本文整理汇总了C++中CsvReader::create方法的典型用法代码示例。如果您正苦于以下问题:C++ CsvReader::create方法的具体用法?C++ CsvReader::create怎么用?C++ CsvReader::create使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CsvReader
的用法示例。
在下文中一共展示了CsvReader::create方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: load
//--------------------------------------------------------------------------------------------
// MG_CN_MODIFY
MG::Bool BigMapResCsv::load( Str16 fileName, IMGExternalPackManager* packManager/* = NULL */)
{
CsvReader csvreader;
// MG_CN_MODIFY
if(!csvreader.create(fileName, packManager))
{
return false;
}
CsvData* csvdata = NULL;
Int RowCount = csvreader.count();
for(int i = 0; i < RowCount; ++i)
{
csvdata = csvreader.findValue(i);
if(!csvdata)
{
continue;
}
UInt nCol = 3;
std::string widgetName;
MGStrOp::toString(csvdata->mData[nCol++].c_str(), widgetName);
UInt placeid = 0;
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), placeid );
mMapWidgetNamePlaceId[widgetName] = placeid;
}
return true;
}
示例2: load
//-----------------------------------------------------------------------------------
// MG_CN_MODIFY
MG::Bool CharacterResourceConfig::load( Str16 fileName, IMGExternalPackManager* packManager/* = NULL*/ )
{
CsvReader csvreader;
// MG_CN_MODIFY
if(!csvreader.create(fileName, packManager))
{
return false;
}
CsvData* csvdata = NULL;
Int RowCount = csvreader.count();
for(int i = 0; i < RowCount; ++i)
{
csvdata = csvreader.findValue(i);
if(!csvdata)
{
continue;
}
CharacterResInfo* res_info = new CharacterResInfo();
MGStrOp::toU32(csvdata->mData[CHARACTER_ID].c_str(),res_info->id);
MGStrOp::toU32(csvdata->mData[CHARACTER_TEMPLATEID].c_str(),res_info->templateid);
res_info->name = csvdata->mData[CHARACTER_NAME].c_str();
MGStrOp::toU32(csvdata->mData[CHARACTER_MAPLISTID].c_str(),res_info->maplistid);
MGStrOp::toU32(csvdata->mData[CHARACTER_POINTRESId].c_str(),res_info->pointresid);
MGStrOp::toI32(csvdata->mData[CHARACTER_MAPLISTTYPE].c_str(),(I32&)res_info->maplisttype);
mCharacterResourceList[res_info->id] = res_info;
}
return true;
}
示例3: load
//--------------------------------------------------------------------------
// MG_CN_MODIFY
Bool ArtMapResCsv::load(const Char16* FileName, IMGExternalPackManager* packManager/* = NULL*/)
{
CsvReader csvreader;
// MG_CN_MODIFY
if(!csvreader.create(FileName, packManager))
{
return false;
}
DYNAMIC_ASSERT(csvreader.getColumnSize() == AMR_RPGRadarID + 1 || csvreader.getColumnSize() == AMR_Max);
CsvData* csvdata = NULL;
Int RowCount = csvreader.count();
for(Int i = 0; i < RowCount; ++i)
{
csvdata = csvreader.findValue(i);
if(!csvdata)
{
continue;
}
ArtMapResIdType artMapResId;
MGStrOp::toI32(csvdata->mData[AMR_ArtMapResId].c_str(), artMapResId);
if (true == mArtMapResList.hasData(artMapResId))
{
DYNAMIC_ASSERT(0);
continue;
}
ArtMapResCsvInfo* newArtMapRes = mArtMapResList.createOrRetrieve(artMapResId, false);
newArtMapRes->artMapResId = artMapResId;
newArtMapRes->name = csvdata->mData[AMR_Name];
newArtMapRes->BaseFilePath = csvdata->mData[AMR_BaseFilePath];
//newArtMapRes->cameraId = csvdata->mData[AMR_CameraSetID];
MGStrOp::toI32(csvdata->mData[AMR_UseType].c_str(), (I32&)newArtMapRes->mapType);
MGStrOp::toU32(csvdata->mData[AMR_RPGCamSetID].c_str(), newArtMapRes->rpgCameraId);
MGStrOp::toU32(csvdata->mData[AMR_RPGRadarID].c_str(), newArtMapRes->rpgRadarId);
if ( csvdata->mData.size() > AMR_RPGRadarID + 1 )
{
MGStrOp::toU32(csvdata->mData[AMR_SLGCamSetID].c_str(), newArtMapRes->slgCameraId);
MGStrOp::toU32(csvdata->mData[AMR_SLGRadarID].c_str(), newArtMapRes->slgRadarId);
}
else
{
newArtMapRes->slgCameraId = newArtMapRes->rpgCameraId;
newArtMapRes->slgRadarId = newArtMapRes->rpgRadarId;
}
}
return true;
}
示例4: loadCsv
//--------------------------------------------------------------------------
// MG_CN_MODIFY
Bool DistrictListCsv::loadCsv(const Char16* FileName, IMGExternalPackManager* packManager/* = NULL*/)
{
CsvReader csvreader;
// MG_CN_MODIFY
