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C++ Config类代码示例

本文整理汇总了C++中Config的典型用法代码示例。如果您正苦于以下问题:C++ Config类的具体用法?C++ Config怎么用?C++ Config使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Config类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: VBox

void
MapNodeHelper::parse(MapNode*             mapNode,
                     osg::ArgumentParser& args,
                     osgViewer::View*     view,
                     osg::Group*          root,
                     Control*             userControl ) const
{
    if ( !root )
        root = mapNode;

    // parse out custom example arguments first:

    bool useSky        = args.read("--sky");
    bool useOcean      = args.read("--ocean");

    bool useMGRS       = args.read("--mgrs");
    bool useDMS        = args.read("--dms");
    bool useDD         = args.read("--dd");
    bool useCoords     = args.read("--coords") || useMGRS || useDMS || useDD;

    std::string kmlFile;
    args.read( "--kml", kmlFile );

    // install a canvas for any UI controls we plan to create:
    ControlCanvas* canvas = ControlCanvas::get(view, false);

    Container* mainContainer = canvas->addControl( new VBox() );
    mainContainer->setBackColor( Color(Color::Black, 0.8) );
    mainContainer->setHorizAlign( Control::ALIGN_LEFT );
    mainContainer->setVertAlign( Control::ALIGN_BOTTOM );

    // install the user control:
    if ( userControl )
        mainContainer->addControl( userControl );

    // look for external data in the map node:
    const Config& externals = mapNode->externalConfig();

    const Config& skyConf         = externals.child("sky");
    const Config& oceanConf       = externals.child("ocean");
    const Config& annoConf        = externals.child("annotations");
    const Config& declutterConf   = externals.child("decluttering");
    Config        viewpointsConf  = externals.child("viewpoints");

    // backwards-compatibility: read viewpoints at the top level:
    const ConfigSet& old_viewpoints = externals.children("viewpoint");
    for( ConfigSet::const_iterator i = old_viewpoints.begin(); i != old_viewpoints.end(); ++i )
        viewpointsConf.add( *i );

    // Loading a viewpoint list from the earth file:
    if ( !viewpointsConf.empty() )
    {
        std::vector<Viewpoint> viewpoints;

        const ConfigSet& children = viewpointsConf.children();
        if ( children.size() > 0 )
        {
            for( ConfigSet::const_iterator i = children.begin(); i != children.end(); ++i )
            {
                viewpoints.push_back( Viewpoint(*i) );
            }
        }

        if ( viewpoints.size() > 0 )
        {
            Control* c = ViewpointControlFactory().create(viewpoints, view);
            if ( c )
                mainContainer->addControl( c );
        }
    }

    // Adding a sky model:
    if ( useSky || !skyConf.empty() )
    {
        double hours = skyConf.value( "hours", 12.0 );
        SkyNode* sky = new SkyNode( mapNode->getMap() );
        sky->setDateTime( 2011, 3, 6, hours );
        sky->attach( view );
        root->addChild( sky );
        Control* c = SkyControlFactory().create(sky, view);
        if ( c )
            mainContainer->addControl( c );
    }

    // Adding an ocean model:
    if ( useOcean || !oceanConf.empty() )
    {
        OceanSurfaceNode* ocean = new OceanSurfaceNode( mapNode, oceanConf );
        if ( ocean )
        {
            root->addChild( ocean );
            Control* c = OceanControlFactory().create(ocean, view);
            if ( c )
                mainContainer->addControl(c);
        }
    }

    // Loading KML from the command line:
    if ( !kmlFile.empty() )
    {
//.........这里部分代码省略.........
开发者ID:airwzz999,项目名称:osgearth-for-android,代码行数:101,代码来源:ExampleResources.cpp

示例2: writeDISSection

void writeDISSection(std::ostream& out, Config& config)
{
    out << "# DIS" << std::endl;
    out << config.getParameter("VRLINK") << std::endl;
    out << config.getParameter("VRLINK-PROTOCOL") << std::endl;

    out << config.getParameter("VRLINK-DIS-IP-ADDRESS") << std::endl;
    out << config.getParameter("VRLINK-DIS-NETWORK-INTERFACE") << std::endl;
    out << config.getParameter("VRLINK-DIS-PORT") << std::endl;
    if (config.parameterExists("VRLINK-DIS-SUBNET-MASK"))
    {
        out << config.getParameter("VRLINK-DIS-SUBNET-MASK") << std::endl;
    }

    out << config.getParameter("VRLINK-ENTITIES-FILE-PATH") << std::endl;
    out << config.getParameter("VRLINK-RADIOS-FILE-PATH") << std::endl;
    out << config.getParameter("VRLINK-NETWORKS-FILE-PATH") << std::endl;

    out << config.getParameter("VRLINK-DEBUG-PRINT-COMMS") << std::endl;
    out << config.getParameter("VRLINK-DEBUG-PRINT-COMMS-2") << std::endl;
    out << config.getParameter("VRLINK-DEBUG-PRINT-MAPPING") << std::endl;
    out << config.getParameter("VRLINK-DEBUG-PRINT-DAMAGE") << std::endl;
    out << config.getParameter("VRLINK-DEBUG-PRINT-TX-STATE") << std::endl;
    out << config.getParameter("VRLINK-DEBUG-PRINT-TX-POWER") << std::endl;
    out << config.getParameter("VRLINK-DEBUG-PRINT-MOBILITY") << std::endl;
    out << config.getParameter(
        "VRLINK-DEBUG-PRINT-TRANSMITTER-PDU") << std::endl;
    out << config.getParameter("VRLINK-DEBUG-PRINT-PDUS") << std::endl;
    out << config.getParameter("VRLINK-RECEIVE-DELAY") << std::endl;
    out << config.getParameter("VRLINK-MAX-RECEIVE-DURATION") << std::endl;
    out << config.getParameter("VRLINK-XYZ-EPSILON") << std::endl;
    out << config.getParameter("VRLINK-MOBILITY-INTERVAL") << std::endl;

