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C++ ConfigManager::load方法代码示例

本文整理汇总了C++中ConfigManager::load方法的典型用法代码示例。如果您正苦于以下问题:C++ ConfigManager::load方法的具体用法?C++ ConfigManager::load怎么用?C++ ConfigManager::load使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ConfigManager的用法示例。


在下文中一共展示了ConfigManager::load方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: mainLoader

void mainLoader(int, char*[], ServiceManager* services)
{
    //dispatcher thread
    g_game.setGameState(GAME_STATE_STARTUP);

    srand(static_cast<unsigned int>(OTSYS_TIME()));
#ifdef _WIN32
    SetConsoleTitle(STATUS_SERVER_NAME);
#endif
    std::cout << "The " << STATUS_SERVER_NAME << " Version: (" << STATUS_SERVER_VERSION << "." << MINOR_VERSION << " . " << REVISION_VERSION << ") - Codename: ( " << SOFTWARE_CODENAME << " )" << std::endl;
    std::cout << "Compiled with: " << BOOST_COMPILER << std::endl;
    std::cout << "Compiled on " << __DATE__ << ' ' << __TIME__ << " for platform ";

#if defined(__amd64__) || defined(_M_X64)
    std::cout << "x64" << std::endl;
#elif defined(__i386__) || defined(_M_IX86) || defined(_X86_)
    std::cout << "x86" << std::endl;
#elif defined(__arm__)
    std::cout << "ARM" << std::endl;
#else
    std::cout << "unknown" << std::endl;
#endif
    std::cout << std::endl;

    std::cout << "A server developed by " << STATUS_SERVER_DEVELOPERS << "." << std::endl;
    std::cout << "Visit our forum for updates, support, and resources: " << GIT_REPO <<"." << std::endl;
    std::cout << std::endl;

    // read global config
    std::cout << ">> Loading config" << std::endl;
    if (!g_config.load()) {
        startupErrorMessage("Unable to load config.lua!");
        return;
    }

#ifdef _WIN32
    const std::string& defaultPriority = g_config.getString(ConfigManager::DEFAULT_PRIORITY);
    if (strcasecmp(defaultPriority.c_str(), "high") == 0) {
        SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
    } else if (strcasecmp(defaultPriority.c_str(), "above-normal") == 0) {
        SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
    }
#endif

    //set RSA key
    const char* p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113");
    const char* q("7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101");
    g_RSA.setKey(p, q);

    std::cout << ">> Establishing database connection..." << std::flush;

    Database* db = Database::getInstance();
    if (!db->connect()) {
        startupErrorMessage("Failed to connect to database.");
        return;
    }

    std::cout << " MySQL " << Database::getClientVersion() << std::endl;

    // run database manager
    std::cout << ">> Running database manager" << std::endl;

    if (!DatabaseManager::isDatabaseSetup()) {
        startupErrorMessage("The database you have specified in config.lua is empty, please import the schema.sql to your database.");
        return;
    }
    g_databaseTasks.start();

    DatabaseManager::updateDatabase();

    if (g_config.getBoolean(ConfigManager::OPTIMIZE_DATABASE) && !DatabaseManager::optimizeTables()) {
        std::cout << "> No tables were optimized." << std::endl;
    }

    //load vocations
    std::cout << ">> Loading vocations" << std::endl;
    if (!g_vocations.loadFromXml()) {
        startupErrorMessage("Unable to load vocations!");
        return;
    }

    // load item data
    std::cout << ">> Loading items" << std::endl;
    if (Item::items.loadFromOtb("data/items/items.otb") != ERROR_NONE) {
        startupErrorMessage("Unable to load items (OTB)!");
        return;
    }

    if (!Item::items.loadFromXml()) {
        startupErrorMessage("Unable to load items (XML)!");
        return;
    }

    std::cout << ">> Loading script systems" << std::endl;
    if (!ScriptingManager::getInstance()->loadScriptSystems()) {
        startupErrorMessage("Failed to load script systems");
        return;
    }

    std::cout << ">> Loading monsters" << std::endl;
//.........这里部分代码省略.........
开发者ID:Casster,项目名称:otxserver,代码行数:101,代码来源:otserv.cpp