if(!csvreader.create(FileName, packManager))
{
return false;
}
CsvData* csvdata = NULL;
Int RowCount = csvreader.count();
for(Int i = 0; i < RowCount; ++i)
{
csvdata = csvreader.findValue(i);
if(!csvdata)
{
continue;
}
DistrictIdType id;
MGStrOp::toI32(csvdata->mData[DistrictListRow::districtId].c_str(), id);
if (true == isInDistrictList(id))
{
DYNAMIC_ASSERT(0);
continue;
}
I32 openType = -1;
MGStrOp::toI32(csvdata->mData[DistrictListRow::openType].c_str(), openType);
if (DOT_OPEN != (DistrictOpenType)openType)
{
continue;
}
DistrictListCsvInfo* newDistrictInfo = mDistrictList.createOrRetrieve(id, false);
newDistrictInfo->setDistrictId(id);
newDistrictInfo->setName(csvdata->mData[DistrictListRow::name]);
newDistrictInfo->setText(csvdata->mData[DistrictListRow::text]);
newDistrictInfo->setTitle(csvdata->mData[DistrictListRow::title]);
newDistrictInfo->setOpenType((DistrictOpenType)openType);
I32 rank = -1;
MGStrOp::toI32(csvdata->mData[DistrictListRow::districtRank].c_str(), rank);
newDistrictInfo->setRank((DistrictRankType)rank);
int kk = 0;
}
return true;
}
示例5: loadFile
//-------------------------------------------------------------------------------------------------------
// MG_CN_MODIFY
MG::Bool CharacterNpcList::loadFile( Str16 filename, IMGExternalPackManager* packManager/* = NULL*/ )
{
CsvReader csvreader;
// MG_CN_MODIFY
if(!csvreader.create(filename, packManager))
{
return false;
}
CsvData* csvdata = NULL;
Int RowCount = csvreader.count();
for(int i = 0; i < RowCount; ++i)
{
csvdata = csvreader.findValue(i);
if(!csvdata)
{
continue;
}
CharacterNpcInfo* tempCharInfo = new CharacterNpcInfo;
UInt nCol = 0;
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->CharacterNpcId);
nCol++;
tempCharInfo->ListName = csvdata->mData[nCol++].c_str();
tempCharInfo->SurName = csvdata->mData[nCol++].c_str();
tempCharInfo->Name = csvdata->mData[nCol++].c_str();
tempCharInfo->Title = csvdata->mData[nCol++].c_str();
tempCharInfo->Tips = csvdata->mData[nCol++].c_str();
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), (U32&)tempCharInfo->GenderType );
DYNAMIC_ASSERT(tempCharInfo->GenderType < GENDER_TYPE_MAX && tempCharInfo->GenderType > GENDER_TYPE_NULL);
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->Level );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->CharacterAppellationId );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->CharacterDialogId );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->AIId );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->InfluenceId );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->ArtIconId );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->ArtMashId );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->ArtEffectId );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->CharacterVisionEventListId );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->AIBaseGroupId );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->AIFightGroupId );
mMapCharacterNpcInfo[tempCharInfo->CharacterNpcId] = tempCharInfo;
}
return true;
}
示例6: load
//-----------------------------------------------------------------------------------
// MG_CN_MODIFY
MG::Bool ColorResConfig::load( Str16 fileName, IMGExternalPackManager* packManager/* = NULL*/)
{
CsvReader csvreader;
// MG_CN_MODIFY
if(!csvreader.create(fileName, packManager))
{
return false;
}
CsvData* csvdata = NULL;
Int RowCount = csvreader.count();
for(int i = 0; i < RowCount; ++i)
{
csvdata = csvreader.findValue(i);
if(!csvdata)
{
continue;
}
ColorResCsvInfo* tempInfo = new ColorResCsvInfo;
UInt nCol = 0;
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempInfo->ColorRes_Id );
nCol++;
MGStrOp::toString(csvdata->mData[nCol++].c_str(), tempInfo->ColorName );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), (U32&)tempInfo->UseType );
Str16 tempStr = csvdata->mData[nCol++];
MGStrOp::toFlt(tempStr.substr(0,3).c_str(),(tempInfo->ColorValue).r);
