本文整理汇总了C++中ConstCompoundObjectPtr类的典型用法代码示例。如果您正苦于以下问题:C++ ConstCompoundObjectPtr类的具体用法?C++ ConstCompoundObjectPtr怎么用?C++ ConstCompoundObjectPtr使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了ConstCompoundObjectPtr类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: copyFromPlug
IECore::ConstCompoundObjectPtr CopyImageMetadata::computeProcessedMetadata( const Gaffer::Context *context, const IECore::CompoundObject *inputMetadata ) const
{
ConstCompoundObjectPtr copyFrom = copyFromPlug()->metadataPlug()->getValue();
if ( copyFrom->members().empty() )
{
return inputMetadata;
}
const std::string names = namesPlug()->getValue();
const bool invert = invertNamesPlug()->getValue();
if ( !invert && !names.size() )
{
return inputMetadata;
}
IECore::CompoundObjectPtr result = inputMetadata->copy();
for ( IECore::CompoundObject::ObjectMap::const_iterator it = copyFrom->members().begin(), eIt = copyFrom->members().end(); it != eIt; ++it )
{
bool copy = false;
if ( matchMultiple( it->first.c_str(), names.c_str() ) != invert )
{
copy = true;
}
if ( copy )
{
result->members()[it->first] = it->second;
}
}
return result;
}
示例2: camera
IECore::CameraPtr GafferScene::camera( const ScenePlug *scene, const ScenePlug::ScenePath &cameraPath, const IECore::CompoundObject *globals )
{
ConstCompoundObjectPtr computedGlobals;
if( !globals )
{
computedGlobals = scene->globalsPlug()->getValue();
globals = computedGlobals.get();
}
std::string cameraName;
ScenePlug::pathToString( cameraPath, cameraName );
if( !exists( scene, cameraPath ) )
{
throw IECore::Exception( "Camera \"" + cameraName + "\" does not exist" );
}
IECore::ConstCameraPtr constCamera = runTimeCast<const IECore::Camera>( scene->object( cameraPath ) );
if( !constCamera )
{
std::string path; ScenePlug::pathToString( cameraPath, path );
throw IECore::Exception( "Location \"" + cameraName + "\" is not a camera" );
}
IECore::CameraPtr camera = constCamera->copy();
camera->setName( cameraName );
const BoolData *cameraBlurData = globals->member<BoolData>( "option:render:cameraBlur" );
const bool cameraBlur = cameraBlurData ? cameraBlurData->readable() : false;
camera->setTransform( transform( scene, cameraPath, shutter( globals ), cameraBlur ) );
applyCameraGlobals( camera.get(), globals );
return camera;
}
示例3: inPlug
IECore::ConstCompoundObjectPtr Attributes::computeGlobals( const Gaffer::Context *context, const ScenePlug *parent ) const
{
ConstCompoundObjectPtr inputGlobals = inPlug()->globalsPlug()->getValue();
if( !globalPlug()->getValue() )
{
return inputGlobals;
}
const CompoundDataPlug *p = attributesPlug();
IECore::CompoundObjectPtr result = new CompoundObject;
// Since we're not going to modify any existing members (only add new ones),
// and our result becomes const on returning it, we can directly reference
// the input members in our result without copying. Be careful not to modify
// them though!