    out << std::endl;
}
开发者ID:LXiong,项目名称:ccn,代码行数:35,代码来源:configFiles.cpp

示例3: Load

// ---------------------------------------------------------
void ResourceAudio::Load(const Config & config)
{
	Resource::Load(config);
	format = (Format) config.GetInt("Format", unknown);
}
开发者ID:d0n3val,项目名称:Edu-Game-Engine,代码行数:6,代码来源:ResourceAudio.cpp

示例4: writePhysicalSection

void writePhysicalSection(std::ostream& out, Config& config, NodeSet& ns)
{
    out << "# Physical" << std::endl;
    NetworkSet& nets = ns.networksUsed();

    std::string defaultModel =
                    config.getParameter("VRLINK-DEFAULT-ROUTER-MODEL").value;

    std::set<std::string> models;
    NetworkSet::iterator nit = nets.begin();
    while (nit != nets.end())
    {
        if ((*nit)->models.size() == 0)
        {
            models.insert(defaultModel);
        }
        else
        {
            models.insert((*nit)->models.begin(), (*nit)->models.end());
        }
        nit++;
    }
    if (models.size() == 1)
    {
        ParameterMap* parameters = config.getModelParameterList(*models.begin());
        if (parameters)
        {
            writeParameters(out, "", parameters);
        }
    }
    else if (models.size() > 1)
    {
        nit = nets.begin();
        while (nit != nets.end())
        {
            Network* n = *nit;
            ParameterMap* common = n->getCommonParameters();
            std::stringstream subnet;
            subnet << "[" << n->address << "]";
            writeParameters(out, subnet.str(), common);

            std::set<std::string>::iterator mit = n->models.begin();
            while (mit != n->models.end())
            {
                ParameterMap* parameters = config.getModelParameterList(*mit);
                ParameterMap* specfic = *parameters - *common;
                std::string group = n->getGroup(*mit);
                if (parameters && !group.empty())
                {
                    writeParameters(out, group, specfic);
                }
                delete specfic;
                mit++;
            }
            nit++;
        }
    }

    std::set<std::string>::iterator it = ns.modelsUsed().begin();
    if (it != ns.modelsUsed().end())
    {
        out << config.getParameter("ROUTER-MODEL-CONFIG-FILE") << std::endl;
    }
}
开发者ID:LXiong,项目名称:ccn,代码行数:64,代码来源:configFiles.cpp

示例5: if

void
AltitudeSymbol::parseSLD(const Config& c, Style& style)
{
    if ( match(c.key(), "altitude-clamping") ) {
        if      ( match(c.value(), "none") )
            style.getOrCreate<AltitudeSymbol>()->clamping() = CLAMP_NONE;
        else if ( match(c.value(), "terrain") )
            style.getOrCreate<AltitudeSymbol>()->clamping() = CLAMP_TO_TERRAIN;
        else if ( match(c.value(), "absolute") )
            style.getOrCreate<AltitudeSymbol>()->clamping() = CLAMP_ABSOLUTE;
        else if ( match(c.value(), "relative") )
            style.getOrCreate<AltitudeSymbol>()->clamping() = CLAMP_RELATIVE_TO_TERRAIN;
        else if ( match(c.value(), "terrain-drape") )
        {
            style.getOrCreate<AltitudeSymbol>()->clamping()  = CLAMP_TO_TERRAIN;
            style.getOrCreate<AltitudeSymbol>()->technique() = TECHNIQUE_DRAPE;
        }
        else if ( match(c.value(), "terrain-gpu") )
        {
            style.getOrCreate<AltitudeSymbol>()->clamping()  = CLAMP_TO_TERRAIN;
            style.getOrCreate<AltitudeSymbol>()->technique() = TECHNIQUE_GPU;
        }
    }
    else if ( match(c.key(), "altitude-technique") ) {
        if      ( match(c.value(), "map") )
            style.getOrCreate<AltitudeSymbol>()->technique() = TECHNIQUE_MAP;
        else if ( match(c.value(), "scene") )
            style.getOrCreate<AltitudeSymbol>()->technique() = TECHNIQUE_SCENE;
        else if ( match(c.value(), "gpu") )
            style.getOrCreate<AltitudeSymbol>()->technique() = TECHNIQUE_GPU;
        else if ( match(c.value(), "drape") )
            style.getOrCreate<AltitudeSymbol>()->technique() = TECHNIQUE_DRAPE;
    }
    else if ( match(c.key(), "altitude-binding") ) {
        if      ( match(c.value(), "vertex") )
            style.getOrCreate<AltitudeSymbol>()->binding() = BINDING_VERTEX;
        else if ( match(c.value(), "centroid") )
            style.getOrCreate<AltitudeSymbol>()->binding() = BINDING_CENTROID;
    }
    else if ( match(c.key(), "altitude-resolution") ) {
        style.getOrCreate<AltitudeSymbol>()->clampingResolution() = as<float>( c.value(), 0.0f );
    }
    else if ( match(c.key(), "altitude-offset") ) {
        style.getOrCreate<AltitudeSymbol>()->verticalOffset() = NumericExpression( c.value() );
    }
    else if ( match(c.key(), "altitude-scale") ) {
        style.getOrCreate<AltitudeSymbol>()->verticalScale() = NumericExpression( c.value() );
    }
}
开发者ID:AlexBobkov,项目名称:osgearth,代码行数:49,代码来源:AltitudeSymbol.cpp

