本文整理汇总了C++中ConfigManager::load方法的典型用法代码示例。如果您正苦于以下问题:C++ ConfigManager::load方法的具体用法?C++ ConfigManager::load怎么用?C++ ConfigManager::load使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ConfigManager
的用法示例。
在下文中一共展示了ConfigManager::load方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: mainLoader
void mainLoader(int, char*[], ServiceManager* services)
{
//dispatcher thread
g_game.setGameState(GAME_STATE_STARTUP);
srand(static_cast<unsigned int>(OTSYS_TIME()));
#ifdef _WIN32
SetConsoleTitle(STATUS_SERVER_NAME);
#endif
std::cout << "The " << STATUS_SERVER_NAME << " Version: (" << STATUS_SERVER_VERSION << "." << MINOR_VERSION << " . " << REVISION_VERSION << ") - Codename: ( " << SOFTWARE_CODENAME << " )" << std::endl;
std::cout << "Compiled with: " << BOOST_COMPILER << std::endl;
std::cout << "Compiled on " << __DATE__ << ' ' << __TIME__ << " for platform ";
#if defined(__amd64__) || defined(_M_X64)
std::cout << "x64" << std::endl;
#elif defined(__i386__) || defined(_M_IX86) || defined(_X86_)
std::cout << "x86" << std::endl;
#elif defined(__arm__)
std::cout << "ARM" << std::endl;
#else
std::cout << "unknown" << std::endl;
#endif
std::cout << std::endl;
std::cout << "A server developed by " << STATUS_SERVER_DEVELOPERS << "." << std::endl;
std::cout << "Visit our forum for updates, support, and resources: " << GIT_REPO <<"." << std::endl;
std::cout << std::endl;
// read global config
std::cout << ">> Loading config" << std::endl;
if (!g_config.load()) {
startupErrorMessage("Unable to load config.lua!");
return;
}
#ifdef _WIN32
const std::string& defaultPriority = g_config.getString(ConfigManager::DEFAULT_PRIORITY);
if (strcasecmp(defaultPriority.c_str(), "high") == 0) {
SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
} else if (strcasecmp(defaultPriority.c_str(), "above-normal") == 0) {
SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
}
#endif
//set RSA key
const char* p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113");
const char* q("7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101");
g_RSA.setKey(p, q);
std::cout << ">> Establishing database connection..." << std::flush;
Database* db = Database::getInstance();
if (!db->connect()) {
startupErrorMessage("Failed to connect to database.");
return;
}
std::cout << " MySQL " << Database::getClientVersion() << std::endl;
// run database manager
std::cout << ">> Running database manager" << std::endl;
if (!DatabaseManager::isDatabaseSetup()) {
startupErrorMessage("The database you have specified in config.lua is empty, please import the schema.sql to your database.");
return;
}
g_databaseTasks.start();
DatabaseManager::updateDatabase();
if (g_config.getBoolean(ConfigManager::OPTIMIZE_DATABASE) && !DatabaseManager::optimizeTables()) {
std::cout << "> No tables were optimized." << std::endl;
}
//load vocations
std::cout << ">> Loading vocations" << std::endl;
if (!g_vocations.loadFromXml()) {
startupErrorMessage("Unable to load vocations!");
return;
}
// load item data
std::cout << ">> Loading items" << std::endl;
if (Item::items.loadFromOtb("data/items/items.otb") != ERROR_NONE) {
startupErrorMessage("Unable to load items (OTB)!");
return;
}
if (!Item::items.loadFromXml()) {
startupErrorMessage("Unable to load items (XML)!");
return;
}
std::cout << ">> Loading script systems" << std::endl;
if (!ScriptingManager::getInstance()->loadScriptSystems()) {
startupErrorMessage("Failed to load script systems");
return;
}
std::cout << ">> Loading monsters" << std::endl;
//.........这里部分代码省略.........
