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C++ CreaturePtr::setSpeed方法代码示例

本文整理汇总了C++中CreaturePtr::setSpeed方法的典型用法代码示例。如果您正苦于以下问题:C++ CreaturePtr::setSpeed方法的具体用法?C++ CreaturePtr::setSpeed怎么用?C++ CreaturePtr::setSpeed使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CreaturePtr的用法示例。


在下文中一共展示了CreaturePtr::setSpeed方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: parseCreatureSpeed

void ProtocolGame::parseCreatureSpeed(InputMessage& msg)
{
    uint id = msg.getU32();
    int speed = msg.getU16();

    CreaturePtr creature = g_map.getCreatureById(id);
    if(creature)
        creature->setSpeed(speed);
}
开发者ID:AndreFaramir,项目名称:otclient,代码行数:9,代码来源:protocolgameparse.cpp

示例2: internalGetThing

ThingPtr ProtocolGame::internalGetThing(InputMessage& msg)
{
    ThingPtr thing;

    int thingId = msg.getU16();
    assert(thingId != 0);
    if(thingId == 0x0061 || thingId == 0x0062) { // add new creature
        CreaturePtr creature;

        if(thingId == 0x0062) { //creature is known
            uint id = msg.getU32();

            CreaturePtr knownCreature = g_map.getCreatureById(id);
            if(knownCreature)
                creature = knownCreature;
            else
                logTraceError("server says creature is known, but its not on creatures list");
        } else if(thingId == 0x0061) { //creature is not known
            uint removeId = msg.getU32();
            uint id = msg.getU32();
            std::string name = msg.getString();

            if(name.length() > 0) // every creature name must start with a capital letter
                name[0] = toupper(name[0]);

            g_map.removeCreatureById(removeId);

            if(id == m_localPlayer->getId())
                creature = m_localPlayer;
            else if(id >= Proto::PlayerStartId && id < Proto::PlayerEndId)
                creature = PlayerPtr(new Player);
            else if(id >= Proto::MonsterStartId && id < Proto::MonsterEndId)
                creature = MonsterPtr(new Monster);
            else if(id >= Proto::NpcStartId && id < Proto::NpcEndId)
                creature = NpcPtr(new Npc);
            else
                logTraceError("creature id is invalid");

            creature->setId(id);
            creature->setName(name);
        }

        uint8 healthPercent = msg.getU8();
        Otc::Direction direction = (Otc::Direction)msg.getU8();
        Outfit outfit = internalGetOutfit(msg);

        Light light;
        light.intensity = msg.getU8();
        light.color = msg.getU8();

        int speed = msg.getU16();
        int skull = msg.getU8();
        int shield = msg.getU8();

        int emblem = -1;
        if(thingId == 0x0061) // emblem is sent only in packet type 0x61
            emblem = msg.getU8();

        bool passable = (msg.getU8() == 0);

        if(creature) {
            creature->setHealthPercent(healthPercent);
            creature->setDirection(direction);
            creature->setOutfit(outfit);
            creature->setLight(light);
            creature->setSpeed(speed);
            creature->setSkull(skull);
            creature->setShield(shield);
            if(emblem != -1)
                creature->setEmblem(emblem);
            creature->setPassable(passable);
            creature->setDirection(direction);

            if(creature == m_localPlayer) {
                m_localPlayer->setKnown(true);
            }
        }

        thing = creature;
    } else if(thingId == 0x0063) { // creature turn
        parseCreatureTurn(msg);
    } else // item
        thing = internalGetItem(msg, thingId);

    return thing;
}
开发者ID:AndreFaramir,项目名称:otclient,代码行数:86,代码来源:protocolgameparse.cpp


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