示例6: switch

//======================================================================
// event-handler methods
//======================================================================
bool Window::processEvent( const Event& event )
{
    ConfigEvent configEvent;
    switch( event.type )
    {
    case Event::WINDOW_HIDE:
        setPixelViewport( PixelViewport( 0, 0, 0, 0 ));
        break;

    case Event::WINDOW_SHOW:
    case Event::WINDOW_RESIZE:
        setPixelViewport( PixelViewport( event.resize.x, event.resize.y,
                                         event.resize.w, event.resize.h ));
        break;

    case Event::KEY_PRESS:
    case Event::KEY_RELEASE:
        if( event.key.key == KC_VOID )
            return true; // ignore
    // else fall through
    case Event::WINDOW_EXPOSE:
    case Event::WINDOW_CLOSE:
    case Event::WINDOW_POINTER_WHEEL:
    case Event::STATISTIC:
        break;

    case Event::WINDOW_POINTER_MOTION:
    case Event::WINDOW_POINTER_BUTTON_PRESS:
    case Event::WINDOW_POINTER_BUTTON_RELEASE:
    {
        // dispatch pointer events to destination channel, if any
        const Channels& channels = getChannels();
        for( Channels::const_iterator i = channels.begin();
                i != channels.end(); ++i )
        {
            Channel* channel = *i;
            if( !channel->isDestination( ))
                continue;

            const PixelViewport& pvp = getPixelViewport();
            const PixelViewport& channelPVP =
                channel->getNativePixelViewport();

            // convert y to GL notation (Channel PVP uses GL coordinates)
            const int32_t y = pvp.h - event.pointer.y;
            if( !channelPVP.isInside( event.pointer.x, y ))
                continue;

            Event channelEvent = event;
            switch( event.type )
            {
            case Event::WINDOW_POINTER_MOTION:
                channelEvent.type = Event::CHANNEL_POINTER_MOTION;
                break;
            case Event::WINDOW_POINTER_BUTTON_PRESS:
                channelEvent.type = Event::CHANNEL_POINTER_BUTTON_PRESS;
                break;
            case Event::WINDOW_POINTER_BUTTON_RELEASE:
                channelEvent.type = Event::CHANNEL_POINTER_BUTTON_RELEASE;
                break;
            default:
                LBWARN << "Unhandled window event of type " << event.type
                       << std::endl;
                LBUNIMPLEMENTED;
            }

            LBASSERT( channel->getID() != UUID::ZERO );
            channelEvent.originator = channel->getID();
            channelEvent.serial = channel->getSerial();
            channelEvent.pointer.x -= channelPVP.x;
            channelEvent.pointer.y = channelPVP.h - y + channelPVP.y;
            channel->processEvent( channelEvent );
        }
        break;
    }

    case Event::WINDOW_SCREENSAVER:
        switch( getIAttribute( IATTR_HINT_SCREENSAVER ))
        {
        case OFF:
            return true; // screen saver stays inactive
        case ON:
            return false; // screen saver becomes active
        default: // AUTO
            if( getDrawableConfig().doublebuffered &&
                    getIAttribute( IATTR_HINT_DRAWABLE ) == WINDOW )
            {
                return true; // screen saver stays inactive
            }
            return false;
        }

    case Event::UNKNOWN:
        // unknown window-system native event, which was not handled
        return false;

    default:
//.........这里部分代码省略.........
开发者ID:maxmah,项目名称:Equalizer,代码行数:101,代码来源:window.cpp

示例7: SplatCatalog

bool
SplatExtension::connect(MapNode* mapNode)
{
    if ( !mapNode )
    {
        OE_WARN << LC << "Illegal: MapNode cannot be null." << std::endl;
        return false;
    }

    OE_INFO << LC << "Connecting to MapNode.\n";

    if ( !_options.catalogURI().isSet() )
    {
        OE_WARN << LC << "Illegal: catalog URI is required" << std::endl;
        return false;
    }

    if ( !_options.legendURI().isSet() )
    {
        OE_WARN << LC << "Illegal: legend URI is required" << std::endl;
        return false;
    }

    if ( !_options.coverageLayerName().isSet() )
    {
        OE_WARN << LC << "Illegal: coverage layer name is required" << std::endl;
        return false;
    }

    // Locate the coverage layer in the map.
    const Map* map = mapNode->getMap();
    const ImageLayer* coverageLayer = map->getImageLayerByName( _options.coverageLayerName().get() );
    if ( !coverageLayer )
    {
        OE_WARN << LC << "Coverage layer \""
            << _options.coverageLayerName().get()
            << "\" not found in map."
            << std::endl;
        return false;
    }