示例2: otserv
void otserv(
#if !defined(WINDOWS) || defined(_CONSOLE)
StringVec,
#endif
ServiceManager* services)
{
std::srand((uint32_t)OTSYS_TIME());
#if defined(WINDOWS)
#if defined(_CONSOLE)
SetConsoleTitle(SOFTWARE_NAME);
#else
GUI::getInstance()->m_connections = false;
#endif
#endif
g_game.setGameState(GAMESTATE_STARTUP);
#if !defined(WINDOWS) && !defined(__ROOT_PERMISSION__)
if(!getuid() || !geteuid())
{
std::clog << "> WARNING: " "The " << SOFTWARE_NAME << " has been executed as super user! It is "
<< "recommended to run as a normal user." << std::endl << "Continue? (y/N)" << std::endl;
char buffer = OTSYS_getch();
if(buffer != 121 && buffer != 89)
startupErrorMessage("Aborted.");
}
#endif
std::clog << "The " << SOFTWARE_NAME << " Version: (" << SOFTWARE_VERSION << "." << MINOR_VERSION << PATCH_VERSION << " - " << REVISION_VERSION << ") - Codename: (" << SOFTWARE_CODENAME << ")" << std::endl
<< "Compilied with " << BOOST_COMPILER << " for arch "
#if defined(__amd64__) || defined(_M_X64)
"64 Bits"
#elif defined(__i386__) || defined(_M_IX86) || defined(_X86_)
"32 Bits"
#else
"unk"
#endif
" at " << __DATE__ << " " << __TIME__ << std::endl
<< std::endl
<< "A server developed by: "SOFTWARE_DEVELOPERS"." << std::endl
<< "Visit our forums for updates, support, and resources:" << std::endl
<< ""FORUMS"" << std::endl;
std::stringstream ss;
#ifdef __DEBUG__
ss << " GLOBAL";
#endif
#ifdef __DEBUG_MOVESYS__
ss << " MOVESYS";
#endif
#ifdef __DEBUG_CHAT__
ss << " CHAT";
#endif
#ifdef __DEBUG_HOUSES__
ss << " HOUSES";
#endif
#ifdef __DEBUG_LUASCRIPTS__
ss << " LUA-SCRIPTS";
#endif
#ifdef __DEBUG_MAILBOX__
ss << " MAILBOX";
#endif
#ifdef __DEBUG_NET__
ss << " NET";
#endif
#ifdef __DEBUG_NET_DETAIL__
ss << " NET-DETAIL";
#endif
#ifdef __DEBUG_RAID__
ss << " RAIDS";
#endif
#ifdef __DEBUG_SCHEDULER__
ss << " SCHEDULER";
#endif
#ifdef __DEBUG_SPAWN__
ss << " SPAWNS";
#endif
#ifdef __SQL_QUERY_DEBUG__
ss << " SQL-QUERIES";
#endif
std::string debug = ss.str();
if(!debug.empty())
{
std::clog << ">> Debugging:";
#if defined(WINDOWS) && !defined(_CONSOLE)
SendMessage(GUI::getInstance()->m_statusBar, WM_SETTEXT, 0, (LPARAM)">> Debugging:");
#endif
std::clog << debug << "." << std::endl;
}
std::clog << std::endl;
std::clog << ">> Loading config (" << g_config.getString(ConfigManager::CONFIG_FILE) << ")" << std::endl;
#if defined(WINDOWS) && !defined(_CONSOLE)
SendMessage(GUI::getInstance()->m_statusBar, WM_SETTEXT, 0, (LPARAM)">> Loading config");
#endif
if(!g_config.load())
startupErrorMessage("Unable to load " + g_config.getString(ConfigManager::CONFIG_FILE) + "!");
#ifndef WINDOWS
if(g_config.getBool(ConfigManager::DAEMONIZE))
{
//.........这里部分代码省略.........