示例2: otserv

void otserv(
#if !defined(WINDOWS) || defined(_CONSOLE)
StringVec,
#endif
ServiceManager* services)
{
	std::srand((uint32_t)OTSYS_TIME());
#if defined(WINDOWS)
#if defined(_CONSOLE)
	SetConsoleTitle(SOFTWARE_NAME);
#else
	GUI::getInstance()->m_connections = false;
#endif
#endif

	g_game.setGameState(GAMESTATE_STARTUP);
#if !defined(WINDOWS) && !defined(__ROOT_PERMISSION__)
	if(!getuid() || !geteuid())
	{
		std::clog << "> WARNING: " "The " << SOFTWARE_NAME << " has been executed as super user! It is "
			<< "recommended to run as a normal user." << std::endl << "Continue? (y/N)" << std::endl;
		char buffer = OTSYS_getch();
		if(buffer != 121 && buffer != 89)
			startupErrorMessage("Aborted.");
	}
#endif

	std::clog << "The " << SOFTWARE_NAME << " Version: (" << SOFTWARE_VERSION << "." << MINOR_VERSION << PATCH_VERSION << " - " << REVISION_VERSION << ") - Codename: (" << SOFTWARE_CODENAME << ")" << std::endl
		<< "Compilied with " << BOOST_COMPILER << " for arch "
		#if defined(__amd64__) || defined(_M_X64)
		"64 Bits"
		#elif defined(__i386__) || defined(_M_IX86) || defined(_X86_)
		"32 Bits"
		#else
		"unk"
		#endif
		" at " << __DATE__ << " " << __TIME__ << std::endl

		<< std::endl
		<< "A server developed by: "SOFTWARE_DEVELOPERS"." << std::endl
		<< "Visit our forums for updates, support, and resources:" << std::endl
		<< ""FORUMS"" << std::endl;
	std::stringstream ss;
#ifdef __DEBUG__
	ss << " GLOBAL";
#endif
#ifdef __DEBUG_MOVESYS__
	ss << " MOVESYS";
#endif
#ifdef __DEBUG_CHAT__
	ss << " CHAT";
#endif
#ifdef __DEBUG_HOUSES__
	ss << " HOUSES";
#endif
#ifdef __DEBUG_LUASCRIPTS__
	ss << " LUA-SCRIPTS";
#endif
#ifdef __DEBUG_MAILBOX__
	ss << " MAILBOX";
#endif
#ifdef __DEBUG_NET__
	ss << " NET";
#endif
#ifdef __DEBUG_NET_DETAIL__
	ss << " NET-DETAIL";
#endif
#ifdef __DEBUG_RAID__
	ss << " RAIDS";
#endif
#ifdef __DEBUG_SCHEDULER__
	ss << " SCHEDULER";
#endif
#ifdef __DEBUG_SPAWN__
	ss << " SPAWNS";
#endif
#ifdef __SQL_QUERY_DEBUG__
	ss << " SQL-QUERIES";
#endif

	std::string debug = ss.str();
	if(!debug.empty())
	{
		std::clog << ">> Debugging:";
		#if defined(WINDOWS) && !defined(_CONSOLE)
		SendMessage(GUI::getInstance()->m_statusBar, WM_SETTEXT, 0, (LPARAM)">> Debugging:");
		#endif
		std::clog << debug << "." << std::endl;
	}
	std::clog << std::endl;
	std::clog << ">> Loading config (" << g_config.getString(ConfigManager::CONFIG_FILE) << ")" << std::endl;
	#if defined(WINDOWS) && !defined(_CONSOLE)
	SendMessage(GUI::getInstance()->m_statusBar, WM_SETTEXT, 0, (LPARAM)">> Loading config");
	#endif
	if(!g_config.load())
		startupErrorMessage("Unable to load " + g_config.getString(ConfigManager::CONFIG_FILE) + "!");

#ifndef WINDOWS
	if(g_config.getBool(ConfigManager::DAEMONIZE))
	{
//.........这里部分代码省略.........
开发者ID:081421,项目名称:otxserver,代码行数:101,代码来源:otserv.cpp

示例3: otserv

void otserv(
#if !defined(WINDOWS) || defined(__CONSOLE__)
StringVec args,
#endif
ServiceManager* services)
{
	srand((uint32_t)OTSYS_TIME());
	#if defined(WINDOWS)
	#if defined(__CONSOLE__)
	SetConsoleTitle(STATUS_SERVER_NAME);
	#else
	GUI::getInstance()->m_connections = false;
	#endif
	#endif

	g_game.setGameState(GAME_STATE_STARTUP);


	std::cout << STATUS_SERVER_NAME << ", version " << STATUS_SERVER_VERSION << " (" << STATUS_SERVER_CODENAME << ")" << std::endl;
	std::cout << "Compiled with " << BOOST_COMPILER << " at " << __DATE__ << ", " << __TIME__ << "." << std::endl;
	std::cout << "A server developed by Gesior." << std::endl;