    // Read in the catalog.
    osg::ref_ptr<SplatCatalog> catalog = new SplatCatalog();
    {
        ReadResult result = _options.catalogURI()->readString( _dbOptions.get() );
        if ( result.succeeded() )
        {
            Config conf;
            conf.setReferrer(_options.catalogURI()->full());

            std::string json = result.getString();
            conf.fromJSON( json );
            catalog->fromConfig( conf );

            OE_INFO << LC << "Catalog: " << catalog->getClasses().size() << " classes\n";
        }
        else
        {
            OE_WARN << LC
                << "Failed to read catalog from \""
                << _options.catalogURI()->full() << "\"\n";
            return false;
        }
    }

    // Read in the legend.
    osg::ref_ptr<SplatCoverageLegend> legend = new SplatCoverageLegend();
    {
        ReadResult result = _options.legendURI()->readString( _dbOptions.get() );
        if ( result.succeeded() )
        {
            Config conf;
            conf.setReferrer(_options.legendURI()->full());

            conf.fromJSON( result.getString() );
            legend->fromConfig( conf );

            OE_INFO << LC << "Legend: " << legend->getPredicates().size() << " mappings \n";
        }
        else
        {
            OE_WARN << LC
                << "Failed to read legend from \""
                << _options.legendURI()->full() << "\"\n";
            return false;
        }
    }

    // Install the splatter on the terrain engine.
    _effect = new SplatTerrainEffect( catalog, legend, _dbOptions.get() );

    // set the coverage layer (mandatory)
    _effect->setCoverageLayer( coverageLayer );

    // set the render order (optional)
    if ( _options.drawAfterImageLayers() == true )
        _effect->setRenderOrder( 1.0f );

    mapNode->getTerrainEngine()->addEffect( _effect.get() );

//.........这里部分代码省略.........
开发者ID:RollJack,项目名称:osgearth,代码行数:101,代码来源:SplatExtension.cpp

示例8: initGrx

void TextureUtil::initGrx() {
  Config * config = Config::getInstance();

#if EM_USE_SDL
  cerr << "Initing SDL" << endl << endl;
  if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
    cerr << "Couldn't initialize SDL video" << SDL_GetError() << endl;
    exit(1);
  }

  if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0) {
    cerr << "Couldn't initialize SDL joystick: " <<  SDL_GetError() << endl << endl;
  } else {
    int njoystick = SDL_NumJoysticks();
    cerr << njoystick << " joysticks were found." << endl;
    if (njoystick != 0) {
      cerr << "The names of the joysticks are:" << endl;
      for(int a=0; a<njoystick; a++ ) {
        cerr << "  " << SDL_JoystickName(a) << endl;
      }
      cerr << "Using " << SDL_JoystickName(0) << endl << endl;
      SDL_JoystickOpen(0);
      SDL_JoystickEventState(SDL_ENABLE);
    }
  }

  // See if we should detect the display depth
  if ( SDL_GetVideoInfo()->vfmt->BitsPerPixel <= 8 ) {
    SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 2 );
    SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 3 );
    SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 3 );
  } else        if ( SDL_GetVideoInfo()->vfmt->BitsPerPixel <= 16 ) {
    SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );
    SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 );
    SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
  }     else {
    SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 8 );
    SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 8 );
    SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 8 );
  }

  SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
  SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );

  /* Initialize the display */
  SDL_Surface* screen =
    SDL_SetVideoMode(config->getWidth(), config->getHeight(), config->getBpp(),
                     SDL_OPENGL
                     | (config->useFullScreen() ? SDL_FULLSCREEN : 0));

  //    if (config->useFullScreen()) {
  SDL_ShowCursor(SDL_DISABLE);
  //    }
  SDL_WM_SetCaption("Emilia Pinball", NULL);

  if (screen == NULL) {
    cerr << "Couldn't set video mode: " << SDL_GetError() << endl;
    exit(1);
  }

  cerr << "Vendor     : " << glGetString( GL_VENDOR ) << endl;
  cerr << "Renderer   : " << glGetString( GL_RENDERER ) << endl;
  cerr << "Version    : " << glGetString( GL_VERSION ) << endl;
  cerr << "Extensions : " << glGetString( GL_EXTENSIONS ) << endl << endl;
  //TODO: that would be usefull to report CPU/RAM specs also //!rzr

  int value;
  SDL_GL_GetAttribute( SDL_GL_RED_SIZE, &value );
  cerr << "SDL_GL_RED_SIZE: " << value << endl;
  SDL_GL_GetAttribute( SDL_GL_GREEN_SIZE, &value );
  cerr << "SDL_GL_GREEN_SIZE: " << value << endl;
  SDL_GL_GetAttribute( SDL_GL_BLUE_SIZE, &value );
  cerr << "SDL_GL_BLUE_SIZE: " << value << endl;
  SDL_GL_GetAttribute( SDL_GL_DEPTH_SIZE, &value );
  cerr << "SDL_GL_DEPTH_SIZE: " << value << endl;
  SDL_GL_GetAttribute( SDL_GL_DOUBLEBUFFER, &value );
  cerr << "SDL_GL_DOUBLEBUFFER: " << value << endl << endl;

  this->resizeView(config->getWidth(), config->getHeight());
#endif // EM_USE_SDL

#if EM_USE_ALLEGRO
  //config->setSize(320, 240);

  allegro_init();
  install_keyboard();
  install_timer();
  install_mouse();

  COLOR_MAP colorMap;
  RGB_MAP rgbMap;
  COLOR_MAP transMap;