示例3: otserv
void otserv(
#if !defined(WINDOWS) || defined(__CONSOLE__)
StringVec args,
#endif
ServiceManager* services)
{
srand((uint32_t)OTSYS_TIME());
#if defined(WINDOWS)
#if defined(__CONSOLE__)
SetConsoleTitle(STATUS_SERVER_NAME);
#else
GUI::getInstance()->m_connections = false;
#endif
#endif
g_game.setGameState(GAME_STATE_STARTUP);
std::cout << STATUS_SERVER_NAME << ", version " << STATUS_SERVER_VERSION << " (" << STATUS_SERVER_CODENAME << ")" << std::endl;
std::cout << "Compiled with " << BOOST_COMPILER << " at " << __DATE__ << ", " << __TIME__ << "." << std::endl;
std::cout << "A server developed by Gesior." << std::endl;
std::stringstream ss;
#ifdef __DEBUG__
ss << " GLOBAL";
#endif
#ifdef __DEBUG_MOVESYS__
ss << " MOVESYS";
#endif
#ifdef __DEBUG_CHAT__
ss << " CHAT";
#endif
#ifdef __DEBUG_EXCEPTION_REPORT__
ss << " EXCEPTION-REPORT";
#endif
#ifdef __DEBUG_HOUSES__
ss << " HOUSES";
#endif
#ifdef __DEBUG_LUASCRIPTS__
ss << " LUA-SCRIPTS";
#endif
#ifdef __DEBUG_MAILBOX__
ss << " MAILBOX";
#endif
#ifdef __DEBUG_NET__
ss << " NET";
#endif
#ifdef __DEBUG_NET_DETAIL__
ss << " NET-DETAIL";
#endif
#ifdef __DEBUG_RAID__
ss << " RAIDS";
#endif
#ifdef __DEBUG_SCHEDULER__
ss << " SCHEDULER";
#endif
#ifdef __DEBUG_SPAWN__
ss << " SPAWNS";
#endif
#ifdef __SQL_QUERY_DEBUG__
ss << " SQL-QUERIES";
#endif
std::string debug = ss.str();
if(!debug.empty())
{
std::cout << ">> Debugging:";
#if defined(WINDOWS) && !defined(__CONSOLE__)
SendMessage(GUI::getInstance()->m_statusBar, WM_SETTEXT, 0, (LPARAM)">> Displaying debugged components");
#endif
std::cout << debug << "." << std::endl;
}
std::cout << ">> Loading config (" << g_config.getString(ConfigManager::CONFIG_FILE) << ")" << std::endl;
#if defined(WINDOWS) && !defined(__CONSOLE__)
SendMessage(GUI::getInstance()->m_statusBar, WM_SETTEXT, 0, (LPARAM)">> Loading config");
#endif
if(!g_config.load())
startupErrorMessage("Unable to load " + g_config.getString(ConfigManager::CONFIG_FILE) + "!");
Logger::getInstance()->open();
IntegerVec cores = vectorAtoi(explodeString(g_config.getString(ConfigManager::CORES_USED), ","));
if(cores[0] != -1)
{
#ifdef WINDOWS
int32_t mask = 0;
for(IntegerVec::iterator it = cores.begin(); it != cores.end(); ++it)
mask += 1 << (*it);
SetProcessAffinityMask(GetCurrentProcess(), mask);
}
std::stringstream mutexName;
mutexName << "forgottenserver_" << g_config.getNumber(ConfigManager::WORLD_ID);
CreateMutex(NULL, FALSE, mutexName.str().c_str());
if(GetLastError() == ERROR_ALREADY_EXISTS)
startupErrorMessage("Another instance of The Forgotten Server is already running with the same worldId.\nIf you want to run multiple servers, please change the worldId in configuration file.");
std::string defaultPriority = asLowerCaseString(g_config.getString(ConfigManager::DEFAULT_PRIORITY));
//.........这里部分代码省略.........