result->members() = inputGlobals->members();
std::string name;
for( CompoundDataPlug::MemberPlugIterator it( p ); !it.done(); ++it )
{
IECore::DataPtr d = p->memberDataAndName( it->get(), name );
if( d )
{
result->members()["attribute:" + name] = d;
}
}
return result;
}
示例4: shaderInPlug
IECore::ConstCompoundObjectPtr OSLLight::computeAttributes( const SceneNode::ScenePath &path, const Gaffer::Context *context, const GafferScene::ScenePlug *parent ) const
{
IECore::CompoundObjectPtr result = new IECore::CompoundObject;
ConstCompoundObjectPtr shaderAttributes = shaderInPlug()->attributes();
result->members() = shaderAttributes->members();
attributesPlug()->fillCompoundObject( result->members() );
return result;
}
示例5: parameters
void ToNukeGeometryConverter::convert( GeometryList &geoList ) const
{
int objIndex = m_objIndexParameter->getNumericValue();
if ( objIndex == -1 )
{
objIndex = (int)geoList.objects();
}
geoList.add_object(objIndex);
ConstCompoundObjectPtr operands = parameters()->getTypedValidatedValue<CompoundObject>();
doConversion( srcParameter()->getValidatedValue(), geoList, objIndex, operands.get() );
}
示例6: writeLocation
void SceneWriter::writeLocation( const GafferScene::ScenePlug *scene, const ScenePlug::ScenePath &scenePath, Context *context, IECore::SceneInterface *output, double time ) const
{
context->set( ScenePlug::scenePathContextName, scenePath );
ConstCompoundObjectPtr attributes = scene->attributesPlug()->getValue();
for( CompoundObject::ObjectMap::const_iterator it = attributes->members().begin(), eIt = attributes->members().end(); it != eIt; it++ )
{
output->writeAttribute( it->first, it->second.get(), time );
}
if( scenePath.empty() )
{
ConstCompoundObjectPtr globals = scene->globalsPlug()->getValue();
output->writeAttribute( "gaffer:globals", globals.get(), time );
}
ConstObjectPtr object = scene->objectPlug()->getValue();
if( object->typeId() != IECore::NullObjectTypeId && scenePath.size() > 0 )
{
output->writeObject( object.get(), time );
}
Imath::Box3f b = scene->boundPlug()->getValue();
output->writeBound( Imath::Box3d( Imath::V3f( b.min ), Imath::V3f( b.max ) ), time );
if( scenePath.size() )
{
Imath::M44f t = scene->transformPlug()->getValue();
Imath::M44d transform(
t[0][0], t[0][1], t[0][2], t[0][3],
t[1][0], t[1][1], t[1][2], t[1][3],
t[2][0], t[2][1], t[2][2], t[2][3],
t[3][0], t[3][1], t[3][2], t[3][3]
);
output->writeTransform( new IECore::M44dData( transform ), time );
}
ConstInternedStringVectorDataPtr childNames = scene->childNamesPlug()->getValue();
ScenePlug::ScenePath childScenePath = scenePath;
childScenePath.push_back( InternedString() );
for( vector<InternedString>::const_iterator it=childNames->readable().begin(); it!=childNames->readable().end(); it++ )
{
childScenePath[scenePath.size()] = *it;
SceneInterfacePtr outputChild = output->child( *it, SceneInterface::CreateIfMissing );
writeLocation( scene, childScenePath, context, outputChild.get(), time );
}
}
示例7: inPlug
IECore::ConstCompoundObjectPtr SubTree::computeGlobals( const Gaffer::Context *context, const ScenePlug *parent ) const
{
ConstCompoundObjectPtr inputGlobals = inPlug()->globalsPlug()->getValue();
const CompoundData *inputSets = inputGlobals->member<CompoundData>( "gaffer:sets" );
if( !inputSets )
{
return inputGlobals;
}
CompoundObjectPtr outputGlobals = inputGlobals->copy();
CompoundDataPtr outputSets = new CompoundData;
outputGlobals->members()["gaffer:sets"] = outputSets;
std::string root = rootPlug()->getValue();
if( !root.size() || root[root.size()-1] != '/' )
{
root += "/";
}
size_t prefixSize = root.size() - 1; // number of characters to remove from front of each declaration
if( includeRootPlug()->getValue() && prefixSize )
{
size_t lastSlashButOne = root.rfind( "/", prefixSize-1 );
if( lastSlashButOne != string::npos )
{
prefixSize = lastSlashButOne;
}
}
for( CompoundDataMap::const_iterator it = inputSets->readable().begin(), eIt = inputSets->readable().end(); it != eIt; ++it )
{
/// \todo This could be more efficient if PathMatcher exposed the internal nodes,
/// and allowed sharing between matchers. Then we could just pick the subtree within
/// the matcher that we wanted.