MGStrOp::toFlt(tempStr.substr(3,3).c_str(),(tempInfo->ColorValue).g);
MGStrOp::toFlt(tempStr.substr(6,3).c_str(),(tempInfo->ColorValue).b);
MGStrOp::toFlt(tempStr.substr(9,3).c_str(),(tempInfo->ColorValue).a);
tempInfo->ColorValue.r = tempInfo->ColorValue.r/255.0f;
tempInfo->ColorValue.g = tempInfo->ColorValue.g/255.0f;
tempInfo->ColorValue.b = tempInfo->ColorValue.b/255.0f;
tempInfo->ColorValue.a = tempInfo->ColorValue.a/255.0f;
MGStrOp::toString(csvdata->mData[nCol++].c_str(), tempInfo->EscapeChar);
mColorResCsvMap[tempInfo->ColorRes_Id] = tempInfo;
}
return true;
}
示例7: load
//--------------------------------------------------------------------------
// MG_CN_MODIFY
Bool RelationCsvBase::load(const Char16* FileName, IMGExternalPackManager* packManager/* = NULL*/)
{
CsvReader csvreader;
// MG_CN_MODIFY
if(!csvreader.create(FileName, packManager))
{
return false;
}
CsvData* csvdata = NULL;
Int RowCount = csvreader.count();
for(Int i = 0; i < RowCount; ++i)
{
csvdata = csvreader.findValue(i);
if(!csvdata)
{
continue;
}
RelationIdType relationId;
MGStrOp::toI32(csvdata->mData[RCB_RelationId].c_str(), relationId);
if (true == mRelationList.hasData(relationId))
{
DYNAMIC_ASSERT(0);
continue;
}
MapIdType mapId;
MGStrOp::toU32(csvdata->mData[RCB_MapId].c_str(), mapId);
GameObjectIdType gameDataId;
MGStrOp::toU64(csvdata->mData[RCB_GameDataId].c_str(), gameDataId);
RelationInfo* newRelationInfo = mRelationList.createOrRetrieve(relationId, false);
newRelationInfo->relationId = relationId;
newRelationInfo->mapId = mapId;
newRelationInfo->artName = csvdata->mData[RCB_ArtName];
newRelationInfo->gameDataId = gameDataId;
//mArtMapResList[id] = newArtMapRes;
}
return true;
}
示例8: load
// MG_CN_MODIFY
MG::Bool QuestValueChangeInfos::load(Str16 fileName, IMGExternalPackManager* packManager/* = NULL*/)
{
CsvReader csvreader;
// MG_CN_MODIFY
if(!csvreader.create(fileName, packManager))
{
return false;
}
CsvData* csvdata = NULL;
Int rowCount = csvreader.count();
for(Int i = 0; i < rowCount; ++i)
{
csvdata = csvreader.findValue(i);
if(!csvdata)
{
continue;
}
QuestValueChangeInfo* tempInfo = MG_NEW QuestValueChangeInfo;
MGStrOp::toU32(csvdata->mData[questvaluechangeinfoid].c_str(), tempInfo->id);
MGStrOp::toU32(csvdata->mData[questvaluechangeinfogroupid].c_str(), tempInfo->groupId);
I32 tempType;
MGStrOp::toI32(csvdata->mData[questvaluechangeinfotype].c_str(), tempType);
tempInfo->type = (CHANGE_TYPE)tempType;
MGStrOp::toU32(csvdata->mData[questvaluechangeinfoparam1].c_str(), tempInfo->param1);
MGStrOp::toU32(csvdata->mData[questvaluechangeinfoparam2].c_str(), tempInfo->param2);
MGStrOp::toU32(csvdata->mData[questvaluechangeinfoparam3].c_str(), tempInfo->param3);
MGStrOp::toU32(csvdata->mData[questvaluechangeinfoparam4].c_str(), tempInfo->param4);
MGStrOp::toI32(csvdata->mData[questvaluechangeinfovaluechangetype].c_str(), tempType);
tempInfo->valueChangeType = (VALUECHANGE_TYPE)(tempType-1); //Мо±нґУ1їЄКј
MGStrOp::toI32(csvdata->mData[questvaluechangeinfovaluechangenum].c_str(), tempInfo->valueChangeNum);
if (getQuestValueChangeInfo(tempInfo->id))
{
DYNAMIC_ASSERT(false);
MG_SAFE_DELETE(tempInfo);
continue;
}
mQuestValueChangeInfoMap[tempInfo->id] = tempInfo;
}
return true;
}
示例9: load
//-------------------------------------------------------------------------------------------
// MG_CN_MODIFY
Bool ParabolaAreaSkillTemplate::load(Str16 fileName, IMGExternalPackManager* packManager/* = NULL*/)
{
CsvReader csvreader;
// MG_CN_MODIFY
if(!csvreader.create(fileName, packManager))
{
return false;
}
CsvData* csvdata = NULL;
Int rowCount = csvreader.count();
for(Int i = 0; i < rowCount; ++i)
{
csvdata = csvreader.findValue(i);
if(!csvdata)
{
continue;
}
ParabolaAreaSkillInfo* tempInfo = MG_NEW ParabolaAreaSkillInfo;
MGStrOp::toU32(csvdata->mData[SKILLTYPEID].c_str(), tempInfo->skillTypeId);
MGStrOp::toU32(csvdata->mData[SKILLTYPEGROUPID].c_str(), tempInfo->skillTypeGroupId);