  RGB* paPalette = (RGB*) calloc(256, sizeof(RGB));
  generate_332_palette(paPalette);
  // create rgb table
  create_rgb_table(&rgbMap, paPalette, NULL);
  rgb_map = &rgbMap;
  // create light table and setup the truecolor blending functions.
  create_light_table(&colorMap, paPalette, 0, 0, 0, NULL);
//.........这里部分代码省略.........
开发者ID:NickolasJShoemaker,项目名称:pinball,代码行数:101,代码来源:TextureUtil.cpp

示例9: Config

int Global::init(){
    Global::CONFIG_FILE = "game.conf";
    Config * config = new Config(Global::CONFIG_FILE);

    Global::SCREEN_WIDTH=960;
    Global::SCREEN_HEIGHT=540;
    Global::SCREEN_RES_WIDTH=atoi(config->getSetting("GAMESETTINGS","RES_X").c_str());
    Global::SCREEN_RES_HEIGHT=atoi(config->getSetting("GAMESETTINGS","RES_Y").c_str());;

    Global::GRAVITY=840;

    //Initialize SDL
	if( SDL_Init( SDL_INIT_VIDEO ) < 0 )
	{
		printf( "SDL could not initialize! SDL Error: %s\n", SDL_GetError() );
		return 1;
	}

    //Enable VSync
    if( !SDL_SetHint( SDL_HINT_RENDER_VSYNC, "1" ) )
    {
        printf( "Warning: VSync not enabled!" );
    }

    //Set texture filtering to linear
    if( !SDL_SetHint( SDL_HINT_RENDER_SCALE_QUALITY, "1" ) )
    {
        printf( "Warning: Linear texture filtering not enabled!" );
    }

    //Create window
    Uint32 flags = SDL_WINDOW_SHOWN;
    if(config->getSetting("GAMESETTINGS","WINDOW_BORDER").compare("FALSE")==0){
        flags = flags|SDL_WINDOW_BORDERLESS;
    }
    Global::gameWindow = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, Global::SCREEN_RES_WIDTH, Global::SCREEN_RES_HEIGHT, flags);
    if( Global::gameWindow == NULL )
    {
        printf( "Window could not be created! SDL Error: %s\n", SDL_GetError() );
        return 1;
    }

    //Create renderer for window
    Global::gameRenderer = SDL_CreateRenderer( Global::gameWindow, -1, SDL_RENDERER_ACCELERATED );
    if( Global::gameRenderer == NULL )
    {
        printf( "Renderer could not be created! SDL Error: %s\n", SDL_GetError() );
        return 1;
    }
    SDL_RenderSetScale(gameRenderer,(float)Global::SCREEN_RES_WIDTH/(float)Global::SCREEN_WIDTH,(float)Global::SCREEN_RES_HEIGHT/(float)Global::SCREEN_HEIGHT);

    //Initialize PNG loading
    int imgFlags = IMG_INIT_PNG;
    if( !( IMG_Init( imgFlags ) & imgFlags ) )
    {
        printf( "SDL_image could not initialize! SDL_image Error: %s\n", IMG_GetError() );
        return 1;
    }

    return 0;
}
开发者ID:TrevorDev,项目名称:2dfighting,代码行数:61,代码来源:Global.cpp

示例10: main

// Entry point of the slot machine engine
int main(int argc, char**argv)
{	
	// Money input
	int money = 0;

	// Check argc and set flags
	if(argc <= 1)
	{
		DisplayInfos(argv[0]);
		return 0;
	}
	else
	{
		// Check for flag and money input
		for(int i = 1; i < argc; i++)
		{
			// Flag input
			if(argv[i][0] == '-')
			{	
				// Trace enabled
				if(strncmp(argv[i], "-t", 2) == 0)
				{
					g_trace = true;
				}
				// RTE enabled
				else if(strncmp(argv[i], "-rte", 4) == 0)
				{
					g_rte = true;
				}
				// Variance enabled
				else if(strncmp(argv[i], "-v", 2) == 0)
				{
					g_var = true;
				}
			}
			// Money input
			else
			{
				money = atoi(argv[i]);
			}
		}
	}

	// Check money value
	if(money <= 0)
	{
		DisplayInfos(argv[0]);
		return 0;
	}

	// Reset the random seed at start
	// Take the time in µsec in order to get different result all the time
	timeval tv;
	gettimeofday(&tv, NULL);
	std::srand(tv.tv_sec * 1000000 + tv.tv_usec);

	// Load main configuration first
	Config* config = Config::GetInst();
	if(config->GetLoadErr())
	{	
		std::cerr << std::endl << "Error while loading " << CONFIG_FILE << "." << std::endl << "Closing application." << std::endl;
		
		// Delete the config Singleton
		config->DeleteSingleton();

		return ERR_LOAD_FILE;
	}

	// Display for debug
	if(g_trace)
	{
		config->DebugPrint();
	}

	// Load Line Shape Manager Then
	LineShapeManager* LSM = LineShapeManager::GetInst();
	if(LSM->GetLoadErr())
	{
		std::cerr << std::endl << "Error while loading " << LINE_SHAPES_FILE << "." << std::endl << "Closing application." << std::endl;
		
		// Delete the LSM Singleton
		LSM->DeleteSingleton();

