本文整理汇总了C++中DLIST::GetCount方法的典型用法代码示例。如果您正苦于以下问题:C++ DLIST::GetCount方法的具体用法?C++ DLIST::GetCount怎么用?C++ DLIST::GetCount使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类DLIST
的用法示例。
在下文中一共展示了DLIST::GetCount方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: DrawSegment
/**
* Mouse capture callback for drawing line segments.
*/
static void DrawSegment( EDA_DRAW_PANEL* aPanel, wxDC* aDC, const wxPoint& aPosition,
bool aErase )
{
SCH_LINE* segment;
if( s_wires.GetCount() == 0 )
return;
segment = (SCH_LINE*) s_wires.begin();
EDA_COLOR_T color = GetLayerColor( segment->GetLayer() );
ColorChangeHighlightFlag( &color, !(color & HIGHLIGHT_FLAG) );
if( aErase )
{
while( segment )
{
if( !segment->IsNull() ) // Redraw if segment length != 0
segment->Draw( aPanel, aDC, wxPoint( 0, 0 ), g_XorMode, color );
segment = segment->Next();
}
}
SCH_EDIT_FRAME* frame = (SCH_EDIT_FRAME*) aPanel->GetParent();
wxPoint endpos = frame->GetCrossHairPosition();
if( frame->GetForceHVLines() ) /* Coerce the line to vertical or horizontal one: */
ComputeBreakPoint( (SCH_LINE*) s_wires.GetLast()->Back(), endpos );
else
( (SCH_LINE*) s_wires.GetLast() )->SetEndPoint( endpos );
segment = (SCH_LINE*) s_wires.begin();
while( segment )
{
if( !segment->IsNull() ) // Redraw if segment length != 0
segment->Draw( aPanel, aDC, wxPoint( 0, 0 ), g_XorMode, color );
segment = segment->Next();
}
}
示例2: EndSegment
void SCH_EDIT_FRAME::EndSegment( wxDC* DC )
{
SCH_SCREEN* screen = GetScreen();
SCH_LINE* segment = (SCH_LINE*) screen->GetCurItem();
if( segment == NULL || segment->Type() != SCH_LINE_T || !segment->IsNew() )
return;
// Delete zero length segments and clear item flags.
SCH_ITEM* item = s_wires.begin();
while( item )
{
item->ClearFlags();
wxCHECK_RET( item->Type() == SCH_LINE_T, wxT( "Unexpected object type in wire list." ) );
segment = (SCH_LINE*) item;
item = item->Next();
if( segment->IsNull() )
delete s_wires.Remove( segment );
}
if( s_wires.GetCount() == 0 )
return;
// Get the last non-null wire (this is the last created segment).
SetRepeatItem( segment = (SCH_LINE*) s_wires.GetLast() );
screen->SetCurItem( NULL );
m_canvas->EndMouseCapture( -1, -1, wxEmptyString, false );
// store the terminal point of this last segment: a junction could be needed
// (the last wire could be merged/deleted/modified, and lost)
wxPoint endpoint = segment->GetEndPoint();
// store the starting point of this first segment: a junction could be needed
SCH_LINE* firstsegment = (SCH_LINE*) s_wires.GetFirst();
wxPoint startPoint = firstsegment->GetStartPoint();
// Save the old wires for the undo command
DLIST< SCH_ITEM > oldWires; // stores here the old wires
GetScreen()->ExtractWires( oldWires, true ); // Save them in oldWires list
// Put the snap shot of the previous wire, buses, and junctions in the undo/redo list.
PICKED_ITEMS_LIST oldItems;
oldItems.m_Status = UR_WIRE_IMAGE;
while( oldWires.GetCount() != 0 )
{
ITEM_PICKER picker = ITEM_PICKER( oldWires.PopFront(), UR_WIRE_IMAGE );
oldItems.PushItem( picker );
}
SaveCopyInUndoList( oldItems, UR_WIRE_IMAGE );
// Remove segments backtracking over others
RemoveBacktracks( s_wires );
// Add the new wires
screen->Append( s_wires );
// Correct and remove segments that need to be merged.
screen->SchematicCleanUp();
// A junction could be needed to connect the end point of the last created segment.
if( screen->IsJunctionNeeded( endpoint ) )
screen->Append( AddJunction( DC, endpoint ) );
// A junction could be needed to connect the start point of the set of new created wires
if( screen->IsJunctionNeeded( startPoint ) )
screen->Append( AddJunction( DC, startPoint ) );
m_canvas->Refresh();
OnModify();
}
示例3: PutDataInPreviousState
void SCH_EDIT_FRAME::PutDataInPreviousState( PICKED_ITEMS_LIST* aList, bool aRedoCommand )
{
SCH_ITEM* item;
SCH_ITEM* alt_item;
// Exchange the current wires, buses, and junctions with the copy save by the last edit.
if( aList->m_Status == UR_WIRE_IMAGE )
{
DLIST< SCH_ITEM > oldWires;
// Prevent items from being deleted when the DLIST goes out of scope.
oldWires.SetOwnership( false );
// Remove all of the wires, buses, and junctions from the current screen.