MGStrOp::toU32(csvdata->mData[SKILLLEVEL].c_str(), tempInfo->skillLevel);
tempInfo->name = csvdata->mData[NAME];
tempInfo->text = csvdata->mData[TEXT];
tempInfo->kindName = csvdata->mData[KINDNAME];
MGStrOp::toU32(csvdata->mData[ARTICONID].c_str(), tempInfo->artIconId);
//MGStrOp::toU32(csvdata->mData[ACTIONTIME].c_str(), tempInfo->actionTime);
for(UInt i = 0; i < 2; ++i)
{
tempInfo->skillExpression[i+1].action = csvdata->mData[ACTION2 + 3 * i];
MGStrOp::toU32(csvdata->mData[ACTION2 + 3 * i + 1].c_str(), tempInfo->skillExpression[i+1].artEffectId);
MGStrOp::toU32(csvdata->mData[ACTION2 + 3 * i + 2].c_str(), tempInfo->skillExpression[i+1].audioResId);
}
MGStrOp::toU32(csvdata->mData[POINTEFFECTID].c_str(), tempInfo->pointEffectId);
MGStrOp::toU32(csvdata->mData[ARTEFFECTFLYID].c_str(), tempInfo->artEffectFlyId);
Flt tempSpeed = 0;
MGStrOp::toFlt(csvdata->mData[ARTEFFECTFLYSPEED].c_str(), tempSpeed);
tempInfo->artEffectFlySpeed = tempSpeed / 10;
MGStrOp::toU32(csvdata->mData[POINTAUDIOID].c_str(), tempInfo->pointAudioId);
UInt tempParabolaType = 0;
MGStrOp::toU32(csvdata->mData[PARABOLATYPE].c_str(), tempParabolaType);
tempInfo->parabolaType = (ParabolaType)tempParabolaType;
UInt tempParabolaAngle = 0;
MGStrOp::toU32(csvdata->mData[PARABOLAANGLE].c_str(), tempParabolaAngle);
tempInfo->parabolaAngle = tempParabolaAngle;
MGStrOp::toFlt(csvdata->mData[ATTACKFRONTTIME].c_str(), tempInfo->attackFrontTime);
tempInfo->attackFrontTime /= 10;
MGStrOp::toFlt(csvdata->mData[ATTACKBEHINDTIME].c_str(), tempInfo->attackBehindTime);
tempInfo->attackBehindTime /= 10;
MGStrOp::toU32(csvdata->mData[PUBLICTIMEPIECEID].c_str(), tempInfo->publicTimepieceId);
MGStrOp::toU32(csvdata->mData[PUBLICTIMEPIECEDELAY].c_str(), tempInfo->publicTimepieceDelay);
tempInfo->publicTimepieceDelay *= 100;
MGStrOp::toU32(csvdata->mData[OWNERTIMEPIECEID].c_str(), tempInfo->ownerTimepieceId);
MGStrOp::toU32(csvdata->mData[OWNERTIMEPIECEDELAY].c_str(), tempInfo->ownerTimepieceDelay);
tempInfo->ownerTimepieceDelay *= 100;
MGStrOp::toU32(csvdata->mData[RESETTIMEPIECEID].c_str(), tempInfo->resetTimepieceId);
MGStrOp::toU32(csvdata->mData[RESETTIMEPIECEGROUPID].c_str(), tempInfo->resetTimepieceGroupId);
MGStrOp::toU32(csvdata->mData[CHARACTERJUDGEID1].c_str(), tempInfo->characterJudgeId1);
MGStrOp::toU32(csvdata->mData[CHARACTERJUDGEID2].c_str(), tempInfo->characterJudgeId2);
MGStrOp::toFlt(csvdata->mData[RANGE].c_str(), tempInfo->range);
tempInfo->range /= 10;
MGStrOp::toFlt(csvdata->mData[MAXRANGE].c_str(), tempInfo->maxRange);
tempInfo->maxRange /= 10;
MGStrOp::toFlt(csvdata->mData[SKILLRADIUO].c_str(), tempInfo->skillRadius);
tempInfo->skillRadius /= 10;
MGStrOp::toU32(csvdata->mData[ATTACKNUM].c_str(), tempInfo->attackNum);
UInt tempShareType;
MGStrOp::toU32(csvdata->mData[SHARETYPE].c_str(), tempShareType);
tempInfo->shareType = (ShareType)tempShareType;
UInt tempSpendType;
MGStrOp::toU32(csvdata->mData[SPENDTYPE].c_str(), tempSpendType);
tempInfo->spendType = (SpendType)tempSpendType;
MGStrOp::toU32(csvdata->mData[FORMULAPARAMETERID2].c_str(), tempInfo->formulaParameterId2);
UInt tempAttackType;
MGStrOp::toU32(csvdata->mData[ATTACKTYPE].c_str(), tempAttackType);
tempInfo->attackType = (AttackType)tempAttackType;
MGStrOp::toU32(csvdata->mData[FORMULAPARAMETERID1].c_str(), tempInfo->formulaParameterId);
UInt tempDamageType;
MGStrOp::toU32(csvdata->mData[DAMAGETYPE].c_str(), tempDamageType);
tempInfo->damageType = (DamageType)tempDamageType;
MGStrOp::toU32(csvdata->mData[RANDOMSTATE].c_str(), tempInfo->randomState);
MGStrOp::toU32(csvdata->mData[STATEID].c_str(), tempInfo->stateId);
MGStrOp::toU32(csvdata->mData[STATENUM].c_str(), tempInfo->stateNum);
MGStrOp::toU32(csvdata->mData[HATE].c_str(), tempInfo->hate);
if (getParabolaAreaSkillInfo(tempInfo->skillTypeId))
{
DYNAMIC_ASSERT(false);
MG_SAFE_DELETE(tempInfo);
continue;
}
mParabolaAreaSkillInfoList[tempInfo->skillTypeId] = tempInfo;
}
//.........这里部分代码省略.........