const PathMatcher &inputSet = static_cast<const PathMatcherData *>( it->second.get() )->readable();
PathMatcher &outputSet = outputSets->member<PathMatcherData>( it->first, /* throwExceptions = */ false, /* createIfMissing = */ true )->writable();
vector<string> inputPaths;
inputSet.paths( inputPaths );
for( vector<string>::const_iterator pIt = inputPaths.begin(), peIt = inputPaths.end(); pIt != peIt; ++pIt )
{
const string &inputPath = *pIt;
if( inputPath.compare( 0, root.size(), root ) == 0 )
{
std::string outputPath( inputPath, prefixSize );
outputSet.addPath( outputPath );
}
}
}
return outputGlobals;
}
示例8: inPlug
void ExecutableRender::execute() const
{
const ScenePlug *scene = inPlug()->getInput<ScenePlug>();
if( !scene )
{
throw IECore::Exception( "No input scene" );
}
ConstCompoundObjectPtr globals = scene->globalsPlug()->getValue();
RendererAlgo::createDisplayDirectories( globals.get() );
// Scoping the lifetime of the renderer so that
// the destructor is run before we run the system
// command. This can be essential for renderman
// renders, where the rib stream may not be flushed
// to disk before RiEnd is called.
{
IECore::RendererPtr renderer = createRenderer();
RendererAlgo::outputOptions( globals.get(), renderer.get() );
RendererAlgo::outputOutputs( globals.get(), renderer.get() );
RendererAlgo::outputCameras( scene, globals.get(), renderer.get() );
RendererAlgo::outputClippingPlanes( scene, globals.get(), renderer.get() );
{
WorldBlock world( renderer );
RendererAlgo::outputGlobalAttributes( globals.get(), renderer.get() );
RendererAlgo::outputCoordinateSystems( scene, globals.get(), renderer.get() );
RendererAlgo::outputLights( scene, globals.get(), renderer.get() );
outputWorldProcedural( scene, renderer.get() );
}
}
}
示例9: entryForPath
IECore::ConstInternedStringVectorDataPtr CompoundObjectSource::computeChildNames( const ScenePath &path, const Gaffer::Context *context, const GafferScene::ScenePlug *parent ) const
{
ConstCompoundObjectPtr entry = entryForPath( path );
ConstCompoundObjectPtr children = entry->member<CompoundObject>( "children" );
if( !children )
{
return outPlug()->childNamesPlug()->defaultValue();
}
InternedStringVectorDataPtr result = new InternedStringVectorData;
for( CompoundObject::ObjectMap::const_iterator it = children->members().begin(); it!=children->members().end(); it++ )
{
result->writable().push_back( it->first.value() );
}
return result;
}
示例10: formatPlug
IECore::ImagePrimitivePtr ImagePlug::image() const
{
Format format = formatPlug()->getValue();
Box2i dataWindow = dataWindowPlug()->getValue();
Box2i newDataWindow( Imath::V2i(0) );
if( dataWindow.isEmpty() )
{
dataWindow = Box2i( Imath::V2i(0) );
}
else
{
newDataWindow = format.yDownToFormatSpace( dataWindow );
}
// use the default format if we don't have an explicit one.
/// \todo: remove this once FormatPlug is handling it for
/// us during ExecutableNode::execute (see issue #887).
