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C++ CubeSet::begin方法代码示例

本文整理汇总了C++中CubeSet::begin方法的典型用法代码示例。如果您正苦于以下问题:C++ CubeSet::begin方法的具体用法?C++ CubeSet::begin怎么用?C++ CubeSet::begin使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CubeSet的用法示例。


在下文中一共展示了CubeSet::begin方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: eventLoop

void MainMenu::eventLoop()
{
    while (1) {

        // Need to bind the menu to a new cube?
        if (!mainCube.isDefined()) {

            /*
             * Make sure we have at least one cube. Until we do, there's nothing
             * we can do, so just play our "cube missing" sound periodically.
             *
             * This exits as soon as at least one cube is in CubeSet::connected(),
             * but that cube may still be busy loading assets or showing the logo.
             */
            waitForACube();

            /*
             * Wait until we have a cube that's usable for our menu
             */

            while (1) {
                CubeSet usable = CubeSet::connected() & ~connectingCubes;

                if (usable.empty()) {
                    System::paint();
                    updateMusic();
                    updateConnecting();
                    System::yield();
                    continue;
                } else {
                    mainCube = *usable.begin();
                    break;
                }
            }

            // try and avoid some of the garbage we often see :P
            System::finish();

            if (itemIndexCurrent >= 0) {
                if (itemIndexCurrent > 0 && items[itemIndexCurrent]->isFirstRun()) {
                    initMenu(itemIndexCurrent, true, 0);
                } else {
                    initMenu(itemIndexCurrent, true);
                }
            } else {
                initMenu(0, false);
            }
        }

        MenuEvent e;
        itemIndexChoice = -1;

        // Keep running until a choice is made or the menu cube disconnects
        while (mainCube.isDefined() && menu.pollEvent(&e)) {
            updateConnecting();
            updateSound();
            updateMusic();
            updateAlerts();
            handleEvent(e);
        }

        if (itemIndexChoice >= 0) {
            ASSERT(itemIndexChoice < items.count());
            return execItem(items[itemIndexChoice]);
        }
    }
}
开发者ID:fidiaslothes,项目名称:thundercracker,代码行数:67,代码来源:mainmenu.cpp


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