示例10: loadFile
//-------------------------------------------------------------------------------------------------------
// MG_CN_MODIFY
MG::Bool CharacterGenrealList::loadFile( Str16 filename, IMGExternalPackManager* packManager/* = NULL*/ )
{
CsvReader csvreader;
// MG_CN_MODIFY
if(!csvreader.create(filename, packManager))
{
return false;
}
CsvData* csvdata = NULL;
Int RowCount = csvreader.count();
for(int i = 0; i < RowCount; ++i)
{
csvdata = csvreader.findValue(i);
if(!csvdata)
{
continue;
}
CharacterGenrealInfo* tempCharInfo = new CharacterGenrealInfo;
UInt nCol = 0;
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->CharacterGeneralId);
nCol++;
tempCharInfo->ListName = csvdata->mData[nCol++].c_str();
tempCharInfo->SurName = csvdata->mData[nCol++].c_str();
tempCharInfo->Name = csvdata->mData[nCol++].c_str();
tempCharInfo->Title = csvdata->mData[nCol++].c_str();
tempCharInfo->Tips = csvdata->mData[nCol++].c_str();
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), (U32&)tempCharInfo->GenderType );
DYNAMIC_ASSERT(tempCharInfo->GenderType> GENDER_TYPE_NULL && tempCharInfo->GenderType < GENDER_TYPE_MAX);
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), (U32&)tempCharInfo->PowerfulType );
DYNAMIC_ASSERT(tempCharInfo->PowerfulType> POWERFUL_TYPE_NULL && tempCharInfo->PowerfulType < POWERFUL_TYPE_MAX);
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), (U32&)tempCharInfo->FormulaType );
DYNAMIC_ASSERT(tempCharInfo->FormulaType> CHAR_FORMULA_TYPE_NULL && tempCharInfo->FormulaType < CHAR_FORMULA_TYPE_MAX);
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->Level );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->LineageLevel );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->AbilityInitId1 );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->AbilityInitId2 );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->AbilityInitId3 );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->AbilityAppendId );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->CharacterSkillId1 );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->CharacterSkillId2 );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->Age );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->MinLifeSpan );
//MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->MaxLifeSpan );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->NatureId );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->CharacterAppellationId );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->CharacterDialogId );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->ArtIconId );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->ArtMashId1 );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->ArtMashId2 );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->ArtMashId3 );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->WeaponAcction );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->CharacterVisionEventListId );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->AIBaseGroupId );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->AIFightGroupId );
mMapCharacterGenrealInfo[tempCharInfo->CharacterGeneralId] = tempCharInfo;
}
return true;
}
示例11: load
//-------------------------------------------------------------------------------------------------
// MG_CN_MODIFY
Bool FightAITemplate::load( Str16 fileName, IMGExternalPackManager* packManager/* = NULL*/ )
{
CsvReader csvreader;
// MG_CN_MODIFY
if(!csvreader.create(fileName, packManager))
{
return false;
}
CsvData* csvdata = NULL;
Int RowCount = csvreader.count();
for(int i = 0; i < RowCount; ++i)
{
csvdata = csvreader.findValue(i);
if(!csvdata)
{
continue;
}
FightAIInfo* tempInfo = new FightAIInfo;
MGStrOp::toU32(csvdata->mData[AIFIGHTID].c_str(), tempInfo->aiFightId);
MGStrOp::toU32(csvdata->mData[PRIORITY].c_str(), tempInfo->priority);
UInt tempContactType = 0;
MGStrOp::toU32(csvdata->mData[CONTACTTYPE].c_str(), tempContactType);
tempInfo->contactType = (ContactType)tempContactType;
UInt tempContactCharacterType = 0;
MGStrOp::toU32(csvdata->mData[CONTACTPARAM1].c_str(), tempContactCharacterType);