if( format.getDisplayWindow().isEmpty() )
{
format = Context::current()->get<Format>( Format::defaultFormatContextName, Format() );
}
ImagePrimitivePtr result = new ImagePrimitive( newDataWindow, format.getDisplayWindow() );
ConstCompoundObjectPtr metadata = metadataPlug()->getValue();
compoundObjectToCompoundData( metadata.get(), result->blindData() );
ConstStringVectorDataPtr channelNamesData = channelNamesPlug()->getValue();
const vector<string> &channelNames = channelNamesData->readable();
vector<float *> imageChannelData;
for( vector<string>::const_iterator it = channelNames.begin(), eIt = channelNames.end(); it!=eIt; it++ )
{
FloatVectorDataPtr cd = new FloatVectorData;
vector<float> &c = cd->writable();
c.resize( result->variableSize( PrimitiveVariable::Vertex ), 0.0f );
result->variables[*it] = PrimitiveVariable( PrimitiveVariable::Vertex, cd );
imageChannelData.push_back( &(c[0]) );
}
parallel_for( blocked_range3d<size_t>( 0, imageChannelData.size(), 1, 0, dataWindow.size().x+1, tileSize(), 0, dataWindow.size().y+1, tileSize() ),
GafferImage::Detail::CopyTiles( imageChannelData, channelNames, channelDataPlug(), dataWindow, Context::current(), tileSize()) );
return result;
}
示例11: outputLight
bool outputLight( const ScenePlug *scene, const ScenePlug::ScenePath &path, IECore::Renderer *renderer )
{
IECore::ConstLightPtr constLight = runTimeCast<const IECore::Light>( scene->object( path ) );
if( !constLight )
{
return false;
}
if( !visible( scene, path ) )
{
/// \todo Since both visible() and fullAttributes() perform similar work,
/// we may want to combine them into one query if we see this function
/// being a significant fraction of render time. Maybe something like
/// `fullAttributes( returnNullIfInvisible = true )`? It probably also
/// makes sense to migrate all the convenience functions from ScenePlug
/// into SceneAlgo.
return false;
}
ConstCompoundObjectPtr attributes = scene->fullAttributes( path );
const M44f transform = scene->fullTransform( path );
std::string lightHandle;
ScenePlug::pathToString( path, lightHandle );
LightPtr light = constLight->copy();
light->setHandle( lightHandle );
{
AttributeBlock attributeBlock( renderer );
renderer->setAttribute( "name", new StringData( lightHandle ) );
outputAttributes( attributes.get(), renderer );
renderer->concatTransform( transform );
light->render( renderer );
}
renderer->illuminate( lightHandle, true );
return true;
}
示例12: inPlug
IECore::ConstCompoundObjectPtr Prune::computeGlobals( const Gaffer::Context *context, const ScenePlug *parent ) const
{
ConstCompoundObjectPtr inputGlobals = inPlug()->globalsPlug()->getValue();
const CompoundData *inputSets = inputGlobals->member<CompoundData>( "gaffer:sets" );
if( !inputSets )
{
return inputGlobals;
}
CompoundObjectPtr outputGlobals = inputGlobals->copy();
CompoundDataPtr outputSets = new CompoundData;
outputGlobals->members()["gaffer:sets"] = outputSets;
ContextPtr tmpContext = new Context( *Context::current() );
Context::Scope scopedContext( tmpContext );
ScenePath path;
for( CompoundDataMap::const_iterator it = inputSets->readable().begin(), eIt = inputSets->readable().end(); it != eIt; ++it )
{
/// \todo This could be more efficient if PathMatcher exposed the internal nodes,
/// and allowed sharing between matchers. Then we could do a really lightweight copy
/// and just trim out the nodes we didn't want.
