本文整理汇总了C++中CppModelManager::codeModelConfiguration方法的典型用法代码示例。如果您正苦于以下问题:C++ CppModelManager::codeModelConfiguration方法的具体用法?C++ CppModelManager::codeModelConfiguration怎么用?C++ CppModelManager::codeModelConfiguration使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CppModelManager
的用法示例。
在下文中一共展示了CppModelManager::codeModelConfiguration方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: updateImpl
void BuiltinEditorDocumentParser::updateImpl(const QFutureInterface<void> &future,
const UpdateParams &updateParams)
{
if (filePath().isEmpty())
return;
const Configuration baseConfig = configuration();
const bool releaseSourceAndAST_ = releaseSourceAndAST();
State baseState = state();
ExtraState state = extraState();
WorkingCopy workingCopy = updateParams.workingCopy;
bool invalidateSnapshot = false, invalidateConfig = false, editorDefinesChanged_ = false;
CppModelManager *modelManager = CppModelManager::instance();
QByteArray configFile = modelManager->codeModelConfiguration();
ProjectPartHeaderPaths headerPaths;
QStringList precompiledHeaders;
QString projectConfigFile;
LanguageFeatures features = LanguageFeatures::defaultFeatures();
baseState.projectPart = determineProjectPart(filePath(),
baseConfig,
baseState,
updateParams.activeProject,
updateParams.hasActiveProjectChanged);
if (state.forceSnapshotInvalidation) {
invalidateSnapshot = true;
state.forceSnapshotInvalidation = false;
}
if (const ProjectPart::Ptr part = baseState.projectPart) {
configFile += part->toolchainDefines;
configFile += overwrittenToolchainDefines(*part.data());
configFile += part->projectDefines;
if (!part->projectConfigFile.isEmpty())
configFile += ProjectPart::readProjectConfigFile(part);
headerPaths = part->headerPaths;
projectConfigFile = part->projectConfigFile;
if (baseConfig.usePrecompiledHeaders)
precompiledHeaders = part->precompiledHeaders;
features = part->languageFeatures;
}
if (configFile != state.configFile) {
state.configFile = configFile;
invalidateSnapshot = true;
invalidateConfig = true;
}
if (baseConfig.editorDefines != baseState.editorDefines) {
baseState.editorDefines = baseConfig.editorDefines;
invalidateSnapshot = true;
editorDefinesChanged_ = true;
}
if (headerPaths != state.headerPaths) {
state.headerPaths = headerPaths;
invalidateSnapshot = true;
}
if (projectConfigFile != state.projectConfigFile) {
state.projectConfigFile = projectConfigFile;
invalidateSnapshot = true;
}
if (precompiledHeaders != state.precompiledHeaders) {
state.precompiledHeaders = precompiledHeaders;
invalidateSnapshot = true;
}
unsigned rev = 0;
if (Document::Ptr doc = state.snapshot.document(filePath()))
rev = doc->revision();
else
invalidateSnapshot = true;
Snapshot globalSnapshot = modelManager->snapshot();
if (invalidateSnapshot) {
state.snapshot = Snapshot();
} else {
// Remove changed files from the snapshot
QSet<Utils::FileName> toRemove;
foreach (const Document::Ptr &doc, state.snapshot) {
const Utils::FileName fileName = Utils::FileName::fromString(doc->fileName());
if (workingCopy.contains(fileName)) {
if (workingCopy.get(fileName).second != doc->editorRevision())
addFileAndDependencies(&state.snapshot, &toRemove, fileName);
continue;
}
Document::Ptr otherDoc = globalSnapshot.document(fileName);
if (!otherDoc.isNull() && otherDoc->revision() != doc->revision())
addFileAndDependencies(&state.snapshot, &toRemove, fileName);
}
if (!toRemove.isEmpty()) {
invalidateSnapshot = true;
//.........这里部分代码省略.........