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C++ ConnectionPtr::sendDebugReply方法代码示例

本文整理汇总了C++中ConnectionPtr::sendDebugReply方法的典型用法代码示例。如果您正苦于以下问题:C++ ConnectionPtr::sendDebugReply方法的具体用法?C++ ConnectionPtr::sendDebugReply怎么用?C++ ConnectionPtr::sendDebugReply使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ConnectionPtr的用法示例。


在下文中一共展示了ConnectionPtr::sendDebugReply方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: DebugCommand

FReturnCode NativeCommand::DebugCommand(ConnectionPtr& con, string& payload) {
    if (con->admin != true)
        return FERR_NOT_ADMIN;

    json_t* topnode = json_loads(payload.c_str(), 0, 0);
    if (!topnode)
        return FERR_BAD_SYNTAX;

    DLOG(INFO) << "Debug event with payload: " << payload;
    json_t* cmdnode = json_object_get(topnode, "command");
    if (!json_is_string(cmdnode)) {
        json_decref(topnode);
        return FERR_BAD_SYNTAX;
    }

    string command = json_string_value(cmdnode);
    if (command == "isolate") {
        if (con->debugL) {
            con->sendDebugReply("Your connection is already running an isolated Lua state.");
        } else {
            string luamessage;
            FReturnCode isolateret = con->isolateLua(luamessage);
            if (isolateret == FERR_OK) {
                con->sendDebugReply("Your connection is now running an isolated Lua state.");
            } else if (isolateret == FERR_LUA) {
                string errmsg = "Failed to move your connection into an isolated Lua state. Lua returned the error: " + luamessage;
                con->sendDebugReply(errmsg);
            } else {
                con->sendDebugReply("Failed to move your connection into an isolated Lua state. An unknown error happened.");
            }
        }
    } else if (command == "deisolate") {
        if (!con->debugL) {
            con->sendDebugReply("Your connection is not currently running an isolated Lua state.");
        } else {
            con->deisolateLua();
            con->sendDebugReply("Your connection has been returned to the global Lua state.");
        }
    } else if (command == "status") {
        //TODO: Make this command do something.
        string statusmessage = "Status: ";
        if (con->debugL)
            statusmessage += "Running isolated. ";
        //statusmessage += "Connected from: ";
        con->sendDebugReply(statusmessage);
    } else if (command == "reload") {
        if (con->debugL) {
            string luamessage;
            FReturnCode reloadret = con->reloadIsolation(luamessage);
            if (reloadret == FERR_OK) {
                con->sendDebugReply("The isolated Lua state for your connection is now running the latest on disk Lua.");
            } else if (reloadret == FERR_LUA) {
                string errormsg = "It was not possible to reload the isolated Lua state for your connection because"
                        " of a Lua error. Lua returned the error: " + luamessage + "\nYou are still running the previous version.";
                con->sendDebugReply(errormsg);
            } else {
                con->sendDebugReply("It was not possible to reload the isolated Lua state for your connection because of an unknown error.\n"
                        "You are still running the previous version."
                        );
            }
        } else {
            json_t* argnode = json_object_get(topnode, "arg");
            if (!json_is_string(argnode)) {
                json_decref(topnode);
                return FERR_BAD_SYNTAX;
            }
            string arg = json_string_value(argnode);
            if (arg == "yes") {
                string luamessage;
                FReturnCode reloadret = Server::reloadLuaState(luamessage);
                if (reloadret == FERR_OK) {
                    con->sendDebugReply("The global Lua state has been reloaded.");
                } else if (reloadret == FERR_LUA) {
                    string errormsg = "It was not possible to reload the global Lua state because of a Lua error. Lua returned the error: "
                            + luamessage + "\nEveryone is still running the previous version.";
                    con->sendDebugReply(errormsg);
                } else {
                    con->sendDebugReply("It was not possible to reload the global Lua state because of an unknown error.\n"
                            "Everyone is still running the previous version."
                            );
                }
            } else {
                con->sendDebugReply("You must confirm reloading the global Lua state by providing the argument of \"yes\".");
            }
        }
    } else if (command == "halt") {
        Server::startShutdown();
    } else if (command == "help") {
        con->sendDebugReply(
                "Possible commands are: help, status, isolate, deisolate, reload, halt\n"
                "help: Prints this message.\n"
                "status: Prints information about your connection, including if you are in an isolated Lua state.\n"
                "isolate: Attempts to place your connection in an isolated Lua state. Returns a detailed error message upon failure.\n"
                "deisolate: Removes your connection from an isolated Lua state if you are in one. Returns a detailed error message upon failure.\n"
                "reload: Reloads the Lua code for a state. In a global state you are required to confirm reloading. Returns a detailed error message upon failure.\n"
                "halt: This will immediately bring the server down after saving important data."
                );
    } else {
        con->sendDebugReply("Unknown debug command. Try 'help'?");
    }
//.........这里部分代码省略.........
开发者ID:41149512,项目名称:fserv,代码行数:101,代码来源:native_command.cpp


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