const PathMatcher &inputSet = static_cast<const PathMatcherData *>( it->second.get() )->readable();
PathMatcher &outputSet = outputSets->member<PathMatcherData>( it->first, /* throwExceptions = */ false, /* createIfMissing = */ true )->writable();
vector<string> inputPaths;
inputSet.paths( inputPaths );
for( vector<string>::const_iterator pIt = inputPaths.begin(), peIt = inputPaths.end(); pIt != peIt; ++pIt )
{
path.clear();
ScenePlug::stringToPath( *pIt, path );
tmpContext->set( ScenePlug::scenePathContextName, path );
if( !(filterPlug()->getValue() & ( Filter::ExactMatch | Filter::AncestorMatch ) ) )
{
outputSet.addPath( *pIt );
}
}
}
return outputGlobals;
}
示例13: formatPlug
IECore::ImagePrimitivePtr ImagePlug::image() const
{
Format format = formatPlug()->getValue();
Box2i dataWindow = dataWindowPlug()->getValue();
Box2i newDataWindow( Imath::V2i(0) );
if( dataWindow.isEmpty() )
{
dataWindow = Box2i( Imath::V2i(0) );
}
else
{
newDataWindow = format.yDownToFormatSpace( dataWindow );
}
ImagePrimitivePtr result = new ImagePrimitive( newDataWindow, format.getDisplayWindow() );
ConstCompoundObjectPtr metadata = metadataPlug()->getValue();
compoundObjectToCompoundData( metadata.get(), result->blindData() );
ConstStringVectorDataPtr channelNamesData = channelNamesPlug()->getValue();
const vector<string> &channelNames = channelNamesData->readable();
vector<float *> imageChannelData;
for( vector<string>::const_iterator it = channelNames.begin(), eIt = channelNames.end(); it!=eIt; it++ )
{
FloatVectorDataPtr cd = new FloatVectorData;
vector<float> &c = cd->writable();
c.resize( result->variableSize( PrimitiveVariable::Vertex ), 0.0f );
result->variables[*it] = PrimitiveVariable( PrimitiveVariable::Vertex, cd );
imageChannelData.push_back( &(c[0]) );
}
parallel_for( blocked_range2d<size_t>( 0, dataWindow.size().x+1, tileSize(), 0, dataWindow.size().y+1, tileSize() ),
GafferImage::Detail::CopyTiles( imageChannelData, channelNames, channelDataPlug(), dataWindow, Context::current(), tileSize()) );
return result;
}
示例14: computeProcessedAttributes
ConstCompoundObjectPtr SetVisualiser::computeProcessedAttributes( const ScenePath &path, const Gaffer::Context *context, ConstCompoundObjectPtr inputAttributes ) const
{
CompoundObjectPtr result = new CompoundObject;
// Since we're not going to modify any existing members (only add a new one),
// and our result becomes const on returning it, we can directly reference
// the input members in our result without copying. Be careful not to modify
// them though!
result->members() = inputAttributes->members();
ConstCompoundDataPtr outSetsData = outSetsPlug()->getValue();
const InternedStringVectorData *setNamesData = outSetsData->member<InternedStringVectorData>( "names" );
const Color3fVectorData *setColorsData = outSetsData->member<Color3fVectorData>( "colors" );
int matchResult = PathMatcher::ExactMatch;
if( includeInheritedPlug()->getValue() )
{
matchResult |= PathMatcher::AncestorMatch;
}
ConstCompoundDataPtr targetSets = SceneAlgo::sets( inPlug(), setNamesData->readable() );
std::vector<Color3f> shaderColors;
size_t index = 0;
for( auto &setName : setNamesData->readable() )
{
const PathMatcherData *pathMatchData = targetSets->member<const PathMatcherData>( setName );
if( pathMatchData->readable().match( path ) & matchResult )
{
shaderColors.push_back( setColorsData->readable()[ index ] );
}
// We need to pass our colors to the shader as a fixed size array
if( shaderColors.size() == g_maxShaderColors )
{
break;
}
++index;
}
// Avoids shader compilation errors as its expecting g_maxShaderColors elements
const size_t numColorsUsed = shaderColors.size();
shaderColors.resize( g_maxShaderColors );
result->members()["gl:surface"] = stripeShader( stripeWidthPlug()->getValue(), numColorsUsed, shaderColors );
return result;
}
示例15: Exception
Parameter::Parameter( const std::string &name, const std::string &description, ObjectPtr defaultValue,
const PresetsContainer &presets, bool presetsOnly, ConstCompoundObjectPtr userData )
: m_name( name ), m_description( description ), m_defaultValue( defaultValue ), m_presetsOnly( presetsOnly ),
m_userData( userData ? userData->copy() : 0 )
{
if ( !defaultValue )
{
throw Exception( "Invalid NULL default value!" );
}
for( PresetsContainer::const_iterator it=presets.begin(); it!=presets.end(); it++ )
{
m_presets.push_back( PresetsContainer::value_type( it->first, it->second->copy() ) );
}
/// \todo If presetsOnly is true, doesn't this allow us to set a defaultValue that isn't in the presets list?
setValue( defaultValue->copy() );
}