::endl;
#ifndef _WIN32
if (getuid() == 0 || geteuid() == 0) {
std::cout << "> Warning: " << STATUS_SERVER_NAME << " has been executed as root user, please consider running it as a normal user." << std::endl;
}
//.........这里部分代码省略.........