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C++ DataLoader::IsFileSystemEnabled方法代码示例

本文整理汇总了C++中DataLoader::IsFileSystemEnabled方法的典型用法代码示例。如果您正苦于以下问题:C++ DataLoader::IsFileSystemEnabled方法的具体用法?C++ DataLoader::IsFileSystemEnabled怎么用?C++ DataLoader::IsFileSystemEnabled使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在DataLoader的用法示例。


在下文中一共展示了DataLoader::IsFileSystemEnabled方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: if


//.........这里部分代码省略.........
					if (image.Width() && image.Height())
					disp_view->AddImage( &image,
					color,
					Video::BLEND_ALPHA,
					event_rect,
					event_point.y,
					event_point.x,
					event_point.z);
				}
			}
		}
		break;

	case FIRE_WEAPON:
		if (ship) {
			// fire single weapon:
			if (event_param[0] >= 0) {
				ship->FireWeapon(event_param[0]);
			}

			// fire all weapons:
			else {
				ListIter<WeaponGroup> g_iter = ship->Weapons();
				while (++g_iter) {
					ListIter<Weapon> w_iter = g_iter->GetWeapons();
					while (++w_iter) {
						Weapon* w = w_iter.value();
						w->Fire();
					}
				}
			}
		}
		break;

	default:
		break;
	}

	sim->ProcessEventTrigger(TRIGGER_EVENT, id);

	if (!silent && !sound && event_sound.length()) {
		DataLoader* loader = DataLoader::GetLoader();
		bool        use_fs = loader->IsFileSystemEnabled();
		DWORD       flags  = pan ? Sound::LOCKED|Sound::LOCALIZED : 
		Sound::LOCKED|Sound::AMBIENT;

		loader->UseFileSystem(true);
		loader->SetDataPath("Sounds/");
		loader->LoadSound(event_sound, sound, flags);
		loader->SetDataPath(0);

		if (!sound) {
			loader->SetDataPath("Mods/Sounds/");
			loader->LoadSound(event_sound, sound, flags);
			loader->SetDataPath(0);
		}

		if (!sound) {
			loader->LoadSound(event_sound, sound, flags);
		}

		loader->UseFileSystem(use_fs);

		// fire and forget:
		if (sound) {
			if (sound->GetFlags() & Sound::STREAMED) {
				sound->SetFlags(flags | sound->GetFlags());
				sound->SetVolume(AudioConfig::VoxVolume());
				sound->Play();
			}
			else {
				sound->SetFlags(flags);
				sound->SetVolume(AudioConfig::VoxVolume());
				sound->SetPan(pan);
				sound->SetFilename(event_sound);
				sound->AddToSoundCard();
				sound->Play();
			}
		}
	}

	status = COMPLETE;

	if (end_mission) {
		StarServer*  server = StarServer::GetInstance();

		if (stars) {
			stars->EndMission();
		}

		else if (server) {
			// end mission event uses event_target member
			// to forward server to next mission in the chain:
			if (event_target.length())
			server->SetNextMission(event_target);

			server->SetGameMode(StarServer::MENU_MODE);
		}
	}
}
开发者ID:The-E,项目名称:Starshatter-Experimental,代码行数:101,代码来源:MissionEvent.cpp

示例2: if

void
MusicDirector::ScanTracks()
{
	DataLoader* loader = DataLoader::GetLoader();

	bool old_file_system = loader->IsFileSystemEnabled();
	loader->UseFileSystem(true);
	loader->SetDataPath("Music/");

	List<Text> files;
	loader->ListFiles("*.ogg", files, true);

	if (files.size() == 0) {
		loader->UseFileSystem(old_file_system);
		no_music = true;
		return;
	}

	no_music = false;

	ListIter<Text> iter = files;
	while (++iter) {
		Text* name = iter.value();
		Text* file = new(__FILE__,__LINE__) Text("Music/");

		name->setSensitive(false);
		file->append(*name);

		if (name->indexOf("Menu") == 0) {
			menu_tracks.append(file);
		}

		else if (name->indexOf("Intro") == 0) {
			intro_tracks.append(file);
		}

		else if (name->indexOf("Brief") == 0) {
			brief_tracks.append(file);
		}

		else if (name->indexOf("Debrief") == 0) {
			debrief_tracks.append(file);
		}

		else if (name->indexOf("Promot") == 0) {
			promote_tracks.append(file);
		}

		else if (name->indexOf("Flight") == 0) {
			flight_tracks.append(file);
		}

		else if (name->indexOf("Combat") == 0) {
			combat_tracks.append(file);
		}

		else if (name->indexOf("Launch") == 0) {
			launch_tracks.append(file);
		}

		else if (name->indexOf("Recovery") == 0) {
			recovery_tracks.append(file);
		}

		else if (name->indexOf("Victory") == 0) {
			victory_tracks.append(file);
		}

		else if (name->indexOf("Defeat") == 0) {
			defeat_tracks.append(file);
		}

		else if (name->indexOf("Credit") == 0) {
			credit_tracks.append(file);
		}

		else {
			menu_tracks.append(file);
		}

		delete iter.removeItem();
	}

	loader->UseFileSystem(old_file_system);

	menu_tracks.sort();
	intro_tracks.sort();
	brief_tracks.sort();
	debrief_tracks.sort();
	promote_tracks.sort();
	flight_tracks.sort();
	combat_tracks.sort();
	launch_tracks.sort();
	recovery_tracks.sort();
	victory_tracks.sort();
	defeat_tracks.sort();
	credit_tracks.sort();
}
开发者ID:The-E,项目名称:Starshatter-Experimental,代码行数:98,代码来源:MusicDirector.cpp


注:本文中的DataLoader::IsFileSystemEnabled方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。