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C++ DBTransaction类代码示例

本文整理汇总了C++中DBTransaction的典型用法代码示例。如果您正苦于以下问题:C++ DBTransaction类的具体用法?C++ DBTransaction怎么用?C++ DBTransaction使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了DBTransaction类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: OTSYS_TIME

bool IOMapSerialize::saveMap()
{
	int64_t start = OTSYS_TIME();
	Database* db = Database::getInstance();
	std::ostringstream query;

	//Start the transaction
	DBTransaction transaction;
	if (!transaction.begin()) {
		return false;
	}

	//clear old tile data
	if (!db->executeQuery("DELETE FROM `tile_store`")) {
		return false;
	}

	DBInsert stmt;
	stmt.setQuery("INSERT INTO `tile_store` (`house_id`, `data`) VALUES ");

	PropWriteStream stream;
	for (const auto& it : Houses::getInstance().getHouses()) {
		//save house items
		House* house = it.second;
		for (HouseTile* tile : house->getTiles()) {
			saveTile(stream, tile);

			size_t attributesSize;
			const char* attributes = stream.getStream(attributesSize);
			if (attributesSize > 0) {
				query << house->getId() << ',' << db->escapeBlob(attributes, attributesSize);
				if (!stmt.addRow(query)) {
					return false;
				}
			}

			stream.clear();
		}
	}

	if (!stmt.execute()) {
		return false;
	}

	//End the transaction
	bool success = transaction.commit();
	std::cout << "> Saved house items in: " <<
	          (OTSYS_TIME() - start) / (1000.) << " s" << std::endl;
	return success;
}
开发者ID:Emperian,项目名称:forgottenserver,代码行数:50,代码来源:iomapserialize.cpp

示例2: run

		void TimetableRowGroupItemAddAction::run(
			Request& request
		){
			TimetableRowGroupItem item;
			item.set<StopArea>(*_stopArea);
			item.set<Rank>(_rank);
			item.set<TimetableRowGroup>(*_rowGroup);

			DBTransaction transaction;
			item.beforeCreate(transaction);
			TimetableRowGroupItemTableSync::Save(&item, transaction);

			transaction.run();

			if(request.getActionWillCreateObject())
			{
				request.setActionCreatedId(item.getKey());
			}
		}
开发者ID:Tisseo,项目名称:synthese,代码行数:19,代码来源:TimetableRowGroupItemAddAction.cpp

示例3: _importWC

			void SVNWorkingCopy::_importWC(
				bool save
			){

				DBTransaction transaction;

				_import(
					_path,
					transaction,
					true
				);

				//////////////////////////////////////////////////////////////////////////
				// Saving
				if(save)
				{
					transaction.run();
				}
			}
开发者ID:Open-Transport,项目名称:synthese,代码行数:19,代码来源:SVNWorkingCopy.cpp

示例4: time


//.........这里部分代码省略.........
		} else if (player->skull == SKULL_BLACK) {
			skull = SKULL_BLACK;
		}
		query << "`skull` = " << static_cast<uint32_t>(skull) << ',';
	}

	query << "`lastlogout` = " << player->getLastLogout() << ',';
	query << "`balance` = " << player->bankBalance << ',';
	query << "`offlinetraining_time` = " << player->getOfflineTrainingTime() / 1000 << ',';
	query << "`offlinetraining_skill` = " << player->getOfflineTrainingSkill() << ',';
	query << "`stamina` = " << player->getStaminaMinutes() << ',';

