本文整理汇总了C++中DatabaseDriver::storeQuery方法的典型用法代码示例。如果您正苦于以下问题:C++ DatabaseDriver::storeQuery方法的具体用法?C++ DatabaseDriver::storeQuery怎么用?C++ DatabaseDriver::storeQuery使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类DatabaseDriver
的用法示例。
在下文中一共展示了DatabaseDriver::storeQuery方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: loadAccount
Account IOAccount::loadAccount(const std::string& accountName, bool preLoad /* = false*/)
{
Account acc;
acc.name = accountName;
if(g_game.onAccountLogin(
acc.name, acc.number, acc.password,
acc.premiumEnd, acc.warnings, acc.charList)){
//handled by script
return acc;
}
DatabaseDriver* db = DatabaseDriver::instance();
DBQuery query;
DBResult_ptr result;
query << "SELECT `id`, `name`, `password`, `premend`, `warnings` FROM `accounts` WHERE `name` = " << db->escapeString(accountName);
if(!(result = db->storeQuery(query))){
return acc;
}
acc.number = result->getDataInt("id");
acc.password = result->getDataString("password");
acc.premiumEnd = result->getDataInt("premend");
acc.name = result->getDataString("name");
acc.warnings = result->getDataInt("warnings");
if(preLoad)
return acc;
query.reset();
query << "SELECT " <<
"`players`.`name` AS `name`, `worlds`.`name` AS `world`, " <<
"`worlds`.`port` AS `port`, `worlds`.`ip` AS `ip`, `worlds`.`id` AS `world_id`" <<
"FROM `players` " <<
"LEFT JOIN `worlds` ON `worlds`.`id` = `players`.`world_id` " <<
"WHERE `account_id` = " << acc.number;
for(result = db->storeQuery(query); result; result = result->advance()) {
AccountCharacter c;
c.name = result->getDataString("name");
c.world_name = result->getDataString("world");
c.world_id = (uint16_t)result->getDataInt("world_id");
c.port = (uint16_t)result->getDataInt("port");
c.ip = (uint32_t)result->getDataLong("ip");
acc.charList.push_back(c);
}
acc.charList.sort(predicateAccountCharactersByName);
return acc;
}
示例2: getGuidByName
bool IOPlayer::getGuidByName(uint32_t &guid, std::string& name)
{
GuidCacheMap::iterator it = guidCacheMap.find(name);
if(it != guidCacheMap.end()){
name = it->first;
guid = it->second;
return true;
}
DatabaseDriver* db = DatabaseDriver::instance();
DBResult_ptr result;
DBQuery query;
query <<
"SELECT `name`, `id` "
"FROM `players` "
"WHERE `world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << " AND `name` = " << db->escapeString(name);
if(!(result = db->storeQuery(query)))
return false;
name = result->getDataString("name");
guid = result->getDataInt("id");
guidCacheMap[name] = guid;
return true;
}
示例3: playerExists
bool IOPlayer::playerExists(std::string name)
{
DatabaseDriver* db = DatabaseDriver::instance();
DBResult_ptr result;
DBQuery query;
query <<
"SELECT `id` "
"FROM `players` "
"WHERE `players`.`world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << " AND `name`= " << db->escapeString(name);
return db->storeQuery(query);
}
示例4: getAccountByName
bool IOPlayer::getAccountByName(std::string& account, const std::string& player_name)
{
DatabaseDriver* db = DatabaseDriver::instance();
DBResult_ptr result;
DBQuery query;
query << "SELECT `a`.`name` FROM `players` p LEFT JOIN `accounts` a ON `p`.`account_id` = `a`.`id` "
"WHERE `p`.`world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << " AND `p`.`name` = " << db->escapeString(player_name);
if(!(result = db->storeQuery(query)))
return false;
account = result->getDataString("name");
return true;
}
示例5: getPassword
bool IOAccount::getPassword(const std::string& accountName, const std::string& playerName, std::string& password)
{
DatabaseDriver* db = DatabaseDriver::instance();
DBQuery query;
DBResult_ptr result;
query << "SELECT `accounts`.`password` AS `password` FROM `accounts`, `players` " <<
"WHERE `accounts`.`name` = " << db->escapeString(accountName) <<