tempInfo->contactParam1 = (ContactCharacterType)tempContactCharacterType;
MGStrOp::toFlt(csvdata->mData[CONTACTPARAM2].c_str(), tempInfo->contactParam2);
MGStrOp::toFlt(csvdata->mData[CONTACTPARAM3].c_str(), tempInfo->contactParam3);
MGStrOp::toFlt(csvdata->mData[CONTACTPARAM4].c_str(), tempInfo->contactParam4);
switch(tempInfo->contactType)
{
case CT_ContactType1:
case CT_ContactType7:
case CT_ContactType8:
tempInfo->contactParam2 /= 10;
break;
}
MGStrOp::toU32(csvdata->mData[RANDOMNUM].c_str(), tempInfo->randomNum);
MGStrOp::toU32(csvdata->mData[CONTACTNUM].c_str(), tempInfo->contactNum);
UInt tempEventType = 0;
MGStrOp::toU32(csvdata->mData[EVENTTYPE].c_str(), tempEventType);
tempInfo->eventType = (EventType)tempEventType;
UInt tempEventCharacterType = 0;
MGStrOp::toU32(csvdata->mData[EVENTPARAM1].c_str(), tempEventCharacterType);
tempInfo->eventParam1 = (EventCharacterType)tempEventCharacterType;
MGStrOp::toU32(csvdata->mData[EVENTPARAM2].c_str(), tempInfo->eventParam2);
MGStrOp::toU32(csvdata->mData[EVENTPARAM3].c_str(), tempInfo->eventParam3);
MGStrOp::toU32(csvdata->mData[EVENTPARAM4].c_str(), tempInfo->eventParam4);
mFightAIInfoList[tempInfo->aiFightId] = tempInfo;
}
return true;
}
示例12: load
//--------------------------------------------------------------------------
Bool InstanceAtkStrengthListCsv::load(const Char16* FileName, IMGExternalPackManager* packManager/* = NULL*/)
{
CsvReader csvreader;
if(!csvreader.create(FileName, packManager))
{
return false;
}
DYNAMIC_ASSERT(csvreader.getColumnSize() == InstanceAtkStrengthListCsvRow_Max);
CsvData* csvdata = NULL;
Int RowCount = csvreader.count();
for(Int i = 0; i < RowCount; ++i)
{
csvdata = csvreader.findValue(i);
if(!csvdata)
{
continue;
}
CampIdType campId;
MGStrOp::toU64(csvdata->mData[InstanceAtkStrengthListCsvRow_CampId].c_str(), campId);
if (true == mInstanceAtkStrengthList.hasData(campId))
{
DYNAMIC_ASSERT(0);
continue;
}
U32 buildTemplateId;
MGStrOp::toU32(csvdata->mData[InstanceAtkStrengthListCsvRow_CharacterBuildId].c_str(), buildTemplateId);
U32 campPoint;
MGStrOp::toU32(csvdata->mData[InstanceAtkStrengthListCsvRow_CampPointId].c_str(), campPoint);
U32 generalRefreshPoint;
MGStrOp::toU32(csvdata->mData[InstanceAtkStrengthListCsvRow_GeneraRefreshpoint].c_str(), generalRefreshPoint);
U32 generalAlivePoint;
MGStrOp::toU32(csvdata->mData[InstanceAtkStrengthListCsvRow_GeneraSpawnPoint].c_str(), generalAlivePoint);
U32 armyPoint01;
MGStrOp::toU32(csvdata->mData[InstanceAtkStrengthListCsvRow_ArmyPlayedPoint01].c_str(), armyPoint01);
U32 armyPoint02;
MGStrOp::toU32(csvdata->mData[InstanceAtkStrengthListCsvRow_ArmyPlayedPoint02].c_str(), armyPoint02);
U32 armyPoint03;
MGStrOp::toU32(csvdata->mData[InstanceAtkStrengthListCsvRow_ArmyPlayedPoint03].c_str(), armyPoint03);
U32 armyPoint04;
MGStrOp::toU32(csvdata->mData[InstanceAtkStrengthListCsvRow_ArmyPlayedPoint04].c_str(), armyPoint04);
U32 armyPoint05;
MGStrOp::toU32(csvdata->mData[InstanceAtkStrengthListCsvRow_ArmyPlayedPoint05].c_str(), armyPoint05);
InstanceAtkStrengthListCsvInfo* newInfo = mInstanceAtkStrengthList.createOrRetrieve(campId, false);
newInfo->campId = campId;
newInfo->buildTemplateId = buildTemplateId;
newInfo->campPoint = campPoint;
newInfo->generalRefreshPoint = generalRefreshPoint;
newInfo->generalAlivePoint = generalAlivePoint;
newInfo->armyPoint[0] = armyPoint01;
newInfo->armyPoint[1] = armyPoint02;
newInfo->armyPoint[2] = armyPoint03;
newInfo->armyPoint[3] = armyPoint04;
newInfo->armyPoint[4] = armyPoint05;
}
return true;
}
示例13: loadFile
//-------------------------------------------------------------------------------------------------------
MG::Bool CharacterGenrealList::loadFile( Str16 filename )
{
CsvReader csvreader;
if(!csvreader.create(filename))
{
return false;
}
CsvData* csvdata = NULL;
Int RowCount = csvreader.count();
for(int i = 0; i < RowCount; ++i)
{
csvdata = csvreader.findValue(i);
if(!csvdata)
{
continue;
}
CharacterGenrealInfo* tempCharInfo = new CharacterGenrealInfo;
UInt nCol = 0;
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->CharacterGeneralId);
