本文整理汇总了C++中Condition::endCondition方法的典型用法代码示例。如果您正苦于以下问题:C++ Condition::endCondition方法的具体用法?C++ Condition::endCondition怎么用?C++ Condition::endCondition使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Condition
的用法示例。
在下文中一共展示了Condition::endCondition方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: removeCondition
void Creature::removeCondition(ConditionType_t type, bool force/* = false*/)
{
auto it = conditions.begin(), end = conditions.end();
while (it != end) {
Condition* condition = *it;
if (condition->getType() != type) {
++it;
continue;
}
if (!force && type == CONDITION_PARALYZE) {
int64_t walkDelay = getWalkDelay();
if (walkDelay > 0) {
g_scheduler.addEvent(createSchedulerTask(walkDelay, std::bind(&Game::forceRemoveCondition, &g_game, getID(), type)));
return;
}
}
it = conditions.erase(it);
condition->endCondition(this);
delete condition;
onEndCondition(type);
}
}
示例2: removeCondition
void Creature::removeCondition(ConditionType_t type, ConditionId_t id, bool force/* = false*/)
{
ConditionList::iterator it = conditions.begin();
while (it != conditions.end()) {
Condition* condition = *it;
if (condition->getType() != type || condition->getId() != id) {
++it;
continue;
}
if (!force && condition->getType() == CONDITION_PARALYZE) {
int64_t walkDelay = getWalkDelay();
if (walkDelay > 0) {
g_scheduler.addEvent(createSchedulerTask(walkDelay, boost::bind(&Game::forceRemoveCondition, &g_game, getID(), type)));
return;
}
}
it = conditions.erase(it);
condition->endCondition(this, CONDITIONEND_ABORT);
delete condition;
onEndCondition(type);
}
}
示例3: removeCondition
void Creature::removeCondition(Condition* condition)
{
ConditionList::iterator it = std::find(conditions.begin(), conditions.end(), condition);
if(it != conditions.end())
{
Condition* condition = *it;
it = conditions.erase(it);
condition->endCondition(this, CONDITIONEND_ABORT);
onEndCondition(condition->getType());
delete condition;
}
}
示例4: executeConditions
void Creature::executeConditions(uint32_t interval)
{
for(ConditionList::iterator it = conditions.begin(); it != conditions.end(); )
{
if((*it)->executeCondition(this, interval))
{
++it;
continue;
}
Condition* condition = *it;
it = conditions.erase(it);
condition->endCondition(this, CONDITIONEND_TICKS);
onEndCondition(condition->getType());
delete condition;
}
}
示例5: removeConditions
void Creature::removeConditions(ConditionEnd_t reason, bool onlyPersistent/* = true*/)
{
for(ConditionList::iterator it = conditions.begin(); it != conditions.end(); )
{
if(onlyPersistent && !(*it)->isPersistent())
{
++it;
continue;
}
Condition* condition = *it;
it = conditions.erase(it);
condition->endCondition(this, reason);
onEndCondition(condition->getType());
delete condition;
}
}
示例6: executeConditions
void Creature::executeConditions(uint32_t interval)
{
for (ConditionList::iterator it = conditions.begin(); it != conditions.end();) {
if (!(*it)->executeCondition(this, interval)) {
Condition* condition = *it;
ConditionType_t type = condition->getType();
it = conditions.erase(it);
condition->endCondition(this, CONDITIONEND_TICKS);
delete condition;
onEndCondition(type);
} else {
++it;
}
}
}
示例7: executeConditions
void Creature::executeConditions(uint32_t interval)
{
auto it = conditions.begin(), end = conditions.end();
while (it != end) {
Condition* condition = *it;
if (!condition->executeCondition(this, interval)) {
ConditionType_t type = condition->getType();
it = conditions.erase(it);
condition->endCondition(this);
delete condition;
onEndCondition(type);
} else {
++it;
}
}
}