" AND `accounts`.`id` = `players`.`account_id` AND `players`.`name` = " << db->escapeString(playerName);
if((result = db->storeQuery(query.str()))){
password = result->getDataString("password");
return true;
}
return false;
}
示例6: getDefaultTown
bool IOPlayer::getDefaultTown(std::string& name, uint32_t& depotId)
{
DatabaseDriver* db = DatabaseDriver::instance();
DBResult_ptr result;
DBQuery query;
query <<
"SELECT `town_id` "
"FROM `players` "
"WHERE `players`.`world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << " AND `name`= " << db->escapeString(name);
if(!(result = db->storeQuery(query)))
return false;
depotId = result->getDataInt("town_id");
return true;
}
示例7: getLastIP
bool IOPlayer::getLastIP(uint32_t& ip, uint32_t guid)
{
DatabaseDriver* db = DatabaseDriver::instance();
DBResult_ptr result;
DBQuery query;
query <<
"SELECT `lastip` "
"FROM `players` "
"WHERE `world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << " AND `id` = " << guid << ";";
if(!(result = db->storeQuery(query)))
return false;
ip = result->getDataInt("lastip");
return true;
}
示例8: hasFlag
bool IOPlayer::hasFlag(PlayerFlags flag, uint32_t guid)
{
DatabaseDriver* db = DatabaseDriver::instance();
DBResult_ptr result;
DBQuery query;
query <<
"SELECT `groups`.`flags` AS `flags` "
"FROM `players` "
"LEFT JOIN `groups` ON `groups`.`id` = `players`.`group_id` "
"WHERE `world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << " AND `players`.`id` = " << guid;
if(!(result = db->storeQuery(query)))
return false;
uint64_t flags = result->getDataLong("flags");
return (flags & (1ull << flag)) != 0;
}
示例9: getGuildIdByName
bool IOPlayer::getGuildIdByName(uint32_t& guildId, const std::string& guildName)
{
DatabaseDriver* db = DatabaseDriver::instance();
DBResult_ptr result;
DBQuery query;
query <<
"SELECT `guilds`.`id` "
"FROM `guilds` "
"LEFT JOIN `players` ON `players`.`id` = `guilds`.`owner_id` "
"WHERE `players`.`world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << " AND `guilds`.`name` = " << db->escapeString(guildName);
if(!(result = db->storeQuery(query)))
return false;
guildId = result->getDataInt("id");
return true;
}
示例10: getGuidByNameEx
bool IOPlayer::getGuidByNameEx(uint32_t& guid, bool& specialVip, const std::string& player_name)
{
DatabaseDriver* db = DatabaseDriver::instance();
DBResult_ptr result;
DBQuery query;
query <<
"SELECT `players`.`name`, `players`.`id`, `groups`.`flags` AS `flags` "
"FROM `players` LEFT JOIN `groups` ON `groups`.`id` = `players`.`group_id` "
"WHERE `players`.`world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << " AND `players`.`name`= " << db->escapeString(player_name);
if(!(result = db->storeQuery(query.str())))
return false;
guid = result->getDataInt("id");
specialVip = (result->getDataLong("flags") & (1ull << PlayerFlag_SpecialVIP)) != 0;
return true;
}
示例11: storeNameByGuid
bool IOPlayer::storeNameByGuid(DatabaseDriver &db, uint32_t guid)
{
DBQuery query;
DBResult_ptr result;
NameCacheMap::iterator it = nameCacheMap.find(guid);
if(it != nameCacheMap.end())
return true;
query << "SELECT `name` FROM `players` WHERE `id` = " << guid;
if(!(result = db.storeQuery(query)))
return false;
nameCacheMap[guid] = result->getDataString("name");
return true;
}
示例12: isPlayerOnlineByAccount
bool IOPlayer::isPlayerOnlineByAccount(uint32_t acc)
{
DatabaseDriver* db = DatabaseDriver::instance();
DBResult_ptr result;
DBQuery query;
query <<
"SELECT COUNT(*) AS `co` "
"FROM `players` "
"WHERE `players`.`online` = 1 AND `players`.`account_id` = " << acc;
if(!(result = db->storeQuery(query)))
return false;
if(result->getDataInt("co") > 0)
return true;
return false;
}
示例13: getNameByGuid
bool IOPlayer::getNameByGuid(uint32_t guid, std::string& name)
{
NameCacheMap::iterator it = nameCacheMap.find(guid);
if(it != nameCacheMap.end()){