tempCharInfo->SurName = csvdata->mData[nCol++].c_str();
tempCharInfo->Name = csvdata->mData[nCol++].c_str();
tempCharInfo->ZhiName = csvdata->mData[nCol++].c_str();
tempCharInfo->Title = csvdata->mData[nCol++].c_str();
tempCharInfo->Tips = csvdata->mData[nCol++].c_str();
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), (U32&)tempCharInfo->GenderType );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), (U32&)tempCharInfo->PowerfulType );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), (U32&)tempCharInfo->RaceType );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), (U32&)tempCharInfo->FormulaType );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->Level );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->LineageLevel );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), (U32&)tempCharInfo->AbilityRandomType );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->AbilityAppendId1 );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->AbilityAppendId2 );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->AbilityAppendId3 );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->AbilityAppendId4 );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->AbilityAppendId5 );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->AbilityAppendId6 );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->CharacterSkillId1 );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->CharacterSkillId2 );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->Age );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->MinLifeSpan );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->MaxLifeSpan );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->NatureId );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->CharacterAppellationId );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->CharacterDialogId );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->OfficialLevelId );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->TitleId );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->ArtIconId1 );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->ArtIconId2 );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->ArtMashId1 );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->ArtMashId2 );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->ArtMashId3 );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->WeaponAcction );
MGStrOp::toU32(csvdata->mData[nCol++].c_str(), tempCharInfo->AudioResId );
mMapCharacterGenrealInfo[tempCharInfo->CharacterGeneralId] = tempCharInfo;
}
return true;
}
示例14: load
//-------------------------------------------------------------------------------------------
// MG_CN_MODIFY
Bool LongRangeGeneralAttackSkillTemplate::load(Str16 fileName, IMGExternalPackManager* packManager/* = NULL*/)
{
CsvReader csvreader;
// MG_CN_MODIFY
if(!csvreader.create(fileName, packManager))
{
return false;
}
CsvData* csvdata = NULL;
Int rowCount = csvreader.count();
for(Int i = 0; i < rowCount; ++i)
{
csvdata = csvreader.findValue(i);
if(!csvdata)
{
continue;
}
LongRangeGeneralAttackSkillInfo* tempInfo = MG_NEW LongRangeGeneralAttackSkillInfo;
MGStrOp::toU32(csvdata->mData[SKILLTYPEID].c_str(), tempInfo->skillTypeId);
MGStrOp::toU32(csvdata->mData[SKILLTYPEGROUPID].c_str(), tempInfo->skillTypeGroupId);
tempInfo->name = csvdata->mData[NAME];
tempInfo->text = csvdata->mData[TEXT];
tempInfo->kindName = csvdata->mData[KINDNAME];
MGStrOp::toU32(csvdata->mData[ARTICONID].c_str(), tempInfo->artIconId);
for(UInt i = 0; i < 4; ++i)
{
tempInfo->skillExpression[i].action = csvdata->mData[ACTION1 + 3 * i];
MGStrOp::toU32(csvdata->mData[ACTION1 + 3 * i + 1].c_str(), tempInfo->skillExpression[i].artEffectId);
MGStrOp::toU32(csvdata->mData[ACTION1 + 3 * i + 2].c_str(), tempInfo->skillExpression[i].audioResId);
}
UInt tempArtEffectFlyType;
MGStrOp::toU32(csvdata->mData[ARTEFFECTFLYTYPE].c_str(), tempArtEffectFlyType);
tempInfo->artEffectFlyType = (SkillFlyType)tempArtEffectFlyType;
MGStrOp::toU32(csvdata->mData[ARTEFFECTFLYID].c_str(), tempInfo->artEffectFlyId);
MGStrOp::toU32(csvdata->mData[ARTEFFECTFLYSPEED].c_str(), tempInfo->artEffectFlySpeed);