示例4: mainLoader
void mainLoader(int, char*[], ServiceManager* services)
{
srand(static_cast<unsigned int>(OTSYS_TIME()));
#ifdef _WIN32
SetConsoleTitle(STATUS_SERVER_NAME);
#endif
std::cout << STATUS_SERVER_NAME << " - Version " << STATUS_SERVER_VERSION << std::endl;
std::cout << "Compiled with " << BOOST_COMPILER << std::endl;
std::cout << "Compiled on " << __DATE__ << ' ' << __TIME__ << " for platform ";
#if defined(__amd64__) || defined(_M_X64)
std::cout << "x64" << std::endl;
#elif defined(__i386__) || defined(_M_IX86) || defined(_X86_)
std::cout << "x86" << std::endl;
#elif defined(__arm__)
std::cout << "ARM" << std::endl;
#else
std::cout << "unknown" << std::endl;
#endif
std::cout << std::endl;
std::cout << "A server developed by " << STATUS_SERVER_DEVELOPERS << std::endl;
std::cout << "Visit our forum for updates, support, and resources: http://otland.net/." << std::endl;
std::cout << std::endl;
// read global config
std::cout << ">> Loading config" << std::endl;
if (!g_config.load()) {
startupErrorMessage("Unable to load config.lua!");
return;
}
std::cout << ">> Loading gameserver config..." << std::endl;
if (!g_gameserver.load()) {
startupErrorMessage("Unable to load gameservers!");
return;
}
#ifdef _WIN32
const std::string& defaultPriority = g_config.getString(ConfigManager::DEFAULT_PRIORITY);
if (strcasecmp(defaultPriority.c_str(), "high") == 0) {
SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
} else if (strcasecmp(defaultPriority.c_str(), "above-normal") == 0) {
SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
}
#endif
//set RSA key
const char* p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113");
const char* q("7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101");
g_RSA.setKey(p, q);
std::cout << ">> Establishing database connection..." << std::flush;
Database* db = Database::getInstance();
if (!db->connect()) {
startupErrorMessage("Failed to connect to database.");
return;
}
std::cout << " MySQL " << Database::getClientVersion() << std::endl;
// run database manager
std::cout << ">> Running database manager" << std::endl;
if (!DatabaseManager::isDatabaseSetup()) {
startupErrorMessage("The database you have specified in config.lua is empty, please import the schema.sql to your database.");
return;
}
g_databaseTasks.start();
if (g_config.getBoolean(ConfigManager::OPTIMIZE_DATABASE) && !DatabaseManager::optimizeTables()) {
std::cout << "> No tables were optimized." << std::endl;
}
services->add<ProtocolLogin>(g_config.getNumber(ConfigManager::LOGIN_PORT));
services->add<ProtocolOld>(g_config.getNumber(ConfigManager::LOGIN_PORT));
std::cout << ">> Loaded all modules, server starting up..." << std::endl;
#ifndef _WIN32
if (getuid() == 0 || geteuid() == 0) {
std::cout << "> Warning: " << STATUS_SERVER_NAME << " has been executed as root user, please consider running it as a normal user." << std::endl;
}
#endif
g_loaderSignal.notify_all();
}
示例5: mainLoader
void mainLoader(int argc, char* argv[], ServiceManager* services)
{
//dispatcher thread
g_game.setGameState(GAME_STATE_STARTUP);
srand((unsigned int)OTSYS_TIME());
#ifdef _WIN32
SetConsoleTitle(STATUS_SERVER_NAME);
#endif
std::cout << STATUS_SERVER_NAME << " - Version " << STATUS_SERVER_VERSION << std::endl;
std::cout << "Compilied on " << __DATE__ << ' ' << __TIME__ << " for arch ";
#if defined(__amd64__) || defined(_M_X64)
std::cout << "x64" << std::endl;
#elif defined(__i386__) || defined(_M_IX86) || defined(_X86_)
std::cout << "x86" << std::endl;
#elif defined(__arm__)
std::cout << "ARM" << std::endl;
#elif defined(__mips__)
std::cout << "MIPS" << std::endl;
#else
std::cout << "unk" << std::endl;
#endif
std::cout << std::endl;
std::cout << "A server developed by " << STATUS_SERVER_DEVELOPERS << std::endl;
std::cout << "Visit our forum for updates, support, and resources: http://otland.net/." << std::endl;
std::cout << std::endl;
// read global config
std::cout << ">> Loading config" << std::endl;
if (!g_config.load()) {
startupErrorMessage("Unable to load config.lua!");
return;
}
#ifdef _WIN32
std::string defaultPriority = asLowerCaseString(g_config.getString(ConfigManager::DEFAULT_PRIORITY));
if (defaultPriority == "realtime") {
SetPriorityClass(GetCurrentProcess(), REALTIME_PRIORITY_CLASS);
} else if (defaultPriority == "high") {
SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
} else if (defaultPriority == "higher") {
SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
}
std::ostringstream mutexName;
mutexName << "forgottenserver_" << g_config.getNumber(ConfigManager::LOGIN_PORT);
CreateMutex(nullptr, FALSE, mutexName.str().c_str());
if (GetLastError() == ERROR_ALREADY_EXISTS) {
