当前位置: 首页>>代码示例>>C++>>正文


C++ Contact::ActLock方法代码示例

本文整理汇总了C++中Contact::ActLock方法的典型用法代码示例。如果您正苦于以下问题:C++ Contact::ActLock方法的具体用法?C++ Contact::ActLock怎么用?C++ Contact::ActLock使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Contact的用法示例。


在下文中一共展示了Contact::ActLock方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: while

void
CameraDirector::SetViewObjectGroup(ListIter<Ship> group, bool quick)
{
    if (!ship) return;

    Starshatter* stars = Starshatter::GetInstance();

    if (!stars->InCutscene()) {
        // only view solid contacts:
        while (++group) {
            Ship* s = group.value();

            if (s->GetIFF() != ship->GetIFF()) {
                Contact* c = ship->FindContact(s);
                if (!c || !c->ActLock())
                return;
            }

            if (s->Life() == 0 || s->IsDying() || s->IsDead())
            return;
        }
    }

    group.reset();

    if (external_group.size() > 1 &&
            external_group.size() == group.size()) {

        bool same = true;

        for (int i = 0; same && i < external_group.size(); i++) {
            if (external_group[i] != group.container()[i])
            same = false;
        }

        if (same) {
            SetMode(MODE_ZOOM);
            return;
        }
    }

    ClearGroup();

    if (quick) {
        mode = MODE_ORBIT;
        transition = 0;
    }
    else {
        SetMode(MODE_TRANSLATE);
    }

    external_group.append(group.container());

    ListIter<Ship> iter = external_group;
    while (++iter) {
        Ship* s = iter.value();
        region = s->GetRegion();
        Observe(s);
    }
}
开发者ID:Banbury,项目名称:starshatter-open,代码行数:60,代码来源:CameraDirector.cpp

示例2: if

void
CameraDirector::CycleViewObject()
{
    if (!ship) return;

    Ship* current = external_ship;
    external_ship  = 0;

    ListIter<Contact> iter = ship->ContactList();
    while (++iter && !external_ship) {
        Contact* c = iter.value();
        Ship*    c_ship = c->GetShip();

        if (c_ship && !current) {
            external_ship = c_ship;
        }
        
        else if (current && c_ship == current) {
            while (++iter && !external_ship) {
                c = iter.value();
                if (c->ActLock())
                external_ship = c->GetShip();
            }
        }
    }

    if (external_ship != current) {
        if (external_ship) {
            if (external_ship->Life() == 0 || external_ship->IsDying() || external_ship->IsDead()) {
                external_point = external_ship->Location();
                external_ship = 0;
            }
            else {
                Observe(external_ship);
            }
        }

        if (mode == MODE_ORBIT) {
            SetMode(MODE_TRANSLATE);
            ExternalRange(1);
        }
    }
}
开发者ID:Banbury,项目名称:starshatter-open,代码行数:43,代码来源:CameraDirector.cpp

示例3: if

void
StarshipAI::FireControl()
{
	// identify unknown contacts:
	if (identify) {
		if (fabs(ship->GetHelmHeading() - ship->CompassHeading()) < 10*DEGREES) {
			Contact* contact = ship->FindContact(target);

			if (contact && !contact->ActLock()) {
				if (!ship->GetProbe()) {
					ship->LaunchProbe();
				}
			}
		}

		return;
	}

	// investigate last known location of enemy ship:
	if (rumor && !target && ship->GetProbeLauncher() && !ship->GetProbe()) {
		// is rumor in basket?
		Point rmr = Transform(rumor->Location());
		rmr.Normalize();

		double dx = fabs(rmr.x);
		double dy = fabs(rmr.y);

		if (dx < 10*DEGREES && dy < 10*DEGREES && rmr.z > 0) {
			ship->LaunchProbe();
		}
	}

	// Corvettes and Frigates are anti-air platforms.  They need to
	// target missile threats even when the threat is aimed at another
	// friendly ship.  Forward facing weapons must be on auto fire,
	// while lateral and aft facing weapons are set to point defense.

	if (ship->Class() == Ship::CORVETTE || ship->Class() == Ship::FRIGATE) {
		ListIter<WeaponGroup> iter = ship->Weapons();
		while (++iter) {
			WeaponGroup* group = iter.value();

			ListIter<Weapon> w_iter = group->GetWeapons();
			while (++w_iter) {
				Weapon* weapon = w_iter.value();

				double az = weapon->GetAzimuth();
				if (fabs(az) < 45*DEGREES) {
					weapon->SetFiringOrders(Weapon::AUTO);
					weapon->SetTarget(target, 0);
				}

				else {
					weapon->SetFiringOrders(Weapon::POINT_DEFENSE);
				}
			}
		}
	}

	// All other starships are free to engage ship targets.  Weapon
	// fire control is managed by the type of weapon.

	else {
		System* subtgt = SelectSubtarget();

		ListIter<WeaponGroup> iter = ship->Weapons();
		while (++iter) {
			WeaponGroup* weapon = iter.value();

			if (weapon->GetDesign()->target_type & Ship::DROPSHIPS) {   // anti-air weapon?
				weapon->SetFiringOrders(Weapon::POINT_DEFENSE);
			}
			else if (weapon->IsDrone()) {                               // torpedoes
				weapon->SetFiringOrders(Weapon::MANUAL);
				weapon->SetTarget(target, 0);

				if (target && target->GetRegion() == ship->GetRegion()) {
					Point  delta = target->Location() - ship->Location();
					double range = delta.length();

					if (range < weapon->GetDesign()->max_range * 0.9 && 
							!AssessTargetPointDefense())
					weapon->SetFiringOrders(Weapon::AUTO);

					else if (range < weapon->GetDesign()->max_range * 0.5)
					weapon->SetFiringOrders(Weapon::AUTO);
				}
			}
			else {                                                      // anti-ship weapon
				weapon->SetFiringOrders(Weapon::AUTO);
				weapon->SetTarget(target, subtgt);
				weapon->SetSweep(subtgt ? Weapon::SWEEP_NONE : Weapon::SWEEP_TIGHT);
			}
		}
	}
}
开发者ID:lightgemini78,项目名称:Starshatter-Rearmed,代码行数:96,代码来源:StarshipAI.cpp


注:本文中的Contact::ActLock方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。