GetScreen()->ExtractWires( oldWires, false );
// Copy the saved wires, buses, and junctions to the current screen.
for( unsigned int i = 0; i < aList->GetCount(); i++ )
GetScreen()->Append( (SCH_ITEM*) aList->GetPickedItem( i ) );
aList->ClearItemsList();
// Copy the previous wires, buses, and junctions to the picked item list for the
// redo operation.
while( oldWires.GetCount() != 0 )
{
ITEM_PICKER picker = ITEM_PICKER( oldWires.PopFront(), UR_WIRE_IMAGE );
aList->PushItem( picker );
}
return;
}
// Undo in the reverse order of list creation: (this can allow stacked changes like the
// same item can be changes and deleted in the same complex command.
for( int ii = aList->GetCount() - 1; ii >= 0; ii-- )
{
item = (SCH_ITEM*) aList->GetPickedItem( ii );
wxASSERT( item );
item->ClearFlags();
SCH_ITEM* image = (SCH_ITEM*) aList->GetPickedItemLink( ii );
switch( aList->GetPickedItemStatus( ii ) )
{
case UR_CHANGED: /* Exchange old and new data for each item */
item->SwapData( image );
break;
case UR_NEW: /* new items are deleted */
aList->SetPickedItemStatus( UR_DELETED, ii );
GetScreen()->Remove( item );
break;
case UR_DELETED: /* deleted items are put in the draw item list, as new items */
aList->SetPickedItemStatus( UR_NEW, ii );
GetScreen()->Append( item );
break;
case UR_MOVED:
item->ClearFlags();
item->SetFlags( aList->GetPickerFlags( ii ) );
item->Move( aRedoCommand ? aList->m_TransformPoint : -aList->m_TransformPoint );
item->ClearFlags();
break;
case UR_MIRRORED_Y:
item->MirrorY( aList->m_TransformPoint.x );
break;
case UR_MIRRORED_X:
item->MirrorX( aList->m_TransformPoint.y );
break;
case UR_ROTATED:
// To undo a rotate 90 deg transform we must rotate 270 deg to undo
// and 90 deg to redo:
item->Rotate( aList->m_TransformPoint );
if( aRedoCommand )
break; // A only one rotate transform is OK
// Make 3 rotate 90 deg transforms is this is actually an undo command
item->Rotate( aList->m_TransformPoint );
item->Rotate( aList->m_TransformPoint );
break;
case UR_EXCHANGE_T:
alt_item = (SCH_ITEM*) aList->GetPickedItemLink( ii );
alt_item->SetNext( NULL );
alt_item->SetBack( NULL );
GetScreen()->Remove( item );
GetScreen()->Append( alt_item );
aList->SetPickedItem( alt_item, ii );
aList->SetPickedItemLink( item, ii );
break;
default:
wxFAIL_MSG( wxString::Format( wxT( "Unknown undo/redo command %d" ),
//.........这里部分代码省略.........
示例4: Process_Special_Functions
//.........这里部分代码省略.........
case ID_POPUP_SCH_BEGIN_WIRE:
m_canvas->MoveCursorToCrossHair();
OnLeftClick( &dc, GetCrossHairPosition() );
break;
case ID_POPUP_SCH_BEGIN_BUS:
m_canvas->MoveCursorToCrossHair();
OnLeftClick( &dc, GetCrossHairPosition() );
break;
case ID_POPUP_SCH_SET_SHAPE_TEXT:
// Not used
break;
case ID_POPUP_SCH_DELETE_NODE:
case ID_POPUP_SCH_DELETE_CONNECTION:
m_canvas->MoveCursorToCrossHair();
DeleteConnection( id == ID_POPUP_SCH_DELETE_CONNECTION );
screen->SetCurItem( NULL );
SetRepeatItem( NULL );
screen->TestDanglingEnds( m_canvas, &dc );
m_canvas->Refresh();
break;
case ID_POPUP_SCH_BREAK_WIRE:
{
DLIST< SCH_ITEM > oldWires;
oldWires.SetOwnership( false ); // Prevent DLIST for deleting items in destructor.
m_canvas->MoveCursorToCrossHair();
screen->ExtractWires( oldWires, true );
screen->BreakSegment( GetCrossHairPosition() );
if( oldWires.GetCount() != 0 )
{
PICKED_ITEMS_LIST oldItems;
oldItems.m_Status = UR_WIRE_IMAGE;
while( oldWires.GetCount() != 0 )
{
ITEM_PICKER picker = ITEM_PICKER( oldWires.PopFront(), UR_WIRE_IMAGE );
oldItems.PushItem( picker );
}
SaveCopyInUndoList( oldItems, UR_WIRE_IMAGE );
}
screen->TestDanglingEnds( m_canvas, &dc );
}
break;
case ID_POPUP_SCH_DELETE_CMP:
case ID_POPUP_SCH_DELETE:
if( item == NULL )
break;
DeleteItem( item );
screen->SetCurItem( NULL );
SetRepeatItem( NULL );
screen->TestDanglingEnds( m_canvas, &dc );
SetSheetNumberAndCount();
OnModify();
break;
case ID_POPUP_SCH_END_SHEET: