本文整理汇总了C++中DISubprogram::getUnit方法的典型用法代码示例。如果您正苦于以下问题:C++ DISubprogram::getUnit方法的具体用法?C++ DISubprogram::getUnit怎么用?C++ DISubprogram::getUnit使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类DISubprogram
的用法示例。
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示例1: CloneFunctionInto
// Clone OldFunc into NewFunc, transforming the old arguments into references to
// VMap values.
//
void llvm::CloneFunctionInto(Function *NewFunc, const Function *OldFunc,
ValueToValueMapTy &VMap,
bool ModuleLevelChanges,
SmallVectorImpl<ReturnInst*> &Returns,
const char *NameSuffix, ClonedCodeInfo *CodeInfo,
ValueMapTypeRemapper *TypeMapper,
ValueMaterializer *Materializer) {
assert(NameSuffix && "NameSuffix cannot be null!");
#ifndef NDEBUG
for (const Argument &I : OldFunc->args())
assert(VMap.count(&I) && "No mapping from source argument specified!");
#endif
// Copy all attributes other than those stored in the AttributeList. We need
// to remap the parameter indices of the AttributeList.
AttributeList NewAttrs = NewFunc->getAttributes();
NewFunc->copyAttributesFrom(OldFunc);
NewFunc->setAttributes(NewAttrs);
// Fix up the personality function that got copied over.
if (OldFunc->hasPersonalityFn())
NewFunc->setPersonalityFn(
MapValue(OldFunc->getPersonalityFn(), VMap,
ModuleLevelChanges ? RF_None : RF_NoModuleLevelChanges,
TypeMapper, Materializer));
SmallVector<AttributeSet, 4> NewArgAttrs(NewFunc->arg_size());
AttributeList OldAttrs = OldFunc->getAttributes();
// Clone any argument attributes that are present in the VMap.
for (const Argument &OldArg : OldFunc->args()) {
if (Argument *NewArg = dyn_cast<Argument>(VMap[&OldArg])) {
NewArgAttrs[NewArg->getArgNo()] =
OldAttrs.getParamAttributes(OldArg.getArgNo());
}
}
NewFunc->setAttributes(
AttributeList::get(NewFunc->getContext(), OldAttrs.getFnAttributes(),
OldAttrs.getRetAttributes(), NewArgAttrs));
bool MustCloneSP =
OldFunc->getParent() && OldFunc->getParent() == NewFunc->getParent();
DISubprogram *SP = OldFunc->getSubprogram();
if (SP) {
assert(!MustCloneSP || ModuleLevelChanges);
// Add mappings for some DebugInfo nodes that we don't want duplicated
// even if they're distinct.
auto &MD = VMap.MD();
MD[SP->getUnit()].reset(SP->getUnit());
MD[SP->getType()].reset(SP->getType());
MD[SP->getFile()].reset(SP->getFile());
// If we're not cloning into the same module, no need to clone the
// subprogram
if (!MustCloneSP)
MD[SP].reset(SP);
}
SmallVector<std::pair<unsigned, MDNode *>, 1> MDs;
OldFunc->getAllMetadata(MDs);
for (auto MD : MDs) {
NewFunc->addMetadata(
MD.first,
*MapMetadata(MD.second, VMap,
ModuleLevelChanges ? RF_None : RF_NoModuleLevelChanges,
TypeMapper, Materializer));
}
// When we remap instructions, we want to avoid duplicating inlined
// DISubprograms, so record all subprograms we find as we duplicate
// instructions and then freeze them in the MD map.
DebugInfoFinder DIFinder;
// Loop over all of the basic blocks in the function, cloning them as
// appropriate. Note that we save BE this way in order to handle cloning of
// recursive functions into themselves.
//
for (Function::const_iterator BI = OldFunc->begin(), BE = OldFunc->end();
BI != BE; ++BI) {
const BasicBlock &BB = *BI;
// Create a new basic block and copy instructions into it!
BasicBlock *CBB = CloneBasicBlock(&BB, VMap, NameSuffix, NewFunc, CodeInfo,
SP ? &DIFinder : nullptr);
// Add basic block mapping.
VMap[&BB] = CBB;
// It is only legal to clone a function if a block address within that
// function is never referenced outside of the function. Given that, we
// want to map block addresses from the old function to block addresses in
// the clone. (This is different from the generic ValueMapper
// implementation, which generates an invalid blockaddress when
// cloning a function.)
if (BB.hasAddressTaken()) {
Constant *OldBBAddr = BlockAddress::get(const_cast<Function*>(OldFunc),
//.........这里部分代码省略.........