startupErrorMessage("Another instance of The Forgotten Server is already running with the same login port, please shut it down first or change ports for this one.");
return;
}
#endif
//set RSA key
const char* p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113");
const char* q("7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101");
g_RSA.setKey(p, q);
std::cout << ">> Establishing database connection..." << std::flush;
Database* db = Database::getInstance();
if (!db->connect()) {
startupErrorMessage("Failed to connect to database.");
return;
}
std::cout << " MySQL " << Database::getClientVersion() << std::endl;
// run database manager
std::cout << ">> Running database manager" << std::endl;
if (!DatabaseManager::isDatabaseSetup()) {
startupErrorMessage("The database you have specified in config.lua is empty, please import the schema.sql to your database.");
return;
}
DatabaseManager::updateDatabase();
DatabaseManager::checkEncryption();
if (g_config.getBoolean(ConfigManager::OPTIMIZE_DATABASE) && !DatabaseManager::optimizeTables()) {
std::cout << "> No tables were optimized." << std::endl;
}
//load vocations
std::cout << ">> Loading vocations" << std::endl;
if (!g_vocations.loadFromXml()) {
startupErrorMessage("Unable to load vocations!");
return;
}
//load commands
std::cout << ">> Loading commands" << std::endl;
if (!g_commands.loadFromXml()) {
startupErrorMessage("Unable to load commands!");
return;
}
// load item data
//.........这里部分代码省略.........
示例6: mainLoader
void mainLoader(int, char*[], ServiceManager* services)
{
//dispatcher thread
g_game.setGameState(GAME_STATE_STARTUP);
srand(static_cast<unsigned int>(OTSYS_TIME()));
#ifdef _WIN32
SetConsoleTitle(STATUS_SERVER_NAME);
#endif
std::cout << STATUS_SERVER_NAME << " - Versao " << STATUS_SERVER_VERSION << std::endl;
std::cout << "Compilado com " << BOOST_COMPILER << std::endl;
std::cout << "Compilado em " << __DATE__ << ' ' << __TIME__ << " para plataforma ";
#if defined(__amd64__) || defined(_M_X64)
std::cout << "x64" << std::endl;
#elif defined(__i386__) || defined(_M_IX86) || defined(_X86_)
std::cout << "x86" << std::endl;
#elif defined(__arm__)
std::cout << "ARM" << std::endl;
#else
std::cout << "desconhecida" << std::endl;
#endif
std::cout << std::endl;
std::cout << "Este servidor foi desenvolvido por " << STATUS_SERVER_DEVELOPERS << std::endl;
std::cout << "Visite nosso forum para updates, suporte e pedidos: http://xtibia.com/." << std::endl;
std::cout << "Um oferecimento OTPanel, OTserv Cloud em 60s." << std::endl;
std::cout << std::endl;
// read global config
std::cout << ">> Carregando configuracoes" << std::endl;
if (!g_config.load()) {
startupErrorMessage("Falha ao carregar o config.lua!");
return;
}
#ifdef _WIN32
const std::string& defaultPriority = g_config.getString(ConfigManager::DEFAULT_PRIORITY);
if (strcasecmp(defaultPriority.c_str(), "high") == 0) {
SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
} else if (strcasecmp(defaultPriority.c_str(), "above-normal") == 0) {
SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
}
#endif
//set RSA key
const char* p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113");
const char* q("7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101");
g_RSA.setKey(p, q);
std::cout << ">> Estabilizando conexao com o banco de dados..." << std::flush;
Database* db = Database::getInstance();
if (!db->connect()) {
startupErrorMessage("Falha ao conectar-se com o banco de dados.");
return;
}
std::cout << " MySQL " << Database::getClientVersion() << std::endl;
// run database manager
std::cout << ">> Carregando banco de dados" << std::endl;
if (!DatabaseManager::isDatabaseSetup()) {
startupErrorMessage("O banco de dados que especificou no config.lua esta vazio, por favor importar o schema.sql para seu banco de dados.");
return;
}
g_databaseTasks.start();
DatabaseManager::updateDatabase();
if (g_config.getBoolean(ConfigManager::OPTIMIZE_DATABASE) && !DatabaseManager::optimizeTables()) {
std::cout << "> Nenhuma tabela foi otimizada." << std::endl;
}
//load vocations
std::cout << ">> Carregando vocacoes" << std::endl;
if (!g_vocations.loadFromXml()) {
startupErrorMessage("Impossivel carregar vocacoes!");
return;
}
// load item data
std::cout << ">> Carregando items" << std::endl;
if (Item::items.loadFromOtb("data/items/items.otb") != ERROR_NONE) {
startupErrorMessage("Impossivel carregar items (OTB)!");
return;
}
if (!Item::items.loadFromXml()) {
startupErrorMessage("Impossivel carregar (XML)!");
return;
}
std::cout << ">> Carregando sistemas de scripts" << std::endl;
if (!ScriptingManager::getInstance()->loadScriptSystems()) {
startupErrorMessage("Impossivel carregar sistemas de scripts");
return;
}
//.........这里部分代码省略.........