	std::stringstream ss;
	#ifdef __DEBUG__
	ss << " GLOBAL";
	#endif
	#ifdef __DEBUG_MOVESYS__
	ss << " MOVESYS";
	#endif
	#ifdef __DEBUG_CHAT__
	ss << " CHAT";
	#endif
	#ifdef __DEBUG_EXCEPTION_REPORT__
	ss << " EXCEPTION-REPORT";
	#endif
	#ifdef __DEBUG_HOUSES__
	ss << " HOUSES";
	#endif
	#ifdef __DEBUG_LUASCRIPTS__
	ss << " LUA-SCRIPTS";
	#endif
	#ifdef __DEBUG_MAILBOX__
	ss << " MAILBOX";
	#endif
	#ifdef __DEBUG_NET__
	ss << " NET";
	#endif
	#ifdef __DEBUG_NET_DETAIL__
	ss << " NET-DETAIL";
	#endif
	#ifdef __DEBUG_RAID__
	ss << " RAIDS";
	#endif
	#ifdef __DEBUG_SCHEDULER__
	ss << " SCHEDULER";
	#endif
	#ifdef __DEBUG_SPAWN__
	ss << " SPAWNS";
	#endif
	#ifdef __SQL_QUERY_DEBUG__
	ss << " SQL-QUERIES";
	#endif

	std::string debug = ss.str();
	if(!debug.empty())
	{
		std::cout << ">> Debugging:";
		#if defined(WINDOWS) && !defined(__CONSOLE__)
		SendMessage(GUI::getInstance()->m_statusBar, WM_SETTEXT, 0, (LPARAM)">> Displaying debugged components");
		#endif
		std::cout << debug << "." << std::endl;
	}

	std::cout << ">> Loading config (" << g_config.getString(ConfigManager::CONFIG_FILE) << ")" << std::endl;
	#if defined(WINDOWS) && !defined(__CONSOLE__)
	SendMessage(GUI::getInstance()->m_statusBar, WM_SETTEXT, 0, (LPARAM)">> Loading config");
	#endif
	if(!g_config.load())
		startupErrorMessage("Unable to load " + g_config.getString(ConfigManager::CONFIG_FILE) + "!");

	Logger::getInstance()->open();
	IntegerVec cores = vectorAtoi(explodeString(g_config.getString(ConfigManager::CORES_USED), ","));
	if(cores[0] != -1)
	{
	#ifdef WINDOWS
		int32_t mask = 0;
		for(IntegerVec::iterator it = cores.begin(); it != cores.end(); ++it)
			mask += 1 << (*it);

		SetProcessAffinityMask(GetCurrentProcess(), mask);
	}

	std::stringstream mutexName;
	mutexName << "forgottenserver_" << g_config.getNumber(ConfigManager::WORLD_ID);

	CreateMutex(NULL, FALSE, mutexName.str().c_str());
	if(GetLastError() == ERROR_ALREADY_EXISTS)
		startupErrorMessage("Another instance of The Forgotten Server is already running with the same worldId.\nIf you want to run multiple servers, please change the worldId in configuration file.");

	std::string defaultPriority = asLowerCaseString(g_config.getString(ConfigManager::DEFAULT_PRIORITY));
//.........这里部分代码省略.........
开发者ID:novasdream,项目名称:OpenTibia-EPVP,代码行数:101,代码来源:otserv.cpp

示例4: mainLoader

void mainLoader(int, char*[], ServiceManager* services)
{

	srand(static_cast<unsigned int>(OTSYS_TIME()));
#ifdef _WIN32
	SetConsoleTitle(STATUS_SERVER_NAME);
#endif
	std::cout << STATUS_SERVER_NAME << " - Version " << STATUS_SERVER_VERSION << std::endl;
	std::cout << "Compiled with " << BOOST_COMPILER << std::endl;
	std::cout << "Compiled on " << __DATE__ << ' ' << __TIME__ << " for platform ";

#if defined(__amd64__) || defined(_M_X64)
	std::cout << "x64" << std::endl;
#elif defined(__i386__) || defined(_M_IX86) || defined(_X86_)
	std::cout << "x86" << std::endl;
#elif defined(__arm__)
	std::cout << "ARM" << std::endl;
#else
	std::cout << "unknown" << std::endl;
#endif
	std::cout << std::endl;

	std::cout << "A server developed by " << STATUS_SERVER_DEVELOPERS << std::endl;
	std::cout << "Visit our forum for updates, support, and resources: http://otland.net/." << std::endl;
	std::cout << std::endl;