		// Delete the config Singleton
		config->DeleteSingleton();

		return ERR_LOAD_FILE;
	}

	// Display for debug
	if(g_trace)
	{
		LSM->DebugPrint();
	}

	// Load Symbol Manager
	SymbolManager* SM = SymbolManager::GetInst();
	if(SM->GetLoadErr())
	{
//.........这里部分代码省略.........
开发者ID:PRHMarechal,项目名称:SlotEngine,代码行数:101,代码来源:main.cpp

示例11:

Config
MapNodeOptions::getConfig() const
{
    Config conf; // start with a fresh one since this is a FINAL object  // = ConfigOptions::getConfig();
    conf.key() = "options";

    conf.updateObjIfSet( "proxy",                    _proxySettings );
    conf.updateIfSet   ( "cache_only",               _cacheOnly );
    conf.updateIfSet   ( "lighting",                 _enableLighting );
    conf.updateIfSet   ( "terrain",                  _terrainOptionsConf );
    conf.updateIfSet   ( "overlay_warping",          _overlayVertexWarping );
    conf.updateIfSet   ( "overlay_blending",         _overlayBlending );
    conf.updateIfSet   ( "overlay_texture_size",     _overlayTextureSize );
    conf.updateIfSet   ( "overlay_mipmapping",       _overlayMipMapping );
    conf.updateIfSet   ( "overlay_attach_stencil",   _overlayAttachStencil );
    conf.updateIfSet   ( "overlay_resolution_ratio", _overlayResolutionRatio );

    return conf;
}
开发者ID:Brucezhou1979,项目名称:osgearth,代码行数:19,代码来源:MapNodeOptions.cpp

示例12: main

int main(int argc, char *argv[])
{
	Config config;
	config.setValue("bool", true);
	config.setValue("int", 21334);
	config.setValue("string", "babablsh?");
	config.setValue("awful string::", "babablsh? Hayouasd");
	
	Config merge;
	merge.setValue("test", "lololo");
	merge.setValue("test/subkey", "..adasdasd");
	config.beginGroup("group");
	config.addValues(merge);
	config.beginGroup("test");
	config.values().save("test_subkeys.conf");
	config.endGroup();
	config.endGroup();
	config.save("test.conf");
	
	Config *read = Config::load("test.conf");
	assert(read);
	assert(read->boolValue("bool") == true);
	assert(read->intValue("int") == 21334);
	assert(read->stringValue("awful string::").compare("babablsh? Hayouasd") == 0);
	delete read;
	
	
	
	return 0;
}
开发者ID:milch,项目名称:libkovan,代码行数:30,代码来源:config.cpp

示例13:

Config
AltitudeSymbol::getConfig() const
{
    Config conf;
    conf.key() = "altitude";
    conf.addIfSet   ( "clamping",  "none",       _clamping, CLAMP_NONE );
    conf.addIfSet   ( "clamping",  "terrain",    _clamping, CLAMP_TO_TERRAIN );
    conf.addIfSet   ( "clamping",  "absolute",   _clamping, CLAMP_ABSOLUTE );
    conf.addIfSet   ( "clamping",  "relative",   _clamping, CLAMP_RELATIVE_TO_TERRAIN );

    conf.addIfSet   ( "technique", "map",   _technique, TECHNIQUE_MAP );
    conf.addIfSet   ( "technique", "scene", _technique, TECHNIQUE_SCENE );
    conf.addIfSet   ( "technique", "gpu",   _technique, TECHNIQUE_GPU );
    conf.addIfSet   ( "technique", "drape", _technique, TECHNIQUE_DRAPE );

    conf.addIfSet   ( "binding", "vertex",   _binding, BINDING_VERTEX );
    conf.addIfSet   ( "binding", "centroid", _binding, BINDING_CENTROID );

    conf.addIfSet   ( "clamping_resolution",     _resolution );
    conf.addObjIfSet( "vertical_offset",         _verticalOffset );
    conf.addObjIfSet( "vertical_scale",          _verticalScale );
    return conf;
}
开发者ID:AlexBobkov,项目名称:osgearth,代码行数:23,代码来源:AltitudeSymbol.cpp

示例14: TrainTargetByLabel

// Training of client Speakers
// The same than TrainTarget but train simultaneoulsy 1 model for each cluster (set of segments with the same label)
// found in the input files labels.
// One option in order to save the n models as a modification of the world model - save disk space
 int TrainTargetByLabel(Config& config)
{
  String inputClientListFileName = config.getParam("targetIdList");
  String inputWorldFilename = config.getParam("inputWorldFilename");
  String outputSERVERFilename = config.getParam("mixtureServer");
  // label for selected frames - Only the frames associated with this label, in the label files, will be used
  //bool fixedLabelSelectedFrame;
  bool initByClient=false;
  bool aprioriWorld=true;
  if (config.existsParam("initByClient")) initByClient=true;
  if (config.existsParam("aprioriClient")){
    aprioriWorld=false;
    initByClient=true;
  }
  bool saveCompleteServer=false;
  bool outputAdaptParam=false;
  if (config.existsParam("outputAdaptParam")) outputAdaptParam=config.getParam("outputAdaptParam").toBool();
  