示例7: func
void func()
{
// Logging stuff.
boost::log::add_common_attributes();
boost::shared_ptr< boost::log::core > pCore = boost::log::core::get();
pCore->add_global_attribute(
"Scope", boost::make_shared< boost::log::attributes::named_scope >());
const Util::LogLevel logLevel = LOG_DEBUG;
boost::log::init_log_to_console
(
std::cout,
boost::log::keywords::filter =
boost::log::filters::attr< LogLevel >( "Severity" ) >= logLevel,
boost::log::keywords::format = boost::log::formatters::format( "[%1%] [%2%] <%3%> %4%" )
% boost::log::formatters::date_time( "TimeStamp", "%d.%m-%H:%M:%S.%f" )
% boost::log::formatters::attr< String >( "Channel" )
% boost::log::formatters::attr< LogLevel >( "Severity" )
% boost::log::formatters::message()
);
boost::log::init_log_to_file
(
boost::log::keywords::file_name = "Log_%d.%m.%y.log",
boost::log::keywords::open_mode = std::ios::app,
boost::log::keywords::filter =
boost::log::filters::attr< LogLevel >( "Severity" ) >= logLevel,
boost::log::keywords::format = boost::log::formatters::format( "[%1%] [%2%] <%3%> %4%" )
% boost::log::formatters::date_time( "TimeStamp", "%H:%M:%S.%f" )
% boost::log::formatters::attr< String >( "Channel" )
% boost::log::formatters::attr< LogLevel >( "Severity" )
% boost::log::formatters::message()
);
// Config load
ConfigManager configManager;
if( !configManager.load() )
LOGE << "Config file was not loaded.";
// Add component factories
// Add plugin factories
TemplatePluginFactory<PermissionManager, ServerPluginManager>::registerFactory();
TemplatePluginFactory<ServerNeighborsPlugin, ServerPluginManager>::registerFactory();
ObjectManagerFactory<ClientObjectManager, ServerPluginManager>::registerFactory( updateSignal );
// Delay client startup for the server
RakSleep( 1000 );
// Set up communication
GridManager* gridManager = new GridManager( updateSignal );
Server& server = gridManager->createServer( GridPosition( 0, 0 ), ServerInfo( "127.0.0.1", 8500 ) );
ServerPluginManager& pluginManager = server.getPluginManager();
// Set up DelayedCall.
DelayedCall::setUpdateSignal( updateSignal );
// Enter infinite loop to run the system
LOGI << "Client initialized.";
static int counter = 1;
srand( time( NULL ) );
static int random = (int)Math::RangeRandom( -1000000, 1000000 );
bool quit=false;
while (!quit)
{
if ( kbhit() )
{
char ch;
ch=getch();
if (ch=='q' || ch=='Q')
{
LOGI << "Quitting.";
quit=true;
}
if (ch=='c' || ch=='C')
{
// Create local object and make it remote if everything can be created.