	// read global config
	std::cout << ">> Loading config" << std::endl;
	if (!g_config.load()) {
		startupErrorMessage("Unable to load config.lua!");
		return;
	}

	std::cout << ">> Loading gameserver config..." << std::endl;

	if (!g_gameserver.load()) {
		startupErrorMessage("Unable to load gameservers!");
		return;
	}

#ifdef _WIN32
	const std::string& defaultPriority = g_config.getString(ConfigManager::DEFAULT_PRIORITY);
	if (strcasecmp(defaultPriority.c_str(), "high") == 0) {
		SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
	} else if (strcasecmp(defaultPriority.c_str(), "above-normal") == 0) {
		SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
	}
#endif

	//set RSA key
	const char* p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113");
	const char* q("7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101");
	g_RSA.setKey(p, q);

	std::cout << ">> Establishing database connection..." << std::flush;

	Database* db = Database::getInstance();
	if (!db->connect()) {
		startupErrorMessage("Failed to connect to database.");
		return;
	}

	std::cout << " MySQL " << Database::getClientVersion() << std::endl;

	// run database manager
	std::cout << ">> Running database manager" << std::endl;

	if (!DatabaseManager::isDatabaseSetup()) {
		startupErrorMessage("The database you have specified in config.lua is empty, please import the schema.sql to your database.");
		return;
	}
	g_databaseTasks.start();

	if (g_config.getBoolean(ConfigManager::OPTIMIZE_DATABASE) && !DatabaseManager::optimizeTables()) {
		std::cout << "> No tables were optimized." << std::endl;
	}

	services->add<ProtocolLogin>(g_config.getNumber(ConfigManager::LOGIN_PORT));
	services->add<ProtocolOld>(g_config.getNumber(ConfigManager::LOGIN_PORT));

	std::cout << ">> Loaded all modules, server starting up..." << std::endl;

#ifndef _WIN32
	if (getuid() == 0 || geteuid() == 0) {
		std::cout << "> Warning: " << STATUS_SERVER_NAME << " has been executed as root user, please consider running it as a normal user." << std::endl;
	}
#endif

	g_loaderSignal.notify_all();
}
开发者ID:Cavitt,项目名称:forgottenloginserver,代码行数:90,代码来源:otserv.cpp

示例5: mainLoader

void mainLoader(int argc, char* argv[], ServiceManager* services)
{
	//dispatcher thread
	g_game.setGameState(GAME_STATE_STARTUP);

	srand((unsigned int)OTSYS_TIME());
#ifdef _WIN32
	SetConsoleTitle(STATUS_SERVER_NAME);
#endif
	std::cout << STATUS_SERVER_NAME << " - Version " << STATUS_SERVER_VERSION << std::endl;
	std::cout << "Compilied on " << __DATE__ << ' ' << __TIME__ << " for arch ";

#if defined(__amd64__) || defined(_M_X64)
	std::cout << "x64" << std::endl;
#elif defined(__i386__) || defined(_M_IX86) || defined(_X86_)
	std::cout << "x86" << std::endl;
#elif defined(__arm__)
	std::cout << "ARM" << std::endl;
#elif defined(__mips__)
	std::cout << "MIPS" << std::endl;
#else
	std::cout << "unk" << std::endl;
#endif
	std::cout << std::endl;

	std::cout << "A server developed by " << STATUS_SERVER_DEVELOPERS << std::endl;
	std::cout << "Visit our forum for updates, support, and resources: http://otland.net/." << std::endl;
	std::cout << std::endl;

	// read global config
	std::cout << ">> Loading config" << std::endl;
	if (!g_config.load()) {
		startupErrorMessage("Unable to load config.lua!");
		return;
	}

#ifdef _WIN32
	std::string defaultPriority = asLowerCaseString(g_config.getString(ConfigManager::DEFAULT_PRIORITY));
	if (defaultPriority == "realtime") {
		SetPriorityClass(GetCurrentProcess(), REALTIME_PRIORITY_CLASS);
	} else if (defaultPriority == "high") {
		SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
	} else if (defaultPriority == "higher") {
		SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
	}

	std::ostringstream mutexName;
	mutexName << "forgottenserver_" << g_config.getNumber(ConfigManager::LOGIN_PORT);
	CreateMutex(nullptr, FALSE, mutexName.str().c_str());
	if (GetLastError() == ERROR_ALREADY_EXISTS) {
		startupErrorMessage("Another instance of The Forgotten Server is already running with the same login port, please shut it down first or change ports for this one.");
		return;
	}
#endif

