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C++ DataNode::GetNumChildren方法代码示例

本文整理汇总了C++中DataNode::GetNumChildren方法的典型用法代码示例。如果您正苦于以下问题:C++ DataNode::GetNumChildren方法的具体用法?C++ DataNode::GetNumChildren怎么用?C++ DataNode::GetNumChildren使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在DataNode的用法示例。


在下文中一共展示了DataNode::GetNumChildren方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ClearColors

void
ColorAttributeList::SetFromNode(DataNode *parentNode)
{
    if(parentNode == 0)
        return;

    DataNode *searchNode = parentNode->GetNode("ColorAttributeList");
    if(searchNode == 0)
        return;

    DataNode *node;
    DataNode **children;
    // Clear all the ColorAttributes.
    ClearColors();

    // Go through all of the children and construct a new
    // ColorAttribute for each one of them.
    children = searchNode->GetChildren();
    if(children != 0)
    {
        for(int i = 0; i < searchNode->GetNumChildren(); ++i)
        {
            if(children[i]->GetKey() == std::string("ColorAttribute"))
            {
                ColorAttribute temp;
                temp.SetFromNode(children[i]);
                AddColors(temp);
            }
        }
    }

}
开发者ID:OSCCAR-PFM,项目名称:OSCCAR-dev,代码行数:32,代码来源:ColorAttributeList.C

示例2: ClearControlPoints

void
GaussianControlPointList::SetFromNode(DataNode *parentNode)
{
    int i;
    if(parentNode == 0)
        return;

    DataNode *searchNode = parentNode->GetNode("GaussianControlPointList");
    if(searchNode == 0)
        return;

    //DataNode *node;
    DataNode **children;
    // Clear all the GaussianControlPoints.
    ClearControlPoints();

    // Go through all of the children and construct a new
    // GaussianControlPoint for each one of them.
    children = searchNode->GetChildren();
    for(i = 0; i < searchNode->GetNumChildren(); ++i)
    {
        if(children[i]->GetKey() == std::string("GaussianControlPoint"))
        {
            GaussianControlPoint temp;
            temp.SetFromNode(children[i]);
            AddControlPoints(temp);
        }
    }

}
开发者ID:151706061,项目名称:ParaView,代码行数:30,代码来源:GaussianControlPointList.cpp

示例3:

void
AttributeSubjectMap::ProcessOldVersions(DataNode *parentNode,
    const std::string &configVersion, AttributeSubject *obj)
{
    //
    // Look for the required nodes.
    //
    if(parentNode == 0)
        return;

    DataNode *mapNode = parentNode->GetNode("AttributeSubjectMap");
    if(mapNode == 0)
        return;

    DataNode *indicesNode = mapNode->GetNode("indices");
    if(indicesNode == 0)
        return;

    DataNode *attsNode = mapNode->GetNode("attributes");
    if(attsNode == 0)
        return;

    //
    // Now that we have all of the nodes that we need, process old versions
    // of each of the input data nodes.
    //
    const intVector &iv = indicesNode->AsIntVector();
    DataNode **attsObjects = attsNode->GetChildren();
    const int numAtts = attsNode->GetNumChildren();
    for(int i = 0; i < iv.size(); ++i)
    {
        if(i < numAtts)
            obj->ProcessOldVersions(attsObjects[i], configVersion.c_str());
    }
}
开发者ID:OSCCAR-PFM,项目名称:OSCCAR-dev,代码行数:35,代码来源:AttributeSubjectMap.C

示例4: if

void
DatabaseCorrelationList::SetFromNode(DataNode *parentNode)
{
    if(parentNode == 0)
        return;

    DataNode *searchNode = parentNode->GetNode("DatabaseCorrelationList");
    if(searchNode == 0)
        return;

    DataNode *node;
    DataNode **children;

    // Clear all the DatabaseCorrelations if we got any.
    bool clearedCorrelations = false;
    // Go through all of the children and construct a new
    // DatabaseCorrelation for each one of them.
    children = searchNode->GetChildren();
    if(children != 0)
    {
        for(int i = 0; i < searchNode->GetNumChildren(); ++i)
        {
            if(children[i]->GetKey() == std::string("DatabaseCorrelation"))
            {
                if (!clearedCorrelations)
                {
                    ClearCorrelations();
                    clearedCorrelations = true;
                }
                DatabaseCorrelation temp;
                temp.SetFromNode(children[i]);
                AddCorrelations(temp);
            }
        }
    }