try
{
StringStream ss;
ss << "ClientObject" << random << counter;
ss << "a";
Object& object1 = pluginManager.getPlugin<ClientObjectManager>().createObject(
ss.str(), LOCAL );
ss << "b";
Object& object2 = pluginManager.getPlugin<ClientObjectManager>().createObject(
ss.str(), LOCAL );
ss << "c";
Object& object3 = pluginManager.getPlugin<ClientObjectManager>().createObject(
ss.str(), LOCAL );
ss << "d";
Object& object4 = pluginManager.getPlugin<ClientObjectManager>().createObject(
ss.str(), LOCAL );
ss << "e";
Object& object5 = pluginManager.getPlugin<ClientObjectManager>().createObject(
ss.str(), LOCAL );
object5.parent( &object4 );
object4.parent( &object3 );
//.........这里部分代码省略.........
示例8: otserv
void otserv(StringVec, ServiceManager* services)
{
srand((uint32_t)OTSYS_TIME());
#if defined(WINDOWS)
SetConsoleTitle(SOFTWARE_NAME);
#endif
g_game.setGameState(GAMESTATE_STARTUP);
#if !defined(WINDOWS) && !defined(__ROOT_PERMISSION__)
if(!getuid() || !geteuid())
{
std::clog << "> WARNING: " << SOFTWARE_NAME << " has been executed as super user! It is "
<< "recommended to run as a normal user." << std::endl << "Continue? (y/N)" << std::endl;
char buffer = getch();
if(buffer != 121 && buffer != 89)
startupErrorMessage("Aborted.");
}
#endif
std::clog << SOFTWARE_NAME << " " << SOFTWARE_VERSION << std::endl << std::endl;
std::stringstream ss;
#ifdef __DEBUG__
ss << " GLOBAL";
#endif
#ifdef __DEBUG_MOVESYS__
ss << " MOVESYS";
#endif
#ifdef __DEBUG_CHAT__
ss << " CHAT";
#endif
#ifdef __DEBUG_EXCEPTION_REPORT__
ss << " EXCEPTION-REPORT";
#endif
#ifdef __DEBUG_HOUSES__
ss << " HOUSES";
#endif
#ifdef __DEBUG_LUASCRIPTS__
ss << " LUA-SCRIPTS";
#endif
#ifdef __DEBUG_MAILBOX__
ss << " MAILBOX";
#endif
#ifdef __DEBUG_NET__
ss << " NET";
#endif
#ifdef __DEBUG_NET_DETAIL__
ss << " NET-DETAIL";
#endif
#ifdef __DEBUG_RAID__
ss << " RAIDS";
#endif
#ifdef __DEBUG_SCHEDULER__
ss << " SCHEDULER";
#endif
#ifdef __DEBUG_SPAWN__
ss << " SPAWNS";
#endif
#ifdef __SQL_QUERY_DEBUG__
ss << " SQL-QUERIES";
#endif
std::string debug = ss.str();
if(!debug.empty())
std::clog << ">> Debugging:" << debug << "." << std::endl;
std::clog << ">> Loading config (" << g_config.getString(ConfigManager::CONFIG_FILE) << ")" << std::endl;
if(!g_config.load())
startupErrorMessage("Unable to load " + g_config.getString(ConfigManager::CONFIG_FILE) + "!");
// silently append trailing slash
std::string path = g_config.getString(ConfigManager::DATA_DIRECTORY);
g_config.setString(ConfigManager::DATA_DIRECTORY, path.erase(path.find_last_not_of("/") + 1) + "/");
path = g_config.getString(ConfigManager::LOGS_DIRECTORY);
g_config.setString(ConfigManager::LOGS_DIRECTORY, path.erase(path.find_last_not_of("/") + 1) + "/");
std::clog << ">> Opening logs" << std::endl;
Logger::getInstance()->open();
IntegerVec cores = vectorAtoi(explodeString(g_config.getString(ConfigManager::CORES_USED), ","));
if(cores[0] != -1)
{
#ifdef WINDOWS
int32_t mask = 0;
for(IntegerVec::iterator it = cores.begin(); it != cores.end(); ++it)
mask += 1 << (*it);
SetProcessAffinityMask(GetCurrentProcess(), mask);
}
std::stringstream mutexName;
mutexName << "forgottenserver_" << g_config.getNumber(ConfigManager::WORLD_ID);
CreateMutex(NULL, FALSE, mutexName.str().c_str());
if(GetLastError() == ERROR_ALREADY_EXISTS)
startupErrorMessage("Another instance of The Forgotten Server is already running with the same worldId.\nIf you want to run multiple servers, please change the worldId in configuration file.");
std::string defaultPriority = asLowerCaseString(g_config.getString(ConfigManager::DEFAULT_PRIORITY));
if(defaultPriority == "realtime")
SetPriorityClass(GetCurrentProcess(), REALTIME_PRIORITY_CLASS);
//.........这里部分代码省略.........
