本文整理汇总了C++中Contour::AddPoint方法的典型用法代码示例。如果您正苦于以下问题:C++ Contour::AddPoint方法的具体用法?C++ Contour::AddPoint怎么用?C++ Contour::AddPoint使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Contour
的用法示例。
在下文中一共展示了Contour::AddPoint方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: msg
GUIButton::GUIButton(const Properties& properties) : mName(properties.mName), mPosition(properties.mPosition),
mWidth(static_cast<float>(properties.mWidth)),
mHeight(static_cast<float>(std::max(10u, properties.mHeight))),
mTextOffset(properties.mTextOffset) {
{ // create and setup the shapes and renderstring the represent the button
// create the contour that represents both button shapes
Contour contour;
contour.AddPoints({glm::vec2(0.0f, 0.0f), glm::vec2(mWidth, 0.0f), glm::vec2(mWidth, mHeight - 10.0f)});
contour.AddBezier({glm::vec2(mWidth, mHeight - 4.0f), glm::vec2(mWidth - 6.0f, mHeight - 4.0f)});
contour.AddPoint(glm::vec2(6.0f, mHeight - 4.0f));
contour.AddBezier({glm::vec2(0.0f, mHeight - 4.0f), glm::vec2(0.0f, mHeight - 10.0f)});
mButtonTop.AddContour(contour);
mButtonTop.SetOrigin(glm::vec2(0.0f, -2.0f)); // set the offset of the top button to be slightly higher than the base
mButtonTop.SetColour(properties.mButtonColourTop);
mButtonBottom.AddContour(contour);
mButtonBottom.SetOrigin(glm::vec2(0.0f, -4.0f));
mButtonBottom.SetColour(properties.mButtonColourBase);
mButtonText.SetFont(properties.mFont);
mButtonText.SetText(properties.mText);
mButtonText.SetSize(properties.mTextSize);
mButtonText.SetOrigin(glm::vec2(0.0f, -2.0f)); // set the offset of the button text to match the top button
mButtonText.SetColour(properties.mTextColour);
}
SetPosition(properties.mPosition); // store the position of the button
UpdateRenderState(1u); // update the button shapes and render string
if (auto mSharedInputManagerPtr = GUI::mInputManagerPtr.lock()) { // if the input manager pointer is valid...
// retrieve the current mouse cursor coordinates and update the button state depending on whether they
// are within the button's bounding box or not
auto mouseCoords = mSharedInputManagerPtr->GetMouseCoords(CoordinateSpace::Local);
if (mouseCoords.x > mPosition.x && mouseCoords.x < mPosition.x + mWidth &&
mouseCoords.y > mPosition.y && mouseCoords.y < mPosition.y + mHeight) {
mInArea = true;
UpdateRenderState(2u);
}
}
{ // serialise the clicked message now as it won't change and we can reuse it
std::stringstream strStream;
ClickedMessage msg(mName);
{
// create an output archive using cereal and our stringstream and serialise the message
cereal::BinaryOutputArchive archiveOutBinary(strStream);
archiveOutBinary(msg);
} // flush the archive on destruction
mMessage = strStream.str(); // store the serialised string
}
}