	query << "`skill_fist` = " << player->skills[SKILL_FIST].level << ',';
	query << "`skill_fist_tries` = " << player->skills[SKILL_FIST].tries << ',';
	query << "`skill_club` = " << player->skills[SKILL_CLUB].level << ',';
	query << "`skill_club_tries` = " << player->skills[SKILL_CLUB].tries << ',';
	query << "`skill_sword` = " << player->skills[SKILL_SWORD].level << ',';
	query << "`skill_sword_tries` = " << player->skills[SKILL_SWORD].tries << ',';
	query << "`skill_axe` = " << player->skills[SKILL_AXE].level << ',';
	query << "`skill_axe_tries` = " << player->skills[SKILL_AXE].tries << ',';
	query << "`skill_dist` = " << player->skills[SKILL_DISTANCE].level << ',';
	query << "`skill_dist_tries` = " << player->skills[SKILL_DISTANCE].tries << ',';
	query << "`skill_shielding` = " << player->skills[SKILL_SHIELD].level << ',';
	query << "`skill_shielding_tries` = " << player->skills[SKILL_SHIELD].tries << ',';
	query << "`skill_fishing` = " << player->skills[SKILL_FISHING].level << ',';
	query << "`skill_fishing_tries` = " << player->skills[SKILL_FISHING].tries << ',';

	if (!player->isOffline()) {
		query << "`onlinetime` = `onlinetime` + " << (time(nullptr) - player->lastLoginSaved) << ',';
	}
	query << "`blessings` = " << static_cast<uint32_t>(player->blessings);
	query << " WHERE `id` = " << player->getGUID();

	DBTransaction transaction;
	if (!transaction.begin()) {
		return false;
	}

	if (!db->executeQuery(query.str())) {
		return false;
	}

	// learned spells
	query.str("");
	query << "DELETE FROM `player_spells` WHERE `player_id` = " << player->getGUID();
	if (!db->executeQuery(query.str())) {
		return false;
	}

	query.str("");

	DBInsert spellsQuery("INSERT INTO `player_spells` (`player_id`, `name` ) VALUES ");
	for (const std::string& spellName : player->learnedInstantSpellList) {
		query << player->getGUID() << ',' << db->escapeString(spellName);
		if (!spellsQuery.addRow(query)) {
			return false;
		}
	}

	if (!spellsQuery.execute()) {
		return false;
	}

	//item saving
	query << "DELETE FROM `player_items` WHERE `player_id` = " << player->getGUID();
	if (!db->executeQuery(query.str())) {
开发者ID:JoseEduardo,项目名称:o_487qpaos89PsIQ,代码行数:67,代码来源:iologindata.cpp

示例5: saveHouseInfo

bool IOMapSerialize::saveHouseInfo()
{
	Database& db = Database::getInstance();

	DBTransaction transaction;
	if (!transaction.begin()) {
		return false;
	}

	if (!db.executeQuery("DELETE FROM `house_lists`")) {
		return false;
	}

	std::ostringstream query;
	for (const auto& it : g_game.map.houses.getHouses()) {
		House* house = it.second;
		query << "SELECT `id` FROM `houses` WHERE `id` = " << house->getId();
		DBResult_ptr result = db.storeQuery(query.str());
		if (result) {
			query.str(std::string());
			query << "UPDATE `houses` SET `owner` = " << house->getOwner() << ", `paid` = " << house->getPaidUntil() << ", `warnings` = " << house->getPayRentWarnings() << ", `name` = " << db.escapeString(house->getName()) << ", `town_id` = " << house->getTownId() << ", `rent` = " << house->getRent() << ", `size` = " << house->getTiles().size() << ", `beds` = " << house->getBedCount() << " WHERE `id` = " << house->getId();
		} else {
			query.str(std::string());
			query << "INSERT INTO `houses` (`id`, `owner`, `paid`, `warnings`, `name`, `town_id`, `rent`, `size`, `beds`) VALUES (" << house->getId() << ',' << house->getOwner() << ',' << house->getPaidUntil() << ',' << house->getPayRentWarnings() << ',' << db.escapeString(house->getName()) << ',' << house->getTownId() << ',' << house->getRent() << ',' << house->getTiles().size() << ',' << house->getBedCount() << ')';
		}