示例9: mainLoader
void mainLoader(int, char*[], ServiceManager* services)
{
srand(static_cast<unsigned int>(OTSYS_TIME()));
#ifdef _WIN32
SetConsoleTitle(STATUS_SERVER_NAME);
#endif
std::cout << STATUS_SERVER_NAME << " - Version " << STATUS_SERVER_VERSION << std::endl;
std::cout << "Compiled with " << BOOST_COMPILER << std::endl;
std::cout << "Compiled on " << __DATE__ << ' ' << __TIME__ << " for platform ";
#if defined(__amd64__) || defined(_M_X64)
std::cout << "x64" << std::endl;
#elif defined(__i386__) || defined(_M_IX86) || defined(_X86_)
std::cout << "x86" << std::endl;
#elif defined(__arm__)
std::cout << "ARM" << std::endl;
#else
std::cout << "unknown" << std::endl;
#endif
std::cout << std::endl;
std::cout << "A server developed by " << STATUS_SERVER_DEVELOPERS << std::endl;
std::cout << std::endl;
// read global config
std::cout << ">> Loading config" << std::endl;
if (!g_config.load()) {
startupErrorMessage("Unable to load config.lua!");
return;
}
std::cout << ">> Loading gameserver config..." << std::endl;
if (!g_gameserver.load()) {
startupErrorMessage("Unable to load gameservers!");
return;
}
#ifdef _WIN32
const std::string& defaultPriority = g_config.getString(ConfigManager::DEFAULT_PRIORITY);
if (strcasecmp(defaultPriority.c_str(), "high") == 0) {
SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
} else if (strcasecmp(defaultPriority.c_str(), "above-normal") == 0) {
SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
}
#endif
//set RSA key
//cipsoft
const char* p("12017580013707233233987537782574702577133548287527131234152948150506251412291888866940292054989907714155267326586216043845592229084368540020196135619327879");
const char* q("11898921368616868351880508246112101394478760265769325412746398405473436969889506919017477758618276066588858607419440134394668095105156501566867770737187273");
//opentibia
/*
const char* p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113");
const char* q("7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101");
*/
g_RSA.setKey(p, q);
std::cout << ">> Establishing database connection..." << std::flush;
Database* db = Database::getInstance();
if (!db->connect()) {
startupErrorMessage("Failed to connect to database.");
return;
}
std::cout << " MySQL " << Database::getClientVersion() << std::endl;
// run database manager
std::cout << ">> Running database manager" << std::endl;
if (!DatabaseManager::isDatabaseSetup()) {
startupErrorMessage("The database you have specified in config.lua is empty, please import the schema.sql to your database.");
return;
}
g_databaseTasks.start();
if (g_config.getBoolean(ConfigManager::OPTIMIZE_DATABASE) && !DatabaseManager::optimizeTables()) {
std::cout << "> No tables were optimized." << std::endl;
}
// Game client protocols
services->add<ProtocolOld>(g_config.getNumber(ConfigManager::LOGIN_PORT));
// OT protocols
services->add<ProtocolStatus>(g_config.getNumber(ConfigManager::STATUS_PORT));
//check each 1 minute for player amount and record
ProtocolStatus::getPlayerRecordAndPlayerAmount();
std::cout << ">> Loaded all modules, server starting up..." << std::endl;
#ifndef _WIN32
if (getuid() == 0 || geteuid() == 0) {
std::cout << "> Warning: " << STATUS_SERVER_NAME << " has been executed as root user, please consider running it as a normal user." << std::endl;
}
//.........这里部分代码省略.........