本文整理汇总了C++中Coordinate::cube方法的典型用法代码示例。如果您正苦于以下问题:C++ Coordinate::cube方法的具体用法?C++ Coordinate::cube怎么用?C++ Coordinate::cube使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Coordinate
的用法示例。
在下文中一共展示了Coordinate::cube方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: processRegion
CubeCoordSet processRegion(const Coordinate & globalFirst, const Coordinate & globalLast, Func func, Skip skip) {
const auto cubeBegin = globalFirst.cube(state->cubeEdgeLength, state->magnification);
const auto cubeEnd = globalLast.cube(state->cubeEdgeLength, state->magnification) + 1;
CubeCoordSet cubeCoords;
//traverse all remaining cubes
for (int z = cubeBegin.z; z < cubeEnd.z; ++z)
for (int y = cubeBegin.y; y < cubeEnd.y; ++y)
for (int x = cubeBegin.x; x < cubeEnd.x; ++x) {
skip(x, y, z);//skip cubes which got processed before
const auto cubeCoord = CoordOfCube(x, y, z);
const auto globalCubeBegin = cubeCoord.cube2Global(state->cubeEdgeLength, state->magnification);
auto rawcube = getRawCube(globalCubeBegin);
if (rawcube.first) {
auto cubeRef = getCubeRef(rawcube.second);
const auto globalCubeEnd = globalCubeBegin + state->cubeEdgeLength * state->magnification - 1;
const auto localStart = globalFirst.capped(globalCubeBegin, globalCubeEnd).insideCube(state->cubeEdgeLength, state->magnification);
const auto localEnd = globalLast.capped(globalCubeBegin, globalCubeEnd).insideCube(state->cubeEdgeLength, state->magnification);
for (int z = localStart.z; z <= localEnd.z; ++z)
for (int y = localStart.y; y <= localEnd.y; ++y)
for (int x = localStart.x; x <= localEnd.x; ++x) {
const Coordinate globalCoord{globalCubeBegin.x + x * state->magnification, globalCubeBegin.y + y * state->magnification, globalCubeBegin.z + z * state->magnification};
func(cubeRef[z][y][x], globalCoord);
}
cubeCoords.emplace(cubeCoord);
} else {
qCritical() << x << y << z << "cube missing for (partial) writeVoxels";
}
}
return cubeCoords;
}
示例2: make_pair
std::pair<bool, char *> getRawCube(const Coordinate & pos) {
const auto posDc = pos.cube(state->cubeEdgeLength, state->magnification);
state->protectCube2Pointer.lock();
auto rawcube = Coordinate2BytePtr_hash_get_or_fail(state->Oc2Pointer[int_log(state->magnification)], posDc);
state->protectCube2Pointer.unlock();
return std::make_pair(rawcube != nullptr, rawcube);
}
示例3: writeVoxel
bool writeVoxel(const Coordinate & pos, const uint64_t value, bool isMarkChanged) {
auto cubeIt = getRawCube(pos);
if (Session::singleton().outsideMovementArea(pos) || !Segmentation::enabled || !cubeIt.first) {
return false;
}
const auto inCube = pos.insideCube(state->cubeEdgeLength, state->magnification);
getCubeRef(cubeIt.second)[inCube.z][inCube.y][inCube.x] = value;
if (isMarkChanged) {
Loader::Controller::singleton().markOcCubeAsModified(pos.cube(state->cubeEdgeLength, state->magnification), state->magnification);
}
return true;
}