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C++ CounterNode::actsAsReset方法代码示例

本文整理汇总了C++中CounterNode::actsAsReset方法的典型用法代码示例。如果您正苦于以下问题:C++ CounterNode::actsAsReset方法的具体用法?C++ CounterNode::actsAsReset怎么用?C++ CounterNode::actsAsReset使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CounterNode的用法示例。


在下文中一共展示了CounterNode::actsAsReset方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: parent

PassRefPtr<StringImpl> RenderCounter::originalText() const
{
    if (!m_counterNode) {
        RenderObject* beforeAfterContainer = parent();
        while (true) {
            if (!beforeAfterContainer)
                return 0;
            if (!beforeAfterContainer->isAnonymous())
                return 0; // RenderCounters are restricted to before and after pseudo elements
            PseudoId containerStyle = beforeAfterContainer->style()->styleType();
            if ((containerStyle == BEFORE) || (containerStyle == AFTER))
                break;
            beforeAfterContainer = beforeAfterContainer->parent();
        }
        makeCounterNode(beforeAfterContainer, m_counter.identifier(), true)->addRenderer(const_cast<RenderCounter*>(this));
        ASSERT(m_counterNode);
    }
    CounterNode* child = m_counterNode;
    int value = child->actsAsReset() ? child->value() : child->countInParent();

    String text = listMarkerText(m_counter.listStyle(), value);

    if (!m_counter.separator().isNull()) {
        if (!child->actsAsReset())
            child = child->parent();
        while (CounterNode* parent = child->parent()) {
            text = listMarkerText(m_counter.listStyle(), child->countInParent())
                + m_counter.separator() + text;
            child = parent;
        }
    }

    return text.impl();
}
开发者ID:dog-god,项目名称:iptv,代码行数:34,代码来源:RenderCounter.cpp

示例2: makeCounterNode

PassRefPtr<StringImpl> RenderCounter::originalText() const
{
    if (!parent())
        return 0;

    if (!m_counterNode)
        m_counterNode = makeCounterNode(parent(), m_counter.identifier(), true);

    CounterNode* child = m_counterNode;
    int value = child->actsAsReset() ? child->value() : child->countInParent();

    String text = listMarkerText(m_counter.listStyle(), value);

    if (!m_counter.separator().isNull()) {
        if (!child->actsAsReset())
            child = child->parent();
        while (CounterNode* parent = child->parent()) {
            text = listMarkerText(m_counter.listStyle(), child->countInParent())
                + m_counter.separator() + text;
            child = parent;
        }
    }

    return text.impl();
}
开发者ID:flwh,项目名称:Alcatel_OT_985_kernel,代码行数:25,代码来源:RenderCounter.cpp

示例3: findPlaceForCounter

static bool findPlaceForCounter(RenderObject* counterOwner, const AtomicString& identifier, bool isReset, RefPtr<CounterNode>& parent, RefPtr<CounterNode>& previousSibling)
{
    // We cannot stop searching for counters with the same identifier before we also
    // check this renderer, because it may affect the positioning in the tree of our counter.
    RenderObject* searchEndRenderer = previousSiblingOrParent(counterOwner);
    // We check renderers in preOrder from the renderer that our counter is attached to
    // towards the begining of the document for counters with the same identifier as the one
    // we are trying to find a place for. This is the next renderer to be checked.
    RenderObject* currentRenderer = previousInPreOrder(counterOwner);
    previousSibling = 0;
    RefPtr<CounterNode> previousSiblingProtector = 0;

    while (currentRenderer) {
        CounterNode* currentCounter = makeCounterNode(currentRenderer, identifier, false);
        if (searchEndRenderer == currentRenderer) {
            // We may be at the end of our search.
            if (currentCounter) {
                // We have a suitable counter on the EndSearchRenderer.
                if (previousSiblingProtector) { // But we already found another counter that we come after.
                    if (currentCounter->actsAsReset()) {
                        // We found a reset counter that is on a renderer that is a sibling of ours or a parent.
                        if (isReset && areRenderersElementsSiblings(currentRenderer, counterOwner)) {
                            // We are also a reset counter and the previous reset was on a sibling renderer
                            // hence we are the next sibling of that counter if that reset is not a root or
                            // we are a root node if that reset is a root.
                            parent = currentCounter->parent();
                            previousSibling = parent ? currentCounter : 0;
                            return parent;
                        }
                        // We are not a reset node or the previous reset must be on an ancestor of our owner renderer
                        // hence we must be a child of that reset counter.
                        parent = currentCounter;
                        // In some cases renders can be reparented (ex. nodes inside a table but not in a column or row).
                        // In these cases the identified previousSibling will be invalid as its parent is different from
                        // our identified parent.
                        if (previousSiblingProtector->parent() != currentCounter)
                            previousSiblingProtector = 0;

                        previousSibling = previousSiblingProtector.get();
                        return true;
                    }
                    // CurrentCounter, the counter at the EndSearchRenderer, is not reset.
                    if (!isReset || !areRenderersElementsSiblings(currentRenderer, counterOwner)) {
                        // If the node we are placing is not reset or we have found a counter that is attached
                        // to an ancestor of the placed counter's owner renderer we know we are a sibling of that node.
                        if (currentCounter->parent() != previousSiblingProtector->parent())
                            return false;

                        parent = currentCounter->parent();
                        previousSibling = previousSiblingProtector.get();
                        return true;
                    }
                } else { 
                    // We are at the potential end of the search, but we had no previous sibling candidate
                    // In this case we follow pretty much the same logic as above but no ASSERTs about 
                    // previousSibling, and when we are a sibling of the end counter we must set previousSibling
                    // to currentCounter.
                    if (currentCounter->actsAsReset()) {
                        if (isReset && areRenderersElementsSiblings(currentRenderer, counterOwner)) {
                            parent = currentCounter->parent();
                            previousSibling = currentCounter;
                            return parent;
                        }
                        parent = currentCounter;
                        previousSibling = previousSiblingProtector.get();
                        return true;
                    }
                    if (!isReset || !areRenderersElementsSiblings(currentRenderer, counterOwner)) {
                        parent = currentCounter->parent();
                        previousSibling = currentCounter;
                        return true;
                    }
                    previousSiblingProtector = currentCounter;
                }
            }
            // We come here if the previous sibling or parent of our owner renderer had no
            // good counter, or we are a reset node and the counter on the previous sibling
            // of our owner renderer was not a reset counter.
            // Set a new goal for the end of the search.
            searchEndRenderer = previousSiblingOrParent(currentRenderer);
        } else {
            // We are searching descendants of a previous sibling of the renderer that the
            // counter being placed is attached to.
            if (currentCounter) {
                // We found a suitable counter.
                if (previousSiblingProtector) {
                    // Since we had a suitable previous counter before, we should only consider this one as our 
                    // previousSibling if it is a reset counter and hence the current previousSibling is its child.
                    if (currentCounter->actsAsReset()) {
                        previousSiblingProtector = currentCounter;
                        // We are no longer interested in previous siblings of the currentRenderer or their children
                        // as counters they may have attached cannot be the previous sibling of the counter we are placing.
                        currentRenderer = parentElement(currentRenderer)->renderer();
                        continue;
                    }
                } else
                    previousSiblingProtector = currentCounter;
                currentRenderer = previousSiblingOrParent(currentRenderer);
                continue;
            }
//.........这里部分代码省略.........
开发者ID:dog-god,项目名称:iptv,代码行数:101,代码来源:RenderCounter.cpp


注:本文中的CounterNode::actsAsReset方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。