		db.executeQuery(query.str());
		query.str(std::string());
	}

	DBInsert stmt("INSERT INTO `house_lists` (`house_id` , `listid` , `list`) VALUES ");

	for (const auto& it : g_game.map.houses.getHouses()) {
		House* house = it.second;

		std::string listText;
		if (house->getAccessList(GUEST_LIST, listText) && !listText.empty()) {
			query << house->getId() << ',' << GUEST_LIST << ',' << db.escapeString(listText);
			if (!stmt.addRow(query)) {
				return false;
			}

			listText.clear();
		}

		if (house->getAccessList(SUBOWNER_LIST, listText) && !listText.empty()) {
			query << house->getId() << ',' << SUBOWNER_LIST << ',' << db.escapeString(listText);
			if (!stmt.addRow(query)) {
				return false;
			}

			listText.clear();
		}

		for (Door* door : house->getDoors()) {
			if (door->getAccessList(listText) && !listText.empty()) {
				query << house->getId() << ',' << door->getDoorId() << ',' << db.escapeString(listText);
				if (!stmt.addRow(query)) {
					return false;
				}

				listText.clear();
			}
		}
	}

	if (!stmt.execute()) {
		return false;
	}

	return transaction.commit();
}
开发者ID:HeavenIsLost,项目名称:forgottenserver,代码行数:72,代码来源:iomapserialize.cpp

示例6: time


//.........这里部分代码省略.........

	query << "`conditions` = " << db->escapeBlob(conditions, conditionsSize) << ", ";

	if (g_game.getWorldType() != WORLD_TYPE_PVP_ENFORCED) {
		int32_t skullTime = 0;

		if (player->skullTicks > 0) {
			skullTime = time(NULL) + player->skullTicks / 1000;
		}

		query << "`skulltime` = " << skullTime << ", ";
		int32_t skull = 0;

		if (player->skull == SKULL_RED) {
			skull = SKULL_RED;
		} else if (player->skull == SKULL_BLACK) {
			skull = SKULL_BLACK;
		}

		query << "`skull` = " << skull << ", ";
	}

	query << "`lastlogout` = " << player->getLastLogout() << ", ";
	query << "`balance` = " << player->bankBalance << ", ";
	query << "`offlinetraining_time` = " << player->getOfflineTrainingTime() / 1000 << ", ";
	query << "`offlinetraining_skill` = " << player->getOfflineTrainingSkill() << ", ";
	query << "`stamina` = " << player->getStaminaMinutes() << ", ";
	if (!player->isOffline()) {
		query << "`onlinetime` = `onlinetime` + " << (time(NULL) - player->lastLoginSaved) << ", ";
	}
	query << "`blessings` = " << player->blessings;
	query << " WHERE `id` = " << player->getGUID();

	DBTransaction transaction;
	if (!transaction.begin()) {
		return false;
	}

	if (!db->executeQuery(query.str())) {
		return false;
	}

	// skills
	for (int32_t i = SKILL_FIRST; i <= SKILL_LAST; i++) {
		query.str("");
		query << "UPDATE `player_skills` SET `value` = " << player->skills[i][SKILL_LEVEL] << ", `count` = " << player->skills[i][SKILL_TRIES] << " WHERE `player_id` = " << player->getGUID() << " AND `skillid` = " << i;

		if (!db->executeQuery(query.str())) {
			return false;
		}
	}

	// learned spells
	query.str("");
	query << "DELETE FROM `player_spells` WHERE `player_id` = " << player->getGUID();

	if (!db->executeQuery(query.str())) {
		return false;
	}

	query.str("");

	DBInsert stmt(db);
	stmt.setQuery("INSERT INTO `player_spells` (`player_id`, `name` ) VALUES ");

	for (LearnedInstantSpellList::const_iterator it = player->learnedInstantSpellList.begin();
开发者ID:24312108k,项目名称:forgottenserver,代码行数:67,代码来源:iologindata.cpp


注:本文中的DBTransaction类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。