	//set RSA key
	const char* p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113");
	const char* q("7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101");
	g_RSA.setKey(p, q);

	std::cout << ">> Establishing database connection..." << std::flush;

	Database* db = Database::getInstance();
	if (!db->connect()) {
		startupErrorMessage("Failed to connect to database.");
		return;
	}

	std::cout << " MySQL " << Database::getClientVersion() << std::endl;

	// run database manager
	std::cout << ">> Running database manager" << std::endl;

	if (!DatabaseManager::isDatabaseSetup()) {
		startupErrorMessage("The database you have specified in config.lua is empty, please import the schema.sql to your database.");
		return;
	}

	DatabaseManager::updateDatabase();
	DatabaseManager::checkEncryption();

	if (g_config.getBoolean(ConfigManager::OPTIMIZE_DATABASE) && !DatabaseManager::optimizeTables()) {
		std::cout << "> No tables were optimized." << std::endl;
	}

	//load vocations
	std::cout << ">> Loading vocations" << std::endl;
	if (!g_vocations.loadFromXml()) {
		startupErrorMessage("Unable to load vocations!");
		return;
	}

	//load commands
	std::cout << ">> Loading commands" << std::endl;
	if (!g_commands.loadFromXml()) {
		startupErrorMessage("Unable to load commands!");
		return;
	}

	// load item data
//.........这里部分代码省略.........
开发者ID:kubarer,项目名称:forgottenserver,代码行数:101,代码来源:otserv.cpp

示例6: mainLoader

void mainLoader(int, char*[], ServiceManager* services)
{
	//dispatcher thread
	g_game.setGameState(GAME_STATE_STARTUP);

	srand(static_cast<unsigned int>(OTSYS_TIME()));
#ifdef _WIN32
	SetConsoleTitle(STATUS_SERVER_NAME);
#endif
	std::cout << STATUS_SERVER_NAME << " - Versao " << STATUS_SERVER_VERSION << std::endl;
	std::cout << "Compilado com " << BOOST_COMPILER << std::endl;
	std::cout << "Compilado em " << __DATE__ << ' ' << __TIME__ << " para plataforma ";

#if defined(__amd64__) || defined(_M_X64)
	std::cout << "x64" << std::endl;
#elif defined(__i386__) || defined(_M_IX86) || defined(_X86_)
	std::cout << "x86" << std::endl;
#elif defined(__arm__)
	std::cout << "ARM" << std::endl;
#else
	std::cout << "desconhecida" << std::endl;
#endif
	std::cout << std::endl;

	std::cout << "Este servidor foi desenvolvido por " << STATUS_SERVER_DEVELOPERS << std::endl;
	std::cout << "Visite nosso forum para updates, suporte e pedidos: http://xtibia.com/." << std::endl;
	std::cout << "Um oferecimento OTPanel, OTserv Cloud em 60s." << std::endl;
	std::cout << std::endl;

	// read global config
	std::cout << ">> Carregando configuracoes" << std::endl;
	if (!g_config.load()) {
		startupErrorMessage("Falha ao carregar o config.lua!");
		return;
	}

#ifdef _WIN32
	const std::string& defaultPriority = g_config.getString(ConfigManager::DEFAULT_PRIORITY);
	if (strcasecmp(defaultPriority.c_str(), "high") == 0) {
		SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
	} else if (strcasecmp(defaultPriority.c_str(), "above-normal") == 0) {
		SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
	}
#endif

	//set RSA key
	const char* p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113");
	const char* q("7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101");
	g_RSA.setKey(p, q);

	std::cout << ">> Estabilizando conexao com o banco de dados..." << std::flush;

	Database* db = Database::getInstance();
	if (!db->connect()) {
		startupErrorMessage("Falha ao conectar-se com o banco de dados.");
		return;
	}

	std::cout << " MySQL " << Database::getClientVersion() << std::endl;

	// run database manager
	std::cout << ">> Carregando banco de dados" << std::endl;

	if (!DatabaseManager::isDatabaseSetup()) {
		startupErrorMessage("O banco de dados que especificou no config.lua esta vazio, por favor importar o schema.sql para seu banco de dados.");
		return;
	}
	g_databaseTasks.start();