  try{
    XList inputClientList(inputClientListFileName,config);          // read the Id + filenames for each client
    XLine *linep;
    inputClientList.getLine(0);
    MixtureServer ms(config);
    StatServer ss(config, ms);
    if (verbose) cout << "TrainTarget - by label opption - Load world model [" << inputWorldFilename<<"]"<<endl;
    MixtureGD& world = ms.loadMixtureGD(inputWorldFilename);
    // *********** Target loop ***************** 
    while ((linep=inputClientList.getLine()) != NULL){             // linep gives the XLine with the Id of a given client and the list of files
      String clientId=(*linep->getElement());                      // Get the Client ID (clientId)
      XLine featureFileListp=linep->getElements();	           // Get the list of feature file for the client (end of the line)
      FeatureServer fs(config,featureFileListp);                   // Reading the features (from several files)
      if (verbose) cout << "Train label models for client ["<<clientId<<"]"<<endl;   
      MixtureGD &clientGModel=ms.createMixtureGD();
      if (initByClient) {
          if (verbose) cout << "Load client model [" << clientId <<"]"<<endl;
          clientGModel = ms.loadMixtureGD(clientId); //not necessary to load client model
      }
      SegServer segmentsServer;                                                             // Create the segment server for managing the segments/clusters
      LabelServer labelServer;                                                              // Create the lable server, for indexing the segments/clusters
      initializeClusters(featureFileListp,segmentsServer,labelServer,config);               // Reading the segmentation files for each feature input file
      verifyClusterFile(segmentsServer,fs,config);                                          // Verify if the segments ending before the end of the feature files...
      for (unsigned long codeSelectedFrame=0;codeSelectedFrame<segmentsServer.getClusterCount();codeSelectedFrame++){ // For each cluster
	String clientIdByLabel=clientId+"_"+labelServer.getLabel(codeSelectedFrame).getString(); // Build the model name for the client and the label
	if (verbose) cout << "Train labeldependent model ["<<clientIdByLabel<<"]"<<endl;   
	SegCluster& selectedSegments=segmentsServer.getCluster(codeSelectedFrame);          // Gives the cluster of the selected/used segments
	MixtureGD & clientMixture = ms.duplicateMixture(world,DUPL_DISTRIB);       // Creating clientMixture as a copy of the world model
	ms.setMixtureId(clientMixture,clientIdByLabel);                                     // Set the client model Id
	if (initByClient)                                                                   // During trainig data statistic estimation by EM,
	  clientMixture=clientGModel;                                                       // the global client model is used for initalization
	if (aprioriWorld)                                                                   // EM algo with MAP criterion
	  adaptModel(config,ss,ms,fs,selectedSegments,world,clientMixture);          // A priori info is the world model  
	else adaptModel(config,ss,ms,fs,selectedSegments,clientGModel,clientMixture);// A priori info is the client model-by default initByClient is also set
        if (!outputAdaptParam) {
            if (verbose) cout << "Save client model ["<<clientIdByLabel<<"]" << endl;
            clientMixture.save(clientIdByLabel, config);                                           // Save the client model
        }
	if (!saveCompleteServer){
	  long tid=ms.getMixtureIndex(clientIdByLabel);      // TO BE SUPPRESSED BY
	  ms.deleteMixtures(tid,tid);            // ADDING a delete on a mixture pointor
	  ms.deleteUnusedDistribs();
	  }
      }      
      if (!saveCompleteServer){
	long tid=ms.getMixtureIndex(clientId);      // TO BE SUPPRESSED BY
	ms.deleteMixtures(tid,tid);                 // ADDING a delete on a mixture pointor
	ms.deleteUnusedDistribs();
      }                                                                   // end of the the label loop fr a speaker
    } // end of the the target loop 
    
    // Save the complete mixture server
    // TODO
  } // fin try
  

  
  catch (Exception& e)
    { 
      cout << e.toString().c_str() << endl;
    }
  return 0;
}
开发者ID:ALIZE-Speaker-Recognition,项目名称:LIA_RAL,代码行数:85,代码来源:TrainTarget.cpp

示例15: TrainTargetFA

//-----------------------------------------------------------------------------------------------------------------------------------------------------------
int TrainTargetFA(Config& config)
{
  String inputClientListFileName = config.getParam("targetIdList");
  String inputWorldFilename = config.getParam("inputWorldFilename");
  String outputSERVERFilename = "";
  if (config.existsParam("mixtureServer")) outputSERVERFilename =config.getParam("mixtureServer");
  bool initByClient=false;                                              // In this case, the init model is read from the file
  if (config.existsParam("initByClient")) initByClient=config.getParam("initByClient").toBool();
  bool saveEmptyModel=false;
  if (config.existsParam("saveEmptyModel")) saveEmptyModel=config.getParam("saveEmptyModel").toBool();
  // label for selected frames - Only the frames associated with this label, in the label files, will be used
  bool fixedLabelSelectedFrame=true;
  String labelSelectedFrames;
  if (config.existsParam("useIdForSelectedFrame"))    // the ID of each speaker is used as labelSelectedFrame ?
    fixedLabelSelectedFrame=(config.getParam("useIdForSelectedFrame").toBool()==false);  
  if (fixedLabelSelectedFrame)                        // the label is decided by the command line and is unique for the run
    labelSelectedFrames=config.getParam("labelSelectedFrames");
  bool modelData=false;
  if (config.existsParam("useModelData")) modelData=config.getParam("useModelData").toBool();
  String initModelS=inputWorldFilename;
  if (modelData) if (config.existsParam("initModel")) initModelS=config.getParam("initModel"); // Use a specific model for Em init
  bool outputAdaptParam=false;
  if (config.existsParam("superVectors")) outputAdaptParam=true;
  Matrix <double> ChannelMatrix;
  if (verbose) cout<< "EigenMAP and Eigenchannel with [" << config.getParam("initChannelMatrix") << "] of size: ["; 
  ChannelMatrix.load(config.getParam("initChannelMatrix"),config); //get Channel Matrix from args and load in a Matrix object
  if (verbose) cout << ChannelMatrix.rows() << "," <<ChannelMatrix.cols() << "]" << endl;
  bool varAdapt=false;
  if (config.existsParam("FAVarAdapt")) varAdapt=true;
  bool saveCompleteServer=false;
 