    if((node = searchNode->GetNode("needPermission")) != 0)
        SetNeedPermission(node->AsBool());
    if((node = searchNode->GetNode("defaultCorrelationMethod")) != 0)
        SetDefaultCorrelationMethod(node->AsInt());
    if((node = searchNode->GetNode("whenToCorrelate")) != 0)
    {
        // Allow enums to be int or string in the config file
        if(node->GetNodeType() == INT_NODE)
        {
            int ival = node->AsInt();
            if(ival >= 0 && ival < 3)
                SetWhenToCorrelate(WhenToCorrelate(ival));
        }
        else if(node->GetNodeType() == STRING_NODE)
        {
            WhenToCorrelate value;
            if(WhenToCorrelate_FromString(node->AsString(), value))
                SetWhenToCorrelate(value);
        }
    }
}
开发者ID:HarinarayanKrishnan,项目名称:VisIt26RC_Trunk,代码行数:57,代码来源:DatabaseCorrelationList.C

示例5: ClearAtts

void
AttributeSubjectMap::SetFromNode(DataNode *parentNode,
    AttributeSubject *factoryObj)
{
    //
    // Clear the attributes.
    //
    ClearAtts();

    //
    // Look for the required nodes.
    //
    if(parentNode == 0)
        return;

    DataNode *mapNode = parentNode->GetNode("AttributeSubjectMap");
    if(mapNode == 0)
        return;

    DataNode *indicesNode = mapNode->GetNode("indices");
    if(indicesNode == 0)
        return;

    DataNode *attsNode = mapNode->GetNode("attributes");
    if(attsNode == 0)
        return;

    //
    // Now that we have all of the nodes that we need, read in the objects
    // and add them to the "map".
    //
    const intVector &iv = indicesNode->AsIntVector();
    DataNode **attsObjects = attsNode->GetChildren();
    const int numAtts = attsNode->GetNumChildren();
    for(int i = 0; i < iv.size(); ++i)
    {
        if(i < numAtts)
        {
            // Create a fresh AttributeSubject so that its fields are
            // initialized to the default values and not those last read in.
            AttributeSubject *reader = factoryObj->NewInstance(false);

            // Initialize the object using the data node.
            reader->SetFromNode(attsObjects[i]);

            // Add the object to the map.
            SetAtts(iv[i], reader);

            // delete the reader object.
            delete reader;
        }
    }
}
开发者ID:OSCCAR-PFM,项目名称:OSCCAR-dev,代码行数:53,代码来源:AttributeSubjectMap.C

示例6: SetTypeNames

void
FileOpenOptions::SetFromNode(DataNode *parentNode)
{
    if(parentNode == 0)
        return;

    DataNode *searchNode = parentNode->GetNode("FileOpenOptions");
    if(searchNode == 0)
        return;

    DataNode *node;
    DataNode **children;
    if((node = searchNode->GetNode("typeNames")) != 0)
        SetTypeNames(node->AsStringVector());
    if((node = searchNode->GetNode("typeIDs")) != 0)
        SetTypeIDs(node->AsStringVector());

    // Clear all the DBOptionsAttributess if we got any.
    bool clearedOpenOptions = false;
    // Go through all of the children and construct a new
    // DBOptionsAttributes for each one of them.
    children = searchNode->GetChildren();
    if(children != 0)
    {
        for(int i = 0; i < searchNode->GetNumChildren(); ++i)
        {
            if(children[i]->GetKey() == std::string("DBOptionsAttributes"))
            {
                if (!clearedOpenOptions)
                {
                    ClearOpenOptions();
                    clearedOpenOptions = true;
                }
                DBOptionsAttributes temp;
                temp.SetFromNode(children[i]);
                AddOpenOptions(temp);
            }
        }
    }

    if((node = searchNode->GetNode("Enabled")) != 0)
        SetEnabled(node->AsIntVector());
    if((node = searchNode->GetNode("preferredIDs")) != 0)
        SetPreferredIDs(node->AsStringVector());
}
开发者ID:EricAlex,项目名称:ThirdParty-dev,代码行数:45,代码来源:FileOpenOptions.C

示例7:

void
AnnotationObjectList::ProcessOldVersions(DataNode *parentNode,
    const char *configVersion)
{
    if (parentNode == 0)
        return;

    DataNode *searchNode = parentNode->GetNode("AnnotationObjectList");
    if (searchNode == 0)
        return;

    int nChildren = searchNode->GetNumChildren();
    DataNode **children = searchNode->GetChildren();

    for (int i = 0; i < nChildren; ++i)
    {
        AnnotationObject annot;
        annot.ProcessOldVersions(children[i], configVersion);
    }
}
开发者ID:EricAlex,项目名称:ThirdParty-dev,代码行数:20,代码来源:AnnotationObjectList.C