	DatabaseManager::updateDatabase();

	if (g_config.getBoolean(ConfigManager::OPTIMIZE_DATABASE) && !DatabaseManager::optimizeTables()) {
		std::cout << "> Nenhuma tabela foi otimizada." << std::endl;
	}

	//load vocations
	std::cout << ">> Carregando vocacoes" << std::endl;
	if (!g_vocations.loadFromXml()) {
		startupErrorMessage("Impossivel carregar vocacoes!");
		return;
	}

	// load item data
	std::cout << ">> Carregando items" << std::endl;
	if (Item::items.loadFromOtb("data/items/items.otb") != ERROR_NONE) {
		startupErrorMessage("Impossivel carregar items (OTB)!");
		return;
	}

	if (!Item::items.loadFromXml()) {
		startupErrorMessage("Impossivel carregar (XML)!");
		return;
	}

	std::cout << ">> Carregando sistemas de scripts" << std::endl;
	if (!ScriptingManager::getInstance()->loadScriptSystems()) {
		startupErrorMessage("Impossivel carregar sistemas de scripts");
		return;
	}

//.........这里部分代码省略.........
开发者ID:FrnkVieira,项目名称:demonsgaming,代码行数:101,代码来源:otserv.cpp

示例7: func

void func()
{
    // Logging stuff.
    boost::log::add_common_attributes();
    boost::shared_ptr< boost::log::core > pCore = boost::log::core::get();
    pCore->add_global_attribute(
        "Scope", boost::make_shared< boost::log::attributes::named_scope >());
    const Util::LogLevel logLevel = LOG_DEBUG;

    boost::log::init_log_to_console
    (
        std::cout, 
        boost::log::keywords::filter = 
        boost::log::filters::attr< LogLevel >( "Severity" ) >= logLevel,
        boost::log::keywords::format = boost::log::formatters::format( "[%1%] [%2%] <%3%> %4%" )
        % boost::log::formatters::date_time( "TimeStamp", "%d.%m-%H:%M:%S.%f" )
        % boost::log::formatters::attr< String >( "Channel" )
        % boost::log::formatters::attr< LogLevel >( "Severity" )
        % boost::log::formatters::message()
    );
    boost::log::init_log_to_file
    (
        boost::log::keywords::file_name = "Log_%d.%m.%y.log",
        boost::log::keywords::open_mode = std::ios::app,
        boost::log::keywords::filter = 
        boost::log::filters::attr< LogLevel >( "Severity" ) >= logLevel,
        boost::log::keywords::format = boost::log::formatters::format( "[%1%] [%2%] <%3%> %4%" )
        % boost::log::formatters::date_time( "TimeStamp", "%H:%M:%S.%f" )
        % boost::log::formatters::attr< String >( "Channel" )
        % boost::log::formatters::attr< LogLevel >( "Severity" )
        % boost::log::formatters::message()
    );

    // Config load
    ConfigManager configManager;
    if( !configManager.load() )
        LOGE << "Config file was not loaded.";

    // Add component factories

    // Add plugin factories
    TemplatePluginFactory<PermissionManager, ServerPluginManager>::registerFactory();
    TemplatePluginFactory<ServerNeighborsPlugin, ServerPluginManager>::registerFactory();
    ObjectManagerFactory<ClientObjectManager, ServerPluginManager>::registerFactory( updateSignal );

    // Delay client startup for the server
    RakSleep( 1000 );

    // Set up communication
    GridManager* gridManager = new GridManager( updateSignal );
    Server& server = gridManager->createServer( GridPosition( 0, 0 ), ServerInfo( "127.0.0.1", 8500 ) );
    ServerPluginManager& pluginManager = server.getPluginManager();

    // Set up DelayedCall.
    DelayedCall::setUpdateSignal( updateSignal );

    // Enter infinite loop to run the system
    LOGI << "Client initialized.";

    static int counter = 1;
    srand( time( NULL ) );
    static int random = (int)Math::RangeRandom( -1000000, 1000000 );
    bool quit=false;
    while (!quit)
    {
        if ( kbhit() )
        {
            char ch;
            ch=getch();
            if (ch=='q' || ch=='Q')
            {
                LOGI << "Quitting.";
                quit=true;
            }
            if (ch=='c' || ch=='C')
            {
                // Create local object and make it remote if everything can be created.
                try
                {
                    StringStream ss;
                    ss << "ClientObject" << random << counter;

