本文整理汇总了C++中DOMSVGPathSegList类的典型用法代码示例。如果您正苦于以下问题:C++ DOMSVGPathSegList类的具体用法?C++ DOMSVGPathSegList怎么用?C++ DOMSVGPathSegList使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了DOMSVGPathSegList类的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: MaybeInsertNullInAnimValListAt
void
DOMSVGPathSegList::
MaybeInsertNullInAnimValListAt(uint32_t aIndex,
uint32_t aInternalIndex,
uint32_t aArgCountForItem)
{
NS_ABORT_IF_FALSE(!IsAnimValList(), "call from baseVal to animVal");
if (AttrIsAnimating()) {
// animVal not a clone of baseVal
return;
}
// The anim val list is in sync with the base val list
DOMSVGPathSegList *animVal =
GetDOMWrapperIfExists(InternalAList().GetAnimValKey());
if (!animVal) {
// No animVal list wrapper
return;
}
NS_ABORT_IF_FALSE(animVal->mItems.Length() == mItems.Length(),
"animVal list not in sync!");
animVal->mItems.InsertElementAt(aIndex, ItemProxy(nullptr, aInternalIndex));
animVal->UpdateListIndicesFromIndex(aIndex + 1, 1 + aArgCountForItem);
}
示例2: SVGPathData
nsresult
SVGAnimatedPathSegList::SetAnimValue(const SVGPathData& aNewAnimValue,
nsSVGElement *aElement)
{
// Note that a new animation may totally change the number of items in the
// animVal list, either replacing what was essentially a mirror of the
// baseVal list, or else replacing and overriding an existing animation.
// Unfortunately it is not possible for us to reliably distinguish between
// calls to this method that are setting a new sample for an existing
// animation, and calls that are setting the first sample of an animation
// that will override an existing animation. In the case of DOMSVGPathSegList
// the InternalListWillChangeTo method is not virtually free as it is for the
// other DOM list classes, so this is a shame. We'd quite like to be able to
// skip the call if possible.
// We must send these notifications *before* changing mAnimVal! (See above.)
DOMSVGPathSegList *domWrapper =
DOMSVGPathSegList::GetDOMWrapperIfExists(GetAnimValKey());
if (domWrapper) {
domWrapper->InternalListWillChangeTo(aNewAnimValue);
}
if (!mAnimVal) {
mAnimVal = new SVGPathData();
}
nsresult rv = mAnimVal->CopyFrom(aNewAnimValue);
if (NS_FAILED(rv)) {
// OOM. We clear the animation and, importantly, ClearAnimValue() ensures
// that mAnimVal's DOM wrapper (if any) is kept in sync!
ClearAnimValue(aElement);
}
aElement->DidAnimatePathSegList();
return rv;
}
示例3: Element
void
DOMSVGPathSegList::Clear(ErrorResult& aError)
{
if (IsAnimValList()) {
aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
return;
}
if (LengthNoFlush() > 0) {
nsAttrValue emptyOrOldValue = Element()->WillChangePathSegList();
// DOM list items that are to be removed must be removed before we change
// the internal list, otherwise they wouldn't be able to copy their
// internal counterparts' values!
InternalListWillChangeTo(SVGPathData()); // clears mItems
if (!AttrIsAnimating()) {
// The anim val list is in sync with the base val list
DOMSVGPathSegList *animList =
GetDOMWrapperIfExists(InternalAList().GetAnimValKey());
if (animList) {
animList->InternalListWillChangeTo(SVGPathData()); // clears its mItems
}
}
InternalList().Clear();
Element()->DidChangePathSegList(emptyOrOldValue);
if (AttrIsAnimating()) {
Element()->AnimationNeedsResample();
}
}
}
示例4: InternalListWillChangeTo
NS_IMETHODIMP
DOMSVGPathSegList::Clear()
{
if (IsAnimValList()) {
return NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR;
}
if (Length() > 0) {
// DOM list items that are to be removed must be removed before we change
// the internal list, otherwise they wouldn't be able to copy their
// internal counterparts' values!
InternalListWillChangeTo(SVGPathData()); // clears mItems
if (!AttrIsAnimating()) {
// The anim val list is in sync with the base val list
DOMSVGPathSegList *animList =
GetDOMWrapperIfExists(InternalAList().GetAnimValKey());
if (animList) {
animList->InternalListWillChangeTo(SVGPathData()); // clears its mItems
}
}
InternalList().Clear();
Element()->DidChangePathSegList(PR_TRUE);
#ifdef MOZ_SMIL
if (AttrIsAnimating()) {
Element()->AnimationNeedsResample();
}
#endif
}
return NS_OK;
}
示例5: MaybeRemoveItemFromAnimValListAt
void
DOMSVGPathSegList::
MaybeRemoveItemFromAnimValListAt(PRUint32 aIndex,
PRUint32 aArgCountForItem)
{
NS_ABORT_IF_FALSE(!IsAnimValList(), "call from baseVal to animVal");
if (AttrIsAnimating()) {
// animVal not a clone of baseVal
return;
}
DOMSVGPathSegList *animVal =
GetDOMWrapperIfExists(InternalAList().GetAnimValKey());
if (!animVal) {
// No animVal list wrapper
return;
}
NS_ABORT_IF_FALSE(animVal->mItems.Length() == mItems.Length(),
"animVal list not in sync!");
if (animVal->ItemAt(aIndex)) {
animVal->ItemAt(aIndex)->RemovingFromList();
}
animVal->mItems.RemoveElementAt(aIndex);
animVal->UpdateListIndicesFromIndex(aIndex, -(1 + aArgCountForItem));
}
示例6:
void
SVGAnimatedPathSegList::ClearAnimValue(nsSVGElement *aElement)
{
// We must send these notifications *before* changing mAnimVal! (See above.)
DOMSVGPathSegList *domWrapper =
DOMSVGPathSegList::GetDOMWrapperIfExists(GetAnimValKey());
if (domWrapper) {
// When all animation ends, animVal simply mirrors baseVal, which may have
// a different number of items to the last active animated value.
//
domWrapper->InternalListWillChangeTo(mBaseVal);
}
mAnimVal = nullptr;
aElement->DidAnimatePathSegList();
}
示例7: MOZ_ASSERT
void DOMSVGPathSegList::MaybeInsertNullInAnimValListAt(
uint32_t aIndex, uint32_t aInternalIndex, uint32_t aArgCountForItem) {
MOZ_ASSERT(!IsAnimValList(), "call from baseVal to animVal");
if (!AnimListMirrorsBaseList()) {
return;
}
// The anim val list is in sync with the base val list
DOMSVGPathSegList* animVal =
GetDOMWrapperIfExists(InternalAList().GetAnimValKey());
MOZ_ASSERT(animVal, "AnimListMirrorsBaseList() promised a non-null animVal");
MOZ_ASSERT(animVal->mItems.Length() == mItems.Length(),
"animVal list not in sync!");
MOZ_ALWAYS_TRUE(animVal->mItems.InsertElementAt(
aIndex, ItemProxy(nullptr, aInternalIndex), fallible));
animVal->UpdateListIndicesFromIndex(aIndex + 1, 1 + aArgCountForItem);
}