示例8: SetEngineName

void
EngineList::SetFromNode(DataNode *parentNode)
{
    if(parentNode == 0)
        return;

    DataNode *searchNode = parentNode->GetNode("EngineList");
    if(searchNode == 0)
        return;

    DataNode *node;
    DataNode **children;
    if((node = searchNode->GetNode("engineName")) != 0)
        SetEngineName(node->AsStringVector());
    if((node = searchNode->GetNode("simulationName")) != 0)
        SetSimulationName(node->AsStringVector());

    // Clear all the EnginePropertiess if we got any.
    bool clearedProperties = false;
    // Go through all of the children and construct a new
    // EngineProperties for each one of them.
    children = searchNode->GetChildren();
    if(children != 0)
    {
        for(int i = 0; i < searchNode->GetNumChildren(); ++i)
        {
            if(children[i]->GetKey() == std::string("EngineProperties"))
            {
                if (!clearedProperties)
                {
                    ClearProperties();
                    clearedProperties = true;
                }
                EngineProperties temp;
                temp.SetFromNode(children[i]);
                AddProperties(temp);
            }
        }
    }

}
开发者ID:HarinarayanKrishnan,项目名称:VisIt26RC_Trunk,代码行数:41,代码来源:EngineList.C

示例9: SetAutoApplyUpdates

void
SelectionList::SetFromNode(DataNode *parentNode)
{
    if(parentNode == 0)
        return;

    DataNode *searchNode = parentNode->GetNode("SelectionList");
    if(searchNode == 0)
        return;

    DataNode *node;
    DataNode **children;
    if((node = searchNode->GetNode("autoApplyUpdates")) != 0)
        SetAutoApplyUpdates(node->AsBool());

    // Clear all the SelectionPropertiess if we got any.
    bool clearedSelections = false;
    // Go through all of the children and construct a new
    // SelectionProperties for each one of them.
    children = searchNode->GetChildren();
    if(children != 0)
    {
        for(int i = 0; i < searchNode->GetNumChildren(); ++i)
        {
            if(children[i]->GetKey() == std::string("SelectionProperties"))
            {
                if (!clearedSelections)
                {
                    ClearSelections();
                    clearedSelections = true;
                }
                SelectionProperties temp;
                temp.SetFromNode(children[i]);
                AddSelections(temp);
            }
        }
    }

    // Clear all the SelectionSummary list.
    ClearSelectionSummarys();
}
开发者ID:HarinarayanKrishnan,项目名称:VisIt28RC_Trunk,代码行数:41,代码来源:SelectionList.C

示例10: ClearVars

void
ViewerClientInformation::SetFromNode(DataNode *parentNode)
{
    if(parentNode == 0)
        return;

    DataNode *searchNode = parentNode->GetNode("ViewerClientInformation");
    if(searchNode == 0)
        return;

    DataNode *node;
    DataNode **children;

    // Clear all the ViewerClientInformationElements if we got any.
    bool clearedVars = false;
    // Go through all of the children and construct a new
    // ViewerClientInformationElement for each one of them.
    children = searchNode->GetChildren();
    if(children != 0)
    {
        for(int i = 0; i < searchNode->GetNumChildren(); ++i)
        {
            if(children[i]->GetKey() == std::string("ViewerClientInformationElement"))
            {
                if (!clearedVars)
                {
                    ClearVars();
                    clearedVars = true;
                }
                ViewerClientInformationElement temp;
                temp.SetFromNode(children[i]);
                AddVars(temp);
            }
        }
    }

    if((node = searchNode->GetNode("supportedFormats")) != 0)
        SetSupportedFormats(node->AsStringVector());
}
开发者ID:HarinarayanKrishnan,项目名称:VisIt28RC_Trunk,代码行数:39,代码来源:ViewerClientInformation.C

示例11: ClearMachines

void
HostProfileList::SetFromNode(DataNode *parentNode)
{
    if(parentNode == 0)
        return;

    DataNode *searchNode = parentNode->GetNode("HostProfileList");
    if(searchNode == 0)
        return;

    DataNode **children;

    // Clear all the MachineProfiles if we got any.
    bool clearedMachines = false;
    // Go through all of the children and construct a new
    // MachineProfile for each one of them.
    children = searchNode->GetChildren();
    if(children != 0)
    {
        for(int i = 0; i < searchNode->GetNumChildren(); ++i)
        {
            if(children[i]->GetKey() == std::string("MachineProfile"))
            {
                if (!clearedMachines)
                {
                    ClearMachines();
                    clearedMachines = true;
                }
                MachineProfile temp;
                temp.SetFromNode(children[i]);
                AddMachines(temp);
            }
        }
    }