                    ss << "a";
                    Object& object1 = pluginManager.getPlugin<ClientObjectManager>().createObject( 
                        ss.str(), LOCAL );
                    ss << "b";
                    Object& object2 = pluginManager.getPlugin<ClientObjectManager>().createObject( 
                        ss.str(), LOCAL );
                    ss << "c";
                    Object& object3 = pluginManager.getPlugin<ClientObjectManager>().createObject( 
                        ss.str(), LOCAL );
                    ss << "d";
                    Object& object4 = pluginManager.getPlugin<ClientObjectManager>().createObject( 
                        ss.str(), LOCAL );
                    ss << "e";
                    Object& object5 = pluginManager.getPlugin<ClientObjectManager>().createObject( 
                        ss.str(), LOCAL );

                    object5.parent( &object4 );
                    object4.parent( &object3 );
//.........这里部分代码省略.........
开发者ID:Gohla,项目名称:Diversia,代码行数:101,代码来源:ClientMain.cpp

示例8: otserv

void otserv(StringVec, ServiceManager* services)
{
	srand((uint32_t)OTSYS_TIME());
#if defined(WINDOWS)
	SetConsoleTitle(SOFTWARE_NAME);

#endif
	g_game.setGameState(GAMESTATE_STARTUP);
#if !defined(WINDOWS) && !defined(__ROOT_PERMISSION__)
	if(!getuid() || !geteuid())
	{
		std::clog << "> WARNING: " << SOFTWARE_NAME << " has been executed as super user! It is "
			<< "recommended to run as a normal user." << std::endl << "Continue? (y/N)" << std::endl;
		char buffer = getch();
		if(buffer != 121 && buffer != 89)
			startupErrorMessage("Aborted.");
	}
#endif

	std::clog << SOFTWARE_NAME << " " << SOFTWARE_VERSION << std::endl << std::endl;
	std::stringstream ss;
#ifdef __DEBUG__
	ss << " GLOBAL";
#endif
#ifdef __DEBUG_MOVESYS__
	ss << " MOVESYS";
#endif
#ifdef __DEBUG_CHAT__
	ss << " CHAT";
#endif
#ifdef __DEBUG_EXCEPTION_REPORT__
	ss << " EXCEPTION-REPORT";
#endif
#ifdef __DEBUG_HOUSES__
	ss << " HOUSES";
#endif
#ifdef __DEBUG_LUASCRIPTS__
	ss << " LUA-SCRIPTS";
#endif
#ifdef __DEBUG_MAILBOX__
	ss << " MAILBOX";
#endif
#ifdef __DEBUG_NET__
	ss << " NET";
#endif
#ifdef __DEBUG_NET_DETAIL__
	ss << " NET-DETAIL";
#endif
#ifdef __DEBUG_RAID__
	ss << " RAIDS";
#endif
#ifdef __DEBUG_SCHEDULER__
	ss << " SCHEDULER";
#endif
#ifdef __DEBUG_SPAWN__
	ss << " SPAWNS";
#endif
#ifdef __SQL_QUERY_DEBUG__
	ss << " SQL-QUERIES";
#endif

	std::string debug = ss.str();
	if(!debug.empty())
		std::clog << ">> Debugging:" << debug << "." << std::endl;

	std::clog << ">> Loading config (" << g_config.getString(ConfigManager::CONFIG_FILE) << ")" << std::endl;
	if(!g_config.load())
		startupErrorMessage("Unable to load " + g_config.getString(ConfigManager::CONFIG_FILE) + "!");

	// silently append trailing slash
	std::string path = g_config.getString(ConfigManager::DATA_DIRECTORY);
	g_config.setString(ConfigManager::DATA_DIRECTORY, path.erase(path.find_last_not_of("/") + 1) + "/");

	path = g_config.getString(ConfigManager::LOGS_DIRECTORY);
	g_config.setString(ConfigManager::LOGS_DIRECTORY, path.erase(path.find_last_not_of("/") + 1) + "/");

	std::clog << ">> Opening logs" << std::endl;
	Logger::getInstance()->open();

	IntegerVec cores = vectorAtoi(explodeString(g_config.getString(ConfigManager::CORES_USED), ","));
	if(cores[0] != -1)
	{
#ifdef WINDOWS
		int32_t mask = 0;
		for(IntegerVec::iterator it = cores.begin(); it != cores.end(); ++it)
			mask += 1 << (*it);

		SetProcessAffinityMask(GetCurrentProcess(), mask);
	}

	std::stringstream mutexName;
	mutexName << "forgottenserver_" << g_config.getNumber(ConfigManager::WORLD_ID);