tempInfo->artEffectFlySpeed /= 10;
MGStrOp::toFlt(csvdata->mData[ATTACKFRONTTIME].c_str(), tempInfo->attackFrontTime);
tempInfo->attackFrontTime /= 10;
MGStrOp::toFlt(csvdata->mData[ATTACKBEHINDTIME].c_str(), tempInfo->attackBehindTime);
tempInfo->attackBehindTime /= 10;
MGStrOp::toU32(csvdata->mData[PUBLICTIMEPIECEID].c_str(), tempInfo->publicTimepieceId);
MGStrOp::toU32(csvdata->mData[PUBLICTIMEPIECEDELAY].c_str(), tempInfo->publicTimepieceDelay);
tempInfo->publicTimepieceDelay *= 100;
MGStrOp::toU32(csvdata->mData[CHARACTERJUDGEID1].c_str(), tempInfo->characterJudgeId1);
MGStrOp::toU32(csvdata->mData[CHARACTERJUDGEID2].c_str(), tempInfo->characterJudgeId2);
MGStrOp::toFlt(csvdata->mData[RANGE].c_str(), tempInfo->range);
tempInfo->range /= 10;
MGStrOp::toFlt(csvdata->mData[MAXRANGE].c_str(), tempInfo->maxRange);
tempInfo->maxRange /= 10;
UInt tempAttackType;
MGStrOp::toU32(csvdata->mData[ATTACKTYPE].c_str(), tempAttackType);
tempInfo->attackType = (AttackType)tempAttackType;
MGStrOp::toU32(csvdata->mData[FORMULAPARAMETERID].c_str(), tempInfo->formulaParameterId);
MGStrOp::toU32(csvdata->mData[HATE].c_str(), tempInfo->hate);
if (getLongRangeGeneralAttackSkillInfo(tempInfo->skillTypeId))
{
DYNAMIC_ASSERT(false);
MG_SAFE_DELETE(tempInfo);
continue;
}
mLongRangeGeneralAttackSkillInfoList[tempInfo->skillTypeId] = tempInfo;
}
return true;
}
示例15: load
//--------------------------------------------------------------------------
// MG_CN_MODIFY
Bool MapListCsv::load(const Char16* FileName, IMGExternalPackManager* packManager/* = NULL*/)
{
CsvReader csvreader;
// MG_CN_MODIFY
if(!csvreader.create(FileName, packManager))
{
return false;
}
CsvData* csvdata = NULL;
Int RowCount = csvreader.count();
for(Int i = 0; i < RowCount; ++i)
{
csvdata = csvreader.findValue(i);
if(!csvdata)
{
continue;
}
MapIdType mapListId = -1;
MGStrOp::toU32(csvdata->mData[MLC_MapId].c_str(), mapListId);
if (true == mMapList.hasData(mapListId))
{
DYNAMIC_ASSERT(0);
continue;
}
Str mapGroupName = "";
MGStrOp::toString(csvdata->mData[MLC_MapGroupName].c_str(), mapGroupName);
Int mapOpenType = -1;
MGStrOp::toI32(csvdata->mData[MLC_OpenType].c_str(), mapOpenType);
Int mapType = -1;
MGStrOp::toI32(csvdata->mData[MLC_MapType].c_str(), mapType);
ArtMapResIdType artMapResId = -1;
MGStrOp::toI32(csvdata->mData[MLC_ArtMapResId].c_str(), artMapResId);
U32 audioResID = -1;
MGStrOp::toU32(csvdata->mData[MLC_AudioResId].c_str(), audioResID);
ArtPointResId rpgJumpPointId = 0;
MGStrOp::toI32(csvdata->mData[MLC_RpgJumpPointId].c_str(), rpgJumpPointId);
ArtPointResId rpgAlivePointId = 0;
MGStrOp::toI32(csvdata->mData[MLC_RpgAlivePointId].c_str(), rpgAlivePointId);
ArtPointResId slgAttackJumpPointId = 0;
MGStrOp::toI32(csvdata->mData[MLC_SlgAttackJumpPointId].c_str(), slgAttackJumpPointId);
ArtPointResId slgAttackAlivePointId = 0;
MGStrOp::toI32(csvdata->mData[MLC_SlgAttackAlivePointId].c_str(), slgAttackAlivePointId);
ArtPointResId slgDefenseJumpPointId = 0;
MGStrOp::toI32(csvdata->mData[MLC_SlgDefenseJumpPointId].c_str(), slgDefenseJumpPointId);
ArtPointResId slgDefenseAlivePointId = 0;
MGStrOp::toI32(csvdata->mData[MLC_SlgDefenseAlivePointId].c_str(), slgDefenseAlivePointId);
MapListCsvInfo* newMapInfo = mMapList.createOrRetrieve(mapListId, false);
newMapInfo->mapListId = mapListId;
newMapInfo->mapGroupName = csvdata->mData[MLC_MapGroupName];
newMapInfo->mapName = csvdata->mData[MLC_MapName];
newMapInfo->mapText = csvdata->mData[MLC_MapText];
newMapInfo->mapOpenType = (MapOpenType)mapOpenType;
newMapInfo->mapType = (MapType)mapType;
newMapInfo->artMapResId = artMapResId;
newMapInfo->fileName = csvdata->mData[MLC_MapFileName];
newMapInfo->filePath = csvdata->mData[MLC_MapFilePath];
newMapInfo->audioResID = audioResID;
newMapInfo->rpgJumpPointId = rpgJumpPointId;
newMapInfo->rpgAlivePointId = rpgAlivePointId;
newMapInfo->slgAttackJumpPointId = slgAttackJumpPointId;
newMapInfo->slgAttackAlivePointId = slgAttackAlivePointId;
newMapInfo->slgDefenseJumpPointId = slgDefenseJumpPointId;
newMapInfo->slgDefenseAlivePointId = slgDefenseAlivePointId;
}
return true;
}