name = it->second;
return true;
}
DatabaseDriver* db = DatabaseDriver::instance();
DBQuery query;
DBResult_ptr result;
query << "SELECT `name` FROM `players` WHERE `world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << " AND `id` = " << guid;
if(!(result = db->storeQuery(query)))
return false;
name = result->getDataString("name");
nameCacheMap[guid] = name;
return true;
}
示例14: savePlayer
bool IOPlayer::savePlayer(Player* player, bool shallow)
{
player->preSave();
DatabaseDriver* db = DatabaseDriver::instance();
DBQuery query;
DBResult_ptr result;
//check if the player has to be saved or not
query << "SELECT `save` FROM `players` WHERE `id` = " << player->getGUID();
if(!(result = db->storeQuery(query))){
return false;
}
const uint32_t save = result->getDataInt("save");
if(save == 0)
return true;
//serialize conditions
PropWriteStream propWriteStream;
for(ConditionList::const_iterator it = player->conditions.begin(); it != player->conditions.end(); ++it){
if((*it)->isPersistent()){
if(!(*it)->serialize(propWriteStream)){
return false;
}
propWriteStream.ADD_UCHAR(*CONDITIONATTR_END);
}
}
uint32_t conditionsSize;
const char* conditions = propWriteStream.getStream(conditionsSize);
//First, an UPDATE query to write the player itself
query.reset();
query << "UPDATE `players` SET `level` = " << player->level
<< ", `vocation` = " << (int32_t)player->getVocationId()
<< ", `health` = " << player->health
<< ", `healthmax` = " << player->healthMax
<< ", `direction` = " << player->getDirection().value()
<< ", `experience` = " << player->experience
<< ", `lookbody` = " << (int32_t)player->defaultOutfit.lookBody
<< ", `lookfeet` = " << (int32_t)player->defaultOutfit.lookFeet
<< ", `lookhead` = " << (int32_t)player->defaultOutfit.lookHead
<< ", `looklegs` = " << (int32_t)player->defaultOutfit.lookLegs
<< ", `looktype` = " << (int32_t)player->defaultOutfit.lookType
<< ", `lookaddons` = " << (int32_t)player->defaultOutfit.lookAddons
<< ", `maglevel` = " << player->magLevel
<< ", `mana` = " << player->mana
<< ", `manamax` = " << player->manaMax
<< ", `manaspent` = " << player->manaSpent
<< ", `soul` = " << player->soul
<< ", `town_id` = " << player->town
<< ", `posx` = " << player->getLoginPosition().x
<< ", `posy` = " << player->getLoginPosition().y
<< ", `posz` = " << player->getLoginPosition().z
<< ", `cap` = " << player->getCapacity()
<< ", `sex` = " << player->sex.value()
<< ", `conditions` = " << db->escapeBlob(conditions, conditionsSize)
<< ", `loss_experience` = " << (int32_t)player->getLossPercent(LOSS_EXPERIENCE)
<< ", `loss_mana` = " << (int32_t)player->getLossPercent(LOSS_MANASPENT)
<< ", `loss_skills` = " << (int32_t)player->getLossPercent(LOSS_SKILLTRIES)
<< ", `loss_items` = " << (int32_t)player->getLossPercent(LOSS_ITEMS)
<< ", `loss_containers` = " << (int32_t)player->getLossPercent(LOSS_CONTAINERS)
<< ", `stamina` = " << player->stamina;
#ifdef __SKULLSYSTEM__
query << ", `skull_type` = " << (player->getSkull() == SKULL_RED || player->getSkull() == SKULL_BLACK ? player->getSkull().value() : 0);
query << ", `skull_time` = " << player->lastSkullTime;
#endif
query << " WHERE `id` = " << player->getGUID();
DBTransaction transaction(db);
if(!transaction.begin())
return false;
if(!db->executeQuery(query)){
return false;
}
//skills
for(int32_t i = 0; i <= 6; i++){
query.reset();
query << "UPDATE `player_skills` SET `value` = " << player->skills[i][SKILL_LEVEL] << ", `count` = " << player->skills[i][SKILL_TRIES] << " WHERE `player_id` = " << player->getGUID() << " AND `skill_id` = " << i;
if(!db->executeQuery(query)){
return false;
}
}
if(shallow)
return transaction.commit();
// deletes all player-related stuff
/*
query << "DELETE FROM `player_items` WHERE `player_id` = " << player->getGUID();
//.........这里部分代码省略.........