	CreateMutex(NULL, FALSE, mutexName.str().c_str());
	if(GetLastError() == ERROR_ALREADY_EXISTS)
		startupErrorMessage("Another instance of The Forgotten Server is already running with the same worldId.\nIf you want to run multiple servers, please change the worldId in configuration file.");

	std::string defaultPriority = asLowerCaseString(g_config.getString(ConfigManager::DEFAULT_PRIORITY));
	if(defaultPriority == "realtime")
		SetPriorityClass(GetCurrentProcess(), REALTIME_PRIORITY_CLASS);
//.........这里部分代码省略.........
开发者ID:Codex-NG,项目名称:tfs04full,代码行数:101,代码来源:otserv.cpp

示例9: mainLoader

void mainLoader(int, char*[], ServiceManager* services)
{

	srand(static_cast<unsigned int>(OTSYS_TIME()));
#ifdef _WIN32
	SetConsoleTitle(STATUS_SERVER_NAME);
#endif
	std::cout << STATUS_SERVER_NAME << " - Version " << STATUS_SERVER_VERSION << std::endl;
	std::cout << "Compiled with " << BOOST_COMPILER << std::endl;
	std::cout << "Compiled on " << __DATE__ << ' ' << __TIME__ << " for platform ";

#if defined(__amd64__) || defined(_M_X64)
	std::cout << "x64" << std::endl;
#elif defined(__i386__) || defined(_M_IX86) || defined(_X86_)
	std::cout << "x86" << std::endl;
#elif defined(__arm__)
	std::cout << "ARM" << std::endl;
#else
	std::cout << "unknown" << std::endl;
#endif
	std::cout << std::endl;

	std::cout << "A server developed by " << STATUS_SERVER_DEVELOPERS << std::endl;
	std::cout << std::endl;

	// read global config
	std::cout << ">> Loading config" << std::endl;
	if (!g_config.load()) {
		startupErrorMessage("Unable to load config.lua!");
		return;
	}

	std::cout << ">> Loading gameserver config..." << std::endl;

	if (!g_gameserver.load()) {
		startupErrorMessage("Unable to load gameservers!");
		return;
	}

#ifdef _WIN32
	const std::string& defaultPriority = g_config.getString(ConfigManager::DEFAULT_PRIORITY);
	if (strcasecmp(defaultPriority.c_str(), "high") == 0) {
		SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
	} else if (strcasecmp(defaultPriority.c_str(), "above-normal") == 0) {
		SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
	}
#endif

	//set RSA key
	
	//cipsoft
	const char* p("12017580013707233233987537782574702577133548287527131234152948150506251412291888866940292054989907714155267326586216043845592229084368540020196135619327879");
	const char* q("11898921368616868351880508246112101394478760265769325412746398405473436969889506919017477758618276066588858607419440134394668095105156501566867770737187273");
	
	//opentibia
	/*
	const char* p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113");
	const char* q("7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101");
	*/

	g_RSA.setKey(p, q);

	std::cout << ">> Establishing database connection..." << std::flush;

	Database* db = Database::getInstance();
	if (!db->connect()) {
		startupErrorMessage("Failed to connect to database.");
		return;
	}

	std::cout << " MySQL " << Database::getClientVersion() << std::endl;

	// run database manager
	std::cout << ">> Running database manager" << std::endl;

	if (!DatabaseManager::isDatabaseSetup()) {
		startupErrorMessage("The database you have specified in config.lua is empty, please import the schema.sql to your database.");
		return;
	}

	g_databaseTasks.start();

	if (g_config.getBoolean(ConfigManager::OPTIMIZE_DATABASE) && !DatabaseManager::optimizeTables()) {
		std::cout << "> No tables were optimized." << std::endl;
	}

	// Game client protocols
	services->add<ProtocolOld>(g_config.getNumber(ConfigManager::LOGIN_PORT));
	// OT protocols
	services->add<ProtocolStatus>(g_config.getNumber(ConfigManager::STATUS_PORT));

	//check each 1 minute for player amount and record
	ProtocolStatus::getPlayerRecordAndPlayerAmount();

	std::cout << ">> Loaded all modules, server starting up..." << std::endl;

#ifndef _WIN32
	if (getuid() == 0 || geteuid() == 0) {
		std::cout << "> Warning: " << STATUS_SERVER_NAME << " has been executed as root user, please consider running it as a normal user." << std::endl;
	}
//.........这里部分代码省略.........
开发者ID:Codex-NG,项目名称:realotsloginserver,代码行数:101,代码来源:otserv.cpp


注:本文中的ConfigManager::load方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。