}
开发者ID:HarinarayanKrishnan,项目名称:VisIt28RC_Trunk,代码行数:36,代码来源:HostProfileList.C

示例12: ClearAnnotations

void
AnnotationObjectList::SetFromNode(DataNode *parentNode)
{
    if(parentNode == 0)
        return;

    DataNode *searchNode = parentNode->GetNode("AnnotationObjectList");
    if(searchNode == 0)
        return;

    DataNode **children;

    // Clear all the AnnotationObjects if we got any.
    bool clearedAnnotations = false;
    // Go through all of the children and construct a new
    // AnnotationObject for each one of them.
    children = searchNode->GetChildren();
    if(children != 0)
    {
        for(int i = 0; i < searchNode->GetNumChildren(); ++i)
        {
            if(children[i]->GetKey() == std::string("AnnotationObject"))
            {
                if (!clearedAnnotations)
                {
                    ClearAnnotations();
                    clearedAnnotations = true;
                }
                AnnotationObject temp;
                temp.SetFromNode(children[i]);
                AddAnnotation(temp);
            }
        }
    }

}
开发者ID:EricAlex,项目名称:ThirdParty-dev,代码行数:36,代码来源:AnnotationObjectList.C

示例13: SetNSets

void
SILAttributes::SetFromNode(DataNode *parentNode)
{
    if(parentNode == 0)
        return;

    DataNode *searchNode = parentNode->GetNode("SILAttributes");
    if(searchNode == 0)
        return;

    DataNode *node;
    DataNode **children;
    if((node = searchNode->GetNode("nSets")) != 0)
        SetNSets(node->AsInt());
    if((node = searchNode->GetNode("setNames")) != 0)
        SetSetNames(node->AsStringVector());
    if((node = searchNode->GetNode("setIds")) != 0)
        SetSetIds(node->AsIntVector());
    if((node = searchNode->GetNode("wholeList")) != 0)
        SetWholeList(node->AsIntVector());
    if((node = searchNode->GetNode("nCollections")) != 0)
        SetNCollections(node->AsInt());
    if((node = searchNode->GetNode("category")) != 0)
        SetCategory(node->AsStringVector());
    if((node = searchNode->GetNode("role")) != 0)
        SetRole(node->AsIntVector());
    if((node = searchNode->GetNode("superset")) != 0)
        SetSuperset(node->AsIntVector());

    // Clear all the NamespaceAttributess if we got any.
    bool clearedNspaces = false;
    // Go through all of the children and construct a new
    // NamespaceAttributes for each one of them.
    children = searchNode->GetChildren();
    if(children != 0)
    {
        for(int i = 0; i < searchNode->GetNumChildren(); ++i)
        {
            if(children[i]->GetKey() == std::string("NamespaceAttributes"))
            {
                if (!clearedNspaces)
                {
                    ClearNspaces();
                    clearedNspaces = true;
                }
                NamespaceAttributes temp;
                temp.SetFromNode(children[i]);
                AddNspace(temp);
            }
        }
    }


    // Clear all the SILMatrixAttributess if we got any.
    bool clearedMatrices = false;
    // Go through all of the children and construct a new
    // SILMatrixAttributes for each one of them.
    children = searchNode->GetChildren();
    if(children != 0)
    {
        for(int i = 0; i < searchNode->GetNumChildren(); ++i)
        {
            if(children[i]->GetKey() == std::string("SILMatrixAttributes"))
            {
                if (!clearedMatrices)
                {
                    ClearMatrices();
                    clearedMatrices = true;
                }
                SILMatrixAttributes temp;
                temp.SetFromNode(children[i]);
                AddMatrices(temp);
            }
        }
    }


    // Clear all the SILArrayAttributess if we got any.
    bool clearedArrays = false;
    // Go through all of the children and construct a new
    // SILArrayAttributes for each one of them.
    children = searchNode->GetChildren();
    if(children != 0)
    {
        for(int i = 0; i < searchNode->GetNumChildren(); ++i)
        {
            if(children[i]->GetKey() == std::string("SILArrayAttributes"))
            {
                if (!clearedArrays)
                {
                    ClearArrays();
                    clearedArrays = true;
                }
                SILArrayAttributes temp;
                temp.SetFromNode(children[i]);
                AddArrays(temp);
            }
        }
    }

//.........这里部分代码省略.........
开发者ID:HarinarayanKrishnan,项目名称:VisIt26RC_Trunk,代码行数:101,代码来源:SILAttributes.C

示例14: SetFromNode

void ColorControlPointList::SetFromNode(DataNode* parentNode)
{
  if (parentNode == 0)
    return;