  try{
    XList inputClientList(inputClientListFileName,config);          // read the Id + filenames for each client
    XLine * linep;
    inputClientList.getLine(0);
    MixtureServer ms(config);
    StatServer ss(config, ms);
    if (verbose) cout << "(TrainTarget) Factor Analysis - Load world model [" << inputWorldFilename<<"]"<<endl;
    MixtureGD& world = ms.loadMixtureGD(inputWorldFilename);      
    if (verbose) cout <<"(TrainTarget) Use["<<initModelS<<"] for initializing EM"<<endl;
    
    // *********** Target loop ***************** 
    while ((linep=inputClientList.getLine()) != NULL){             // linep gives the XLine with the Id of a given client and the list of files

      String *id=linep->getElement();                              // Get the Client ID (id)
      XLine featureFileListp=linep->getElements();	           // Get the list of feature file for the client (end of the line)
      if (verbose) cout << "(TrainTarget) Train model ["<<*id<<"]"<<endl;   
      FeatureServer fs(config,featureFileListp);                                            // Reading the features (from several files)
      SegServer segmentsServer;                                                             // Create the segment server for managing the segments/clusters
      LabelServer labelServer;                                                              // Create the lable server, for indexing the segments/clusters
      initializeClusters(featureFileListp,segmentsServer,labelServer,config);               // Reading the segmentation files for each feature input file
      verifyClusterFile(segmentsServer,fs,config);                                          // Verify if the segments ending before the end of the feature files...
      MixtureGD & adaptedMixture = ms.duplicateMixture(world,DUPL_DISTRIB);                 // Creating final as a copy of the world model
      MixtureGD & clientMixture= ms.duplicateMixture(world,DUPL_DISTRIB);
      long codeSelectedFrame=labelServer.getLabelIndexByString(labelSelectedFrames);        // Get the index of the cluster with in interest audio segments
      if (codeSelectedFrame==-1){                                                           // No data for this model !!!!!!!!!!!!!!
	cout << " WARNING - NO DATA FOR TRAINING ["<<*id<<"]";
	if (saveEmptyModel){
	  cout <<" World model is returned"<<endl;                                    // In this case, the client model is the world model
	  if (verbose) cout << "Save client model ["<<*id<<"]" << endl;
	  adaptedMixture.save(*id, config);                                           // Save the client model
	}
      }
      else{
	SegCluster& selectedSegments=segmentsServer.getCluster(codeSelectedFrame); // Gives the cluster of the selected/used segments                                   
        /// **** Factor Analysis Stuff
        XList faNdx;
        faNdx.addLine()=featureFileListp; 
        FactorAnalysisStat FA(faNdx,fs,config); // give all features to FA stats
        
        //FA.computeAndAccumulateGeneralFAStats(selectedSegments,fs,config);    
        for(int i=0;i<config.getParam("nbTrainIt").toLong();i++){
          if (verbose) cout << "------ Iteration ["<<i<<"] ------"<<endl;
          FA.computeAndAccumulateGeneralFAStats(selectedSegments,fs,config);                
          /*if (!varAdapt) FA.getTrueSpeakerModel(clientMixture,linep->getElement(1));
          else FA.getFactorAnalysisModel(clientMixture,linep->getElement(1));
          if (verbose) cout << "LLK for model["<<*id<<"] at it["<<i-1<<"]="<<FA.getLLK(selectedSegments,clientMixture,fs,config) << endl; */
          FA.estimateAndInverseL(config);
          FA.substractSpeakerStats();
          FA.getXEstimate();
          FA.substractChannelStats(); 
          FA.getYEstimate();    
      }      
      MixtureGD & sessionMixture= ms.duplicateMixture(world,DUPL_DISTRIB);
      bool saveSessionModel=false;
      if (config.existsParam("saveSessionModel")) saveSessionModel=true;
      if (saveSessionModel) FA.getSessionModel(sessionMixture,linep->getElement(1));
      if (!varAdapt) FA.getTrueSpeakerModel(clientMixture,linep->getElement(1)); // basically compute M_s_h=M+Dy_s and get a model
      else FA.getFactorAnalysisModel(clientMixture,linep->getElement(1)); // get FA variance adapted model
      if (verbose) cout << "Final LLK for model["<<*id<<"]="<<FA.getLLK(selectedSegments,clientMixture,fs,config) << endl;    

      /// **** End of FA
        if (!outputAdaptParam) {
            if (verbose) cout << "Save client model ["<<*id<<"]" << endl;
            clientMixture.save(*id, config);                                           // Save the client model
            if (saveSessionModel) {
              String sessionfile=*id+".session";
              if (verbose) cout << "Save session model ["<<sessionfile<<"]" << endl;              
              sessionMixture.save(sessionfile,config);   
//.........这里部分代码省略.........
开发者ID:ALIZE-Speaker-Recognition,项目名称:LIA_RAL,代码行数:101,代码来源:TrainTarget.cpp


注:本文中的Config类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。