示例15: loadPlayer
bool IOPlayer::loadPlayer(Player* player, const std::string& name, bool preload /*= false*/)
{
DatabaseDriver* db = DatabaseDriver::instance();
DBQuery query;
DBResult_ptr result;
query << "SELECT `players`.`id` AS `id`, `players`.`name` AS `name`, `accounts`.`name` AS `accname`, \
`account_id`, `sex`, `vocation`, `town_id`, `experience`, `level`, `maglevel`, `health`, \
`groups`.`name` AS `groupname`, `groups`.`flags` AS `groupflags`, `groups`.`access` AS `access`, \
`groups`.`maxviplist` AS `maxviplist`, `groups`.`maxdepotitems` AS `maxdepotitems`, `groups`.`violation` AS `violationaccess`, \
`healthmax`, `mana`, `manamax`, `manaspent`, `soul`, `direction`, `lookbody`, \
`lookfeet`, `lookhead`, `looklegs`, `looktype`, `lookaddons`, `posx`, `posy`, `posz`, `cap`, \
`lastlogin`, `lastlogout`, `lastip`, `conditions`, `skull_time`, `skull_type`, `stamina`, \
`loss_experience`, `loss_mana`, `loss_skills`, `loss_items`, `loss_containers` \
FROM `players` \
LEFT JOIN `accounts` ON `account_id` = `accounts`.`id`\
LEFT JOIN `groups` ON `groups`.`id` = `players`.`group_id` \
WHERE `world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << " AND `players`.`name` = " + db->escapeString(name);
if(!(result = db->storeQuery(query))){
return false;
}
player->setGUID(result->getDataInt("id"));
player->accountId = result->getDataInt("account_id");
player->accountName = result->getDataString("accname");
player->groupName = result->getDataString("groupname");
player->accessLevel = result->getDataInt("access");
player->violationLevel = result->getDataInt("violationaccess");
player->maxDepotLimit = result->getDataInt("maxdepotitems");
player->maxVipLimit = result->getDataInt("maxviplist");
player->setFlags(result->getDataLong("groupflags"));
if(preload){
//only loading basic info
return true;
}
// Getting all player properties
player->setSex((PlayerSex)result->getDataInt("sex"));
player->setDirection((Direction)result->getDataInt("direction"));
player->level = std::max((uint32_t)1, (uint32_t)result->getDataInt("level"));
player->town = result->getDataInt("town_id");
Town* town = Towns::getInstance()->getTown(player->town);
if(town){
player->masterPos = town->getTemplePosition();
}
uint64_t currExpCount = Player::getExpForLevel(player->level);
uint64_t nextExpCount = Player::getExpForLevel(player->level + 1);
uint64_t experience = (uint64_t)result->getDataLong("experience");
if(experience < currExpCount || experience > nextExpCount){
experience = currExpCount;
}
player->experience = experience;
player->levelPercent = Player::getPercentLevel(player->experience - currExpCount, nextExpCount - currExpCount);
player->soul = result->getDataInt("soul");
player->capacity = result->getDataInt("cap");
player->stamina = result->getDataInt("stamina");
player->lastLoginSaved = result->getDataInt("lastlogin");
player->lastLogout = result->getDataInt("lastlogout");
player->health = result->getDataInt("health");
player->healthMax = result->getDataInt("healthmax");
player->defaultOutfit.lookType = result->getDataInt("looktype");
player->defaultOutfit.lookHead = result->getDataInt("lookhead");
player->defaultOutfit.lookBody = result->getDataInt("lookbody");
player->defaultOutfit.lookLegs = result->getDataInt("looklegs");
player->defaultOutfit.lookFeet = result->getDataInt("lookfeet");
player->defaultOutfit.lookAddons = result->getDataInt("lookaddons");
player->currentOutfit = player->defaultOutfit;
#ifdef __SKULLSYSTEM__
SkullType skullType = SkullType(result->getDataInt("skull_type"));
int64_t lastSkullTime = result->getDataLong("skull_time");
if((skullType == SKULL_RED && std::time(NULL) < lastSkullTime + g_config.getNumber(ConfigManager::RED_SKULL_DURATION)) ||
(skullType == SKULL_BLACK && std::time(NULL) < lastSkullTime + g_config.getNumber(ConfigManager::BLACK_SKULL_DURATION))){
player->lastSkullTime = lastSkullTime;
player->skullType = skullType;
}
#endif
unsigned long conditionsSize = 0;
const char* conditions = result->getDataStream("conditions", conditionsSize);
PropStream propStream;
propStream.init(conditions, conditionsSize);
Condition* condition;
while((condition = Condition::createCondition(propStream))){
if(condition->unserialize(propStream)){
player->storedConditionList.push_back(condition);
}
else{
delete condition;
}
//.........这里部分代码省略.........