  DataNode* searchNode = parentNode->GetNode("ColorControlPointList");
  if (searchNode == 0)
    return;

  DataNode* node;
  DataNode** children;
  // Clear all the ColorControlPoints.
  ClearControlPoints();

  //
  // Try setting the colors from the compact color and position vectors.
  //
  bool colorsAreSet = false;
  DataNode* compactColorNode = searchNode->GetNode("compactColors");
  DataNode* compactPositionNode = searchNode->GetNode("compactPositions");
  if (compactColorNode != 0 && compactPositionNode != 0)
  {
    const unsignedCharVector& colors = compactColorNode->AsUnsignedCharVector();
    const floatVector& positions = compactPositionNode->AsFloatVector();
    unsigned int npts = static_cast<unsigned int>(colors.size() / 4);
    if (npts > static_cast<unsigned int>(positions.size()))
      npts = static_cast<unsigned int>(positions.size());
    if (npts > 0)
    {
      for (unsigned int i = 0; i < npts; ++i)
      {
        int index = i << 2;
        AddControlPoints(ColorControlPoint(
          positions[i], colors[index], colors[index + 1], colors[index + 2], colors[index + 3]));
      }

      colorsAreSet = true;
    }
  }

  if (!colorsAreSet)
  {
    // Go through all of the children and construct a new
    // ColorControlPoint for each one of them.
    children = searchNode->GetChildren();
    for (int i = 0; i < searchNode->GetNumChildren(); ++i)
    {
      if (children[i]->GetKey() == std::string("ColorControlPoint"))
      {
        ColorControlPoint temp;
        temp.SetFromNode(children[i]);
        AddControlPoints(temp);
      }
    }
  }

  if ((node = searchNode->GetNode("smoothingFlag")) != 0)
    SetSmoothingFlag(node->AsBool());
  if ((node = searchNode->GetNode("equalSpacingFlag")) != 0)
    SetEqualSpacingFlag(node->AsBool());
  if ((node = searchNode->GetNode("discreteFlag")) != 0)
    SetDiscreteFlag(node->AsBool());
  if ((node = searchNode->GetNode("externalFlag")) != 0)
    SetExternalFlag(node->AsBool());
}
开发者ID:,项目名称:,代码行数:65,代码来源:

示例15: SetTypes

void
DBPluginInfoAttributes::SetFromNode(DataNode *parentNode)
{
    if(parentNode == 0)
        return;

    DataNode *searchNode = parentNode->GetNode("DBPluginInfoAttributes");
    if(searchNode == 0)
        return;

    DataNode *node;
    DataNode **children;
    if((node = searchNode->GetNode("types")) != 0)
        SetTypes(node->AsStringVector());
    if((node = searchNode->GetNode("hasWriter")) != 0)
        SetHasWriter(node->AsIntVector());

    // Clear all the DBOptionsAttributess if we got any.
    bool clearedDbReadOptions = false;
    // Go through all of the children and construct a new
    // DBOptionsAttributes for each one of them.
    children = searchNode->GetChildren();
    if(children != 0)
    {
        for(int i = 0; i < searchNode->GetNumChildren(); ++i)
        {
            if(children[i]->GetKey() == std::string("DBOptionsAttributes"))
            {
                if (!clearedDbReadOptions)
                {
                    ClearDbReadOptions();
                    clearedDbReadOptions = true;
                }
                DBOptionsAttributes temp;
                temp.SetFromNode(children[i]);
                AddDbReadOptions(temp);
            }
        }
    }


    // Clear all the DBOptionsAttributess if we got any.
    bool clearedDbWriteOptions = false;
    // Go through all of the children and construct a new
    // DBOptionsAttributes for each one of them.
    children = searchNode->GetChildren();
    if(children != 0)
    {
        for(int i = 0; i < searchNode->GetNumChildren(); ++i)
        {
            if(children[i]->GetKey() == std::string("DBOptionsAttributes"))
            {
                if (!clearedDbWriteOptions)
                {
                    ClearDbWriteOptions();
                    clearedDbWriteOptions = true;
                }
                DBOptionsAttributes temp;
                temp.SetFromNode(children[i]);
                AddDbWriteOptions(temp);
            }
        }
    }

    if((node = searchNode->GetNode("typesFullNames")) != 0)
        SetTypesFullNames(node->AsStringVector());
    if((node = searchNode->GetNode("license")) != 0)
        SetLicense(node->AsStringVector());
    if((node = searchNode->GetNode("host")) != 0)
        SetHost(node->AsString());
}
开发者ID:burlen,项目名称:visit_vtk_7_src,代码行数:71,代码来源:DBPluginInfoAttributes.C


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