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C++ CryFixedStringT::append方法代码示例

本文整理汇总了C++中CryFixedStringT::append方法的典型用法代码示例。如果您正苦于以下问题:C++ CryFixedStringT::append方法的具体用法?C++ CryFixedStringT::append怎么用?C++ CryFixedStringT::append使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CryFixedStringT的用法示例。


在下文中一共展示了CryFixedStringT::append方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SystemConfigChanged

void COptionsManager::SystemConfigChanged(bool silent)
{
	//gEnv->pConsole->ExecuteString("sys_SaveCVars 1");
	//gEnv->pSystem->SaveConfiguration();
	//gEnv->pConsole->ExecuteString("sys_SaveCVars 0");

	if(m_pPlayerProfileManager)
	{
		UpdateToProfile();
		SaveProfile();
	}
	
	if(!silent)
	{
		if(CFlashMenuScreen *pCurrentMenu = GetCurrentMenu())
		{
			pCurrentMenu->Invoke("showErrorMessage", "Box1");
			CryFixedStringT<128> text = "@system_spec_";
			text.append(gEnv->pConsole->GetCVar("sys_spec")->GetString());
			pCurrentMenu->Invoke("setErrorText", text.c_str());
			text = "sys_spec_Full \0";
			text.append(gEnv->pConsole->GetCVar("sys_spec")->GetString());
			gEnv->pConsole->ExecuteString(text.c_str());
		}
	}
	UpdateFlashOptions();

}
开发者ID:mrwonko,项目名称:CrysisVR,代码行数:28,代码来源:OptionsManager.cpp

示例2: SetVideoMode

void COptionsManager::SetVideoMode(const char* params)
{
	CryFixedStringT<64> resolution(params);
	int pos = resolution.find('x');
	if(pos != CryFixedStringT<64>::npos)
	{
		CryFixedStringT<64> width = "r_width ";
		width.append(resolution.substr(0, pos));
		CryFixedStringT<64> height = "r_height ";
		height.append(resolution.substr(pos+1, resolution.size()));

		g_pGame->GetMenu()->StartResolutionCountDown();
		gEnv->pConsole->ExecuteString(width);
		gEnv->pConsole->ExecuteString(height);
	}
}
开发者ID:mrwonko,项目名称:CrysisVR,代码行数:16,代码来源:OptionsManager.cpp

示例3: SetAntiAliasingMode

void COptionsManager::SetAntiAliasingMode(const char* params)
{
	if(params)
	{
		if(g_pGame->GetMenu())
		{
			CFlashMenuObject::FSAAMode mode = g_pGame->GetMenu()->GetFSAAMode(params);
			if(mode.samples == 0)
			{
				gEnv->pConsole->ExecuteString("r_fsaa 0");
				gEnv->pConsole->ExecuteString("r_fsaa_samples 0");
				gEnv->pConsole->ExecuteString("r_fsaa_quality 0");
			}
			else
			{
				gEnv->pConsole->ExecuteString("r_fsaa 1");	
				CryFixedStringT<32> command = "r_fsaa_samples ";
				char buffer[16];
				itoa(mode.samples, buffer, 10);
				command.append(buffer);
				gEnv->pConsole->ExecuteString(command.c_str());
				command = "r_fsaa_quality ";
				itoa(mode.quality, buffer, 10);
				command.append(buffer);
				gEnv->pConsole->ExecuteString(command.c_str());

				// FSAA requires HDR mode on, to get consistent menu settings we switch sys_spec_shading to 3 or 4
				// search for #LABEL_FSAA_HDR
				{
					bool bHDREnabled = gEnv->pRenderer->EF_Query(EFQ_HDRModeEnabled)!=0;

					if(!bHDREnabled)		// no HDR so we either have sys_spec_Shading in 1 or 2 or user
					{										// (it cannot be the machine is not capable of HDR as we have a list of FSAA modes)
						ICVar *pSpecShading = gEnv->pConsole->GetCVar("sys_spec_Shading");			assert(pSpecShading);

						if(pSpecShading)
							pSpecShading->Set(3);		// starting with mode 3 we have HDR on
					}
				}
			}
		}
	}
}
开发者ID:mrwonko,项目名称:CrysisVR,代码行数:43,代码来源:OptionsManager.cpp

示例4: ScanFolder

void CFlowGraphModuleManager::ScanFolder(const string& folderName, bool bGlobal)
{
	_finddata_t fd;
	intptr_t handle = 0;
	ICryPak *pPak = gEnv->pCryPak;

	CryFixedStringT<512> searchString = folderName.c_str();
	searchString.append("*.*");

	handle = pPak->FindFirst(searchString.c_str(), &fd);

	CryFixedStringT<512> moduleName("");
	string newFolder("");

	if (handle > -1)
	{
		do
		{
			if (!strcmp(fd.name, ".") || !strcmp(fd.name, "..") || (fd.attrib & _A_HIDDEN))
				continue;

			if (fd.attrib & _A_SUBDIR)
			{
				newFolder = folderName;
				newFolder = newFolder + fd.name;
				newFolder = newFolder + "\\";
				ScanFolder(newFolder, bGlobal);
			}
			else
			{
				moduleName = fd.name;
				if(!strcmpi(PathUtil::GetExt(moduleName.c_str()), "xml"))
				{
					PathUtil::RemoveExtension(moduleName);
					PathUtil::MakeGamePath(folderName);

					// initial load: creates module, registers nodes
					CFlowGraphModule* pModule = PreLoadModuleFile(moduleName.c_str(), PathUtil::GetPath(folderName)+fd.name, bGlobal);
					// important: the module should be added using its internal name rather than the filename
					m_ModulesPathInfo.insert(TModulesPathInfo::value_type(pModule->GetName(), PathUtil::GetPath(folderName)+fd.name));
				}
			}

		} while (pPak->FindNext(handle, &fd) >= 0);

		pPak->FindClose(handle);
	}
}
开发者ID:aronarts,项目名称:FireNET,代码行数:48,代码来源:ModuleManager.cpp


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