本文整理汇总了C++中DPoint::getLength方法的典型用法代码示例。如果您正苦于以下问题:C++ DPoint::getLength方法的具体用法?C++ DPoint::getLength怎么用?C++ DPoint::getLength使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类DPoint
的用法示例。
在下文中一共展示了DPoint::getLength方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: deaccelerateScrolling
void CAScrollView::deaccelerateScrolling(float dt)
{
dt = MIN(dt, 1/30.0f);
dt = MAX(dt, 1/100.0f);
if (m_tInertia.getLength() > maxSpeedCache(dt))
{
m_tInertia = ccpMult(m_tInertia, maxSpeedCache(dt) / m_tInertia.getLength());
}
DPoint speed = DPointZero;
if (m_tInertia.getLength() > maxSpeed(dt))
{
speed = ccpMult(m_tInertia, maxSpeed(dt) / m_tInertia.getLength());
}
else
{
speed = m_tInertia;
}
DPoint point = m_pContainer->getFrameOrigin();
if (m_bBounces)
{
DPoint resilience = DPointZero;
DSize size = this->getBounds().size;
DPoint curr_point = m_pContainer->getFrameOrigin();
DPoint relust_point = curr_point;
this->getScrollWindowNotOutPoint(relust_point);
float off_x = relust_point.x - curr_point.x;
float off_y = relust_point.y - curr_point.y;
if (fabsf(off_x) > FLT_EPSILON)
{
resilience.x = off_x / size.width;
}
if (fabsf(off_y) > FLT_EPSILON)
{
resilience.y = off_y / size.height;
}
resilience = ccpMult(resilience, maxSpeed(dt));
if (speed.getLength() < resilience.getLength())
{
speed = resilience;
m_tInertia = DPointZero;
}
}
if (speed.getLength() < 0.25f)
{
m_tInertia = DPointZero;
this->getScrollWindowNotOutPoint(point);
this->setContainerFrame(point);
this->update(0);
this->hideIndicator();
this->stopDeaccelerateScroll();
if (m_pScrollViewDelegate)
{
m_pScrollViewDelegate->scrollViewStopMoved(this);
}
}
else
{
point = ccpAdd(point, speed);
if (this->isScrollWindowNotMaxOutSide(point))
{
m_tInertia = DPointZero;
}
if (m_bBounces == false)
{
this->getScrollWindowNotOutPoint(point);
}
else
{
if (m_bBounceHorizontal == false)
{
point.x = this->getScrollWindowNotOutHorizontal(point.x);
}
if (m_bBounceVertical == false)
{
point.y = this->getScrollWindowNotOutVertical(point.y);
}
}
if (point.equals(m_pContainer->getFrameOrigin()))
{
m_tInertia = DPointZero;
}
else
{
this->showIndicator();
this->setContainerFrame(point);
//.........这里部分代码省略.........
示例2: ccTouchMoved
void CAScrollView::ccTouchMoved(CATouch *pTouch, CAEvent *pEvent)
{
CC_RETURN_IF(m_bPCMode);
CC_RETURN_IF(m_vTouches.contains(pTouch) == false);
DPoint p_container = m_pContainer->getFrameOrigin();
DPoint p_off = DPointZero;
if (m_vTouches.size() == 1)
{
p_off = ccpSub(this->convertToNodeSpace(pTouch->getLocation()),
this->convertToNodeSpace(pTouch->getPreviousLocation()));
DPoint off = p_off;
if (off.getLength() <= 5)
{
off = DPointZero;
}
m_tPointOffset.push_back(off);
}
else if (m_vTouches.size() == 2)
{
CATouch* touch0 = dynamic_cast<CATouch*>(m_vTouches.at(0));
CATouch* touch1 = dynamic_cast<CATouch*>(m_vTouches.at(1));
DPoint mid_point = ccpMidpoint(this->convertToNodeSpace(touch0->getLocation()),
this->convertToNodeSpace(touch1->getLocation()));
p_off = ccpSub(mid_point, ccpAdd(p_container, m_pContainer->getAnchorPointInPoints() * m_fZoomScale));
if (m_fMinimumZoomScale < m_fMaximumZoomScale)
{
float touch_lenght = ccpDistance(this->convertToNodeSpace(touch0->getLocation()) ,
this->convertToNodeSpace(touch1->getLocation()));
float scale_off = (touch_lenght - m_fTouchLength) * 0.0020f;
m_fZoomScale = m_pContainer->getScale();
m_fZoomScale += m_fZoomScale * scale_off;
m_fZoomScale = MIN(m_fZoomScale, m_fMaximumZoomScale);
m_fZoomScale = MAX(m_fZoomScale, m_fMinimumZoomScale);
m_pContainer->setScale(m_fZoomScale);
m_fTouchLength = touch_lenght;
}
}
if (m_bBounces)
{
DSize size = this->getBounds().size;
DPoint curr_point = m_pContainer->getFrameOrigin();
DPoint relust_point = curr_point;
this->getScrollWindowNotOutPoint(relust_point);
float lenght_x = fabsf(curr_point.x - relust_point.x);
float lenght_y = fabsf(curr_point.y - relust_point.y);
DPoint scale = DPoint(1.0f, 1.0f);
if (!(lenght_x < FLT_EPSILON))
{
scale.x = (0.5f - MIN(lenght_x / size.width, 0.5f));
p_off.x *= scale.x;
}
if (!(lenght_y < FLT_EPSILON))
{
scale.y = (0.5f - MIN(lenght_y / size.height, 0.5f));
p_off.y *= scale.y;
}
}
p_container = ccpAdd(p_container, p_off);
if (m_bBounces == false)
{
this->getScrollWindowNotOutPoint(p_container);
}
else
{
if (m_bBounceHorizontal == false)
{
p_container.x = this->getScrollWindowNotOutHorizontal(p_container.x);
}
if (m_bBounceVertical == false)
{
p_container.y = this->getScrollWindowNotOutVertical(p_container.y);
}
}
if (p_container.equals(m_pContainer->getFrameOrigin()) == false)
{
if (m_bTouchEnabledAtSubviews)
{
m_pContainer->setTouchEnabled(false);
}
this->setContainerFrame(p_container);
this->showIndicator();
if (m_bTracking == false)
{
//.........这里部分代码省略.........