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C++ CvPromotionEntry::GetFeatureAttackPercent方法代码示例

本文整理汇总了C++中CvPromotionEntry::GetFeatureAttackPercent方法的典型用法代码示例。如果您正苦于以下问题:C++ CvPromotionEntry::GetFeatureAttackPercent方法的具体用法?C++ CvPromotionEntry::GetFeatureAttackPercent怎么用?C++ CvPromotionEntry::GetFeatureAttackPercent使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CvPromotionEntry的用法示例。


在下文中一共展示了CvPromotionEntry::GetFeatureAttackPercent方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: DoUpdatePower


//.........这里部分代码省略.........
				iTemp /= 5;
				iPower -= iTemp;
			}

			// Only Defensive - reduce  by 25%, but only if the Unit has no ranged capability
			if(kPromotion->IsOnlyDefensive() && GetRangedCombat() == 0)
			{
				iTemp = iPower;
				iTemp /= 4;
				iPower -= iTemp;
			}

			for(iLoop = 0; iLoop < GC.getNumTerrainInfos(); iLoop++)
			{
				// Terrain Attack - add one quarter of the bonus
				if(kPromotion->GetTerrainAttackPercent(iLoop) > 0)
				{
					iTemp = (iPower * kPromotion->GetTerrainAttackPercent(iLoop) / 4);
					iTemp /= 100;
					iPower += iTemp;
				}
				// Terrain Defense - add one quarter of the bonus
				if(kPromotion->GetTerrainDefensePercent(iLoop) > 0)
				{
					iTemp = (iPower * kPromotion->GetTerrainDefensePercent(iLoop) / 4);
					iTemp /= 100;
					iPower += iTemp;
				}
			}

			for(iLoop = 0; iLoop < GC.getNumFeatureInfos(); iLoop++)
			{
				// Feature Attack - add one quarter of the bonus
				if(kPromotion->GetFeatureAttackPercent(iLoop) > 0)
				{
					iTemp = (iPower * kPromotion->GetFeatureAttackPercent(iLoop) / 4);
					iTemp /= 100;
					iPower += iTemp;
				}
				// Feature Defense - add one quarter of the bonus
				if(kPromotion->GetFeatureDefensePercent(iLoop) > 0)
				{
					iTemp = (iPower * kPromotion->GetFeatureDefensePercent(iLoop) / 4);
					iTemp /= 100;
					iPower += iTemp;
				}
			}

			for(iLoop = 0; iLoop < GC.getNumUnitCombatClassInfos(); iLoop++)
			{
				// Unit Combat Class (e.g. Pikemen) - add one quarter of the bonus
				if(kPromotion->GetUnitCombatModifierPercent(iLoop) > 0)
				{
					iTemp = (iPower * kPromotion->GetUnitCombatModifierPercent(iLoop) / 4);
					iTemp /= 100;
					iPower += iTemp;
				}
			}

			for(iLoop = 0; iLoop < GC.getNumUnitClassInfos(); iLoop++)
			{
				// Unit Class (e.g. bonus ONLY against Galleys) - add one eighth of the bonus
				// We're assuming here that the bonus against the other Unit is at least going to be somewhat useful - trust the XML! :o
				if(kPromotion->GetUnitClassModifierPercent(iLoop) > 0)
				{
					iTemp = (iPower * kPromotion->GetUnitClassModifierPercent(iLoop) / 8);
开发者ID:Decker87,项目名称:civ5DllMod,代码行数:67,代码来源:CvUnitClasses.cpp


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