本文整理汇总了C++中CounterNode::actsAsReset方法的典型用法代码示例。如果您正苦于以下问题:C++ CounterNode::actsAsReset方法的具体用法?C++ CounterNode::actsAsReset怎么用?C++ CounterNode::actsAsReset使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CounterNode
的用法示例。
在下文中一共展示了CounterNode::actsAsReset方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: parent
PassRefPtr<StringImpl> RenderCounter::originalText() const
{
if (!m_counterNode) {
RenderObject* beforeAfterContainer = parent();
while (true) {
if (!beforeAfterContainer)
return 0;
if (!beforeAfterContainer->isAnonymous())
return 0; // RenderCounters are restricted to before and after pseudo elements
PseudoId containerStyle = beforeAfterContainer->style()->styleType();
if ((containerStyle == BEFORE) || (containerStyle == AFTER))
break;
beforeAfterContainer = beforeAfterContainer->parent();
}
makeCounterNode(beforeAfterContainer, m_counter.identifier(), true)->addRenderer(const_cast<RenderCounter*>(this));
ASSERT(m_counterNode);
}
CounterNode* child = m_counterNode;
int value = child->actsAsReset() ? child->value() : child->countInParent();
String text = listMarkerText(m_counter.listStyle(), value);
if (!m_counter.separator().isNull()) {
if (!child->actsAsReset())
child = child->parent();
while (CounterNode* parent = child->parent()) {
text = listMarkerText(m_counter.listStyle(), child->countInParent())
+ m_counter.separator() + text;
child = parent;
}
}
return text.impl();
}
示例2: makeCounterNode
PassRefPtr<StringImpl> RenderCounter::originalText() const
{
if (!parent())
return 0;
if (!m_counterNode)
m_counterNode = makeCounterNode(parent(), m_counter.identifier(), true);
CounterNode* child = m_counterNode;
int value = child->actsAsReset() ? child->value() : child->countInParent();
String text = listMarkerText(m_counter.listStyle(), value);
if (!m_counter.separator().isNull()) {
if (!child->actsAsReset())
child = child->parent();
while (CounterNode* parent = child->parent()) {
text = listMarkerText(m_counter.listStyle(), child->countInParent())
+ m_counter.separator() + text;
child = parent;
}
}
return text.impl();
}
示例3: findPlaceForCounter
static bool findPlaceForCounter(RenderObject* counterOwner, const AtomicString& identifier, bool isReset, RefPtr<CounterNode>& parent, RefPtr<CounterNode>& previousSibling)
{
// We cannot stop searching for counters with the same identifier before we also
// check this renderer, because it may affect the positioning in the tree of our counter.
RenderObject* searchEndRenderer = previousSiblingOrParent(counterOwner);
// We check renderers in preOrder from the renderer that our counter is attached to
// towards the begining of the document for counters with the same identifier as the one
// we are trying to find a place for. This is the next renderer to be checked.
RenderObject* currentRenderer = previousInPreOrder(counterOwner);
previousSibling = 0;
RefPtr<CounterNode> previousSiblingProtector = 0;
while (currentRenderer) {
CounterNode* currentCounter = makeCounterNode(currentRenderer, identifier, false);
if (searchEndRenderer == currentRenderer) {
// We may be at the end of our search.
if (currentCounter) {
// We have a suitable counter on the EndSearchRenderer.
if (previousSiblingProtector) { // But we already found another counter that we come after.
if (currentCounter->actsAsReset()) {
// We found a reset counter that is on a renderer that is a sibling of ours or a parent.
if (isReset && areRenderersElementsSiblings(currentRenderer, counterOwner)) {
// We are also a reset counter and the previous reset was on a sibling renderer
// hence we are the next sibling of that counter if that reset is not a root or
// we are a root node if that reset is a root.
parent = currentCounter->parent();
previousSibling = parent ? currentCounter : 0;
return parent;
}
// We are not a reset node or the previous reset must be on an ancestor of our owner renderer
// hence we must be a child of that reset counter.
parent = currentCounter;
// In some cases renders can be reparented (ex. nodes inside a table but not in a column or row).
// In these cases the identified previousSibling will be invalid as its parent is different from
// our identified parent.
if (previousSiblingProtector->parent() != currentCounter)
previousSiblingProtector = 0;
previousSibling = previousSiblingProtector.get();
return true;
}
// CurrentCounter, the counter at the EndSearchRenderer, is not reset.
if (!isReset || !areRenderersElementsSiblings(currentRenderer, counterOwner)) {
// If the node we are placing is not reset or we have found a counter that is attached
// to an ancestor of the placed counter's owner renderer we know we are a sibling of that node.
if (currentCounter->parent() != previousSiblingProtector->parent())
return false;
parent = currentCounter->parent();
previousSibling = previousSiblingProtector.get();
return true;
}
} else {
// We are at the potential end of the search, but we had no previous sibling candidate
// In this case we follow pretty much the same logic as above but no ASSERTs about
// previousSibling, and when we are a sibling of the end counter we must set previousSibling
// to currentCounter.
if (currentCounter->actsAsReset()) {
if (isReset && areRenderersElementsSiblings(currentRenderer, counterOwner)) {
parent = currentCounter->parent();
previousSibling = currentCounter;
return parent;
}
parent = currentCounter;
previousSibling = previousSiblingProtector.get();
return true;
}
if (!isReset || !areRenderersElementsSiblings(currentRenderer, counterOwner)) {
parent = currentCounter->parent();
previousSibling = currentCounter;
return true;
}
previousSiblingProtector = currentCounter;
}
}
// We come here if the previous sibling or parent of our owner renderer had no
// good counter, or we are a reset node and the counter on the previous sibling
// of our owner renderer was not a reset counter.
// Set a new goal for the end of the search.
searchEndRenderer = previousSiblingOrParent(currentRenderer);
} else {
// We are searching descendants of a previous sibling of the renderer that the
// counter being placed is attached to.
if (currentCounter) {
// We found a suitable counter.
if (previousSiblingProtector) {
// Since we had a suitable previous counter before, we should only consider this one as our
// previousSibling if it is a reset counter and hence the current previousSibling is its child.
if (currentCounter->actsAsReset()) {
previousSiblingProtector = currentCounter;
// We are no longer interested in previous siblings of the currentRenderer or their children
// as counters they may have attached cannot be the previous sibling of the counter we are placing.
currentRenderer = parentElement(currentRenderer)->renderer();
continue;
}
} else
previousSiblingProtector = currentCounter;
currentRenderer = previousSiblingOrParent(currentRenderer);
continue;
}
//.........这里部分代码省略.........